Actions for 1408
Actions for Aixelsydan
Triple Action 1-3 Strategic [Year 5 of 5]
The Proconsul has been disappointed in his attempts to increase the natural resources of his country. At this point, there is naught to do but finish this project and try something else. He will attempt to salvage what he can of the situation, and orders a general report of all results brought to him.
Final Result: +2 -1 -1 -1 +2 +1 + (-1 -1 -1 0) + (0 -1 +1 0) + (+1 +1 +1 0) + ( -1 +0 +0 -1) (0 0 -1 +1 ) = 0 Mixed results.
Suggestion: The search for resources has yielded some interesting results. There seems to be signs of mineral wealth in the northern hills, though in all likelihood any major iron ore sites are probably to the north of Aixelsydan, in the uncontrolled zone buffering the nation with Milakanur. There is also promising news that the forest people (Alorathaens - i.e. Aixysadani not on Aizelsydan) of this region may be cooperative. Within Aixelsydani territory, the floods of three years ago decimated much coastal agriculture, and any avenues here were dashed. The farmers of the foothills further inland report promising yields of (whatever).
*
4 Establish Embassy in Aryisa
Difficulty: Normal?
Modifiers:
+Aryisa just set up an embassy in Aixeldysdan. Turn about, as they say, is fair play...
Result: Relations (none, thus -1) -1 +1 (Easy task) +1 + (+1 +1 +1 0) = +4 Superior Success!
Suggestion: Hmmm. The Aryisans are overwhelmed by the Aixelsydani overtures of friendship. Relations now at +1 each way. [Talk to Aaron about this.]
Actions for The Amo'trall
Action: Quadruple weight ( +3 Mod I think )
During the year the Videssians have ravaged the Forest and massacured numerous Onagir villages and people...therefore...the Videssians are thought of as leaning towards the destruction of native peoples and leaning towards an evil bent in attitude..
During the summer months the willows will comgregate at sacred Oak groves throughout the Forestand will call upon the goddess and the spirits of the forestin a great magical ritual during the Summer Equinox: (+1 Mod to ritual magic) The great ritual will summon a large number of sacred animals, "spirits" ( if they are fae, or true spirits...it doesn't matter ), The goddesses blessings of protection, ect, ect to make the forest more peaeful, less inclined to destruction, evil, and the other attitudes the Videssians have shown the year before. The forest will become generally protected ( longterm protection )and become something of a nature preserve where one can hunt and live....but as far as destroying the forest, killing innocents, ect, ect.....that will hopefully be stopped.
Tactical, external
Type: Block
Actor: The Willows
Weight: quadruple (+3)
Secrecy: None - though the Videssians would not know the cause if it succeeds
Primary Determinant: Magic Sophistication (0)
Task: Epic (-4)
Reaction: Could be risky if it all goes horribly wrong.
Mods: +1 Summer solstice
+1 Great ritual
+1 'nature' would probably think it's a good idea
Result: 0 -4 +3 +3 + (0 -1 -1 0) = 0 Mixed results.
Suggestion: Tthe 'zone of sanctuary' is effective, but only for a few years.
Actions for Aryisa
Northern Canor...
Ehan turned to look at his men. He cleared his throat and began, "We believe that the remnants of the Canoric army have fled into these hills. We have to find them and eliminate them." Suddenly, a scout came rushing into the encampment. He gasped and then announced, "We found the Canorics. They're about a mile north of here." Ehan smiled. "Move out!" he cried.
Action 1: "find them and eliminate them" Strategic (1 of 3 years)
The occupation forces in Canor and Tesh solidify their hold on the occupied territory. They hunt down and attempt to destroy the remaining Razanian armies present.
Primary Determinent: Military Force
Difficulty: Hard
Modifiers: ++ Aryisans are fresh from victory, Razanians are probably Demoralized
Mods: +1 Aryisans fresh from victory
-1 Razanians have mobilised their secondary forces
Result so far : +2 -1 +0 + (-1 +1 0 +1) + ( ) + ( )
Doing well.
*
The Karanic border...
"Move you Sils!" The cry echoed through the recently cleared area, where Razanians serfs labored under the watchful eye of Asagmari overseers.
Already, a small fortification was begining to take shape in the center of the clearing.
Action 2: Extend the Timber Veil Strategic (1 of 2 years)
The Asagmari work to extend the Timber Veil southward to cover the border with Karan.
Actor: Regent Alvar III
Primary Determinent: Crafts
Dificulty: Normal
Modifiers: +The Asagmari have practice doing this.
+ Crusader support
Extra Mods: -1 Razanian Front activities would have impact on supply line
-1 Crusaders mod negated as they are busy elsewhere (action 1)
Result so far : +3 -0 + (-1 -1 -1 0) + ( )
On the balance.
*
The Port of Haran...
Samual smiled once. This was easy duty, at least compared to working in Tesh or Canor. "May I come aboard?" he called out to the Cepali ship.
A sailor peered over the edge. "What for?" he asked. Samual grinned up at the sailor, "Tax inspection." He snickered at the chorus of groansthat rose up from the ship.
Later, as he prepared to leave, he spoke with the captain. "Everything seems to be in order. By the way, I've heard that there might be a need for good sailors or shipbuilders here soon. Why don't you come back next year and see?"
Action 3: "there might be a need for good sailors or shipbuilders here soon"
The Crusaders send men down to the port of Haran. They are ordered to examine the styles of ships that arrive, and also to spread the word that good shipbuilders and sailors would be appreciated next year.
Primary Determinent: Trade?
Dificulty: Easy
Modifiers: +lots of trade going on this year
Well, since we don't have a gossip determinant, I guess Trade will do.
Result: 0 +1 +1 + (-1 -1 -1 0) = -1 Complete failure.
Suggestion: Ouch. As this was an 'easy task', it means the failure is harder than usual. How about word spreads that Aryisa is hiking up taxes next year (mistakenly or otherwise) - trade is at -1 next year.
*
The city of Aryisa...
"You've heard the news about the Guardians?", Duke Iyan asked. Duke Gorin of Haran, one of the most influential neutral nobles grimaced.
"Yes. Can't say that I like it though." Duke Iyan chuckled.
"Exactly..."
Action 4: Isolate the Guardians
In the Grand Council, as well as in less formal settings, the Crusaders attempt to alienate the rest of the Asagmari nobles from the Regent and the Guardians.
Actor: Duke Iyan (the Crusaders)
Primary Determinent: Influence
Dificulty: Normal
Modiiers: ++ Crusader near total control of nation
+ Duke Iyan is popular because of his actions during the 1407 offensive
+ The Regent has traditionaly stayed neutral in the Crusader/Guardian conflict
Mod: The Regent being neutral is maybe even -ve as he supports the Guardians - so I'm going to discount his involvement.
Result: +1 -0 +2 + (-1 -1 +1 0 ) = +2 Complete Success.
Suggestion: The Guardians are now without any major backing. Their influence & authority drop to Fair (0) for the next three years (at least). Crusader authority now superb (+3) for three years (at least). They are now the ruling agency in Aryisa. The Regent has effectively been ousted.
Sayn...
"Let's move out!" commanded Mohes, a commander in the Aryisan army. The soldiers obediently formed up and headed back to the Aryisan border, pausing to first set torch to the farmstead.
Action 5: Raid the southern kingdoms
The Aryisans launch hit and run raids against the kingdms of Sayn, Non, and Sargor. The raids are designed to keep those kingdoms from aidingthe northern kingdoms.
Primary Determinent: Military Force
Dificulty: Normal
Modifiers: -extra action
+hit and run raids are hard to guard against
+high morale due to victory in the north
+southern kingdoms are probaly not expecting this
Mods: extra -1 secondary forces mobilised.
Result: +2 +0 +1(0 +1 +1 -1) = +4 Superior success!
Battle Result:
Aryisa has Force=Great, Size=Fair
Razanians have Force=Fair, Size=Fair. Defending on home ground (+1)
Aryisa Roll: +2 +1 (+1 +1 +1 -1) = +5
Razanian Roll: +2 +1 (-1 +1 +1 +1) = +5
Result: Win lose ratio 1:1. Around 1,000 Aryisan and 1,000 Razanian casualties.
Suggestion: The border raid is successful. The border villages are attacked and locals slain. The Razanians get their revenge, however, and manage to regroup and damage the retreating Asagmari.
Actions for Celpalar
Action 1
Strategic, external (Year 5 of 5)
Type: Observation/diplomatic Actor: Ephors
Expedition to northwest Qaiyore (Studying Annaeyana)
Weight: Single
Secrecy: Result
Primary Determinant: Resources/Relations
Task: hard
Secondary: scholastics, magic
The wizards and wise men of the expedition continue to study Annaeyana as thoroughly as possible, before finally returning home.
*
Final Result: Secret
*
Action 2
Strategic, internal (year 3 of 3)
Type: Develop/invest Actor: Tol'aland
Archealogical dig in ruins of the original University in Areneth
Weight: single
Secrecy: None
Primary Determinant: Wealth/resources
Task: Normal
Secondary: Scholastics, magic, experienced labor force (from port work) and knowledgeable workers (students, faculty) redily available. Funds for equipment, food, and to hire workers also readily available.
Reaction: Business as usual
*
Final Result: +1 +2 + (0 1 0 0) + (-1 +1 -1 -1 ) + (-1 0 +1 0) = +2 Complete success!
Suggestion: The dig finds much to interest the scholars of the university which will have to be sifted through in the coming years. Amongst the wax-protected scrolls and parchments, flasks and leather tomes, a few small trinkets of a magical nature are also unearthed, one of which bear an inscription concerning the floating city. In amongst the maps, details of the lands northeast of Celpalar, the island known as Avaerand, are found.
*
Action 3
Strategic, internal (year 1 of 4)
Type: Develop/invest Actor: Kings
Upgrading of military
Weight: single
Primary Determinant: Scholastics? (expertise in war&strategy)
Task: Hard? (already fine force, massive undertaking0
Secondary: Urgency of coming threat/conflict, philosophical leanings of society
Reaction: Heroic
An all out attempt to upgrade the quality of Celpalar's armed forces. Digging through the archives and papers of legendary military leaders, reviewing past conflicts, and analyzing what is known of the way others in Qaiyore wage war to develop organization and tactics. Systematic activation of all citizens for retraining and physical conditioning, wargames between the standing army and navy and the reserve units, overhaul of equipment, and intense training of standing forces. Refit of vessels, including merchant marine ships (may adversely affect trade).
*
Result so far: +2 -1 +1 + (+1 +1 0 +1) + ( ) + ( ) + ( )
*
Action 4
Strategic, internal (year 1 of 4)
Type: Develop/ invest Actor: Mel-tol
Improving magic
Weight: Single
Prmary determinant: Scholastics? (research and study)
Task: Very hard?
Secondary: Relations (gaining knowledge from other nations), Magic,
Urgency, possible boost from success in action 2
Reaction: Risky (when dealing with the unknown....)
The mages attempt to recreate some of the lost magics of old using historic accounts and diaries from wizards of the past. Also exploartion of new spells and theories is intensified. A definite boost would come from translation of any of the works from the wizard tower.
*
Result so far: +2 -2 +2 + (-1 -1 0 -1) + ( ) + ( ) + ( )
Actions for Hria
Shau'ri looked over the map before her on the table. It labeled the lands known to the J'ngk, and the Hria as a whole. It showed the dotted coastal villages to the north and south, the city of Myr-Kun, and further south the Twin Kingdoms. She knew that the Celpali brought news of what the land was like far past their known territories, but she was still intrigued by rumours of islands to the north. An initiate brought her a pot of tea on a metal platter. Admiring the cup which was already full, she was inspired by the wave designs breaking on the rocks. As Jaufir, her fellow Member of the Inner Circle entered, she grinned slyly.
"I believe it is time that the goodness of Lolbiral become known to others."
Seeing the glint in her eyes, Jaufir grinned, knowing that Shau'ri was making big plans.
External/Strategic (1 of 3)
Type: Explore rumours of the archipelago to the North
Actor: Sangha, Merchants?
Weight: Single
Secrecy: Nil
Task: Hard
Primary determinant: Resources (people) - Good (+1)
Mods: +1 Celpali information
-1 Hria ships have never ventured north for any great distance
+1 eagerness as the Hria are major plyers of sea-borne trade in the Maripai Sea
Result so far: +1 -1 + 1 + (+1 -1 -1 0) + ( ) + ( )
Not going so well thus far. Perhaps they're having trouble with logistics this year….
*
External/Tactical
Type: Continue trade with known clients
Actor: Merchants
Weight: Single
Secrecy: Nil
Task: Normal. Business as usual
Primary determinant: Trade - Fair 0
Result: 0 -0 + (+1 0 0 +1) = +2 Complete success!
Suggestion: The Hria keep their current clientele happy. [Perhaps you could think up what exactly they trade and with whom? We can bounce back some ideas between us.]
*
Tanos tilled the soil of the gardens of the Shalpath Palace methodically, the way he had done since he was a youth. He enjoyed working the garden. It helped him think and at the same time cleared his mind. His old bent body was a change to the lithe forms of the young acolytes around him. Some were working hard, others were joking and just sunning themselves, but all were finding pleasure what they did. He could see a young couple sitting under the shady cover of a Shalan tree, holding hands and looking into each others eyes. Ah! To be young and in love.
One of the younger members of the Celpali entourage was strolling along the paths. He'd heard in meetings with other members of the Inners Circle of the Sangha that relations with the Celpali could not be better. They seemed very affable, and were almost certain to tell of their journeys, even if they were just Southern fairytales.
"Excuse me, Feather of J'ryl. What is that you plant?" Tanos was taken aback by the foreigner speaking in Hrian. Not only that, but he knew how address a member of the Inner Circle.
"It is gromura, a spice that your people have taken to heart." It was true. Gromura was growing popularity.
"Might I make a request that you meet with my superiors in regard to giving us a sample of this plant to take back to our homeland?" Straight to the point, a tenacious young fellow.
"We have tried many times with others, but to avail my friend. Gromura plants do not take well to long sea voyages." The young man looked dejected, upsetting Tanos. "However, I shall petition the Inner Circle, and the entire Sangha to see if we can get more of our people to grow more to meet your demand."
This pleased the young man, who took his leave and left Tanos to do what he loved most.
Tactical/Internal
Type: Increase production of Gromura
Actor: Sangha
Weight Single
Secrecy: Nil
Primary Determinant: Influence
Task: Hard
Suggestions: Possible new trade routes, or a colony could be established in the islands.The masses take to the idea of growing gromura as a sign of honouring Lolbiral.
Primary Determinant: rather than influence, I'd say it was the skill of the growers, so let's go for Resources (good).
Mods: + Trade opportunity and increased demand spurs the growers on
Result: +1 -1 +1 + (+1 +1 +1 +1) = +5 Extraordinary success!
Suggestion: Growers from the eastern foothills find a new subspecies of gromura which has a faster growth cycle and grows a larger number of edible [shoots/berries/roots/seeds/bark/nuts/whatever]. The new gromura is sown throughout the kingdom, increasing yield substantially. They also discover a new fruit in the mountains which may interest the outside world.
Actions for Parglug
Actions One and Two
internal, Strategic (1 of 5)
Type: internal/goverment strengthen the Authority of the King and lessen the authority of the clan leaders After the attemp to strengthen the parglug navy laslo realizes that the clan leaders are behind the times and should be religated to an advisory capacity only. Laslo asks the clan leaders to focus more on the small details of their own clans and let the King run the country.
Actor: Laslo Fire Eyes
Double Action
Secrecy: None
Prime Determinant: Laslo consent (great)
Secondary Dets: - clan leaders consent is great
Modifiers:
+Double Action
+Clan leader had a disasterous attemping to strengthen the navy.
Task: Very Hard (-2)
Result: +2 -2 +2 + (-1 0 0 -1) = 0 Mixed results.
Suggestion: The clan leaders do not desire to relinquish their power. They agree to reduce their interference but they want to remain a part of the decision-making body in Parglug, much to Laslo's chagrin.
*
Action Three
external, Strategic (2 of 5)
Type: development/craft "many people of the world have different ways of making ship we should hire forgien ship wrights to increase our craft in ship making
Actor: admiral Krog
Single action
Secrecy: None
Prime Determinant: craft ships (superb)
Secondary Determinant: relations other lands fair
Modifiers:
Result so far: +3 -3 +0 + (1 0 -1 1) + (0 0 +1 0) + ( ) + ( ) + ( )
Still improving.
*
Action Four
external, diplomatic)
Type diplomatic ask Vraa'al to join anti Orasareni Defence Alliancedefense pack. Parglug sees the Orasareni Defence Alliance as a build up of Videssia navy forces for it's stated purpose destroying kingdoms.
Actor: admiral Krog
Single action
Secrecy none
Prime Determinants relations with Vraa'al (fair)
Secondary Dets military force great
Mods
+ Videssia threaten to attack Vraa'al.
-Vraa'al response to the ODA missive suggests they do not want to be embroiled in further dealings on any sort with Videssia and the Free Cities and do not care what they think
Task: Very Hard (the Vraa'al are not particularly interested in being friends with anyone)
Result: 0 -2 + (0 -1 0 0) = -3 Superior failure.
Suggestion: the Vraa'al respond curtly, saying they welcome dialogue with Parplug but are not interested in any tit for tat activities against the ODA. [Dr. Graham is aiming to be back on-line sometime next week - he may have more to say on this matter at that time.]
Actions for Razanians
Action I. - Create unrest in Aryisa
In the early months of 1408, the Razanian Front begins its efforts to organize and mobilize the Razanian serfs in Aryisa. There is a superficial attempt at secrecy, but the Razanian Front's designs are clear. Numerous attempts are made to smuggle in what weapons can be spared, and all serfs in rural areas are exhorted to rise up against their overlords. Those in the towns are told to do everything possible to disrupt the flow of communications. It is made clear that no grand-scale destruction of land is to be sought out, as it is still Razanian land; instead, everything that can be done to destroy the organization of the Asagmari is to be tried. The serfs are also told that each and every one of them will be welcomed in the remaining independent Razanian kingdoms and their armies, and there is no cowardice in fleeing Aryisa only to return to Razan triumphant.
Action I. - Tactical, External
Actor: Razanian Front
Objective: Create unrest in Aryisa (rioting, militant resistance among the Razanian serfs).
Type: Espionage
Secrecy: Some small attempt at secrecy, but it is well known what the R.F. is attempting
Difficulty: Hard (Asagmari control, but a large number of Razanian serfs)
Prime Determinants: Razanian Front Consent/Influence: Good/Great
Modifiers:
(+1) Secondary Philosophical Orientation: War
(+1) Aryisan offensive in 1407, raiding, burning, and pillaging
(-1) Tight Aryisan borders
(-1) Possible reprisals against the Razanian serfs
(+1) Has tacit support of Century Council
Reaction: Risky
Result: +1 -1 +1 + (0 -1 0 0) = 0 Mixed results.
Suggestion: The Razanian serfs are eager to strike back at their Asagmari overlords in Aryisa, but the Asagmari border guards are expecting trouble and are particularly vigilant after the occupation of southern Tesh and most of Canor last year by the Crusader-led military. The Razanian Front manage to smuggle through some weapons and the serfs in the city of Razan (which the Asagmari impudently refer to as Aryisa) cause problems at the docks, burning supplies and generally making the shipyard unusable throughout the year. Further south, the serfs in Haran cause a few disturbances but are quickly caught and imprisoned by the Asagmari.
*
Action II. - Raise secondary armies for defense
Every Razanian kingdom bordering Aryisa and along the coast calls to arms their conscript armies. The destruction of Tesh, Canor, and Narton will not be repeated. Most particularly, those three kingdoms call their secondary armies: the Teshan army gathers in its heartland; the Canoric army attempts to gather in the foothills of the Mountains of the Rim, those blocked off gather along the Tarantan border; the Nartonian army gathers along the southwestern Teshan border, next to the Asagmari occupation. Many of the armies are expected to assist with the harvest if they are not actively engaged at that time of year. The secondary armies are typically housed in the woods nearby a town…they are far more knowledgeable in how to raid and harass an army than in how to defend a town. The town defense will mainly be left up to the primary armies.
Action II. - Tactical, Internal
Actors: individual kingdoms
Objective: Raise the secondary armies for defense.
Type: Defense
Secrecy: None
Difficulty: Normal
Prime Determinant: individual kingdoms' Authority: Fair (on average)
Modifiers:
(+1) Primary Philosophical Orientation: Survival
(+1) Aryisan offensive in 1407
Reaction: Cautious
Result: 0 -0 +2 + (0 0 0 -1) = +1 Complete success!
Suggestion: The secondary armies are mobilised successfully and gather at hand in case they are needed.
*
Action III. - Bring the remaining Razanian kingdoms into the Century Council
Following the occupation of Canor and southern Tesh, a call goes out for all remaining kingdoms to join the Century Council. Membership in the Council guarantees a kingdom economic and military aid (only while engaged against the Asagmari). It has become apparent to most of the Razanian lords that the Asagmari do not intend to simply go away, and in fact continue to encroach on the remaining Razanian lands. Perhaps the only way to deal with Aryisa is to do away with it altogether. Let the Asagmari find themselves yet another new home.
Action III. - Tactical, Internal
Actor: Century
Council Objective? : Bring the rest of the Razanian kingdoms into the fold (the Century Council).
Type: Negotiations
Secrecy: None
Difficulty: Hard
Prime Determinant: Century Council Influence: Good
Modifiers:
(-1) Independence of remaining kingdoms
(+1) Aryisan offensive in 1407
(+1) Century Council can aid kingdoms with relief - military, food, economic
Reaction: Business as usual
Result: +1 -1 +1 + (0 +1 0 0) = +2 Complete success!
Suggestion: All the lands considering themselves Razanian are now members of the Century Council.
*
Action IV. - Secret
Many of the Razanian kingdoms seem a little too quiet, considering the Aryisan offensive in 1407.
Result: sent to Matt
*
Action V. - Gain entry for the Church Empyrean into the Century Council
The King Empyrean, Timur VI, speaks up at the Century Council. He waxes eloquent upon the necessity of bringing the Church Empyrean into the Council. If unity is desired among the kingdoms, there must be a mediating power. The Church was involved in the creation of the first united kingdom of Razan, and every attempt at unity since then has been assisted by the Church. The Church retains a large following among the Razanian peasantry, and is still followed by many in Aryisa. And of course, in all of its pursuits the Century Council will desire the blessings of Rea.
Action V. - Extra Action, Strategic (year 1 of 3), Internal
Actors: Church Empyrean, Timur VI (king of Narton)
Objective: Create a seat on the Century Council for the Church Empyrean.
Type: Negotiations
Secrecy: None
Difficulty: Very Hard (In an already divided land, allowing a new voice the trappings of power. And the Church has not been outspoken against the Asagmari.)
Prime Determinant: Church Empyrean Influence: Poor
Modifiers:
(+1) The Church had an influence on the creation of the first united Razan, and might help bring about unity now
(-1) Extra action
Reaction: Risky
Result so far: -2 -2 +0 + (-1 -1 +1 +1) + ( ) + ( )
Two years to go. (Not going so well so far….)
Actions for The Saraa
Actions 1 & 2:
You know it. Work that tech.
*
Result so far: +3 +1 +1 -1 + (-1 0 +1 -1) + (0 -1 +1 0) (+1 -1 -1 +1 ) (+1 +1 +1 -1) ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( )
13 years to go!!
*
Actions 3 & 4:
Double action. Send out ambassadors to foreign cities. Establish relations. Return to Myr-Kun (give them another chance) and Miralbapur. Go to Bega, Cedonia, Celpalar, Beladne, Taltheran, Aryisa, Videssia, Free Cities (Damaris). As before, try and set up a permanent `study group' in the city to record the way of life and philosophy of the peoples.
*
Assuming you get that aid from the Taltherani at Sarunor...
Result: 0 - 0 +1 -1 +1 +2 (from last year) + (0 0 0 +1) = +5 Extraordinary success!
Suggestion: Hmmmm - well, I'll let you set up relations with all the societies you mention. I'd presume the Saraa would gain most friendly receptions at Mirabalpur, Hria (Bega), Celpalar, Bel'Adne & Taltheran (Good to Great). The Saraa are obviously exotic (from the Dreaming) thus would be looked upon with suspicion in Cedonia & Videssia and also Damaris (as a by-product) (Mediocre). The Myr-Kun lot weren't friendly last time and they'd have no reason to change their opinion (Fair). Aryisa would probably be Fair.
However, with that roll, it may also mean that you now have, for example, a useful contact with Taltheran, as they aided the Saraa in Sarunor. Perhaps this one may be at +3 - check with Peter.
You definately get all the information from all the societies, plus a couple of others on the way (let's say Terebuani, Shanari and Cormenaera).
Actions for Shanari
It is written that in those days, the black-robed seeresses walked many miles from tribe to tribe, bringing the word of the great Sin-Alb to the people. The people were many and scattered, and the priestesses walked far. Those that heard the word were awestruck, and they bowed themselved to the Floating City. It was thus that the word was spread among the chosen.
The great Hisinvol, first of the Alb-Sanouki, praised be his name, sent forth messengers to the many tribes of the chosen. He gathered the Sanouki in a great meeting, and they came for many miles across the deserts to hear the word.
Hisinvol, praised be his name, gathered the Sanouki within his tent, a great feast was served. The Sanouki quarrelled, as they always did before the coming of the word. When the meal was finished, Hisinvol, praised be his name, stood and announced his ascention to Alb-Sanouk. Many voices rose in protest, as the cowardly dogs remaining among the Sanouki wished to grasp tightly on their pitiful power.
Most loud among these was the cursed Shamir, and his vile words swayed many of the Sanouki to oppose Hisinvol, praised be his name. The cursed Shamir stood and spoke, his poisoned phrases dripping into the ears of the assembly. Hisinvol, praised be his name, stood before the gathered assembly, the words of the cursed Shamir fueling his wrath.
The three seeresses stood behind Hisinvol, praised be his name, and as the cursed Shamir spoke, one gestured with her hand, calling upon the great Sin-Alb. The cursed Shamir choked upon his words, his face became black. He was struck dead before the assembled Sanouki.
Action 1: The seeresses continue the process of conversion, spreading farther into the hinterlands bringing word of Sin-Alb. This will be an ongoing action, stretching over five years.
Religious, Internal
TYPE: Religious Conversion
ACTOR: Alb-Shanari seeresses
SUMMARY: Convert the Shanari to the new faith
WEIGHT: Single
SECRECY: None
PRIME DETERMINANT: Influence: Great (+2)
TASK: Normal
MODIFIERS: + the seeresses have demonstrable magical powers
+ the Shanari are in general superstitious
+ many other Shanari have converted - the new religion has no weight of tradition backing it up
Result mod: Task: Huge as it's a lot of territory to cover
Result: +2 -3 +2 + (+1 +1 -1 +1) = +4 Superior Success!
Suggestion: Word of the new faith spreads like wildfire, catching hold of the minds of the majority of the Shanari who hear the news of the floating city. By the year's end, the western, eastern, central, northern and most of the southern tribes are true believers, their Sanouki stamping out dissidence fervently. A few pockets of resistance remain, notably the Jabuasi tribe of the Midsea coast, who were formerly led by Shamir, and a strange group of foreign mystics in the central mountain range that refuse to acknowledge the new faith, and somehow protect themselves from the seeresses' magical powers.
*
Action 2: Hisinvol, backed by the Alb-Shanari seeresses, calls for a meeting of all of the Sanouki, something that has not happened for hundreds of years.
Political, Internal
TYPE: Political Gathering
ACTOR: Hisinvol
SUMMARY: The Sanouki are summoned to a meeting
WEIGHT: Single
SECRECY: None
PRIME DETERMINANT: Authority: Superb (+3)
TASK: Hard
MODIFIERS: + many Shanari now follow the Alb-Shanari faith, and the seeresses back Hisinvol
- this hasn't been done in ages
- the tribes are widely scattered and gathering all of the Sanouki will be difficult
Result: +3 -1 -1 + (-1 0 0 -1) = -1 Complete failure.
Suggestion: Although many of the Sanouki believe Hisinvol and the seeresses are a new authority, more are unable to attend for losing face to their own tribespeople. Privately they send messages of regret. A few Sanouki pointedly refuse to acknowledge the authority of Hisinvol and are angry at the murder of Shamir.
*
Action 3: Hisinvol gathers support among the few Sanouki who actually arrive at the meeting (mostly those who already support him). He will create a support base in his area from these Sanouki.
Political, Internal
TYPE: Political Maneuvering
ACTOR: Hisinvol
SUMMARY: Hisinvol wishes to consolidate his support
WEIGHT: Normal
SECRECY: None
PRIME DETERMINANT: Authority: Superb (+3)
TASK: Normal
MODIFIERS: + the seeresses back Hisinvol, and many Sanouki follow the Alb-Shanari faith
+ the seeress' magical demonstration will impress the assembled Sanouki
+ the Shanari are a superstitious bunch
++ most of these Sanouki already support Hisinvol
- the Sanouki have a long history of autonomy
Mods: I'd say 2nd & 3rd mod are the same thing?
Result: +3 -0 +2 + (0 0 +1 +1) = +7 Mythic Success!
Suggestion: The meeting place is a great success. The attending Sanouki swear allegiance to their Alb-Sanouk. Hisinvol's power base in the west is secure - word spreads of the meeting and the Sanouki of the northern and central tribes offer their support retrospectively. The Alb-Sanouk now controls fully 3/5 of the Shanari peoples destiny - only the southern and eastern groups are unaffected. Hisinvol's consent within the powerbase tribes (N,W & C) increases to a permanent Good (+1). Word of the new Alb-Sanouk spreads further west among the peoples of the Shadowlands.
*
Action 4: After the meeting, Hisinvol is angered by the lack of support demonstrated by the majority of the Sanouki. He will begin to circulate among the tribes, drumming up support in person, starting with the closet Sanouk who did not attend.
Political, Internal
TYPE: Gathering Support
ACTOR: Hisinvol
SUMMARY: Hisinvol wishes to become Alb-Sanouk
SECRECY: None
PRIME DETERMINANT: Authority: Superb (+3)
TASK: Hard
MODIFIERS: + the seeresses back Hisinvol, and many Sanouki follow the Alb-Shanari faith
+ the Shanari are a superstitious bunch
+ the seeresses have demonstrable magical power
+ Hisinvol is a persuasive and charismatic man
- the Sanouki have a long history of autonomy
- the death of Shamir has angered many Sanouki
- Hisinvol is already calling himself Alb-Sanouk
Mods: as action 3, except I'm removing the -1 for being Alb-Sanouk, as he has just been declared the rightful holder of the title by most Sanouki!!
Result: Influence (he has no authority on the remaining Sanouki) -1 -1 +1 + (+1 -1 -1 +1) = -1 Complete failure.
Suggestion: The overwhelming success of the meeting means only the intractable Sanouki of the 'civilised' eastern and 'quasi-Cedonian' Jabuasi of the south remain, and they are vehemently opposed to Hisinvol.
Actions for Taltheran
I. The Merchants' Council
The Merchants' Council has had better success with improving trade over the last year, but still sees opportunities to pursue. The successful mission to the north-west and positive momentum from last year's trade efforts builds into enthusiasm for the coming year.
Action 1: Improve trade relations
Nature: External Strategic (Trade) (THIRD of three years)
Determinant: Trade (Good, +1)
Difficulty: Hard (-1)
Qualifiers: + Although tough traders, the Taltherani are generally regarded as fair dealers
+ The Merchants' Council is ready to cut deals
- There's been a lot of negative sentiment and uncertainty floating around
Secrecy: None
Reaction: Risky (bad failure could harm relations & trade)
Extra Mod: +1 Taltherani aid to Tirmarins (see below) puts them in a positive light.
Result=1 -1 +1 +1 -1 + (-1 -1 +1 0 ) + ( 0 +1 0 0) +1 + (0 -1 0 -1) = 0 Mixed results.
Suggestion: Oy. No change to trade. Then again, this is all ripe for change anyway
*
Meanwhile, efforts are underway to develop a trade route via Sarunar to Myr-Kun to the north-west. The plan is to establish a waypoint in Sarunar in early 1408, with a subset of the expedition to continue on to Myr-Kun bearing goods for trade. Goods will be selected based on the observations and need-determination done by the explorers last year -- that is, the wares will be chosen specifically to appeal to deficiencies, or particular interests and styles, encountered in the Myr-Kun area. The focus will be on building long-term relationships for trade and mutual benefit, rather than on immediate profit. Sarunar was once a large city, and as such, is situated in a reasonably habitable area. The forced delay in the Sarunar area in 1406 enabled the exploreres to learn much of the area, and the expedition will be prepared accordingly. The aim is to establish a self-supporting community which can generate surplus supplies (food, fodder, basic equipment) to support trade caravans in the future. The community will be governed fairly autonomously by a governer appointed by the Merchants' Council but also answerable to the King. Experts is a variety of relevant fields will be included in the initial expedition, and high-ranking emissaries of the King will be empowered to make treaties and establish embassies where appropriate.
[At Dyl's suggestion I've changed this Action from open-ended to strategic over five years.]
Action 2: Develop Trade Route to the North-West
Nature: External Strategic (Trade) (SECOND of five years)
Determinant: Trade (Good, +1)
Difficulty: Medium (0)
Qualifiers: + Recconaissance in hand
+ No prior occupants in Sarunar, reasonably hospitable
reception in Myr-Kun in 1406
Secrecy: None.
Reactions: + + Major boost to Trade
( ) Minor boost to Trade, with potential for future
Damage to Trade reputation and/or infrastructure/loss of opportunities in north-west
[I've changed the way I'm presenting the Reaction value: instead of indicating a one-word risk level, I'm instead indicating possible consequences for extraordinary success/failure (+ +/---), and likely consequences for a normal (successful) outcome. I find this approach clearer, but let me know if it is not satisfactory or if the consequences are not appropriate.]
Great approach to Reactions! Everyone please take note.
Result so far: +1 -0 +1 +1 + (0 0 -1 +1) + (+1 -1 0 +1) + ( ) + ( ) + ( )
Going very well so far.
*
II. The King
At the end of 1407, a glorious ceremony marked the completion of the new shipyards in Saltrim. The ceremony was highlighted by the launching of the first ship produced by the yard. A variety of regional dignitaries, including a substantial entourage from the Ka'Shari (who by now are familiar visitors in Saltrim), were on hand to witness the event. As the emphatic success of this venture was due in large degree to the Influence of King Agrigax, he now encounters little resistance to following through with his plan to keep crown control of the majority of the ships built here. He leases them at favorable rates to Taltheran merchants, over time building up quite a profitable revenue stream for the royal coffers, while at the same time bolstering Taltheran's shipping prowess.
Meanwhile, another matter occupies Agrigax's attention in the Saltrim area. A stream of Tirmarin refugees fleeing Cedonian raids pours into Saltrim. The King orders that the refugees should be welcomed and given such aid and comfort as possible. Further, the King directs that any refugees who are willing to profess alliegance to the Taltheran throne should be granted permission and assistance to settle in the sparsely-populated coastal regions east of Saltrim out towards the Isle of Celtehar.
(The people of Saltrim have seen a signficant increase in prosperity since the King brought the shipyard project to their city, and consequently his Consent here is high.)
Now, the region east of Saltrim has remained poorly populated not due to natural conditions, but instead as a consequence of raids by the infernal nest of pirates known (from Ka'Shari intelligence) to reside in Kaeir on the Isle of Celtehar. To ensure the safety of the new inhabitants of this region, Agrigax deploys forces from the Royal Guard at key locations along the coast. He also sets up (in cooperation with the Ka'Shari and the Wizards' Guild) a lookout and communications system to allow the Guard to respond in a timely manner to incursions. (If there are refugees with relevant skills, a few jobs may be available as part of this lookout/communications network, or in other parts of the Saltrim-area economy. No Taltherani will be usurped from their jobs, however. The majority of the resettled refugees will have to make their living from the land and sea.)
In conjunction with defending the settlements, the Ka'Shari and Taltheran scouts will attempt to ascertain patterns and weaknesses in the pirate activities, in anticipation of acting more decisively against them next year.
Action 3: Aid and Resettle Tirmarin Refugees
Nature: Internal Tactical
Determinant: Royal Consent (Good [in Saltrim], +1)
Difficulty: Average (0)
Qualifiers: + Good land
- Pirate threat
++ Where would the refugees go to get better treatment?
Secrecy: None.
Reactions: + + Agrigax seen as magnanimous (+ to consent)
( ) Reasonable action, no strong reaction
Agrigax seen giving away land, exposing helpless refugees to pirates (- to consent)
Result: +1 -0 +1 + (+1 +1 +1 0) = +5 Extraordinary success!!
Suggestion: The Tirmarin are welcomed in the eastern coast and settle rapidly into Taltherani society. The refugees now act as a Key Element in Taltheran (have a go at determinants). A Tirmarin aristocrat (named ?) formally requests Agrigax's aid in protecting the land of Tirmar and offers fealty and aid in repulsing the pirates. (+1 to action 1, action 4 & action 5). Agrigax gets his +1 to consent for the next five years. All Relations with the Tirmarins at Great (+2).
*
Action 4: Protect Coastal Settlements
Nature: Internal Tactical
Determinant: Royal Guard Force (Great, +2)
Difficulty: Hard (-1)
Qualifiers: + Magical communcations aid from Wizards' Guild? (see Action 6)
+ Support from Ka'Shari for monitoring pirate movements
- Lots of coast to defend
Secrecy: None.
Reactions: + + New settlements thrive (+ to Consent)/pirates suffer significant losses (+ to Trade)
( ) New settlements survive/pirates continue depradations
Pirates run amok (- to Consent)
Result: +2 -1 +2 + (0 -1 0 -1) = +1 Complete success.
Suggestion: The new Tirmarin settlements east of Saltrim and existing Taltherani villages are now under protection. The pirates continue their incursions but their effect is minimal.
*
Action 5 (EXTRA #1): Monitor Pirate Activities for Weaknesses
Nature: External Tactical (Reconnaissance)
Determinant: [?? Military Force? Seamanship? Authority? Consent?]
Difficulty: Hard (-1)
Qualifiers: + Working with Ka'Shari
+ Magical aid from Wizards' Guild? (see Action 6)
+ Information gathered when recruiting workers for shipyard (cf 1404 results)
+ This action complements Action 4
- Extra action
- Them pirates is slippery sorts, ain't they?!
Secrecy: None.
Reactions: + + Now know exactly how to defeat the pirates
( ) Found a possible weakness to exploit
Pirates ambush observers, no knowledge gained
Result: Resources (+1) -1 +2 + (-1 -1 0 +1) = +1 Complete success.
Suggestion: The pirates seem to follow a pattern - with particular ships being seen at the same times each month. Also, it seems as if the pirates are competing, rather than co-ordinated, as conflict between privateer ships at sea is observed.
*
III. The Wizards' Guild
The Guild is occupied internally with various matters. The investigation of Wyr's guardians gave little to act on. However, a bitter young ex-mage named Anethar labors on in the bowels of the Guild Library, striving to find answers to his many questions.
In the mean time, the Guild provides support for some Actions taken by the King's forces in the eastern part of the country. A number of mages accompany the King's forces and provide magical communication and scrying to aid in detecting and reacting to actions by the Celtehar pirates. (cf Action 4 and Action 5 above.)
Action 6 (EXTRA #2): Magical Support for King's Forces Opposing Pirates
Nature: External Tactical
Determinant: Magical Sophistication (Great, +2)
Difficulty: Easy (+1)
Qualifiers: - Extra action
- Second extra action
Secrecy: None.
Reaction: + + Extra bonus to (or extra info from) King's Actions
( ) +1 to King's Actions
Penalty to King's Actions/Negative magical consequences for onsite mages and/or Guild
Result: +2 +1 -2 + (+1 -1 -1 0) = 0 Mixed results.
Suggestion: You get the +1 for action 4, but not action 5. (That's what I used above. Both succeeded anyway.) As a reason, some strangely shaped pirate ships seem immune to the mages' scrying efforts.
Actions for Tanimbar
* Action One: The Queen's Privy Chambers
*
"Savages!" Queen Helga cries. "Brute savages! This cannot go unanswered."
"Yes, your Highness," her counselor replies, dismissing themessenger. "What is your will?"
Her hand slips to her full belly. "My daughter shall not learn that on the day she was born, her blood passively stood by and watched those monsters brutalize the Vizinians." She pauses to consider her words. "Here is what we will do: Any Vizinian that can make it across the border is immediately placed under our protection. We will set aside lands and provisions near Athelari strongholds so that their safety is assured. We will welcome the common folk fleeing the butchery of the Cedonian monsters and find them a place among us. We will give them time to restore their self-respect and re-ignite the pride of their people."
"Yes my queen," her counselor answers.
Action 1: Tactical Internal (Develop/Invest)
Actor: Queen Helga Orasari
Objective: Establish Vizinian refugee protectorates within Tanimbar
Secrecy: None -- we're hoping word will spread
Difficulty: Normal (???)
Prime Determinants: Queen Helga's Influence (Superb +3)
Modifiers: (1) + Considering the relative sizes of Tanimbar and Vizinia, finding space and supplies probably won't be too difficult.
(2)+ It's a move against the Cedonian Empire, which has to be popular among the Tanimbarans
(3) - The Cedonians have been very light handed in their subjugation of Vizinia and there may not be any Vizinians who care enough to flee their homes for the uncertainty of a refugee's existance in a foreign country.
(4) - Even if they're a minority population of the Cedonian Empire, they are still technically Cedonians. Some Tanimbarans may have a problem with having them in Tanimbar, perhaps many Tanimbarians.
Reaction: Risky (What if they set aside lands and resources and no Vizinians show up?)
Result: +3 -0 +0 + (+1 0 +1 -1) = +4 Superior Success!
Suggestion: The Queen persuades the Atherlari lairds to set aside some territory, albeit begrudgingly, for the Vazinian refugees. The refugees are slowly but regularly slipping through into northern Tanimbar, by-passing the Cedonian border guards, who are limited in number as they are concentrating their forces in Kelsh to put down local insurrection. News from Vizur is that the Cedonians seem to be hitting the Vizinians harder this year as they enforce their authority. [The Vizinian refugees are now a key element in Tanimbar - have a go at figuring out determinants for them -I know you enjoy doing that

]
Relations with Zelkor increase to Good (+1) for the next three years. Now you've got a food/supply problem though!
* Action Two: The Athelari Warlords
*
"I see an opportunity here, milord," the grizzled knight says softly.
"I believe I am of like mind," the young man answers, staring out the window towards the Cedonian border. "Come, let us find a quiet place and speak on it."
Action 2: Strategic External -- Fundamental
Actor: The Athelari Warlords
Objective: Organize a network of Vizinian partisans to operate within Cedonia (First of Five year campaign)
Secrecy: Yes -- Though there's a high likelihood everyone will figure it out
Difficulty: Very Hard (???)
Prime Determinants: The Athelari Warlords Military Force (Great +2 -- Training and equipping partisans, getting them across the border into Cedonia, organizing extractions, setting up resistance cells within Vizinia, establishing ties with the home - grown Vizinia Resistance already taking shape, having secret Athelari "advisors" operating within Vizinia)
Modifiers: (1) + Primary Philosophical Orientation: War (prevention of foreign influence).
(2) + The ruthless Athelari are probably pretty good at teaching "guerilla" tactics.
(3) + Assuming the Queen's protectorates are successful, they're an ideal breeding ground for Vizinian freedom fighters.
(4) - The Cedonians are probably expecting something like this.
(5) - Wouldn't be that hard to infiltrate, though the damage one cell member could cause would be limited.
Reaction: Heroic (?) Note: This is a long term action -- sponsored until the Vizinians are "free" or the whole thing blows up in the Athelari Warlord's faces.
Rather than military force (power of a fighting army) this is more training & tactics, so I'm going to go for a primary determinant of mean(resources/scholastics) ~+2 (Great) - same difference! [Kenny was supposed to be coming up with a new way of dealing with espionage/strategy but as he's pulled out… I'll contact him and see what he'd come up with so far .]
Result so far: +2 -2 +1 + (0 +1 -1 -1) + ( ) + ( ) + ( ) + ( )
Not going that well, but four more years of effort left….
* Action Three: The Council of Merchants
*
"Certainly we can spare more than that!"
"Of course," is the answer. "We could send them five times as much without feeling the pinch. But it's not our fight, it's theirs. With this we suggest that we are willing to support their fight for their lands rather than maintain a council of "lord layabouts" in exile. If the Vizinian lords aren't willing to fight for their own homes then all the money in the world won't win them back."
"Blasphemy!" the first merchant says with a smile, drawing good -natured laugher from around the table.
Action 3 -- External -- Diplomacy/Overtures
Actors: The Council of Merchants
Objective: To assure the lords of Vizinia that Tanimbar supports them
Secrecy: None
Difficulty: Normal
Prime Determinant: Consent of the Council of Merchants (Superb +3)
Modifiers: (1) + Relationship with Zelkor is "fair" and likely to get better with an aggressive Cedonia running around.
(2) + Zelkor borders Tanimbar meaning it will be difficult for anyone to "interfere" with the embassy.
(3) + No "resistance" has a chance without external support, Tanimbar is willing to be that support.
(4) - Cedonia likely has agents in Zelkor
(5) - Tanimbar's history with the Vizinians probably isn't that good (before last year all Vizinians were probably considered "Cedonians").
Reaction: Cautious
The main thing about this action is trying to reassure the Vizinians - as they are 'foreign' we're really talking relations here - as they're in Zelkor, we'll use the new relation of +1 which you gained this year (as they'll probably agree with the Zelkori at this point in time).
Result: +1 -0 +1 + (+1 0 +1 +1) = +5 Extraordinary success!
Suggestion: The Vizinian aristocrats in Zelkor gladly welcome the Tanimbar merchants' assurances of support. They are pleased that Tanimbar has set aside land for the refugees and are delighted at the asiistance with the guerilla effort being planned. The Lord of Tiraren [or you can make up a name for the place if you don't like that], Vizinia's major city in the southern borderlands, has secretly pledged fealty to the Tanimbar royal court and will renounce the rule of the Vizuri royals (who have always been viewed internally as Cedonian foreigners) if he regains his lands.
* Action Four: The War at Home
*
"You seem troubled First Minister," King Hector says, his hard features softening ever so slightly. "What is the matter my old friend?"
"News from home your majesty," Marcus Merari answers.
"Not good news obviously," the king answers. "Come, tell me what's happened."
"Word has reached me that the goblins of Bloody Claw are setting their huts alight in the Hills of Rolling Rock. It is believed that they will soon be on the move."
"Bad news indeed," the king says, coming to his feet. "What say the Lairds?"
"The Lairds dither, your majesty, as the Lairds always do."
"Yet they are a fierce body once aroused," the King says, sitting down again. "When one of them is finally threatened by the Ice Demons I expect the rest will sort them out in short order."
"Thank you, your majesty," Marcus replies, acknowledging the compliment with a small bow. "Yet your kind words reveal a cycle that has concerned me of late. For once, I would like to see my people take the initiative, and attack rather than respond."
"Such is not the way of your blood Marcus," the King says kindly.
"Everyone knows that the Lairds talk when threatened and attack when harmed. If a few drops of your blood must fall before you unleash your wrath, then consider it a sacrifice to the spirits of war."
"Yet..."
"What are you thinking Marcus?"
"Your majesty, the competence of the Orasari Marines has gotten me thinking. Perhaps it's time my people laid aside the last trappings of the dark ages. I think it's time that the Lairds saw to their homes and their lands and remained a deep pool that we might draw from in times of war. In their place I was hoping you might raise up a standing professional force of warriors to see to the day to day military affairs of the region."
"Me Marcus? Why not one of your own?"
"Impartiality your majesty," Marcus replies with a small smile.
"Impartiality and . . . fear."
Action 4 -- Strategic/Internal -- Develop
Actors: King Hector Athelari
Objective: To re-invent the Masari Standing Feodal Force into a Standing Professional Force (First of Two years)
Secrecy: None
Difficulty: Very Hard
Prime Determinant: Authority of King Hector Athelari (Legendary +4)
Modifiers: (1) + King Hector would throw himself into the task with enthusiasm.
(2) + It's the "logical" thing to do and would therefore appeal to the Masari.
(3) Masari Lairds, an intellectual sort, probably don't enjoy military service anyway.
(4) - Some Masari Lairds may object to having to pay for a military rather than serving in one.
(5) - Masari as a race aren't all that militant and King Hector's discipline might not appeal to them.
Reaction: Business as usual
Hmm.. just realised half of the determinants talk about Masari, and half about Merari - which do you want?
Extra mod: - Tanimbar's military minds already pre-occupied with the Vizinian resistance.
Result so far: +4-2 -1 + (0 +1 +1 0 ) + ( )
Going well so far - weeding out the dead wood ....
Actions for Action 1:
Secret result sent to Mike directly.
*
Action 2: The western emissary.
Following a partial success in the negotiations last year The Senate prepares to deepen the contacts between the Orasareni nations & the former Cedonian provinces. The emissaries should try to ensure the western nations (except the stupid Parglug, of course) that they can share own geopolitical interests. The earthquake in Cedonia gives hope to all interested States that now they can lay a hand on a cedonian provinces. The emissary will also tell the nations that the close alliance will help to improve & to develop the trade routs in the southern Midsea. The offer is to form a league that will be called " The southern coalition "
Primary - Relations (Mediocre)
Task - Easy
Modifiers:
+ The nations welcomed the negotiations last year
+ Talcedon is in ruins, so it's a perfect time for the rivals to raise their head.
+ The possibility of developing trade seems exiting
- not addressed to the single nation
Result: -1 +1 +2 + (0 -1 -1 0) = 0 Mixed results.
Suggestion: I'll allow Abe, the Tanimbar player, to answer this himself. Also, a new player for Zelkor, Steve, can reply also. As for East Torphan, they are interested in a military alliance, not trade, and only if military activities are directed against Torphan.
*
Action 3 and 4 Building a navy (strategic year 3 of 5)
Kamodius Taral don't give up hope to successfully accomplish the task. More money is invested in the project.
Extra mod: +1 double action
Result so far = 1 -0 -1 + ( -1 0 -1 +1) + ( -1 0 0 +1) +1 + (-1 -1 -1 +1 ) ( ) ( )
Not going well at all.
Actions for the rest of the Contenent
Ban Horroth - study the data on their Razanian neighbours
Bel'Adne - the Melcuranin of Tanat continues the exploration of the northern mountains [From 1409, Bel'Adne is a NPS - Ori has unsubbed so I'm assuming he's quit the game]
Cedonia - Yzara send scouting missions into Tirmar with an eye on conquest.
East Torphan - mysterious tales of monsters emerge from the southern forests
The Eerith - have seemingly vanished. Neither the Vraa'al high lord nor the Mirish sorcerers know where they've gone.
Free Cities - Anaduan loses control of Anecir to Cormenaera, which installs a puppet governer in that city. [Cormenaera becomes a PS in 1409]
Kaeir - the Mayor increases taxes, putting pressure on the populous to step up their raiding missions
Ka'Shari - begin an effort to map Midsea in greater detail
Milakanur - the Overpriest attends a meeting with mysterious mystics in the Calarnar desert
Mir - the Sorcerers make plans to travel to Areneth
The Morvali - the new city of Corryn expands as more and more clans settle in the outskirts
Myr-Kun - the Grand Archmage has dialogue with the Torphani
The Onagir - the majority hide out after fresh attacks by the Videssians, who seem to be attempting genocide
The Tana - the
Queen She? celebrates her 40th birthday
The Terebuani - hear news of a new powerful leader in the Calarnar desert
The Therani - celebrations in Wyr as they celebrate their annual thanksgiving for their survival from the Ice Demons
The Tirmarin - continue to flock into eastern Taltheran
Torphan - sends an ambassador to Myr-Kun
Vraa'al - the High Lord attempts to contact the Eerith, unsuccessfully
Zelkor - Prince Ean Arracht welcomes the Vizinian aristocracy [Zelkor becomes a PS in 1409]
--
Jason Heaps - 05 Apr 2005