Actions for 1411

Actions for Aixelsydan

Action 1-4: Continue Invasion Into Rhudyn

Rhudyni have Force=Fair and Size=Fair. Defending on home ground (+1) Aixelsydani have Force=Good and Size=Fair.

Rhudyni Roll: 0 +1 + (+1 0 +1 -1)= +1 Aixelsydani Roll: 1 + 2 + (0 +1 0 0)= +3

*

Result: Win-loss Ratio of 1:3 Around 1,000 Aixelsydani casualties and 3,000 Rhudyni casualties.

Suggestion: The Aixelsydani pour into northern Rhudyn, capturing many of the northern cities. However, southern Rhudyn, including the powerful city of Rhudyn itself, remains untouched.

Actions for The Amo'trall

Action 1- 4 ( +3) Mod during the summer solstice ( +1) Mod.

The willows will have a series of long rituals and ceremonies, If sacrifises and special magical herbs, anything to make these rituals work: The root of the rituals, is to call the spirits to see the problems and evil that Videssia is doing and the need to really hurt them. The spirits will plague Videssia with Pestilence, drought, and poor harvests. That way..if you cant feed your armiers, the armies cant kill and destroy others...namely us and the Onagir. The spirits will be a general type , either true spirits, fae creatures or even true creatures..like a plague of locusts

Task: Very Hard (-2) Mods: + + Quadruple Action + Summer Solstice -- The plague diverts efforts, as well as striking some of the Willows

*

Result: -2 + 0 +3 +1 -2 + (0 +1 0 0)= +1 Success

Suggestion: The spirits answer the Willows' call, and the plauge striking the Amo'trall spreads north into Videssia.

Actions for Cormenaera

Action 1- The Orasareni Defense Alliance conference in Cormenaera

Cormenaera calls for the ODA to hold a conference and discuss current events. The results are yet to be determined together with Mike. Result: Yet to be decided. In any case, Anduin and Damaris are hostile to Cormenaera. As well, a representative from Rhudyn, the most powerful city on the Rhudyn peninsula arrives asking for aid against Aiexylsybani aggression. [Videssian response? I'm think you sent one to me previously but I can't find it at the moment]

*

Action 2- Army buildup in Rhudyn

The Aixelsydan aggression as well as fear of repercussions from the Tana makes it necessary to fortify the Rhydun defenses. Most of the mercenary army, as well as auxiliary forces hired from other cities is transferred to the eastern part of Rhudyn. Most of it is stationed on the southern border, as repercussions from the Tana are thought (perhaps wrongly) to be more likely than further aggressions from the Aixelsydan primitives.

Primary: Military force: Fair (+0) Task: Easy (+1) This is no invasion, only a displacement of forces on friendly territory Mods: - Failure in action 3

*

Result: 1 +0 -1 + (-1 +1 0 0)= 0 Mixed Results

Suggestion: Cormenaera successfully reinforces the southern cities, but is unable to halt the capture of the northern ones. As well, Tana ships interfere with supplying the expeditionary force.

*

Action 3- Patrolling the eastern seas Prompted by the rest of the ODA, Cormenaera has to partake in the war effort.

The Cormenaeran navy will patrol the sea east of Orasaren, attacking and harassing those enemy forces encountered (especially Tana forces). This is not an effort to destroy the Tana navy, but an effort to prevent the Tana navy to make raids and hamper their trade. All ships encountered that are headed for the Tana or Parglug will be forced to return or be sunk. The goal is to isolate these countries from overseas trade. This will probably result in some bad relations, which is regrettable but unavoidable.

Primary: Military force - great on the sea (+2) Task: Normal (0) Mods: -1 The operation is huge, and the patrolling ships can't be everywhere at once -1 The Dragon Towers? of the Tana makes it possible to scrye some of the naval actions

*

Result: 0 +2 -2 + (+1 -1 0 -1)= -1 Failure

Suggestion: The patrolling ships are ineffective and several are sunk by Parglug and Tana raiders. As well, the unchecked hostile naval forces interfere with Actions 2 and 5.

*

Action 4- Naval Buildup (first year of five)

The navy has to be larger in these violent times, so several new ships are commissioned from the wharves, and new shipcrews trained. This is expensive and time consuming, it is estimated that it will take at least five years to accomplish. There is a lot of talk in Cormenaera about this endeavor, which is supported by most factions.

Primary: Resources: Good (+1) Task: Normal (+0) over five years Mods: +1 Action supported by most factions, it is now a matter of national pride.

*

Result: 0 +1 +1 + (-1 -1 0 0) + ( ) + ( ) + ( ) + ( ) On the balance.

*

Action 5- Aid to Videssia (extra action)

Videssia is an important trade partner as well as member of the ODA. Cormenaera wants to insure that the good trade is not disturbed, so substantial aid is given in the form of money, equipment and whatever may be needed to keep the trade going.

Primary: Ashanishade, Minister of Action, influence (+1) Task: Normal (+0) Mods: -1 Extra action - Interference from Parglug ships

*

Result: 0 +1 -2 + (0 -1 +1 +1)= 0 Mixed Results

Suggestion: Some aid does get through, but enemy ships sink many of the trading ships.

Actions for Hria

Action 1: External/Strategic (1 of 3)

Attempt to establish colonies on the Northern Isles. If there are settled areas, establish trade links with native groups. Make offers to Hria to migrate, and offer attractive incentives like large tracts of land and trade routes.

Primary determinant: Resources (people) - Good (+1) Actor: Sangha Weight: Single Secrecy: Nil Task: Hard Mods: ++ Extraordinary success in exploration

*

Result: -1 +1 +2 + (-1 -1 +1 +1) + ( ) + ( )

Sugestion: Resources are succesfuly gathered to begin the colonization.

*

Action 2: External/Tactical

Attempt to establish embassies with various trading partners. If not able, continue trade.

Primary determinant: External Relations - Fair 0 Actor: Sangha Weight: Single Secrecy: Nil Task: Not Nortmal, but hardly Hard *

Result: 0 + 0 + (0 0 -1 -1) = -2 Complete Failure

Sugestion: No embassies are established.

*

Action 3: External/Tactical

Continue trade with known clients

Primary determinant: Trade - Fair 0 Actor: Merchants Weight: Single Secrecy: Nil Task: Normal. Business as usual

*

Result: 0 + (-1 0 0 +1) = 0 Mixed Results

Suggestion: Trade recovers from the failure of last year, but no further progress is made.

*

Action 4: Internal/Tactical

Estasblish a system of education at the village and Mahla level. Allow it to be open to all, and create special opportunities for those who show a particular talent in certain fields of education (maths, sciences, arts, literature, history, etc).

Primary determinant: Resources - Good +1 Actors: Sangha, disseminated through the Mahla Weight: Single Secrecy Nil Task: Normal occurance Mods: -4 This should be a strategic action.

*

Result: 0 + 1 -4 + (-1 +1 +1 +1) = -1 Failure

Suggestion: Lack of thourogh preparation dooms the effort from the beggining.

Actions for Parglug

Action 1 & 2 External, Strategic (5 of 5)

Type: development/craft

"Many people of the world have different ways of making ships; we should hire forgien ship wrights to increase our craft in ship making"

Actor: Adneril Krog Weight: double Secrecy: None Prime Determinant: craft ships (superb) Secondary Determinant: relations other lands fair Modifiers: Double Action

*

Result: +3 -3 +0 + (1 0 -1 1) + (0 0 +1 0) -2 + (+1 +1 +1 0 ) -2 + (+1 -1 0 +1) + ( 0 +1 +1 0 )= +4 Superior success

Suggestion: +1 to ship design for 5 years.

*

Action 3 External, Military

Type: Harry the Videssia army half the way home. Destroy as much of the army as possible Take 3,000 men and 1/3 of the fleet harry the troops make sure they don't get resupplied from sea and that no over land supply caravans get through without heavy guard. All troops captured will be kept and transported back to Parglug.

Actor: clan leaders Weight: Single Secrecy: None Prime Determinant: army (good) Secondary Determinant: ships superb Modifiers: + defeated troups + aready at the end of a long supply line + invasion of home (not great support from home)

*

Result: 0 +2 + (-1 0 +1 0)= +2 Success

Suggestion: The Videssian force is succesfully harried.

*

Action 4 internal/external, finacial

Type: spend another year try to replace funds and foods lost due to the invasions.

Actor: Laslo Weight: Single Secrecy: None Prime Determinant: trade good Secondary Determinant: ships superb Modifiers:

*

Result: 0 +2 + (+1 -1 -1 -1)= 0 Mixed Results

Suggestion: Parglug replaces enough funds and food to survive, but they have not yet reached pre-invasion levels.

Actions for Shanari

Action 1: The seeresses venture north into the unconquered Bel'Adne territory, attempting to convert the populous.

Religious, External TYPE: Religious Conversion ACTOR: Alb-Shanari seeresses SUMMARY: Convert the Bel'Adne to the new faith WEIGHT: Single SECRECY: None PRIME DETERMINANT: Influence: Great (+2) TASK: Hard MODIFIERS: + the seeresses have demonstrable magical powers + the religion has spread quickly among the captured Bel'Adne + Annaeyana has moved from its orbit, a fact that seems to support the seeresses claims - the Shanari are foreigners and have invaded the country (-) Poor Relations

Result: -1 +2 +3 -2 + (-1 +1 0 0)= +2 Complete Success

Suggestion: The new religion takes hold in Bel'Adne. Approximatly a fourth of the population converts.

***

Action 2: The chiefs among the Sinari gather warriors from among the converted Bel'Adne, taking those who are willing to fight for their new faith. Most importantly, converts who are veteran soldiers will help forge the Sinari warriors into a more disciplined fighting force.

Military, Internal TYPE: Military Restructuring ACTOR: Sinari Sanouki SUMMARY: Gain new recruits and train the Sinari warriors WEIGHT: Single SECRECY: None PRIME DETERMINANT: Influence: Great (+2) TASK: Normal MODIFIERS: + the fear of impending attack from northern Bel'Adne is quite real - the Sinari warriors are proud and may not wish to be trained - the newly converted may not want to craft a force to fight their kinfolk

Result: 0 +2 +1 -2 + (-1 +1 -1 +1)= +1 Success

Suggestion: A secondary force is raised, consisting mainly of youths who were dissatisfied under the old government and converts to the new religion. Unfortunatly, few trained soldiers join the militia. Force=Mediocre (-1) Size= Small (-2) Future actions can train the new recruits and increase the size.

***

Action 3 & 4: Having consolidated his hold upon the captured territory, Hisinvol offers an ultimatum to the rulers of northern Bel'Adne: offer homage to him and maintain their positions or he will attack.

Political, External TYPE: Conquest ACTOR: Hisinvol SUMMARY: Demand homage from the Bel'Adne rulers WEIGHT: Double SECRECY: None PRIME DETERMINANT: Authority: Superb (+3) [ Prime Determinent is Relations: Poor (-2), Hisinvol has no Authority over Bel'Adne] TASK: Hard [Nigh Impposible (-4)] MODIFIERS: + the Sinari armies captured a large chunk of Bel'Adne; opposing them might lead to total defeat + the southern Bel'Adne have converted to the new faith - the Sinari were unable to soundly defeat the forces they fought last year (+) Success with Action 1 (+)Double Action

Result: -4 -2+4 -1 + (0 +1 +1 +1)= 0 Mixed Results

Suggestion: The government of Bel'Adne flatly refuses to submit to "dirty desert barbarians". However, the new converts rise in revolt, throwing the nation into chaos...

Actions for Videssia

1. Total mobilization. All citizens who are able to fight are raised in arms

Result: +1 +0 + (0 -1 +1 -1)= 0 Mixed Results

Suggestion: Only parts of the Republic are succesfully called to arms. This force has Force: Mediocre (-1) Size: Small (-1)

2. Fight for the Motherland Triple action The armies are send to the south to destroy the Amotrall who are struck with plague under the command of Onarius Gavr, & to the north, to battle Tana.

Both battles are -1 for split and -1 for disastorous casulties in last years campaign.

Against Tana:

Videssia has Force: Good (+1) Size: Mediocre (-1) -1 Split Army -1 Casulties -2 Size difference with Tana +2 Triple Action Tana have Force: Good (+1) Size: Good (+1)

Videssia Roll: +1 -4 +2 + (+1 -1 0 0)= -1 Tana Roll: +1 + (-1 +1 +1 +1)= +3

4:1 casulty ratio, about 4,000 Videssian and 1,000 Tana casulties.

Suggestion: The attack is a disaster, and no territory is gained.

Against Amo'trall:

Videssia has Force: Good (+1) Size: Mediocre (-1) -1 Split Army -1 Casulties +2 Triple Action Amo'trall have Force: Poor (-2) Size: Very Small (-2) -3 Size difference with Videssia -2 Plague

Videssia Roll: +1 -2 +2 + (+1 +1 -1 0) = +2 Amo'trall Roll: -2 -3 -2 + (+1 0 -1 0) = -6

Yowsa! 1:8 casulty ratio, about 1,000 Videssian and 8,000 Amo'trall casulties.

Suggestion: Weakened by the plague, the Amo'trall are no match for the Videssian onslaught. Most of the Bear Tribe is slaughtered and the few survivors flee south to the lands of the plague-ravaged Mammoth Tribe. The only tribe at near full strength is the small White Tribe, far to south past the Tavar Mountains. The Videssians occupy the Bear Tribe lands. However, some soldiers contract the plague which then spreads north into Videssia. From there, it may spread throughout Midsea...

-- Jason Heaps - 24 May 2005

Topic revision: r2 - 25 May 2005 - 17:35:15 - Jason Heaps
 
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