1416

1416 Events Jtsl - Posted: Fri, 21 Jan 2000 16:23:09 GMT

1416 is now open for actions. Lets see how is faster at sending in their actions Louis or Aaron smile

Aryisa The Regent Alvar III returns to Arysia, but with him he brings the Royal Symbol of Asagmar.

Hria - The Famine contiunes in the Northwest Island Colonies....

Mir + The Archmage and the Council of Twelve reseve a vison from Miracradsa...

The Onagir + More healthy babies are born this year then older people die..

Videssia: Anarchy still runs wild...

We have two new players. playing Celepar and playing the Laria’rathi.

Jason Todd Heaps


[Actions I] 1416 Mir Jtsl - Posted: Fri, 21 Jan 2000 23:34:29 GMT

The Council member Dedaoya felt a contions floated in the dreaming. He could not see anything but somehow he could feel the city that streched out around him. He could feal the Servents that came in and out of the room. He could also sence the Other Sorcerer that "sat" next to him.

"Its amasing how similar this world is to ours." His camplaion says.

"The correct way to say it would be how similar ours is to this world." Dedaoya corrected him. He felt his compaions precense hesitate. The he asked his question.

"Why are we here."

"The Fae have always been frineds of Mir for a long time." He said. His compian just made of noice of discusset.

"I am not stuped, why are we friends with the Fae?" He said Dedaoya smiled to himself. Yes this one was quike.

"The Fae have Dragons." Dedaoya said and his compain stared at him. Just then they felt the presents of Fae standing before them.

"The Imperator will see you." The messager said.

Action I: Search the Dreaming (2 of 3 years)

The Sorcerers have found the Fae of the Morning Empire. They know are going to try to gain their help in fighting against the Enemy. They will send their greatest speakers and diplomats to sepak with them. The Archmage Eubraotsa himshelf will pled their cause. They will continue to search for dragons thought.

Primary Determent: Magic Sophistication (+4) Secondary Determent: Diplomacy Diffculty: Huge (-3) Weight: Single Actors: Half of the Sorcerers Secrecy: Mega Top Secret Modifiers: + Their are still a couple Sorcerers alive who know how to handle Dragons/Wryens + They have an open gatway to the Dreaming + Several Sorcerers have a "contract" with beings in the Dreaming. - The Dreaming is a huge place. - It has been a long time since they any one has been in the dreaming as

deep as they Sorcerers will be going.

+ The Sorcerers are great speakers/Diplomats

(Matthew if you don't have what the dies role for this actions was last year I do so just ask me.)

Archmage of Mir Jason Todd Heaps


Razanian 1416 Actions 1, 2 and 3 Louis Pasztor? - Posted: Sat, 22 Jan 2000 02:25:04 GMT

Society Name: Razanians

Action I. - Invasion of Northern Aryisa

The Northern Armies are ready to invade Aryisa and retake South of Tesh. They will be using the Gurders like the Southern Kingdoms did last year, but as support. The armies will also have artillery support from some of the Minot Catapults used to bring down the Timber Veil. With the Western and Southern Armies invading from the west and south, they will retake their lands and liberate the Razanian Serfs in Aryisa. The remmants of the Tesh and Canor Armies will stay behind in defence.

Action I. - Strategy, External

Actor: Northern Kingdoms Objective: Invade Aryisa from the North Type: Invasion Secrecy: None Difficulty: Hard, Aryisa tight Defences Prime Determinants: Secondary Philosophical Orientation, Force Great on razanian soil Modifiers: (+1) Secondary Philosophical Orientation: War (+1) hatred for the Asagmari (+1) united force (-1) kingdoms still have trouble working together (+1) great on razanian soil (+1) high moral (+1) Razanian Front (+1) Use of Gurders and Minot catapults for support Reaction: Heroic

*

Action II. - Western Armies Push

Western Razanian Armies continue to push the Aryisan Military to the other side of the Razan River. Despite the Aryisa Army heavy loss, they still fight hard to keep control of their territory, Razan soil.

Action II. - Strategy, External

Actors: Western Kingdoms Objective: Take control Western side of Razan River Type: Invasion Secrecy: None Difficulty: Hard, Aryisan Military stuborn indeed Prime Determinant: Secondary Philosophical Orientation, Great on Razanian Soil Modifiers: (+1) Secondary Philosophical Orientation: War (+1) hatred for the Asagmari (+1) united force (-1) kingdoms have trouble working together (+1) great on Razanian Soil (+1) high moral (+1) Razanian Front (+1) lead by the kingdom of Karan (+1) Aryisan military heavy loss the previous year Reaction: Cautious

*

Action III. - Southern Preparation for possible retaliation

The Southern Armies were able to reach the Haran River, but they won't be able to continue because on their Armies size, despite united. So they will prepare for possible Aryisan retaliation by establishing make shift fortifications and some of Haran Razanian Front Guerillas will defend the villages in the area. They will use Gurders, but sence they are more better used in offence roles, they will be kept behind the defence lines as counter-counter-attack reserves.

Action III. - Strategy, Internal

Actor: Southern Kingdoms Type: Defence Secrecy: None, but being cautious of any Aryisan Spies/Scouts. Difficulty: Hard Prime Determinant: Primary Philosophical Orientation: Survival, Great on Razanian Soil Modifiers: (+1) Primary Philosophical Orientation: Survival (+1) Haran River, easy to defend chokepoints (+1) Razanian Front (+1) Great on Razanian Soil (-1) trouble working together (+1) united force (+1) use of gurders Reaction: Cautious

*

I will post my fourth Action after Aaron have post his. -LordLMP


Aryisa Actions 1416 Aaron Nowack? - Posted: Tue, 25 Jan 2000 20:23:25 GMT

Note: I don't want Alvar to return quite yet, Jason. So, if you don't mind, I'd like to delay that event a few years.

Action 1: Connect the armies Actor: Chancellor Iyan Prime Determinent: Military Force Mods: + armies in same general region + desperate situation +Aryisans are good at this sort of campaign + good mobility with lots of cavalry

The armies of Aryisa will be connected with messengers etc. so that forces split modifiers will be negated.

Actions 2-4 Campaign against Razanians Actor: Chancellor Iyan Prime Determinate: Military Mods: + timber veil + home territory + motivation, the Asagmari aren't going to lose another homeland + with last years revolt crushed, the peasents aren't in any position to make trouble

The armies of Aryisa campaign against the Razanians. Counter-attacks will be launched as the situation allows. The southern forces will be reinforced with creack Raken cavalry to counteract gurder cavalry and lift the siege of Haran.

Aaron Nowack "Never let reality get in the way of a good hypothesis." http://www.geocities.com/TimesSquare/Dungeon/5930/


Aryisa Actions 1416 Louis Pasztor? - Posted: Tue, 25 Jan 2000 21:55:22 GMT

>Note: I don't want Alvar to return quite yet, Jason. So, if you don't
>mind, I'd like to delay that event a few years.
>
>Action 1: Connect the armies
>Actor: Chancellor Iyan
>Prime Determinent: Military Force
>Mods: + armies in same general region
> + desperate situation
> +Aryisans are good at this sort of campaign
> + good mobility with lots of cavalry

I am wondering, since when did Aryisa have Cavalry? I see nowhere on Aryisa descriptions or past actions of them having cavalry, especially in Razanian Coast. It is questionable and Gurders can't really be used as Cavalry anyway, i treat them like elephants since they are not very fast, but yet strong. So i think this mobility + shouldn't really count.

>
-Razanian Front (They are still around you know, creating havoc in Aryisa territory)

>The armies of Aryisa will be connected with messengers etc. so that
>forces split modifiers will be negated.
>
>Actions 2-4 Campaign against Razanians
>Actor: Chancellor Iyan
>Prime Determinate: Military
>Mods: + timber veil

I thought the Razanian Kingdoms took out Timber Veil and also have control of it now too. So that + doesn't count no matter what.

> + home territory

Home territory? JUst wondering....

> + motivation, the Asagmari aren't going to lose another
>homeland
> + with last years revolt crushed, the peasents aren't in any
>position to make trouble

Haven't you not done Razanians Action 1 of 1415? The initial Revolt was crushed, true. But the Razanian Front is still around using Guerilla tactics, harassing Aryisan Military, raiding Aryisan Supply lines and disrupting communication, stopping Messengers and the sort. The Razanian Serfs are still in position to make trouble, aslong as the Razanian Front is still around and that the Razanian Kingdoms continue having major victories. So this + here doesn't count and should actually get a - due to Razanian Front activities. Aslong the RAzanian Front is around in Aryisan Territory, will have trouble getting rid of the split modifiers.

>
>The armies of Aryisa campaign against the Razanians. Counter-attacks
>will be launched as the situation allows. The southern forces will be
>reinforced with creack Raken cavalry to counteract gurder cavalry and
>lift the siege of Haran.
>
>

Raken cavalry? So where did the Raken came from? Since when Aryisa used them like cavalry? The use of Gurders for military actions cannot exactly be considered as cavalry just to say again. Alsom Southern Razanian Army isn't really Sieging Haran since Haran is at the other side of the River. Which also give a negative to any actions of yours in the use of Aryisan Calvary in military Actions.

I am not trying to be a ass of anything, but you do have to be aware of the possible negatives and problems you might have when you do actions which you do overlook, no? Aryisa is being nailed in three major fronts and have Rebel/Guerrilla problems inside their territory. West and South fronts are not as much of a threat as the North Front, where they are no rivers blocking their way and direct path to Aryisa (Razan). Despite how advance or how trained the Aryisan Military is, they have their jobs cut out for them. -LordLMP

>
> Aaron Nowack
>"Never let reality get in the way of a good hypothesis."
>http://www.geocities.com/TimesSquare/Dungeon/5930/
>


Aryisa Actions 1416 Aaron Nowack? - Posted: Wed, 26 Jan 2000 08:08:56 GMT

On Tue, 25 Jan 2000 21:55:22 cst "Louis Pasztor" writes: > >Note: I don't want Alvar to return quite yet, Jason. So, if you
> don't
> >mind, I'd like to delay that event a few years.
> >
> >Action 1: Connect the armies
> >Actor: Chancellor Iyan
> >Prime Determinent: Military Force
> >Mods: + armies in same general region
> > + desperate situation
> > +Aryisans are good at this sort of campaign
> > + good mobility with lots of cavalry
>
> I am wondering, since when did Aryisa have Cavalry? I see nowhere on
> Aryisa
> descriptions or past actions of them having cavalry, especially in
> Razanian
> Coast. It is questionable and Gurders can't really be used as
> Cavalry
> anyway, i treat them like elephants since they are not very fast,
> but yet
> strong. So i think this mobility + shouldn't really count.

Read the Raken description... I'm pretty sure it says they're used as cavalry. Plus these are knights of course they have cavalry...

> >
> -Razanian Front (They are still around you know, creating
> havoc in
> Aryisa territory)
>
>
>
> >The armies of Aryisa will be connected with messengers etc. so that
> >forces split modifiers will be negated.
> >
> >Actions 2-4 Campaign against Razanians
> >Actor: Chancellor Iyan
> >Prime Determinate: Military
> >Mods: + timber veil
>
> I thought the Razanian Kingdoms took out Timber Veil and also have
> control
> of it now too. So that + doesn't count no matter what.
>
> > + home territory
>
> Home territory? JUst wondering....

It's been one hundred years... they have as good a claim to it as anywhere else.

> > + motivation, the Asagmari aren't going to lose
> another
> >homeland
> > + with last years revolt crushed, the peasents aren't
> in any
> >position to make trouble
> >
> >The armies of Aryisa campaign against the Razanians.
> Counter-attacks
> >will be launched as the situation allows. The southern forces will
> be
> >reinforced with creack Raken cavalry to counteract gurder cavalry
> and
> >lift the siege of Haran.
> >
> >
>
> Raken cavalry? So where did the Raken came from? Since when Aryisa
> used them
> like cavalry? The use of Gurders for military actions cannot exactly
> be
> considered as cavalry just to say again. Alsom Southern Razanian
> Army isn't
> really Sieging Haran since Haran is at the other side of the River.
> Which
> also give a negative to any actions of yours in the use of Aryisan
> Calvary
> in military Actions.

Look at the creature section of the website, they've been around at least as long, RL wise, as details on the Razanian city-states. They've been used as cavalry since the time of Asagmar (see short story The Last King). Plus, if you can pull new tactics using gurders out of nowhere (instead of using actions to resarch them) and get a plus for it, I can use an age-old tactic and get some mods for it...

> I am not trying to be a ass of anything, but you do have to be aware
> of the
> possible negatives and problems you might have when you do actions
> which you
> do overlook, no? Aryisa is being nailed in three major fronts and
> have
> Rebel/Guerrilla problems inside their territory.

These are serfs we're talking about, who've been under Aryisan rule for generations (It's a hundred years.) These are not highly trained guerilla warfare units here. These are scared peasants with pitchforks who still have to do a whole day's work in the morning. (Not only that, but I recall an action where Razanian serf were fleeing north... all the ones who weren't cowed would have fled then, and not been sticking around.) With the main Front force destroyed, not only would the peasants not be interested in dying, they would be very ineffective. [IIRC, it wasn't until modern times that small groups of guerila warriors could be effective, except in very extreme circumstances).

>West and South
> fronts are
> not as much of a threat as the North Front, where they are no rivers
>
> blocking their way and direct path to Aryisa (Razan). Despite how
> advance or
> how trained the Aryisan Military is, they have their jobs cut out
> for them.
> -LordLMP

Instead of coming up with 10 positives and four negatives, like I've seen on some actions, I just came up with four positives. Speaking of such, I have a rules proposal I've been meaning to write up to counteract the problem of people giving themselves so many plusses that there is absolutely no chance of failure (and sometimes no chance of anything less than an Superior Success). And besides, I'm doing a triple action... one for each front. Besides, the Razanians aren't getting hordes of minusses for being on multiple fronts (Last yeaar the Aryisans got - for multiple fronts, -- for split forces, and some other - I can't recall right now along the same general lines at the same battle, while the Razanians only got - for split forces.) IIRC, the forces are equal sizewise, and the Razanians on fighting as just as many fronts).

Also not trying to be an ass,

Aaron Nowack "Never let reality get in the way of a good hypothesis." http://www.geocities.com/TimesSquare/Dungeon/5930/


Aryisa Actions 1416 Louis Pasztor? - Posted: Wed, 26 Jan 2000 21:40:31 GMT

>Read the Raken description... I'm pretty sure it says they're used as
>cavalry. Plus these are knights of course they have cavalry...

Sorry for missing that, was wondering....

>Look at the creature section of the website, they've been around at least
>as long, RL wise, as details on the Razanian city-states. They've been
>used as cavalry since the time of Asagmar (see short story The Last
>King). Plus, if you can pull new tactics using gurders out of nowhere
>(instead of using actions to resarch them) and get a plus for it, I can
>use an age-old tactic and get some mods for it...

Haven't I got the Kingdom of Sout involve in that Action to develop the new tactics? The Kingdom is made of Scholars mostly who also happen to have the Universty of Sout. So giving the advantage of developing a new Tactic, in one year. Also, i gave a negative since the Tactic was new and untested. Now that is, the Tactic is useful. But for next few military actions with them, i do plan to give negative for Gurders since the Riders are still not very experienced, especially a Society whoes Army is mostly on foot.

>These are serfs we're talking about, who've been under Aryisan rule for
>generations (It's a hundred years.) These are not highly trained
>guerilla warfare units here. These are scared peasants with pitchforks
>who still have to do a whole day's work in the morning. (Not only that,
>but I recall an action where Razanian serf were fleeing north... all the
>ones who weren't cowed would have fled then, and not been sticking
>around.)

True, but i remembered the Razanian Front preparing for the Rebellion for several years now, smuggling weapons and the sort, have time for training secretly at hiding spots, hide outs. The initial Rebellion, true, have suffered loss'. But not the entire rebellion have been crushed. So the Razanian Front resulted in doing Guerrilla like activity, but doesn't mean Guerilla in the true sence of today. Make it like the medieval version of Guerilla warfare. Also, since when does the game solely depends on Real Earth History, technoligical advances and the sort? The world we are playing on is Celandra and entire different societies, species, animals, ecology, having magic and technoligical advance then Earth and real life past and present. I did state the Rebels actions as Guerilla like actions, so using the word Guerilla as a description, period. Yeah so i end up using Guerilla to describe the Rebels currently, but so what? You have no case here. Its fiction! fantasy! hello!

>With the main Front force destroyed, not only would the
>peasants not be interested in dying, they would be very ineffective.
>[IIRC, it wasn't until modern times that small groups of guerila warriors
>could be effective, except in very extreme circumstances).

Main Force? uhhh...no. Initial Rioting, Rebellion of the Serfs were crushed, not Razanian Front. They are still around, accepting Serf Volunteers anytime. Also, i doubt every single Serf still alive would be afraid, a lot of them i sure would want to join the rebellion for revenge of love ones and the sort, hatred for Asagmari, to be free and also because they have Hope, especially when the Razanian Kingdoms are pounding in Three Fronts.

>Instead of coming up with 10 positives and four negatives, like I've seen
>on some actions, I just came up with four positives. Speaking of such, I
>have a rules proposal I've been meaning to write up to counteract the
>problem of people giving themselves so many plusses that there is
>absolutely no chance of failure (and sometimes no chance of anything less
>than an Superior Success).

I know that, I am just pulling out positives where i can find them. I do use commun sence and logic and knowledge of past actions, current game history and the sort when i pull out positives. I do the same for negatives. Also, just giving the Razanians some advantages so Aryisa doesn't have all of them like Trained and more Advance Military. Now i find out about the Rakan Cavalry, which would give the Aryisa another advantage against the Razanians. I didn't choose Razanians to just let the, get into exile by the Asagmari.

>And besides, I'm doing a triple action... one
>for each front.

Triple Action? What? Then each action you done for 1416 equals 3 Actions then and you posted three or two Actions as far as i can see, so equalling 6 to 9 Actions. I am sure this is wrong, but do explain better.

>Besides, the Razanians aren't getting hordes of minusses
>for being on multiple fronts (Last yeaar the Aryisans got - for multiple
>fronts, -- for split forces, and some other - I can't recall right now

Not Split Forces, for Supplies going to Three Fronts you mean. Can't use the Split Forces thing for the RAzanians since they are 10 Different Kingdoms who all have their own armies here! They are not all part of the same army, Military and etc... Also, each front is comprise of Different Kingdoms, so no Kingdom is fighting in two Fronts. So Split Forces doesn't count or make sence for the Razanians. But for Aryisa, who happens to only have Only one Military force is dealing with three Fronts, so more complicated for them to concentrate in any front or defend any single front at the same time. Also with the Razanian Front disrupting Supplies and Communication to the Aryisa Military in each front makes them complicated, especially when the Razanian Front is keeping part of the Aryisan Military busy behind the front lines. So any Major Concentrated Military Actions will be very hard to do for the Aryisan Military. So blah.

>along the same general lines at the same battle, while the Razanians only
>got - for split forces.) IIRC, the forces are equal sizewise, and the
>Razanians on fighting as just as many fronts).
>

Not going to make the same argument above here. Split Forces doesn't work for the Razanians. Each Razanian Army of various Kingdoms are not part of the Same Military Force. Thats why i keep having negative for each Militaries having problems working together. Only Several Kingdoms for each front, no one Kingdom fighting in two or more fronts. Thats why i refer to the Northern, Westerm and Southern Armies.

>Also not trying to be an ass,
>
Now that we understand each other, this is just a friendly argument we have, meaning i have nothing against you. smile

-LordLMP


Aryisa Actions 1416 Jtsl - Posted: Thu, 27 Jan 2000 17:02:53 GMT

Aaron E Nowack wrote:

> Note: I don't want Alvar to return quite yet, Jason. So, if you don't
> mind, I'd like to delay that event a few years.

He shows up next year.

> Action 1: Connect the armies
> Actor: Chancellor Iyan
> Prime Determinent: Military Force
> Mods: + armies in same general region
> + desperate situation
> +Aryisans are good at this sort of campaign
> + good mobility with lots of cavalry
>
> The armies of Aryisa will be connected with messengers etc. so that
> forces split modifiers will be negated.

First will you add the difficulty and second i wan to understand what you are doing. Are you bring the army into one area, or are you creating a way for them to communicat better. Rember that Northern and western Invasions are in the Far north of the counrty and the southern invasion is in the far southern part of the country. So if you plan to conect your army into one unit that is fighing all thre sides at once well. They will proble be sitting in the middle and let the Razians just take the country by storm. So could you explain this better to me.

> Actions 2-4 Campaign against Razanians
> Actor: Chancellor Iyan
> Prime Determinate: Military
> Mods: + timber veil
> + home territory
> + motivation, the Asagmari aren't going to lose another
> homeland
> + with last years revolt crushed, the peasents aren't in any
> position to make trouble
>
> The armies of Aryisa campaign against the Razanians. Counter-attacks
> will be launched as the situation allows. The southern forces will be
> reinforced with creack Raken cavalry to counteract gurder cavalry and
> lift the siege of Haran.

There is no seige of Haran. The Southern Invasion is to the south of the Haran river. Oh and rember that their is only the Garison of Haran down their because the rest was destroyed. So you have to send more troops doewn their. Know about this action it is also missing a difficulty. Another thing. Is this three actions one action for the every front. This that what you mean?


Aryisa Actions 1416 Louis Pasztor? - Posted: Thu, 27 Jan 2000 19:51:42 GMT

>
>First will you add the difficulty and second i wan to understand what you
>are doing. Are you bring the army into one area, or are you creating a
>way
>for them to communicat better. Rember that Northern and western Invasions
>are in the Far north of the counrty and the southern invasion is in the far
>southern part of the country. So if you plan to conect your army into one
>unit that is fighing all thre sides at once well. They will proble be
>sitting in the middle and let the Razians just take the country by storm.
>So could you explain this better to me.

Don't forget the Razanian Front create havoc for the Aryisa Military inside Aryisa, which includes disrupting communication and supplies.

>There is no seige of Haran. The Southern Invasion is to the south of the
>Haran river. Oh and rember that their is only the Garison of Haran down
>their because the rest was destroyed. So you have to send more troops
>doewn
>their. Know about this action it is also missing a difficulty. Another
>thing. Is this three actions one action for the every front. This that
>what you mean?
>

Like i am saying to him, his Actions are not clear enough or seem to have much logic or whatever. Also, they don't have their precious Timber Veil anymore. Its either completly destroyed or whatever was left of it the Razanians Armies have captured. Also, don't forget the Razanian Front in Aryisa military which will makes things difficult for most kinds of actions inside Aryisa. The Front is a lot more active then before.

-LordLMP


Razanian 1416 Actions 1, 2 and 3 Jtsl - Posted: Sat, 29 Jan 2000 21:42:22 GMT

Here it is.

Louis Pasztor wrote:

> Society Name: Razanians
>
> Action I. - Invasion of Northern Aryisa
>
> The Northern Armies are ready to invade Aryisa and retake South of Tesh.
> They will be using the Gurders like the Southern Kingdoms did last year, but
> as support. The armies will also have artillery support from some of the
> Minot Catapults used to bring down the Timber Veil. With the Western and
> Southern Armies invading from the west and south, they will retake their
> lands and liberate the Razanian Serfs in Aryisa. The remmants of the Tesh
> and Canor Armies will stay behind in defence.
>
> Action I. - Strategy, External
>
> Actor: Northern Kingdoms
> Objective: Invade Aryisa from the North
> Type: Invasion
> Secrecy: None
> Difficulty: Hard, Aryisa tight Defences
> Prime Determinants: Secondary Philosophical Orientation, Force Great on
> razanian soil
> Modifiers:
> (+1) Secondary Philosophical Orientation: War
> (+1) hatred for the Asagmari
> (+1) united force
> (-1) kingdoms still have trouble working together
> (+1) great on razanian soil
> (+1) high moral
> (+1) Razanian Front
> (+1) Use of Gurders and Minot catapults for support
> Reaction: Heroic

Razanians: Force Good Size Fair -Timber Viel +High Moral Arysias: Force Great Size Fair + Timber Viel + Defencive - Low Moral

Battle Results Razanians: +1 +1 -1 ( 0 -1 +1 +1) = +2 Aryisas: +2 +2 -1 (0 0 -1-1) = +1

> Action II. - Western Armies Push
>
> Western Razanian Armies continue to push the Aryisan Military to the other
> side of the Razan River. Despite the Aryisa Army heavy loss, they still
> fight hard to keep control of their territory, Razan soil.
>
> Action II. - Strategy, External
>
> Actors: Western Kingdoms
> Objective: Take control Western side of Razan River
> Type: Invasion
> Secrecy: None
> Difficulty: Hard, Aryisan Military stuborn indeed
> Prime Determinant: Secondary Philosophical Orientation, Great on Razanian
> Soil
> Modifiers:
> (+1) Secondary Philosophical Orientation: War
> (+1) hatred for the Asagmari
> (+1) united force
> (-1) kingdoms have trouble working together
> (+1) great on Razanian Soil
> (+1) high moral
> (+1) Razanian Front
> (+1) lead by the kingdom of Karan
> (+1) Aryisan military heavy loss the previous year
> Reaction: Cautious

Razanians: Force Good Size Fair +High Moral Aryisas: Force Great Size Fair + Defencive -Low Moral

Battle Results Razanians: +1 +1 (-1 +1 -1 +1) = +2 Aryisas: +2 +1 -1 (+1 -1 +0 -1) = +1

> Action III. - Southern Preparation for possible retaliation
>
> The Southern Armies were able to reach the Haran River, but they won't be
> able to continue because on their Armies size, despite united. So they will
> prepare for possible Aryisan retaliation by establishing make shift
> fortifications and some of Haran Razanian Front Guerillas will defend the
> villages in the area. They will use Gurders, but sence they are more better
> used in offence roles, they will be kept behind the defence lines as
> counter-counter-attack reserves.
>
> Action III. - Strategy, Internal
>
> Actor: Southern Kingdoms
> Type: Defence
> Secrecy: None, but being cautious of any Aryisan Spies/Scouts.
> Difficulty: Hard
> Prime Determinant: Primary Philosophical Orientation: Survival, Great on
> Razanian Soil (good)
> Modifiers:
> (+1) Primary Philosophical Orientation: Survival
> (+1) Haran River, easy to defend chokepoints
> (+1) Razanian Front
> (+1) Great on Razanian Soil
> (-1) trouble working together
> (+1) united force
> (+1) use of gurders
> Reaction: Cautious

Results +1 -1 +3 -1 (0 0 0 0) = +2 Complet success

Great Big Suggestion: The Northern Invasion and the Western Invasion find this year that they Aryisan army is more then ready for them. The Western Invasion does manege to push them a few miles but not all the way to the Razan River. The Northern Invasion does manege to breach the northern part of the Timber Viel but that is as far they got. In many causes their is fighting right over the ruins of the viel. In Aryisa their is much death but little advansment is made. The Southern Invasion beads down on the south side of the river Haran and on the other side the reinfoced Aryisa southern army siting watching back. The Southern Invasion has prepred for a poissible attack from the other side of the river. The Southern Invasion get a +1 next year only for defence against any attack if they have not moved from were they are now.

Jason Todd Heaps


Aryisa Actions 1416 RESULTS Jtsl - Posted: Sat, 29 Jan 2000 21:42:30 GMT

Here it is.

Aaron E Nowack wrote:

> Note: I don't want Alvar to return quite yet, Jason. So, if you
> don't mind, I'd like to delay that event a few years.

He shows up next year.

> Action 1: Connect the armies

Difficulty: Hard (-1)

> Actor: Chancellor Iyan
> Prime Determinent: Military Force
> Mods: + armies in same general region

> + desperate situation
> +Aryisans are good at this sort of campaign
> + good mobility with lots of cavalry
>
> The armies of Aryisa will be connected with messengers etc. so that
> forces split modifiers will be negated.

+ Desperate situation + Aryisans good at this + Godd mobility - Razanian Front

Results: +2 -1 +3 -1 (-1 +1 +0 -1) +2 Great Success

Suggestion: The Aryisan messangers have developed a plan that get messages were they need to be fast.

> Actions 2-4 Campaign against Razanians
> Actor: Chancellor Iyan

Difficulty: Hard (-1) Weight triple +2

> Prime Determinate: Military
> Mods: + timber veil
> + home territory
> + motivation, the Asagmari aren't going to lose another
> homeland
> + with last years revolt crushed, the peasents aren't in any
> position to make trouble

>
> The armies of Aryisa campaign against the Razanians. Counter-attacks
> will be launched as the situation allows. The southern forces will be
> reinforced with creack Raken cavalry to counteract gurder cavalry and
> lift the siege of Haran.

+ Home territory + Desperat - Razanian Front

Results +2 +2 -1 +2 -1 (0 -1 +1 -1) +3 Complete Success.

Northern Invasion

Razanians: Force Good Size Fair -Timber Viel +High Moral (last years wins) Arysias: Force Great Size Fair + Timber Viel + Defencive - Low Moral (last years defet)

Battle Results Razanians: +1 +1 -1 ( 0 -1 +1 +1) = +2 Aryisas: +2 +2 -1 (0 0 -1-1) = +1

Western Invasion

Razanians: Force Good Size Fair +High Moral Aryisas: Force Great Size Fair + Defencive -Low Moral

Battle Results Razanians: +1 +1 (-1 +1 -1 +1) = +2 Aryisas: +2 +1 -1 (+1 -1 +0 -1) = +1

Great Big Suggestion: The Northern Invasion and the Western Invasion find this year that they Aryisan army is more then ready for them. The Western Invasion does manege to push them a few miles but not all the way to the Razan River. The Northern Invasion does manege to breach the northern part of the Timber Viel but that is as far they got. In many causes their is fighting right over the ruins of the Viel. In Aryisa their is much death but little advansment is made. The Southern Invasion beds down on the south side of the river Haran and on the other side the reinfoced Aryisa southern army siting wating. Because of the +3 Success in prepareing for the Razanians the Ayrisan gets a +1 for any actions against the Razanians for next year only.

Jason Todd Heaps


Razanian 1416 Actions 1, 2 and 3 Louis Pasztor? - Posted: Sat, 29 Jan 2000 22:45:48 GMT

>Great Big Suggestion: The Northern Invasion and the Western Invasion find
>this
>year that they Aryisan army is more then ready for them. The Western
>Invasion
>does manege to push them a few miles but not all the way to the Razan
>River.
>The Northern Invasion does manege to breach the northern part of the Timber
>Viel
>but that is as far they got. In many causes their is fighting right over
>the
>ruins of the viel. In Aryisa their is much death but little advansment is
>made. The Southern Invasion beads down on the south side of the river
>Haran and
>on the other side the reinfoced Aryisa southern army siting watching back.
>The
>Southern Invasion has prepred for a poissible attack from the other side of
>the
>river. The Southern Invasion get a +1 next year only for defence against
>any
>attack if they have not moved from were they are now.
>
>Jason Todd Heaps
>

I am happy with the results, but do suggest give the Razanians + for fighting anywhere on the Razanian Coast, including Aryisa territory since it did belong to teh RAzanians. Also, give some - to some of the Aryisan actions like that message Action because of the Razanian Front who happens to have a +6 i think in their action to disrupt communication(so stoping messengers and the sort) and supply roots. Also the harrassment of Aryisan Military from Razanian Rebels still around in Aryisa. I will post my 4th action soon concerning the Razanian Front to reinforce the issue. -LordLMP


Razanian 1416 Actions 1, 2 and 3 Aaron Nowack? - Posted: Sat, 29 Jan 2000 22:57:52 GMT

On Sat, 29 Jan 2000 22:45:48 cst "Louis Pasztor" writes: > I am happy with the results, but do suggest give the Razanians + for
>
> fighting anywhere on the Razanian Coast, including Aryisa territory
> since it
> did belong to teh RAzanians.

One hundred years ago... that bonus represents terain knoledge and defensive forts and stuff. I don't think the Razanians should get that bonus. Unless the Aryisans get one on the entire coast b/c they claim it all... smile

Aaron Nowack "Never let reality get in the way of a good hypothesis." http://www.geocities.com/TimesSquare/Dungeon/5930/


Razanian 1416 Actions 1, 2 and 3 Louis Pasztor? - Posted: Sat, 29 Jan 2000 23:40:53 GMT

>
>One hundred years ago... that bonus represents terain knoledge and
>defensive forts and stuff. I don't think the Razanians should get that
>bonus. Unless the Aryisans get one on the entire coast b/c they claim it
>all... smile
>
>

I am just following with the Razanian Determinants, not something i made up bud. It says on the Website that the Razanians get Force Great everytime they are fighting on Razanian Coast soil, which is anywhere on the coast, including Aryisa. The Determinant was used for the 1415 actions, don't know why it wasn't for the 1416 ones. -LordLMP


[Qai] Milakanuri 1416 Actions I-IV Sam Gorton? - Posted: Tue, 01 Feb 2000 16:30:39 GMT

Year 1416 Milakanuri Year 4140

The Per-Aa paced in front of his throne, attended by his close advisors, the Master Scourge of the Milakanuri army (may their bows never break and swords never blunt), and his Master Necrologist.

"They're doing it again", fumed the Per-Aa. "Just like before. The Cedonians... it won't happen again. I won't let it. I'll stop their damned empire before it reaches over the sea. The Taltherans are the key, and money is the key to the Taltherans."

"Exalted One," the Master Scourge politely interjected, "the Shanari mass in the desert, and we hear rumors of invasions far to the north. If their leader Hsinvol is truly dead, there is no predicting what his fanatical followers will do now..."

"Do what you wish," snapped the Per-Aa, "But use no more than a scourge to do it, and leave Jabuar well defended - I may have need of a way-station in that area, and I will not brook the insult of having a city under my protection destroyed."

The Master Scourge nodded silent assent, as the Per-Aa continued to pace.

Without the confidence of the Master Scourge, one of the greybearded advisors hesitantly inquired, "Exalted One, the people are restless after the... challenge to your succession." The Per-Aa stopped in his tracks, and glared at the advisor. Behind that unfortunate individual, candles sputtered and went out as a cold wind blew through the room, though the doors and windows were shut.

"I-I-I mean, of c-c-course that was resolved, everyone knows that, but, um..."

"They merely need reassurance that I am in control. After I have named my Vizier and Scribes, things will return to normal. Yes, first, first I must name a Vizier..."

Action I: Creation of the Per-Aa's cabinet

"First, I must name a Vizier."

Tactical Action, Internal Actor: The Per-Aa Sharifu Secrecy: None (internally, Milakanuri governmental affairs are not discussed with outsiders) Difficulty: Normal Determinant: I think the issue is "how easy is it to get good people", so that would probably be the Per-Aa's consent (-1) Modifiers: + successful (+3) awakening of his spirit self as the Second Liberator last year (+2 or +3 bonus?)

The Per-Aa must name a Grand Vizier, and also his Scribes (administrators responsible for various areas of control, like Trade, Agriculture, Law, etc.) If his choices are good ones, and if they will work for him, then his standing and influence may be increased. If his choices are bad ones, then it may further weaken his grip...

Suggestions: ++ Temporary increase in influence, permanent increase in consent (back to 0?) + temporary/permanent increase in either consent or influence 0 no change - temporary loss in influence -- permanent loss of influence and/or consent

Action II: Increase trade with Taltheran

"Money is the key to their hearts."

Strategic Action, External - Year 1 of 2 Actor: The Per-Aa Sharifu Secrecy: None Difficulty: Hard (the Milakanuri mostly export art, are isolationist, and Elanbur has not been properly repaired - maybe very hard?) Primary Determinant: Per-Aa's consent (after action I) Modifiers: + Jabau as a possible way station + Recently established ambassadorial ties with Taltheran + The recent defeat of the pirates of Kaeir - Milakanur does not have a terribly impressive navy ? The blockade of Videssia, and financial problems in the Free Cities

The Per-Aa wants to establish closer relations with Taltheran, for a variety of reasons. Remembering their nature from his last life, he reasons that increasing trade with them will endear Milakanur to them, and will also make it easier to work with them, later.

Given the recent sacking of the pirate city of Kaeir, and the assumption of Jabau into the Milakanuri sphere of influence (Jabau may have originally been built as an intermediate trading port), this may be a perfect time to open up trade.

Some of the Free Cities are traditional trading partners of Milakanur; could Milakanur become a hub of trade between the Free Cities and Taltheran?

Suggestions: ++ Permanent increase in trade/relations for Milakanur/Free Cities + Permanent increase in trade for Milakanur with Taltheran 0 No change in trade, possible increase in relations - Problems happen (Milakanuri people become unhappy with increased foreigners, Kaeran pirates reform, Free Cities become jealous and go pirate) -- Problems happen as above, permanent decrease in trade or relations with Taltheran

Action III: Forge ties with disaffected Shanari

"Do what you will."

Tactical Action, External Actor: The Master Scourge, Labon (head of the army) Secrecy: Yes (quiet discussions with tribal leaders) Difficulty: Normal (Just setting up ties) Primary Determinant: Relations between Shanari and Milakanur (Mediocre, -1) Reaction: Risky

Modifiers: + There are indeed very disaffected Shanari + Hsinvol's death + Jabuari are still fine - The fanatics could get -pissed- - Shanari seeresses could get involved

Labon will send out trusted men to talk with leaders of disaffected Shanari tribes, attempting to forge a closer relationship with the Shanari. Traditionally, the Milkanuri and the Shanari have ignored each other except for raids and punitive counter-raids, but they do trace their heritage to the same nomadic desert stock.

Suggestions:

++ Very strong ties between Milkanari and disaffected Shanari +2 or better relations + Good relations, more tenuous (+1) 0 Relations established with some tribes, still distrust (0) - No relations established -- Some disaffected Shanari move closer to the Sin-Alb's power circle

Action IV: Formation of a conspiracy against the Per-Aa

"The people are... restless."

Tactical Action, External Actor: The Master Scourge, Labon (head of the army) Secrecy: Yes (quiet discussions with tribal leaders) Difficulty: Hard Primary Determinant: Inverse of Per-Aa's consent (+1 now) Reaction: Risky

Nobles, warriors, and others will attempt to form a secret conspiracy to prepare for a possible coup against Sharifu. The supporters of Khaatil will form the core of this group, but others may also join if they feel threatened or excluded by the new Per-Aa.

The group decides to name itself "The Society of the Half-Lidded Eye", with the avowed intention of keeping an eye on the Per-Aa and Milakanuri tradition...

I think that the determinant is -(Per-Aa's consent after action 1). So if there's no change, it's -(-1) or +1, if it gets worse, the determinant goes up, if it gets better, it goes down. (Timing is so important in revolutions, after all.)

Modifiers: + Traditionalist society with a Per-Aa who appears non traditional - Traditionalist society with a respect for authority (these two should cancel out, I think)

Suggestions: ++ The society forms in secret, with several powerful members + The society forms in secret, with its fingers in government affairs 0 The society forms in secret, but is excluded from government affairs - The society forms, rumors of its existence leak, few important people belong -- Debacle - the society's formation is foiled, and those involved are discovered


Qai] Milakanuri 1416 Actions I-IV Jtsl - Posted: Mon, 07 Feb 2000 21:46:55 GMT

Sam Gorton wrote:

> Year 1416
> Milakanuri Year 4140
>
> The Per-Aa paced in front of his throne, attended by his close
> advisors, the Master Scourge of the Milakanuri army (may their bows
> never break and swords never blunt), and his Master Necrologist.
>
> "They're doing it again", fumed the Per-Aa. "Just like before. The
> Cedonians... it won't happen again. I won't let it. I'll stop their
> damned empire before it reaches over the sea. The Taltherans are the
> key, and money is the key to the Taltherans."
>
> "Exalted One," the Master Scourge politely interjected, "the Shanari
> mass in the desert, and we hear rumors of invasions far to the north.
> If their leader Hsinvol is truly dead, there is no predicting what his
> fanatical followers will do now..."
>
> "Do what you wish," snapped the Per-Aa, "But use no more than a
> scourge to do it, and leave Jabuar well defended - I may have need of
> a way-station in that area, and I will not brook the insult of having
> a city under my protection destroyed."
>
> The Master Scourge nodded silent assent, as the Per-Aa continued to pace.
>
> Without the confidence of the Master Scourge, one of the greybearded
> advisors hesitantly inquired, "Exalted One, the people are restless
> after the... challenge to your succession." The Per-Aa stopped in his
> tracks, and glared at the advisor. Behind that unfortunate
> individual, candles sputtered and went out as a cold wind blew through
> the room, though the doors and windows were shut.
>
> "I-I-I mean, of c-c-course that was resolved, everyone knows that,
> but, um..."
>
> "They merely need reassurance that I am in control. After I have
> named my Vizier and Scribes, things will return to normal. Yes,
> first, first I must name a Vizier..."
>
> Action I: Creation of the Per-Aa's cabinet
>
> "First, I must name a Vizier."
>
> Tactical Action, Internal
> Actor: The Per-Aa Sharifu
> Secrecy: None (internally, Milakanuri governmental affairs are not
> discussed with outsiders)
> Difficulty: Normal
> Determinant: I think the issue is "how easy is it to get good
> people", so that would probably be the Per-Aa's consent (-1)
> Modifiers:
> + successful (+3) awakening of his spirit self as the Second Liberator
> last year (+2 or +3 bonus?)
>
> The Per-Aa must name a Grand Vizier, and also his Scribes
> (administrators responsible for various areas of control, like Trade,
> Agriculture, Law, etc.) If his choices are good ones, and if they
> will work for him, then his standing and influence may be increased.
> If his choices are bad ones, then it may further weaken his grip...

Results -1 0 +1 (-1 0 0 -1) = -2

Suggestion: His choose is are bad once as many of his old supporters are promotered. -1 consent for the next five years.

> Action II: Increase trade with Taltheran
>
> "Money is the key to their hearts."
>
> Strategic Action, External - Year 1 of 2
> Actor: The Per-Aa Sharifu
> Secrecy: None
> Difficulty: Hard (the Milakanuri mostly export art, are isolationist,
> and Elanbur has not been properly repaired - maybe very hard?)
> Primary Determinant: Per-Aa's consent (after action I)
> Modifiers:
> + Jabau as a possible way station
> + Recently established ambassadorial ties with Taltheran
> + The recent defeat of the pirates of Kaeir
> - Milakanur does not have a terribly impressive navy
> ? The blockade of Videssia, and financial problems in the Free Cities
>
> The Per-Aa wants to establish closer relations with Taltheran, for a
> variety of reasons. Remembering their nature from his last life, he
> reasons that increasing trade with them will endear Milakanur to them,
> and will also make it easier to work with them, later.
>
> Given the recent sacking of the pirate city of Kaeir, and the
> assumption of Jabau into the Milakanuri sphere of influence
> (Jabau may have originally been built as an intermediate trading
> port), this may be a perfect time to open up trade.
>
> Some of the Free Cities are traditional trading partners of Milakanur;
> could Milakanur become a hub of trade between the Free Cities and
> Taltheran?

Results -1 -2 +2 -1 (-1 +1 +1 -1 ) + ( )

Suggestion: The Taltheran are more intrested in trading with the newly opened southern routes more then opening it with just one nation in the north, but they might get more intrested next year.

> Action III: Forge ties with disaffected Shanari
>
> "Do what you will."
>
> Tactical Action, External
> Actor: The Master Scourge, Labon (head of the army)
> Secrecy: Yes (quiet discussions with tribal leaders)
> Difficulty: Normal (Just setting up ties)
> Primary Determinant: Relations between Shanari and Milakanur (Mediocre, -1)
> Reaction: Risky
>
> Modifiers:
> + There are indeed very disaffected Shanari
> + Hsinvol's death
> + Jabuari are still fine
> - The fanatics could get -pissed-
> - Shanari seeresses could get involved
>
> Labon will send out trusted men to talk with leaders of disaffected
> Shanari tribes, attempting to forge a closer relationship with the
> Shanari. Traditionally, the Milkanuri and the Shanari have ignored
> each other except for raids and punitive counter-raids, but they do
> trace their heritage to the same nomadic desert stock.

Results -1 +2 -2 ( -1 +1 +1 +0) = 0 Mixed results

Suggestion: work this out with BT.

> Action IV: Formation of a conspiracy against the Per-Aa
>
> "The people are... restless."
>
> Tactical Action, External
> Actor: The Master Scourge, Labon (head of the army)
> Secrecy: Yes (quiet discussions with tribal leaders)
> Difficulty: Hard
> Primary Determinant: Inverse of Per-Aa's consent (+1 now)

> Reaction: Risky
>
> Nobles, warriors, and others will attempt to form a secret conspiracy
> to prepare for a possible coup against Sharifu. The supporters of
> Khaatil will form the core of this group, but others may also join if
> they feel threatened or excluded by the new Per-Aa.
>
> The group decides to name itself "The Society of the Half-Lidded Eye",
> with the avowed intention of keeping an eye on the Per-Aa and
> Milakanuri tradition...
>
> I think that the determinant is -(Per-Aa's consent after action 1).
> So if there's no change, it's -(-1) or +1, if it gets worse, the
> determinant goes up, if it gets better, it goes down. (Timing is
> so important in revolutions, after all.)

Results +2 -1 (-1 +1 -1 +0 ) = 0 Mixed results

Suggestion: The Society is formed but most of the people who from it are lesser nobles. They have no influnce over the goverment or any ware else.

Jason Todd Heaps


Eerith 1416 actions MKeaton - Posted: Thu, 10 Feb 2000 11:22:52 GMT

(short and brutal)

Action 1 and 2: Steal the Mirror Type: External Politics Actor: The Prophet and Mirish assistance (oh yea, and the dog) Weight: Double Secrecy: Immense Prime Determinant: (defer to Mirish co-action) Task: Mythic Modifiers: This is a joint action with the Mir, all eerith values are in supplement to that action.

Actions 3&4 Find (and keep hidden) the Septer Type: Arcane quest Actor: The most trusted of the Eerith and the most secretive: The Disciples Weight: double Secrecy: Abort mission if secrecy is compromised. Even other Eerith would not know the specifics Prime determinant: Magic Sophistication Task: Mythic Modifiers: +? The Eerith have actually known the general location of the Scepter all along but have kept this a closely guarded secret.

M. Keaton


[Action II, III, IV] 1416 Mir Jtsl - Posted: Thu, 10 Feb 2000 13:30:22 GMT

The Grand Archmage and Dioya stood together in a chamber talking. The Grand Archmage looked at Dioya and then said.

"I understand wanting to get any Artifact back safely to Mir but what is so important about the Golden Mirror?" He said

"The Traitor has but a spell on the Oracle and we need the Golden Mirror to brake the spell." Dioya said. Then the Grand Archmage spoke.

"But you would still need the Priest of the Oracle to work it." He said. Dioya smiled. The Grand Archmage looked at him and said. "Don't tell me you have one of them hidden in a closet." Dioya just smiled. "Well their is a way into the city. In Myr-Kun we had a spell that aloud you to enter it but the Traitor destroyed it."

"He is always one step ahead isn't he." Dioya shouted. It was the Grand Archmage's turn to grin.

"But I know it." Dioya looked at the Grand Archmage then smiled.

"Teach it to him." A voice said behind them. They turned to find an Eerith standing behind them. "And after you have taught him. He needs to meet someone."

Action II, III: Get back the Golden Mirror

With the Help of the Grand Archmage of Myr-Kun Dioya has learned the spell that will let him enter the city. Then an Eerith will take him to meet with the Prophet. Toghether they will try to enter the city and take back the Golden Mirror. Then they will get it back to Mir as a Teleportation spell will take them.

Primary Determent: Magic Sophistication (+4) Diffculty: Huge (-3) Weight: Double Actors: Dioya and the Prophet Secrecy: Secret Action but results not Modifiers: + bones last year for stuff that deals with Myr-Kun which the spell does. ++ Eerith also doing this action + The Prophet is a thief. + The spell is Mirish based. -- The Enemy

The Council of Twelve gathered in the Temple of Miracradsa. The night before every member of the council had had the same dream. They had all resevided a vision from Miracradsa.

"What does it mean?" one of the black robes asked.

"Proble what she said." Dedaoya said.

"Which was." The black robe asked.

"She comes." Dedaoya says. "Did we not all hear that." The council looks at him and nods their heads.

"What does she mean by that." Eubraotsa asked.

"That I don't know." Dedaoya said.

Action IV: Communicat with Miracrdsa.

The Council of Twelve have reseved a vision from Miracradsa. The council has desided it is time to try and get in contact with Miracradsa again and figure out what she is doing.

Primary Determent: Religon Sophistication (+3) Secondary Determent: Magical Sophistication (+4) Diffculty: Huge (-3) Weight: Single Actors: Council of Twelve, and Archmage Secrecy: Results are secret Modifiers: + The vision. + The Archmage is her High Priest. + Its her magic the Sorcerers uses. - Its been a long time since the Sorcerers last tried this.


[Action II, III] 1416 Mir, [actions 1 and 2 Eerith] MKeaton - Posted: Fri, 11 Feb 2000 18:27:49 GMT

The combined double actions of two societies was a little difficult for me to combine into one results. I finally decided to apply the following values (very subjective, I know, but fair, I think):

Weight: Double, double (for a net bonus of +3) Secrecy: -1 to roll Determinant: Magic sophistication +4 (the lowest of the two societies) Difficulty of Task: Mythic (-5) Modifiers: +1 The actors themselves. +1 for the Myr-Kun carryover bonus from 1415. I decided that the other modifiers would end up in a push between the two sides involved.

So, +3-1+4-5+1+1(+3 total and the die rolls). +3+(-1+1+0-1)=+2 (Complete Success)

Suggestion: The mission to "retrieve" the golden mirror is, on the surface, a complete success, with all actors escaping with minimal injury. Near the end of the mission, secrecy is abandoned in favor of speed and the "enemy" is aware of both the theft and the actors (almost certain to seek retribution at a later date). Matters are further complicated as the Mir and Eerith actors differ about where the Mirror should be delivered. The issue if finally resolved by the creation of a duplicate mirror. Each society retains one and neither the actors nor the enemy are certain which of the two Mirrors is the actual relic, thus insuring that, before the Mirror can be used, both peoples must again act together.

>Action 1 and 2:
Steal the Mirror Type: External Politics Actor: The Prophet and Mirish assistance (oh yea, and the dog) Weight: Double Secrecy: Immense Prime Determinant: (defer to Mirish co-action) Task: Mythic Modifiers: This is a joint action with the Mir, all eerith values are in supplement to that action.

M. Keaton


Original Message ----- From: To: Sent: Thursday, February 10, 2000 2:30 PM Subject: [Cel] [Action II, III, IV] 1416 Mir

> The Grand Archmage and Dioya stood together in a chamber talking. The
> Grand Archmage looked at Dioya and then said.
>
> "I understand wanting to get any Artifact back safely to Mir but what is
> so important about the Golden Mirror?" He said
>
> "The Traitor has but a spell on the Oracle and we need the Golden Mirror
> to brake the spell." Dioya said. Then the Grand Archmage spoke.
>
> "But you would still need the Priest of the Oracle to work it." He
> said. Dioya smiled. The Grand Archmage looked at him and said. "Don't
> tell me you have one of them hidden in a closet." Dioya just smiled.
> "Well their is a way into the city. In Myr-Kun we had a spell that
> aloud you to enter it but the Traitor destroyed it."
>
> "He is always one step ahead isn't he." Dioya shouted. It was the Grand
> Archmage's turn to grin.
>
> "But I know it." Dioya looked at the Grand Archmage then smiled.
>
> "Teach it to him." A voice said behind them. They turned to find an
> Eerith standing behind them. "And after you have taught him. He needs
> to meet someone."
>
> Action II, III: Get back the Golden Mirror
>
> With the Help of the Grand Archmage of Myr-Kun Dioya has learned the
> spell that will let him enter the city. Then an Eerith will take him to
> meet with the Prophet. Toghether they will try to enter the city and
> take back the Golden Mirror. Then they will get it back to Mir as a
> Teleportation spell will take them.
>
> Primary Determent: Magic Sophistication (+4)
> Diffculty: Huge (-3)
> Weight: Double
> Actors: Dioya and the Prophet
> Secrecy: Secret Action but results not
> Modifiers: + bones last year for stuff that deals with Myr-Kun which the
> spell does.
> ++ Eerith also doing this action
> + The Prophet is a thief.
> + The spell is Mirish based.
> -- The Enemy


Eerith 1416 actions RESULTS Jtsl - Posted: Thu, 17 Feb 2000 23:13:13 GMT

> Actions 3&4 Find (and keep hidden) the Septer
> Type: Arcane quest
> Actor: The most trusted of the Eerith and the most secretive: The Disciples
> Weight: double
> Secrecy: Abort mission if secrecy is compromised. Even other Eerith would
> not know the specifics (-1 for it being so secret.)
> Prime determinant: Magic Sophistication
> Task: Mythic
> Modifiers: +? The Eerith have actually known the general location of the
> Septer all along but have kept this a closely guarded secret.

+5 -4 +1 -1 (-1 +1 -1 -1) +2 = +1 Success.

Suggestion: The Eerith sent to discover were the Scepter had bben hidden but when they got their they discovered that it had been taken. They did discover who took it but it was to late to do anything about it. So they watch. Keeping them selfs hidden.


[Action] Razanian Action 4 Jtsl - Posted: Fri, 25 Feb 2000 17:59:41 GMT

Louis Pasztor wrote:

> Action IV. - the Raken Plague....
>
> The Razanian Front notices the reorganization of the Aryisa Military. They
> also notice that Aryisa will be depending on Raken Calvary in the near
> future. So they set out to spread some rare diseace that effect
> Rakens.....but won't be rare anymore if they are successful. Some Razanians
> Rebels cells in Aryisa are attempting to spread the Raken plague among the
> Rakens in the South and West Calvaries...possibly later effect the northern
> Cavalries also...
>
> Action IV. - Strategic, internal/external (Razanian Front)
>
> Actors: Razanian Front
> Objective: Spreading a plagues among the Raken mounts used by the Aryisan
> Military
> Type: Sabotage/Espionage
> Secrecy: Yes
> Difficulty: Very Hard
> Prime Determinant: War
> Modifiers:
> +Razanian Front Spread out Hideouts
> +found some plagued Rakens coming back from the frontlines
> -it is dangerous
> Reaction: Risky

-2 +2 -1 (-1 0 +1 0) = - 1 Faliure

Suggestion: Not a single raken came down with the plauge. The Aryisans captured the Razenens before they even got near the Raken.


[Action] Razanian Action 4 Louis Pasztor? - Posted: Sat, 26 Feb 2000 01:36:20 GMT

>
> > Action IV. - the Raken Plague....
> >
> > The Razanian Front notices the reorganization of the Aryisa
>Military. They
> > also notice that Aryisa will be depending on Raken Calvary in the near
> > future. So they set out to spread some rare diseace that effect
> > Rakens.....but won't be rare anymore if they are successful. Some
>Razanians
> > Rebels cells in Aryisa are attempting to spread the Raken plague among
>the
> > Rakens in the South and West Calvaries...possibly later effect the
>northern
> > Cavalries also...
> >
> > Action IV. - Strategic, internal/external (Razanian Front)
> >
> > Actors: Razanian Front
> > Objective: Spreading a plagues among the Raken mounts used by the
>Aryisan
> > Military
> > Type: Sabotage/Espionage
> > Secrecy: Yes
> > Difficulty: Very Hard
> > Prime Determinant: War
> > Modifiers:
> > +Razanian Front Spread out Hideouts
> > +found some plagued Rakens coming back from the frontlines
> > -it is dangerous
> > Reaction: Risky
>
>-2 +2 -1 (-1 0 +1 0) = - 1 Faliure
>
>Suggestion: Not a single raken came down with the plauge. The Aryisans
>captured the
>Razenens before they even got near the Raken.
>

Oh well, it was a long shot. smile -LordLMP


-- Ibrahim Underwood - 07 Nov 2006

Topic revision: r1 - 07 Nov 2006 - 23:30:44 - Ibrahim Underwood
 
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