1416
1416 Events
Jtsl - Posted: Fri, 21 Jan 2000 16:23:09 GMT
1416 is now open for actions. Lets see how is faster at sending in
their actions Louis or Aaron
Aryisa The Regent Alvar III returns to Arysia, but with him he brings
the Royal Symbol of Asagmar.
Hria - The Famine contiunes in the Northwest Island Colonies....
Mir + The Archmage and the Council of Twelve reseve a vison from
Miracradsa...
The Onagir + More healthy babies are born this year then older people
die..
Videssia: Anarchy still runs wild...
We have two new players. playing Celepar and
playing the Laria’rathi.
Jason Todd Heaps
[Actions I] 1416 Mir
Jtsl - Posted: Fri, 21 Jan 2000 23:34:29 GMT
The Council member Dedaoya felt a contions floated in the dreaming. He
could not see anything but somehow he could feel the city that streched
out around him. He could feal the Servents that came in and out of the
room. He could also sence the Other Sorcerer that "sat" next to him.
"Its amasing how similar this world is to ours." His camplaion says.
"The correct way to say it would be how similar ours is to this
world." Dedaoya corrected him. He felt his compaions precense
hesitate. The he asked his question.
"Why are we here."
"The Fae have always been frineds of Mir for a long time." He said.
His compian just made of noice of discusset.
"I am not stuped, why are we friends with the Fae?" He said Dedaoya
smiled to himself. Yes this one was quike.
"The Fae have Dragons." Dedaoya said and his compain stared at him.
Just then they felt the presents of Fae standing before them.
"The Imperator will see you." The messager said.
Action I: Search the Dreaming (2 of 3 years)
The Sorcerers have found the Fae of the Morning Empire. They know are
going to try to gain their help in fighting against the Enemy. They
will send their greatest speakers and diplomats to sepak with them. The
Archmage Eubraotsa himshelf will pled their cause. They will continue
to search for dragons thought.
Primary Determent: Magic Sophistication (+4)
Secondary Determent: Diplomacy
Diffculty: Huge (-3)
Weight: Single
Actors: Half of the Sorcerers
Secrecy: Mega Top Secret
Modifiers: + Their are still a couple Sorcerers alive who know how to
handle Dragons/Wryens
+ They have an open gatway to the Dreaming
+ Several Sorcerers have a "contract" with beings in the Dreaming.
- The Dreaming is a huge place.
- It has been a long time since they any one has been in the dreaming as
deep as they Sorcerers will be going.
+ The Sorcerers are great speakers/Diplomats
(Matthew if you don't have what the dies role for this actions was last
year I do so just ask me.)
Archmage of Mir
Jason Todd Heaps
Razanian 1416 Actions 1, 2 and 3
Louis Pasztor? - Posted: Sat, 22 Jan 2000 02:25:04 GMT
Society Name: Razanians
Action I. - Invasion of Northern Aryisa
The Northern Armies are ready to invade Aryisa and retake South of Tesh.
They will be using the Gurders like the Southern Kingdoms did last year, but
as support. The armies will also have artillery support from some of the
Minot Catapults used to bring down the Timber Veil. With the Western and
Southern Armies invading from the west and south, they will retake their
lands and liberate the Razanian Serfs in Aryisa. The remmants of the Tesh
and Canor Armies will stay behind in defence.
Action I. - Strategy, External
Actor: Northern Kingdoms
Objective: Invade Aryisa from the North
Type: Invasion
Secrecy: None
Difficulty: Hard, Aryisa tight Defences
Prime Determinants: Secondary Philosophical Orientation, Force Great on
razanian soil
Modifiers:
(+1) Secondary Philosophical Orientation: War
(+1) hatred for the Asagmari
(+1) united force
(-1) kingdoms still have trouble working together
(+1) great on razanian soil
(+1) high moral
(+1) Razanian Front
(+1) Use of Gurders and Minot catapults for support
Reaction: Heroic
*
Action II. - Western Armies Push
Western Razanian Armies continue to push the Aryisan Military to the other
side of the Razan River. Despite the Aryisa Army heavy loss, they still
fight hard to keep control of their territory, Razan soil.
Action II. - Strategy, External
Actors: Western Kingdoms
Objective: Take control Western side of Razan River
Type: Invasion
Secrecy: None
Difficulty: Hard, Aryisan Military stuborn indeed
Prime Determinant: Secondary Philosophical Orientation, Great on Razanian
Soil
Modifiers:
(+1) Secondary Philosophical Orientation: War
(+1) hatred for the Asagmari
(+1) united force
(-1) kingdoms have trouble working together
(+1) great on Razanian Soil
(+1) high moral
(+1) Razanian Front
(+1) lead by the kingdom of Karan
(+1) Aryisan military heavy loss the previous year
Reaction: Cautious
*
Action III. - Southern Preparation for possible retaliation
The Southern Armies were able to reach the Haran River, but they won't be
able to continue because on their Armies size, despite united. So they will
prepare for possible Aryisan retaliation by establishing make shift
fortifications and some of Haran Razanian Front Guerillas will defend the
villages in the area. They will use Gurders, but sence they are more better
used in offence roles, they will be kept behind the defence lines as
counter-counter-attack reserves.
Action III. - Strategy, Internal
Actor: Southern Kingdoms
Type: Defence
Secrecy: None, but being cautious of any Aryisan Spies/Scouts.
Difficulty: Hard
Prime Determinant: Primary Philosophical Orientation: Survival, Great on
Razanian Soil
Modifiers:
(+1) Primary Philosophical Orientation: Survival
(+1) Haran River, easy to defend chokepoints
(+1) Razanian Front
(+1) Great on Razanian Soil
(-1) trouble working together
(+1) united force
(+1) use of gurders
Reaction: Cautious
*
I will post my fourth Action after Aaron have post his.
-LordLMP
Aryisa Actions 1416
Aaron Nowack? - Posted: Tue, 25 Jan 2000 20:23:25 GMT
Note: I don't want Alvar to return quite yet, Jason. So, if you don't
mind, I'd like to delay that event a few years.
Action 1: Connect the armies
Actor: Chancellor Iyan
Prime Determinent: Military Force
Mods: + armies in same general region
+ desperate situation
+Aryisans are good at this sort of campaign
+ good mobility with lots of cavalry
The armies of Aryisa will be connected with messengers etc. so that
forces split modifiers will be negated.
Actions 2-4 Campaign against Razanians
Actor: Chancellor Iyan
Prime Determinate: Military
Mods: + timber veil
+ home territory
+ motivation, the Asagmari aren't going to lose another
homeland
+ with last years revolt crushed, the peasents aren't in any
position to make trouble
The armies of Aryisa campaign against the Razanians. Counter-attacks
will be launched as the situation allows. The southern forces will be
reinforced with creack Raken cavalry to counteract gurder cavalry and
lift the siege of Haran.
Aaron Nowack
"Never let reality get in the way of a good hypothesis."
http://www.geocities.com/TimesSquare/Dungeon/5930/
Aryisa Actions 1416
Louis Pasztor? - Posted: Tue, 25 Jan 2000 21:55:22 GMT
>
Note: I don't want Alvar to return quite yet, Jason. So, if you don't
>
mind, I'd like to delay that event a few years.
>
>
Action 1: Connect the armies
>
Actor: Chancellor Iyan
>
Prime Determinent: Military Force
>
Mods: + armies in same general region
>
+ desperate situation
>
+Aryisans are good at this sort of campaign
>
+ good mobility with lots of cavalry
I am wondering, since when did Aryisa have Cavalry? I see nowhere on Aryisa
descriptions or past actions of them having cavalry, especially in Razanian
Coast. It is questionable and Gurders can't really be used as Cavalry
anyway, i treat them like elephants since they are not very fast, but yet
strong. So i think this mobility + shouldn't really count.
>
-Razanian Front (They are still around you know, creating havoc in
Aryisa territory)
>
The armies of Aryisa will be connected with messengers etc. so that
>
forces split modifiers will be negated.
>
>
Actions 2-4 Campaign against Razanians
>
Actor: Chancellor Iyan
>
Prime Determinate: Military
>
Mods: + timber veil
I thought the Razanian Kingdoms took out Timber Veil and also have control
of it now too. So that + doesn't count no matter what.
>
+ home territory
Home territory? JUst wondering....
>
+ motivation, the Asagmari aren't going to lose another
>
homeland
>
+ with last years revolt crushed, the peasents aren't in any
>
position to make trouble
Haven't you not done Razanians Action 1 of 1415? The initial Revolt was
crushed, true. But the Razanian Front is still around using Guerilla
tactics, harassing Aryisan Military, raiding Aryisan Supply lines and
disrupting communication, stopping Messengers and the sort. The Razanian
Serfs are still in position to make trouble, aslong as the Razanian Front is
still around and that the Razanian Kingdoms continue having major victories.
So this + here doesn't count and should actually get a - due to Razanian
Front activities. Aslong the RAzanian Front is around in Aryisan Territory,
will have trouble getting rid of the split modifiers.
>
>
The armies of Aryisa campaign against the Razanians. Counter-attacks
>
will be launched as the situation allows. The southern forces will be
>
reinforced with creack Raken cavalry to counteract gurder cavalry and
>
lift the siege of Haran.
>
>
Raken cavalry? So where did the Raken came from? Since when Aryisa used them
like cavalry? The use of Gurders for military actions cannot exactly be
considered as cavalry just to say again. Alsom Southern Razanian Army isn't
really Sieging Haran since Haran is at the other side of the River. Which
also give a negative to any actions of yours in the use of Aryisan Calvary
in military Actions.
I am not trying to be a ass of anything, but you do have to be aware of the
possible negatives and problems you might have when you do actions which you
do overlook, no? Aryisa is being nailed in three major fronts and have
Rebel/Guerrilla problems inside their territory. West and South fronts are
not as much of a threat as the North Front, where they are no rivers
blocking their way and direct path to Aryisa (Razan). Despite how advance or
how trained the Aryisan Military is, they have their jobs cut out for them.
-LordLMP
>
>
Aaron Nowack
>
"Never let reality get in the way of a good hypothesis."
>
http://www.geocities.com/TimesSquare/Dungeon/5930/
>
Aryisa Actions 1416
Aaron Nowack? - Posted: Wed, 26 Jan 2000 08:08:56 GMT
On Tue, 25 Jan 2000 21:55:22 cst "Louis Pasztor"
writes:
>
>Note: I don't want Alvar to return quite yet, Jason. So, if you
>
don't
>
>mind, I'd like to delay that event a few years.
>
>
>
>Action 1: Connect the armies
>
>Actor: Chancellor Iyan
>
>Prime Determinent: Military Force
>
>Mods: + armies in same general region
>
> + desperate situation
>
> +Aryisans are good at this sort of campaign
>
> + good mobility with lots of cavalry
>
>
I am wondering, since when did Aryisa have Cavalry? I see nowhere on
>
Aryisa
>
descriptions or past actions of them having cavalry, especially in
>
Razanian
>
Coast. It is questionable and Gurders can't really be used as
>
Cavalry
>
anyway, i treat them like elephants since they are not very fast,
>
but yet
>
strong. So i think this mobility + shouldn't really count.
Read the Raken description... I'm pretty sure it says they're used as
cavalry. Plus these are
knights of course they have cavalry...
>
>
>
-Razanian Front (They are still around you know, creating
>
havoc in
>
Aryisa territory)
>
>
>
>
>The armies of Aryisa will be connected with messengers etc. so that
>
>forces split modifiers will be negated.
>
>
>
>Actions 2-4 Campaign against Razanians
>
>Actor: Chancellor Iyan
>
>Prime Determinate: Military
>
>Mods: + timber veil
>
>
I thought the Razanian Kingdoms took out Timber Veil and also have
>
control
>
of it now too. So that + doesn't count no matter what.
>
>
> + home territory
>
>
Home territory? JUst wondering....
It's been one hundred years... they have as good a claim to it as
anywhere else.
>
> + motivation, the Asagmari aren't going to lose
>
another
>
>homeland
>
> + with last years revolt crushed, the peasents aren't
>
in any
>
>position to make trouble
>
>
>
>The armies of Aryisa campaign against the Razanians.
>
Counter-attacks
>
>will be launched as the situation allows. The southern forces will
>
be
>
>reinforced with creack Raken cavalry to counteract gurder cavalry
>
and
>
>lift the siege of Haran.
>
>
>
>
>
>
Raken cavalry? So where did the Raken came from? Since when Aryisa
>
used them
>
like cavalry? The use of Gurders for military actions cannot exactly
>
be
>
considered as cavalry just to say again. Alsom Southern Razanian
>
Army isn't
>
really Sieging Haran since Haran is at the other side of the River.
>
Which
>
also give a negative to any actions of yours in the use of Aryisan
>
Calvary
>
in military Actions.
Look at the creature section of the website, they've been around at least
as long, RL wise, as details on the Razanian city-states. They've been
used as cavalry since the time of Asagmar (see short story The Last
King). Plus, if you can pull new tactics using gurders out of nowhere
(instead of using actions to resarch them) and get a plus for it, I can
use an age-old tactic and get some mods for it...
>
I am not trying to be a ass of anything, but you do have to be aware
>
of the
>
possible negatives and problems you might have when you do actions
>
which you
>
do overlook, no? Aryisa is being nailed in three major fronts and
>
have
>
Rebel/Guerrilla problems inside their territory.
These are serfs we're talking about, who've been under Aryisan rule for
generations (It's a hundred years.) These are not highly trained
guerilla warfare units here. These are scared peasants with pitchforks
who still have to do a whole day's work in the morning. (Not only that,
but I recall an action where Razanian serf were fleeing north... all the
ones who weren't cowed would have fled then, and not been sticking
around.) With the main Front force destroyed, not only would the
peasants not be interested in dying, they would be very ineffective.
[IIRC, it wasn't until modern times that small groups of guerila warriors
could be effective, except in
very extreme circumstances).
>
West and South
>
fronts are
>
not as much of a threat as the North Front, where they are no rivers
>
>
blocking their way and direct path to Aryisa (Razan). Despite how
>
advance or
>
how trained the Aryisan Military is, they have their jobs cut out
>
for them.
>
-LordLMP
Instead of coming up with 10 positives and four negatives, like I've seen
on some actions, I just came up with four positives. Speaking of such, I
have a rules proposal I've been meaning to write up to counteract the
problem of people giving themselves so many plusses that there is
absolutely no chance of failure (and sometimes no chance of anything less
than an Superior Success). And besides, I'm doing a triple action... one
for each front. Besides, the Razanians aren't getting hordes of minusses
for being on multiple fronts (Last yeaar the Aryisans got - for multiple
fronts, -- for split forces, and some other - I can't recall right now
along the same general lines at the same battle, while the Razanians only
got - for split forces.) IIRC, the forces are equal sizewise, and the
Razanians on fighting as just as many fronts).
Also not trying to be an ass,
Aaron Nowack
"Never let reality get in the way of a good hypothesis."
http://www.geocities.com/TimesSquare/Dungeon/5930/
Aryisa Actions 1416
Louis Pasztor? - Posted: Wed, 26 Jan 2000 21:40:31 GMT
>
Read the Raken description... I'm pretty sure it says they're used as
>
cavalry. Plus these are knights of course they have cavalry...
Sorry for missing that, was wondering....
>
Look at the creature section of the website, they've been around at least
>
as long, RL wise, as details on the Razanian city-states. They've been
>
used as cavalry since the time of Asagmar (see short story The Last
>
King). Plus, if you can pull new tactics using gurders out of nowhere
>
(instead of using actions to resarch them) and get a plus for it, I can
>
use an age-old tactic and get some mods for it...
Haven't I got the Kingdom of Sout involve in that Action to develop the new
tactics? The Kingdom is made of Scholars mostly who also happen to have the
Universty of Sout. So giving the advantage of developing a new Tactic, in
one year. Also, i gave a negative since the Tactic was new and untested. Now
that is, the Tactic is useful. But for next few military actions with them,
i do plan to give negative for Gurders since the Riders are still not very
experienced, especially a Society whoes Army is mostly on foot.
>
These are serfs we're talking about, who've been under Aryisan rule for
>
generations (It's a hundred years.) These are not highly trained
>
guerilla warfare units here. These are scared peasants with pitchforks
>
who still have to do a whole day's work in the morning. (Not only that,
>
but I recall an action where Razanian serf were fleeing north... all the
>
ones who weren't cowed would have fled then, and not been sticking
>
around.)
True, but i remembered the Razanian Front preparing for the Rebellion for
several years now, smuggling weapons and the sort, have time for training
secretly at hiding spots, hide outs. The initial Rebellion, true, have
suffered loss'. But not the entire rebellion have been crushed. So the
Razanian Front resulted in doing Guerrilla like activity, but doesn't mean
Guerilla in the true sence of today. Make it like the medieval version of
Guerilla warfare. Also, since when does the game solely depends on Real
Earth History, technoligical advances and the sort? The world we are playing
on is Celandra and entire different societies, species, animals, ecology,
having magic and technoligical advance then Earth and real life past and
present. I did state the Rebels actions as Guerilla like actions, so using
the word Guerilla as a description, period. Yeah so i end up using Guerilla
to describe the Rebels currently, but so what? You have no case here. Its
fiction! fantasy! hello!
>
With the main Front force destroyed, not only would the
>
peasants not be interested in dying, they would be very ineffective.
>
[IIRC, it wasn't until modern times that small groups of guerila warriors
>
could be effective, except in very extreme circumstances).
Main Force? uhhh...no. Initial Rioting, Rebellion of the Serfs were crushed,
not Razanian Front. They are still around, accepting Serf Volunteers
anytime. Also, i doubt every single Serf still alive would be afraid, a lot
of them i sure would want to join the rebellion for revenge of love ones and
the sort, hatred for Asagmari, to be free and also because they have Hope,
especially when the Razanian Kingdoms are pounding in Three Fronts.
>
Instead of coming up with 10 positives and four negatives, like I've seen
>
on some actions, I just came up with four positives. Speaking of such, I
>
have a rules proposal I've been meaning to write up to counteract the
>
problem of people giving themselves so many plusses that there is
>
absolutely no chance of failure (and sometimes no chance of anything less
>
than an Superior Success).
I know that, I am just pulling out positives where i can find them. I do use
commun sence and logic and knowledge of past actions, current game history
and the sort when i pull out positives. I do the same for negatives. Also,
just giving the Razanians some advantages so Aryisa doesn't have all of them
like Trained and more Advance Military. Now i find out about the Rakan
Cavalry, which would give the Aryisa another advantage against the
Razanians. I didn't choose Razanians to just let the, get into exile by the
Asagmari.
>
And besides, I'm doing a triple action... one
>
for each front.
Triple Action? What? Then each action you done for 1416 equals 3 Actions
then and you posted three or two Actions as far as i can see, so equalling 6
to 9 Actions. I am sure this is wrong, but do explain better.
>
Besides, the Razanians aren't getting hordes of minusses
>
for being on multiple fronts (Last yeaar the Aryisans got - for multiple
>
fronts, -- for split forces, and some other - I can't recall right now
Not Split Forces, for Supplies going to Three Fronts you mean. Can't use the
Split Forces thing for the RAzanians since they are 10 Different Kingdoms
who all have their own armies here! They are not all part of the same army,
Military and etc... Also, each front is comprise of Different Kingdoms, so
no Kingdom is fighting in two Fronts. So Split Forces doesn't count or make
sence for the Razanians. But for Aryisa, who happens to only have Only one
Military force is dealing with three Fronts, so more complicated for them to
concentrate in any front or defend any single front at the same time.
Also with the Razanian Front disrupting Supplies and Communication to the
Aryisa Military in each front makes them complicated, especially when the
Razanian Front is keeping part of the Aryisan Military busy behind the front
lines. So any Major Concentrated Military Actions will be very hard to do
for the Aryisan Military. So blah.
>
along the same general lines at the same battle, while the Razanians only
>
got - for split forces.) IIRC, the forces are equal sizewise, and the
>
Razanians on fighting as just as many fronts).
>
Not going to make the same argument above here. Split Forces doesn't work
for the Razanians. Each Razanian Army of various Kingdoms are not part of
the Same Military Force. Thats why i keep having negative for each
Militaries having problems working together. Only Several Kingdoms for each
front, no one Kingdom fighting in two or more fronts. Thats why i refer to
the Northern, Westerm and Southern Armies.
>
Also not trying to be an ass,
>
Now that we understand each other, this is just a friendly argument we have,
meaning i have nothing against you.
-LordLMP
Aryisa Actions 1416
Jtsl - Posted: Thu, 27 Jan 2000 17:02:53 GMT
Aaron E Nowack wrote:
>
Note: I don't want Alvar to return quite yet, Jason. So, if you don't
>
mind, I'd like to delay that event a few years.
He shows up next year.
>
Action 1: Connect the armies
>
Actor: Chancellor Iyan
>
Prime Determinent: Military Force
>
Mods: + armies in same general region
>
+ desperate situation
>
+Aryisans are good at this sort of campaign
>
+ good mobility with lots of cavalry
>
>
The armies of Aryisa will be connected with messengers etc. so that
>
forces split modifiers will be negated.
First will you add the difficulty and second i wan to understand what you
are doing. Are you bring the army into one area, or are you creating a way
for them to communicat better. Rember that Northern and western Invasions
are in the Far north of the counrty and the southern invasion is in the far
southern part of the country. So if you plan to conect your army into one
unit that is fighing all thre sides at once well. They will proble be
sitting in the middle and let the Razians just take the country by storm.
So could you explain this better to me.
>
Actions 2-4 Campaign against Razanians
>
Actor: Chancellor Iyan
>
Prime Determinate: Military
>
Mods: + timber veil
>
+ home territory
>
+ motivation, the Asagmari aren't going to lose another
>
homeland
>
+ with last years revolt crushed, the peasents aren't in any
>
position to make trouble
>
>
The armies of Aryisa campaign against the Razanians. Counter-attacks
>
will be launched as the situation allows. The southern forces will be
>
reinforced with creack Raken cavalry to counteract gurder cavalry and
>
lift the siege of Haran.
There is no seige of Haran. The Southern Invasion is to the south of the
Haran river. Oh and rember that their is only the Garison of Haran down
their because the rest was destroyed. So you have to send more troops doewn
their. Know about this action it is also missing a difficulty. Another
thing. Is this three actions one action for the every front. This that
what you mean?
Aryisa Actions 1416
Louis Pasztor? - Posted: Thu, 27 Jan 2000 19:51:42 GMT
>
>
First will you add the difficulty and second i wan to understand what you
>
are doing. Are you bring the army into one area, or are you creating a
>
way
>
for them to communicat better. Rember that Northern and western Invasions
>
are in the Far north of the counrty and the southern invasion is in the far
>
southern part of the country. So if you plan to conect your army into one
>
unit that is fighing all thre sides at once well. They will proble be
>
sitting in the middle and let the Razians just take the country by storm.
>
So could you explain this better to me.
Don't forget the Razanian Front create havoc for the Aryisa Military inside
Aryisa, which includes disrupting communication and supplies.
>
There is no seige of Haran. The Southern Invasion is to the south of the
>
Haran river. Oh and rember that their is only the Garison of Haran down
>
their because the rest was destroyed. So you have to send more troops
>
doewn
>
their. Know about this action it is also missing a difficulty. Another
>
thing. Is this three actions one action for the every front. This that
>
what you mean?
>
Like i am saying to him, his Actions are not clear enough or seem to have
much logic or whatever. Also, they don't have their precious Timber Veil
anymore. Its either completly destroyed or whatever was left of it the
Razanians Armies have captured. Also, don't forget the Razanian Front in
Aryisa military which will makes things difficult for most kinds of actions
inside Aryisa. The Front is a lot more active then before.
-LordLMP
Razanian 1416 Actions 1, 2 and 3
Jtsl - Posted: Sat, 29 Jan 2000 21:42:22 GMT
Here it is.
Louis Pasztor wrote:
>
Society Name: Razanians
>
>
Action I. - Invasion of Northern Aryisa
>
>
The Northern Armies are ready to invade Aryisa and retake South of Tesh.
>
They will be using the Gurders like the Southern Kingdoms did last year, but
>
as support. The armies will also have artillery support from some of the
>
Minot Catapults used to bring down the Timber Veil. With the Western and
>
Southern Armies invading from the west and south, they will retake their
>
lands and liberate the Razanian Serfs in Aryisa. The remmants of the Tesh
>
and Canor Armies will stay behind in defence.
>
>
Action I. - Strategy, External
>
>
Actor: Northern Kingdoms
>
Objective: Invade Aryisa from the North
>
Type: Invasion
>
Secrecy: None
>
Difficulty: Hard, Aryisa tight Defences
>
Prime Determinants: Secondary Philosophical Orientation, Force Great on
>
razanian soil
>
Modifiers:
>
(+1) Secondary Philosophical Orientation: War
>
(+1) hatred for the Asagmari
>
(+1) united force
>
(-1) kingdoms still have trouble working together
>
(+1) great on razanian soil
>
(+1) high moral
>
(+1) Razanian Front
>
(+1) Use of Gurders and Minot catapults for support
>
Reaction: Heroic
Razanians: Force Good Size Fair
-Timber Viel
+High Moral
Arysias: Force Great Size Fair
+ Timber Viel
+ Defencive
- Low Moral
Battle Results
Razanians: +1 +1 -1 ( 0 -1 +1 +1) = +2
Aryisas: +2 +2 -1 (0 0 -1-1) = +1
>
Action II. - Western Armies Push
>
>
Western Razanian Armies continue to push the Aryisan Military to the other
>
side of the Razan River. Despite the Aryisa Army heavy loss, they still
>
fight hard to keep control of their territory, Razan soil.
>
>
Action II. - Strategy, External
>
>
Actors: Western Kingdoms
>
Objective: Take control Western side of Razan River
>
Type: Invasion
>
Secrecy: None
>
Difficulty: Hard, Aryisan Military stuborn indeed
>
Prime Determinant: Secondary Philosophical Orientation, Great on Razanian
>
Soil
>
Modifiers:
>
(+1) Secondary Philosophical Orientation: War
>
(+1) hatred for the Asagmari
>
(+1) united force
>
(-1) kingdoms have trouble working together
>
(+1) great on Razanian Soil
>
(+1) high moral
>
(+1) Razanian Front
>
(+1) lead by the kingdom of Karan
>
(+1) Aryisan military heavy loss the previous year
>
Reaction: Cautious
Razanians: Force Good Size Fair
+High Moral
Aryisas: Force Great Size Fair
+ Defencive
-Low Moral
Battle Results
Razanians: +1 +1 (-1 +1 -1 +1) = +2
Aryisas: +2 +1 -1 (+1 -1 +0 -1) = +1
>
Action III. - Southern Preparation for possible retaliation
>
>
The Southern Armies were able to reach the Haran River, but they won't be
>
able to continue because on their Armies size, despite united. So they will
>
prepare for possible Aryisan retaliation by establishing make shift
>
fortifications and some of Haran Razanian Front Guerillas will defend the
>
villages in the area. They will use Gurders, but sence they are more better
>
used in offence roles, they will be kept behind the defence lines as
>
counter-counter-attack reserves.
>
>
Action III. - Strategy, Internal
>
>
Actor: Southern Kingdoms
>
Type: Defence
>
Secrecy: None, but being cautious of any Aryisan Spies/Scouts.
>
Difficulty: Hard
>
Prime Determinant: Primary Philosophical Orientation: Survival, Great on
>
Razanian Soil (good)
>
Modifiers:
>
(+1) Primary Philosophical Orientation: Survival
>
(+1) Haran River, easy to defend chokepoints
>
(+1) Razanian Front
>
(+1) Great on Razanian Soil
>
(-1) trouble working together
>
(+1) united force
>
(+1) use of gurders
>
Reaction: Cautious
Results +1 -1 +3 -1 (0 0 0 0) = +2 Complet success
Great Big Suggestion: The Northern Invasion and the Western Invasion find this
year that they Aryisan army is more then ready for them. The Western Invasion
does manege to push them a few miles but not all the way to the Razan River.
The Northern Invasion does manege to breach the northern part of the Timber Viel
but that is as far they got. In many causes their is fighting right over the
ruins of the viel. In Aryisa their is much death but little advansment is
made. The Southern Invasion beads down on the south side of the river Haran and
on the other side the reinfoced Aryisa southern army siting watching back. The
Southern Invasion has prepred for a poissible attack from the other side of the
river. The Southern Invasion get a +1 next year only for defence against any
attack if they have not moved from were they are now.
Jason Todd Heaps
Aryisa Actions 1416 RESULTS
Jtsl - Posted: Sat, 29 Jan 2000 21:42:30 GMT
Here it is.
Aaron E Nowack wrote:
>
Note: I don't want Alvar to return quite yet, Jason. So, if you
>
don't mind, I'd like to delay that event a few years.
He shows up next year.
>
Action 1: Connect the armies
Difficulty: Hard (-1)
>
Actor: Chancellor Iyan
>
Prime Determinent: Military Force
>
Mods: + armies in same general region
>
+ desperate situation
>
+Aryisans are good at this sort of campaign
>
+ good mobility with lots of cavalry
>
>
The armies of Aryisa will be connected with messengers etc. so that
>
forces split modifiers will be negated.
+ Desperate situation
+ Aryisans good at this
+ Godd mobility
- Razanian Front
Results: +2 -1 +3 -1 (-1 +1 +0 -1) +2 Great Success
Suggestion: The Aryisan messangers have developed a plan that get messages
were they need to be fast.
>
Actions 2-4 Campaign against Razanians
>
Actor: Chancellor Iyan
Difficulty: Hard (-1)
Weight triple +2
>
Prime Determinate: Military
>
Mods: + timber veil
>
+ home territory
>
+ motivation, the Asagmari aren't going to lose another
>
homeland
>
+ with last years revolt crushed, the peasents aren't in any
>
position to make trouble
>
>
The armies of Aryisa campaign against the Razanians. Counter-attacks
>
will be launched as the situation allows. The southern forces will be
>
reinforced with creack Raken cavalry to counteract gurder cavalry and
>
lift the siege of Haran.
+ Home territory
+ Desperat
- Razanian Front
Results +2 +2 -1 +2 -1 (0 -1 +1 -1) +3 Complete Success.
Northern Invasion
Razanians: Force Good Size Fair
-Timber Viel
+High Moral (last years wins)
Arysias: Force Great Size Fair
+ Timber Viel
+ Defencive
- Low Moral (last years defet)
Battle Results
Razanians: +1 +1 -1 ( 0 -1 +1 +1) = +2
Aryisas: +2 +2 -1 (0 0 -1-1) = +1
Western Invasion
Razanians: Force Good Size Fair
+High Moral
Aryisas: Force Great Size Fair
+ Defencive
-Low Moral
Battle Results
Razanians: +1 +1 (-1 +1 -1 +1) = +2
Aryisas: +2 +1 -1 (+1 -1 +0 -1) = +1
Great Big Suggestion: The Northern Invasion and the Western Invasion find
this year that they Aryisan army is more then ready for them. The Western
Invasion does manege to push them a few miles but not all the way to the
Razan River. The Northern Invasion does manege to breach the northern part
of the Timber Viel but that is as far they got. In many causes their is
fighting right over the ruins of the Viel. In Aryisa their is much death
but little advansment is made. The Southern Invasion beds down on the south
side of the river Haran and on the other side the reinfoced Aryisa southern
army siting wating. Because of the +3 Success in prepareing for the
Razanians the Ayrisan gets a +1 for any actions against the Razanians for
next year only.
Jason Todd Heaps
Razanian 1416 Actions 1, 2 and 3
Louis Pasztor? - Posted: Sat, 29 Jan 2000 22:45:48 GMT
>
Great Big Suggestion: The Northern Invasion and the Western Invasion find
>
this
>
year that they Aryisan army is more then ready for them. The Western
>
Invasion
>
does manege to push them a few miles but not all the way to the Razan
>
River.
>
The Northern Invasion does manege to breach the northern part of the Timber
>
Viel
>
but that is as far they got. In many causes their is fighting right over
>
the
>
ruins of the viel. In Aryisa their is much death but little advansment is
>
made. The Southern Invasion beads down on the south side of the river
>
Haran and
>
on the other side the reinfoced Aryisa southern army siting watching back.
>
The
>
Southern Invasion has prepred for a poissible attack from the other side of
>
the
>
river. The Southern Invasion get a +1 next year only for defence against
>
any
>
attack if they have not moved from were they are now.
>
>
Jason Todd Heaps
>
I am happy with the results, but do suggest give the Razanians + for
fighting anywhere on the Razanian Coast, including Aryisa territory since it
did belong to teh RAzanians. Also, give some - to some of the Aryisan
actions like that message Action because of the Razanian Front who happens
to have a +6 i think in their action to disrupt communication(so stoping
messengers and the sort) and supply roots. Also the harrassment of Aryisan
Military from Razanian Rebels still around in Aryisa. I will post my 4th
action soon concerning the Razanian Front to reinforce the issue.
-LordLMP
Razanian 1416 Actions 1, 2 and 3
Aaron Nowack? - Posted: Sat, 29 Jan 2000 22:57:52 GMT
On Sat, 29 Jan 2000 22:45:48 cst "Louis Pasztor"
writes:
>
I am happy with the results, but do suggest give the Razanians + for
>
>
fighting anywhere on the Razanian Coast, including Aryisa territory
>
since it
>
did belong to teh RAzanians.
One hundred years ago... that bonus represents terain knoledge and
defensive forts and stuff. I don't think the Razanians should get that
bonus. Unless the Aryisans get one on the entire coast b/c they claim it
all...
Aaron Nowack
"Never let reality get in the way of a good hypothesis."
http://www.geocities.com/TimesSquare/Dungeon/5930/
Razanian 1416 Actions 1, 2 and 3
Louis Pasztor? - Posted: Sat, 29 Jan 2000 23:40:53 GMT
>
>
One hundred years ago... that bonus represents terain knoledge and
>
defensive forts and stuff. I don't think the Razanians should get that
>
bonus. Unless the Aryisans get one on the entire coast b/c they claim it
>
all...
>
>
I am just following with the Razanian Determinants, not something i made up
bud. It says on the Website that the Razanians get Force Great everytime
they are fighting on Razanian Coast soil, which is anywhere on the coast,
including Aryisa. The Determinant was used for the 1415 actions, don't know
why it wasn't for the 1416 ones.
-LordLMP
[Qai] Milakanuri 1416 Actions I-IV
Sam Gorton? - Posted: Tue, 01 Feb 2000 16:30:39 GMT
Year 1416
Milakanuri Year 4140
The Per-Aa paced in front of his throne, attended by his close
advisors, the Master Scourge of the Milakanuri army (may their bows
never break and swords never blunt), and his Master Necrologist.
"They're doing it again", fumed the Per-Aa. "Just like before. The
Cedonians... it won't happen again. I won't let it. I'll stop their
damned empire before it reaches over the sea. The Taltherans are the
key, and money is the key to the Taltherans."
"Exalted One," the Master Scourge politely interjected, "the Shanari
mass in the desert, and we hear rumors of invasions far to the north.
If their leader Hsinvol is truly dead, there is no predicting what his
fanatical followers will do now..."
"Do what you wish," snapped the Per-Aa, "But use no more than a
scourge to do it, and leave Jabuar well defended - I may have need of
a way-station in that area, and I will not brook the insult of having
a city under my protection destroyed."
The Master Scourge nodded silent assent, as the Per-Aa continued to pace.
Without the confidence of the Master Scourge, one of the greybearded
advisors hesitantly inquired, "Exalted One, the people are restless
after the... challenge to your succession." The Per-Aa stopped in his
tracks, and glared at the advisor. Behind that unfortunate
individual, candles sputtered and went out as a cold wind blew through
the room, though the doors and windows were shut.
"I-I-I mean, of c-c-course that was resolved, everyone knows that,
but, um..."
"They merely need reassurance that I am in control. After I have
named my Vizier and Scribes, things will return to normal. Yes,
first, first I must name a Vizier..."
Action I: Creation of the Per-Aa's cabinet
"First, I must name a Vizier."
Tactical Action, Internal
Actor: The Per-Aa Sharifu
Secrecy: None (internally, Milakanuri governmental affairs are not
discussed with outsiders)
Difficulty: Normal
Determinant: I think the issue is "how easy is it to get good
people", so that would probably be the Per-Aa's consent (-1)
Modifiers:
+ successful (+3) awakening of his spirit self as the Second Liberator
last year (+2 or +3 bonus?)
The Per-Aa must name a Grand Vizier, and also his Scribes
(administrators responsible for various areas of control, like Trade,
Agriculture, Law, etc.) If his choices are good ones, and if they
will work for him, then his standing and influence may be increased.
If his choices are bad ones, then it may further weaken his grip...
Suggestions:
++ Temporary increase in influence, permanent increase in consent (back to
0?)
+ temporary/permanent increase in either consent or influence
0 no change
- temporary loss in influence
-- permanent loss of influence and/or consent
Action II: Increase trade with Taltheran
"Money is the key to their hearts."
Strategic Action, External - Year 1 of 2
Actor: The Per-Aa Sharifu
Secrecy: None
Difficulty: Hard (the Milakanuri mostly export art, are isolationist,
and Elanbur has not been properly repaired - maybe very hard?)
Primary Determinant: Per-Aa's consent (after action I)
Modifiers:
+ Jabau as a possible way station
+ Recently established ambassadorial ties with Taltheran
+ The recent defeat of the pirates of Kaeir
- Milakanur does not have a terribly impressive navy
? The blockade of Videssia, and financial problems in the Free Cities
The Per-Aa wants to establish closer relations with Taltheran, for a
variety of reasons. Remembering their nature from his last life, he
reasons that increasing trade with them will endear Milakanur to them,
and will also make it easier to work with them, later.
Given the recent sacking of the pirate city of Kaeir, and the
assumption of Jabau into the Milakanuri sphere of influence
(Jabau may have originally been built as an intermediate trading
port), this may be a perfect time to open up trade.
Some of the Free Cities are traditional trading partners of Milakanur;
could Milakanur become a hub of trade between the Free Cities and
Taltheran?
Suggestions:
++ Permanent increase in trade/relations for Milakanur/Free Cities
+ Permanent increase in trade for Milakanur with Taltheran
0 No change in trade, possible increase in relations
- Problems happen (Milakanuri people become unhappy with increased
foreigners, Kaeran pirates reform, Free Cities become jealous and go
pirate)
-- Problems happen as above, permanent decrease in trade or relations
with Taltheran
Action III: Forge ties with disaffected Shanari
"Do what you will."
Tactical Action, External
Actor: The Master Scourge, Labon (head of the army)
Secrecy: Yes (quiet discussions with tribal leaders)
Difficulty: Normal (Just setting up ties)
Primary Determinant: Relations between Shanari and Milakanur (Mediocre, -1)
Reaction: Risky
Modifiers:
+ There are indeed very disaffected Shanari
+ Hsinvol's death
+ Jabuari are still fine
- The fanatics could get -pissed-
- Shanari seeresses could get involved
Labon will send out trusted men to talk with leaders of disaffected
Shanari tribes, attempting to forge a closer relationship with the
Shanari. Traditionally, the Milkanuri and the Shanari have ignored
each other except for raids and punitive counter-raids, but they do
trace their heritage to the same nomadic desert stock.
Suggestions:
++ Very strong ties between Milkanari and disaffected Shanari +2 or better
relations
+ Good relations, more tenuous (+1)
0 Relations established with some tribes, still distrust (0)
- No relations established
-- Some disaffected Shanari move closer to the Sin-Alb's power circle
Action IV: Formation of a conspiracy against the Per-Aa
"The people are... restless."
Tactical Action, External
Actor: The Master Scourge, Labon (head of the army)
Secrecy: Yes (quiet discussions with tribal leaders)
Difficulty: Hard
Primary Determinant: Inverse of Per-Aa's consent (+1 now)
Reaction: Risky
Nobles, warriors, and others will attempt to form a secret conspiracy
to prepare for a possible coup against Sharifu. The supporters of
Khaatil will form the core of this group, but others may also join if
they feel threatened or excluded by the new Per-Aa.
The group decides to name itself "The Society of the Half-Lidded Eye",
with the avowed intention of keeping an eye on the Per-Aa and
Milakanuri tradition...
I think that the determinant is -(Per-Aa's consent after action 1).
So if there's no change, it's -(-1) or +1, if it gets worse, the
determinant goes up, if it gets better, it goes down. (Timing is
so important in revolutions, after all.)
Modifiers:
+ Traditionalist society with a Per-Aa who appears non traditional
- Traditionalist society with a respect for authority
(these two should cancel out, I think)
Suggestions:
++ The society forms in secret, with several powerful members
+ The society forms in secret, with its fingers in government affairs
0 The society forms in secret, but is excluded from government affairs
- The society forms, rumors of its existence leak, few important people
belong
-- Debacle - the society's formation is foiled, and those involved
are discovered
Qai] Milakanuri 1416 Actions I-IV
Jtsl - Posted: Mon, 07 Feb 2000 21:46:55 GMT
Sam Gorton wrote:
>
Year 1416
>
Milakanuri Year 4140
>
>
The Per-Aa paced in front of his throne, attended by his close
>
advisors, the Master Scourge of the Milakanuri army (may their bows
>
never break and swords never blunt), and his Master Necrologist.
>
>
"They're doing it again", fumed the Per-Aa. "Just like before. The
>
Cedonians... it won't happen again. I won't let it. I'll stop their
>
damned empire before it reaches over the sea. The Taltherans are the
>
key, and money is the key to the Taltherans."
>
>
"Exalted One," the Master Scourge politely interjected, "the Shanari
>
mass in the desert, and we hear rumors of invasions far to the north.
>
If their leader Hsinvol is truly dead, there is no predicting what his
>
fanatical followers will do now..."
>
>
"Do what you wish," snapped the Per-Aa, "But use no more than a
>
scourge to do it, and leave Jabuar well defended - I may have need of
>
a way-station in that area, and I will not brook the insult of having
>
a city under my protection destroyed."
>
>
The Master Scourge nodded silent assent, as the Per-Aa continued to pace.
>
>
Without the confidence of the Master Scourge, one of the greybearded
>
advisors hesitantly inquired, "Exalted One, the people are restless
>
after the... challenge to your succession." The Per-Aa stopped in his
>
tracks, and glared at the advisor. Behind that unfortunate
>
individual, candles sputtered and went out as a cold wind blew through
>
the room, though the doors and windows were shut.
>
>
"I-I-I mean, of c-c-course that was resolved, everyone knows that,
>
but, um..."
>
>
"They merely need reassurance that I am in control. After I have
>
named my Vizier and Scribes, things will return to normal. Yes,
>
first, first I must name a Vizier..."
>
>
Action I: Creation of the Per-Aa's cabinet
>
>
"First, I must name a Vizier."
>
>
Tactical Action, Internal
>
Actor: The Per-Aa Sharifu
>
Secrecy: None (internally, Milakanuri governmental affairs are not
>
discussed with outsiders)
>
Difficulty: Normal
>
Determinant: I think the issue is "how easy is it to get good
>
people", so that would probably be the Per-Aa's consent (-1)
>
Modifiers:
>
+ successful (+3) awakening of his spirit self as the Second Liberator
>
last year (+2 or +3 bonus?)
>
>
The Per-Aa must name a Grand Vizier, and also his Scribes
>
(administrators responsible for various areas of control, like Trade,
>
Agriculture, Law, etc.) If his choices are good ones, and if they
>
will work for him, then his standing and influence may be increased.
>
If his choices are bad ones, then it may further weaken his grip...
Results -1 0 +1 (-1 0 0 -1) = -2
Suggestion: His choose is are bad once as many of his old supporters are
promotered. -1 consent for the next five years.
>
Action II: Increase trade with Taltheran
>
>
"Money is the key to their hearts."
>
>
Strategic Action, External - Year 1 of 2
>
Actor: The Per-Aa Sharifu
>
Secrecy: None
>
Difficulty: Hard (the Milakanuri mostly export art, are isolationist,
>
and Elanbur has not been properly repaired - maybe very hard?)
>
Primary Determinant: Per-Aa's consent (after action I)
>
Modifiers:
>
+ Jabau as a possible way station
>
+ Recently established ambassadorial ties with Taltheran
>
+ The recent defeat of the pirates of Kaeir
>
- Milakanur does not have a terribly impressive navy
>
? The blockade of Videssia, and financial problems in the Free Cities
>
>
The Per-Aa wants to establish closer relations with Taltheran, for a
>
variety of reasons. Remembering their nature from his last life, he
>
reasons that increasing trade with them will endear Milakanur to them,
>
and will also make it easier to work with them, later.
>
>
Given the recent sacking of the pirate city of Kaeir, and the
>
assumption of Jabau into the Milakanuri sphere of influence
>
(Jabau may have originally been built as an intermediate trading
>
port), this may be a perfect time to open up trade.
>
>
Some of the Free Cities are traditional trading partners of Milakanur;
>
could Milakanur become a hub of trade between the Free Cities and
>
Taltheran?
Results -1 -2 +2 -1 (-1 +1 +1 -1 ) + ( )
Suggestion: The Taltheran are more intrested in trading with the newly opened
southern routes more then opening it with just one nation in the north, but
they might get more intrested next year.
>
Action III: Forge ties with disaffected Shanari
>
>
"Do what you will."
>
>
Tactical Action, External
>
Actor: The Master Scourge, Labon (head of the army)
>
Secrecy: Yes (quiet discussions with tribal leaders)
>
Difficulty: Normal (Just setting up ties)
>
Primary Determinant: Relations between Shanari and Milakanur (Mediocre, -1)
>
Reaction: Risky
>
>
Modifiers:
>
+ There are indeed very disaffected Shanari
>
+ Hsinvol's death
>
+ Jabuari are still fine
>
- The fanatics could get -pissed-
>
- Shanari seeresses could get involved
>
>
Labon will send out trusted men to talk with leaders of disaffected
>
Shanari tribes, attempting to forge a closer relationship with the
>
Shanari. Traditionally, the Milkanuri and the Shanari have ignored
>
each other except for raids and punitive counter-raids, but they do
>
trace their heritage to the same nomadic desert stock.
Results -1 +2 -2 ( -1 +1 +1 +0) = 0 Mixed results
Suggestion: work this out with BT.
>
Action IV: Formation of a conspiracy against the Per-Aa
>
>
"The people are... restless."
>
>
Tactical Action, External
>
Actor: The Master Scourge, Labon (head of the army)
>
Secrecy: Yes (quiet discussions with tribal leaders)
>
Difficulty: Hard
>
Primary Determinant: Inverse of Per-Aa's consent (+1 now)
>
Reaction: Risky
>
>
Nobles, warriors, and others will attempt to form a secret conspiracy
>
to prepare for a possible coup against Sharifu. The supporters of
>
Khaatil will form the core of this group, but others may also join if
>
they feel threatened or excluded by the new Per-Aa.
>
>
The group decides to name itself "The Society of the Half-Lidded Eye",
>
with the avowed intention of keeping an eye on the Per-Aa and
>
Milakanuri tradition...
>
>
I think that the determinant is -(Per-Aa's consent after action 1).
>
So if there's no change, it's -(-1) or +1, if it gets worse, the
>
determinant goes up, if it gets better, it goes down. (Timing is
>
so important in revolutions, after all.)
Results +2 -1 (-1 +1 -1 +0 ) = 0 Mixed results
Suggestion: The Society is formed but most of the people who from it are
lesser nobles. They have no influnce over the goverment or any ware else.
Jason Todd Heaps
Eerith 1416 actions
MKeaton - Posted: Thu, 10 Feb 2000 11:22:52 GMT
(short and brutal)
Action 1 and 2:
Steal the Mirror
Type: External Politics
Actor: The Prophet and Mirish assistance (oh yea, and the dog)
Weight: Double
Secrecy: Immense
Prime Determinant: (defer to Mirish co-action)
Task: Mythic
Modifiers: This is a joint action with the Mir, all eerith values are in supplement to that action.
Actions 3&4 Find (and keep hidden) the Septer
Type: Arcane quest
Actor: The most trusted of the Eerith and the most secretive: The Disciples
Weight: double
Secrecy: Abort mission if secrecy is compromised. Even other Eerith would not know the specifics
Prime determinant: Magic Sophistication
Task: Mythic
Modifiers: +? The Eerith have actually known the general location of the Scepter all along but have kept this a closely guarded secret.
M. Keaton
[Action II, III, IV] 1416 Mir
Jtsl - Posted: Thu, 10 Feb 2000 13:30:22 GMT
The Grand Archmage and Dioya stood together in a chamber talking. The
Grand Archmage looked at Dioya and then said.
"I understand wanting to get any Artifact back safely to Mir but what is
so important about the Golden Mirror?" He said
"The Traitor has but a spell on the Oracle and we need the Golden Mirror
to brake the spell." Dioya said. Then the Grand Archmage spoke.
"But you would still need the Priest of the Oracle to work it." He
said. Dioya smiled. The Grand Archmage looked at him and said. "Don't
tell me you have one of them hidden in a closet." Dioya just smiled.
"Well their is a way into the city. In Myr-Kun we had a spell that
aloud you to enter it but the Traitor destroyed it."
"He is always one step ahead isn't he." Dioya shouted. It was the Grand
Archmage's turn to grin.
"But I know it." Dioya looked at the Grand Archmage then smiled.
"Teach it to him." A voice said behind them. They turned to find an
Eerith standing behind them. "And after you have taught him. He needs
to meet someone."
Action II, III: Get back the Golden Mirror
With the Help of the Grand Archmage of Myr-Kun Dioya has learned the
spell that will let him enter the city. Then an Eerith will take him to
meet with the Prophet. Toghether they will try to enter the city and
take back the Golden Mirror. Then they will get it back to Mir as a
Teleportation spell will take them.
Primary Determent: Magic Sophistication (+4)
Diffculty: Huge (-3)
Weight: Double
Actors: Dioya and the Prophet
Secrecy: Secret Action but results not
Modifiers: + bones last year for stuff that deals with Myr-Kun which the
spell does.
++ Eerith also doing this action
+ The Prophet is a thief.
+ The spell is Mirish based.
-- The Enemy
The Council of Twelve gathered in the Temple of Miracradsa. The night
before every member of the council had had the same dream. They had all
resevided a vision from Miracradsa.
"What does it mean?" one of the black robes asked.
"Proble what she said." Dedaoya said.
"Which was." The black robe asked.
"She comes." Dedaoya says. "Did we not all hear that." The council
looks at him and nods their heads.
"What does she mean by that." Eubraotsa asked.
"That I don't know." Dedaoya said.
Action IV: Communicat with Miracrdsa.
The Council of Twelve have reseved a vision from Miracradsa. The
council has desided it is time to try and get in contact with Miracradsa
again and figure out what she is doing.
Primary Determent: Religon Sophistication (+3)
Secondary Determent: Magical Sophistication (+4)
Diffculty: Huge (-3)
Weight: Single
Actors: Council of Twelve, and Archmage
Secrecy: Results are secret
Modifiers: + The vision.
+ The Archmage is her High Priest.
+ Its her magic the Sorcerers uses.
- Its been a long time since the Sorcerers last tried this.
[Action II, III] 1416 Mir, [actions 1 and 2 Eerith]
MKeaton - Posted: Fri, 11 Feb 2000 18:27:49 GMT
The combined double actions of two societies was a little difficult for me
to combine into one results. I finally decided to apply the following values
(very subjective, I know, but fair, I think):
Weight: Double, double (for a net bonus of +3)
Secrecy: -1 to roll
Determinant: Magic sophistication +4 (the lowest of the two societies)
Difficulty of Task: Mythic (-5)
Modifiers: +1 The actors themselves. +1 for the Myr-Kun carryover bonus from
1415. I decided that the other modifiers would end up in a push between the
two sides involved.
So, +3-1+4-5+1+1(+3 total and the die rolls).
+3+(-1+1+0-1)=+2 (Complete Success)
Suggestion: The mission to "retrieve" the golden mirror is, on the surface,
a complete success, with all actors escaping with minimal injury. Near the
end of the mission, secrecy is abandoned in favor of speed and the "enemy"
is aware of both the theft and the actors (almost certain to seek
retribution at a later date). Matters are further complicated as the Mir and
Eerith actors differ about where the Mirror should be delivered. The issue
if finally resolved by the creation of a duplicate mirror. Each society
retains one and neither the actors nor the enemy are certain which of the
two Mirrors is the actual relic, thus insuring that, before the Mirror can
be used, both peoples must again act together.
>
Action 1 and 2:
Steal the Mirror
Type: External Politics
Actor: The Prophet and Mirish assistance (oh yea, and the dog)
Weight: Double
Secrecy: Immense
Prime Determinant: (defer to Mirish co-action)
Task: Mythic
Modifiers: This is a joint action with the Mir, all eerith values are in
supplement to that action.
M. Keaton
Original Message -----
From:
To:
Sent: Thursday, February 10, 2000 2:30 PM
Subject: [Cel] [Action II, III, IV] 1416 Mir
>
The Grand Archmage and Dioya stood together in a chamber talking. The
>
Grand Archmage looked at Dioya and then said.
>
>
"I understand wanting to get any Artifact back safely to Mir but what is
>
so important about the Golden Mirror?" He said
>
>
"The Traitor has but a spell on the Oracle and we need the Golden Mirror
>
to brake the spell." Dioya said. Then the Grand Archmage spoke.
>
>
"But you would still need the Priest of the Oracle to work it." He
>
said. Dioya smiled. The Grand Archmage looked at him and said. "Don't
>
tell me you have one of them hidden in a closet." Dioya just smiled.
>
"Well their is a way into the city. In Myr-Kun we had a spell that
>
aloud you to enter it but the Traitor destroyed it."
>
>
"He is always one step ahead isn't he." Dioya shouted. It was the Grand
>
Archmage's turn to grin.
>
>
"But I know it." Dioya looked at the Grand Archmage then smiled.
>
>
"Teach it to him." A voice said behind them. They turned to find an
>
Eerith standing behind them. "And after you have taught him. He needs
>
to meet someone."
>
>
Action II, III: Get back the Golden Mirror
>
>
With the Help of the Grand Archmage of Myr-Kun Dioya has learned the
>
spell that will let him enter the city. Then an Eerith will take him to
>
meet with the Prophet. Toghether they will try to enter the city and
>
take back the Golden Mirror. Then they will get it back to Mir as a
>
Teleportation spell will take them.
>
>
Primary Determent: Magic Sophistication (+4)
>
Diffculty: Huge (-3)
>
Weight: Double
>
Actors: Dioya and the Prophet
>
Secrecy: Secret Action but results not
>
Modifiers: + bones last year for stuff that deals with Myr-Kun which the
>
spell does.
>
++ Eerith also doing this action
>
+ The Prophet is a thief.
>
+ The spell is Mirish based.
>
-- The Enemy
Eerith 1416 actions RESULTS
Jtsl - Posted: Thu, 17 Feb 2000 23:13:13 GMT
>
Actions 3&4 Find (and keep hidden) the Septer
>
Type: Arcane quest
>
Actor: The most trusted of the Eerith and the most secretive: The Disciples
>
Weight: double
>
Secrecy: Abort mission if secrecy is compromised. Even other Eerith would
>
not know the specifics (-1 for it being so secret.)
>
Prime determinant: Magic Sophistication
>
Task: Mythic
>
Modifiers: +? The Eerith have actually known the general location of the
>
Septer all along but have kept this a closely guarded secret.
+5 -4 +1 -1 (-1 +1 -1 -1) +2 = +1 Success.
Suggestion: The Eerith sent to discover were the Scepter had bben hidden but
when they got their they discovered that it had been taken. They did discover
who took it but it was to late to do anything about it. So they watch.
Keeping them selfs hidden.
[Action] Razanian Action 4
Jtsl - Posted: Fri, 25 Feb 2000 17:59:41 GMT
Louis Pasztor wrote:
>
Action IV. - the Raken Plague....
>
>
The Razanian Front notices the reorganization of the Aryisa Military. They
>
also notice that Aryisa will be depending on Raken Calvary in the near
>
future. So they set out to spread some rare diseace that effect
>
Rakens.....but won't be rare anymore if they are successful. Some Razanians
>
Rebels cells in Aryisa are attempting to spread the Raken plague among the
>
Rakens in the South and West Calvaries...possibly later effect the northern
>
Cavalries also...
>
>
Action IV. - Strategic, internal/external (Razanian Front)
>
>
Actors: Razanian Front
>
Objective: Spreading a plagues among the Raken mounts used by the Aryisan
>
Military
>
Type: Sabotage/Espionage
>
Secrecy: Yes
>
Difficulty: Very Hard
>
Prime Determinant: War
>
Modifiers:
>
+Razanian Front Spread out Hideouts
>
+found some plagued Rakens coming back from the frontlines
>
-it is dangerous
>
Reaction: Risky
-2 +2 -1 (-1 0 +1 0) = - 1 Faliure
Suggestion: Not a single raken came down with the plauge. The Aryisans captured the Razenens before they even got near the Raken.
[Action] Razanian Action 4
Louis Pasztor? - Posted: Sat, 26 Feb 2000 01:36:20 GMT
>
>
> Action IV. - the Raken Plague....
>
>
>
> The Razanian Front notices the reorganization of the Aryisa
>
Military. They
>
> also notice that Aryisa will be depending on Raken Calvary in the near
>
> future. So they set out to spread some rare diseace that effect
>
> Rakens.....but won't be rare anymore if they are successful. Some
>
Razanians
>
> Rebels cells in Aryisa are attempting to spread the Raken plague among
>
the
>
> Rakens in the South and West Calvaries...possibly later effect the
>
northern
>
> Cavalries also...
>
>
>
> Action IV. - Strategic, internal/external (Razanian Front)
>
>
>
> Actors: Razanian Front
>
> Objective: Spreading a plagues among the Raken mounts used by the
>
Aryisan
>
> Military
>
> Type: Sabotage/Espionage
>
> Secrecy: Yes
>
> Difficulty: Very Hard
>
> Prime Determinant: War
>
> Modifiers:
>
> +Razanian Front Spread out Hideouts
>
> +found some plagued Rakens coming back from the frontlines
>
> -it is dangerous
>
> Reaction: Risky
>
>
-2 +2 -1 (-1 0 +1 0) = - 1 Faliure
>
>
Suggestion: Not a single raken came down with the plauge. The Aryisans
>
captured the
>
Razenens before they even got near the Raken.
>
Oh well, it was a long shot.

-LordLMP
--
Ibrahim Underwood - 07 Nov 2006