1417
1417 Begins
Jtsl - Posted: Sun, 27 Feb 2000 15:30:03 GMT
Sorry about the what it was Mid-Terms.
Events
Aixelsydan - There is small border disput with the Ban Horroth which
cause relations to be a -1 for this year.
Aryisa + The Regent has returned with the Ancient Symbol of Asgamar. A
bonus this year for any actions the Regent uses to get his job back. (He
is has officaly arived this year Okay Aaron.)
East Torphan + A daughter is born to King Villard.
Mir: The Archmage and the council has a new vison that is in responce
to the search last year. They resive their instructions.
Sinari: The Seeresses bring the Sinari back under their control.
Peter and Brennan and Phil have all said that they are to buissy to
contiune to play for a while. So if they are able to once again play
later they can continue to play what their Society, but for now their
societies are NPS, but we do have a new player Justin Denton
who will play the Morvali.
1417 Begins
Louis Pasztor? - Posted: Sun, 27 Feb 2000 21:57:29 GMT
>
Aixelsydan - There is small border disput with the Ban Horroth which
>
cause relations to be a -1 for this year.
>
Ban Horroth, borders? Are they not a Isolated society in the MOUNTAINS? I am
sure the Aixelsydans control the edges of the Mountains, but not in the
Middle really. Also, the Ban Horroth don't seem to be territorial. Just my
opinion...
>
Aryisa + The Regent has returned with the Ancient Symbol of Asgamar. A
>
bonus this year for any actions the Regent uses to get his job back. (He
>
is has officaly arived this year Okay Aaron.)
>
Maybe Aaron can make a little story of what happend the Crusaders...I am
sure they became Unpopular after several loss' against the Razanians.
>
East Torphan + A daughter is born to King Villard.
>
>
Mir: The Archmage and the council has a new vison that is in responce
>
to the search last year. They resive their instructions.
>
>
Sinari: The Seeresses bring the Sinari back under their control.
>
Gee, nothing much going on for the Razanians. :/ Oh well, they have their
hand ful anyway, waging war and all for their Homeland...
-LordLMP
1417 Begins
Jtsl - Posted: Sun, 27 Feb 2000 23:50:24 GMT
Louis Pasztor wrote:
>
>Aixelsydan - There is small border disput with the Ban Horroth which
>
>cause relations to be a -1 for this year.
>
>
>
>
Ban Horroth, borders? Are they not a Isolated society in the MOUNTAINS? I am
>
sure the Aixelsydans control the edges of the Mountains, but not in the
>
Middle really. Also, the Ban Horroth don't seem to be territorial. Just my
>
opinion...
They have been making contact for a few years.
>
>Aryisa + The Regent has returned with the Ancient Symbol of Asgamar. A
>
>bonus this year for any actions the Regent uses to get his job back. (He
>
>is has officaly arived this year Okay Aaron.)
>
>
>
>
Maybe Aaron can make a little story of what happend the Crusaders...I am
>
sure they became Unpopular after several loss' against the Razanians.
Oh the Crusaders are still their, but now the Regent has returned to challegne
their power.
Jason Todd Heaps
[qai][Mirish vision, 1417]
MKeaton - Posted: Tue, 29 Feb 2000 19:10:48 GMT
Four days in the temple. Four days of prayer and supplication, days of
censured smoke and raw-throated psalms. Four days without sign of divinity.
After four full days, the temple remained still.
The four days after the new moon, sacred to their goddess, one day for each
college and the fourth day for the goddess herself. And at the end of the
fourth day, as it had for each month previous over the past two years, the
temple was still, their cries ignored.
The High Priest and Archmage had just set aside his miter when the altar
cracked, a single fault bisecting its length, a small, almost invisible mar,
but the sound echoed in the temple like the chime of a bell, or a death
knell, and the assemblage froze, stunned. A sound like the roar of
wind-driven rain boomed through the building, driving some to cover their
ears in pain, so loud it was, and mixed within the roar was the haunting
tones of aeolian harps.
After the sound came the light, blazing from the slit in the altar like the
blue-white rays of a newborn sun, blinding, burning, all-consuming, and they
fell within it.
Below them in the grey void, a city hung, torn from the earth, denied the
heavens. Above it rose the anguished ghost of a man torn in twain, lifted
as though by an invisible claw about his chest; his life's blood flowed
through the city's streets and poured from its edge as a river, and it
smelled of lilac as the grey mists turned it under and let them adrift
again.
They felt rather than saw a great hand reaching, grasping, hungry as a
mouth, straining just beyond the walls of being, filled with longing, and
fear caught their breaths within them. A form approached with the fog,
shrouded in the black robes of the desert witches. The robes curled back
from a fiery form who stretched out her hand, and the robes became a spear
thrusting forward, through them and then gone and they, untouched.
And in the void, there came a singing, the voice of a girl-child, a simple
tune, the lullaby of their youths, the words now twisted strange and sung by
granite stones.
Hordes race forward from the north, screaming in fury, crying for blood,
numerous as the sands of the desert, black shrouded women within their
midst, screaming for vengeance with soundless tongues, a world of flame in
their wake.
And at their head came a man with their own face, wounded as unto death yet
moving without falter, black flamed daemons at his shoulders, riding in a
chariot of beaten brass, sweeping down as the scythe of death.
A creature rose from the seas to the east, a centaur with the bodies of two
men, not one, and the two did battle above their single body and when one
struck the other, both fell as dead.
Two women stood with hands clasped together and one shone as a new dawn and
the other wore seraph wings as a guardian cloak. Behind them old robed men
sat within a boat upon the sand, bailing water from within to without,
sinking slow in a flood not there.
A king in the west wrung water from his hands into a washbowl and turned to
face the twilight. The water in the bowl became blood and cried as a
newborn child as he walked into the sea.
A blind man wept at the base of a tree, speaking truths in a tongue unknown,
and none listened as the tree replied with the ringing of cymbals and
calling horns.
In the center stood a man before the horde. At his side, a child in rags, a
great jeweled sceptre cradled to her chest. The man held out in either hand
a golden mirror and spoke first to one, "Dexter", and then the other,
"Tallus", and the chalk white cliffs beneath him shattered like glass,
falling away into the void like raindrops of melted snow, and darkness rose
up on leathered wings to engulf them all.
And the temple was as it had always been save a hairline fissure in the
altar as the supplicants stood, as if awakened from a long sleep, and were
afraid.
1417
M. Keaton
[Actions I, II, III IV] Mir 1417
Jtsl - Posted: Tue, 29 Feb 2000 22:19:28 GMT
Action I: Bring Cedonia in the Struggle against the Enemy.
The Sorcerers of Mir understand that they must unit the South and the
and the west against the Sinari. The Archmage himself will travel to
the capital of Cedonia and meet with the Empress himself. He will then
persed to tell her about the threat to the North. He will tell her that
if they plan to with stand the threat to the North they must unit and
that their expantion must be put to a stop untill the world is safe
again. He will tell her about what the Sinari do to people thy conquer.
Primary Determent: Relations (It does not say. Fair I guess 0)
Diffculty: Vary Hard (-2)
Weight: Single
Actors: Eubraotsa
Secrecy: none
Modifiers: + Eubraotsa great speaker.
+ The Cedonians are also worred about the Sinari.
+ The Horrer stories about what the Sinari did to Myr-Kun and in
Bel'Adn.
+The Vision
Action II: Improve Military (1 of 3 years)
The Mirish Military is small and not vary good. Mir will begin to
retrain its people and retrain its magic users to be great Warmages.
Primary Determent: Military Force (0)
Diffculty: Hard (-1)
Weight: Single
Actors: Military
Secrecy: none
Modifiers: + Eerith help
+ A new Warlord.
Action III: Try to bring peace on the Razianian coast.
The Razianian cost is in an all out war at the moment and that does not
help the world much. Riacradsa will travel and try to bring the waring
countries back to peace. She will basiclly say to the Razianans and
Ayrisan the same thing the Archmage is saying to the Cedonians. If you
don't stop this then you will be destroyed.
Primary Determent: Realations (None again Fair I guess)
Diffculty: Vary Hard (-2)
Weight: Single
Actors: Riacradsa
Secrecy: none
Modifiers: + Basiclly the threats
Action IV: Contact and persvaded the Grand Archmage.
The Fae are at least lisening but that is as far as it goes. The time
has come to take direct messures. The Archmage will talk with the Grand
Archmage himself. After he has talked with the Empress he will teleport
to were the Grand Archmage is. He will remind the Grand Archmage of the
agreement between the Archmage of Mir and the Gradn Archmage of the
Order of Knowlgde. The Archmage will tell him of what is happening and
that they are indanger of begin destroyed.
Primary Determent: Realations (+1)
Secondary Determent: Magic Sophistication (+4)
Diffculty: Vary Hard (-2)
Weight: Single
Actors: Eubraotsa
Secrecy: from the people on Qaiyore
Modifiers: ++ Fae must honor agreements
+ The Fae have just servived a similar experiance.
Actions V: Finish Searching the Dreaming (3 of 3 Years)
The Sorcerers are finishing up looking for dragons. They are also
pleding with the Fae to join with them.
Primary Determent: Magic Sophistication (+4)
Secondary Determent: Diplomacy
Diffculty: Huge (-3)
Weight: Single
Actors: Half of the Sorcerers
Secrecy: Mega Top Secret
Modifiers: (++ if action four succeds because he carries almost as much
weight in the among the Fae as the Imperator does.)
+ Gateway to the Dreaming
+ Desperate
+ The Vision
- Extral action
Morvali 1417 Action 1-4
Justin Denton? - Posted: Tue, 29 Feb 2000 23:50:06 GMT
Action 1-2: Reconvert the Morvali People to the Old Ways (1 of 3 years)
The Seeresses of the Shanari have been killed, paving the way for the
shamans of the old religion to re-assert heir influence on the lives and
politics of the Morvali people. The shamans still sit in the High Council
of Corryn, and the ruling-matriarchs have remained true to the goddess
Jaikosa, but much of the Morvali population worships the Shanari god
Sin-Alb, threatening the hegemony of the Wandering Shamans. The Wandering
Shamans have decided to undertake a massive re-conversion attempt by
syncretizing the Shanari and Morvali faiths. The Wandering Shamans have
declared Sin-Alb, to be the son-consort of Jaikosa, and will direct his
worship.
Primary Determinant: Influence of Wandering Shamans (+1)
Difficulty: Hard (-1)
Weight: Double
Actors: Wandering Shamans
Secrecy: none
Modifiers:
+2 The Seeresses have been killed
+1 The ruling-matriarchs have remained true to the old ways
+1 Syncretism as opposed to full-on conversion
-1 Some clans see Sin-Alb worship as a way to undermine authority of
High-Council
Action 3: Agricultural Expansion
The High Council has decided that in order to increase development in the
region of the city of Corryn, new lands will be converted to agriculture.
Workers will be conscripted from neighboring clans.
Primary Determinant: Influence of High Council (+2)
Difficulty: Normal
Weight: Single
Actors: High Council
Secrecy: none
Modifiers:
+1 agricultural success on current farmlands
-2 resistance to conscription by peasants
Suggestions:
+2 Lands are tilled and agricultural production goes up
+1 Lands are tilled with only marginal output
0 Lands are tilled, but the harvest is a disaster
-1 Peasants refuse to work the land
-2 Peasants refuse to work the land, and clans rise up in open rebellion
against the High Council
Action 4: Political Reform
The Clan Matriarchs have demanded a seat for all their members on the High
Council. This would reduce-infighting and prevent future rebellions, but
would threaten the power of the ruling-matriarchs and Wandering Shamans.
Primary Determinant: Authority of Clan Matriarchs (+2)
Difficulty: Hard (-1), resistance to change by ruling-clans and Wandering
Shamans
Weight: Single
Actors: Clan Matriarchs
Secrecy: none
Modifiers:
+2 the threat of military attack by the male-warrior bands
-1 the resistance of current leaders
Suggestions: +2 Matriarchs get their wish and the High Council is expanded
+1 Matriarchs do not get their wish, but the question is left open for
future negotiations
0 Status quo is maintained, and threat of future demands is reduced
-1 Matriarchs are forced to abandoned any near-future hope of political
reform
-2 Matriarchs do not get their wish, and they decide to rebel against the
High Council
Justin Denton
[Actions I, II, III IV] Mir 1417
Louis Pasztor? - Posted: Tue, 29 Feb 2000 23:52:46 GMT
>
Action III: Try to bring peace on the Razianian coast.
>
>
The Razianian cost is in an all out war at the moment and that does not
>
help the world much. Riacradsa will travel and try to bring the waring
>
countries back to peace. She will basiclly say to the Razianans and
>
Ayrisan the same thing the Archmage is saying to the Cedonians. If you
>
don't stop this then you will be destroyed.
>
>
Primary Determent: Realations (None again Fair I guess)
>
Diffculty: Vary Hard (-2)
>
Weight: Single
>
Actors: Riacradsa
>
Secrecy: none
>
Modifiers: + Basiclly the threats
>
What will threats do to solve the problems in the Razanian Coast? The
Razanians want all of their coast back, they won't stop until they do.
For the Aryisans, i would think they want payback? atleast the crusaders do
or whatever... Also, the Razanians hates Mir, don't you think? Since they
use magic and they did before toke over the Razanian Coast, despite how long
ago it is.
-LordLMP
[Actions I, II, III IV] Mir 1417
Jtsl - Posted: Wed, 01 Mar 2000 07:58:33 GMT
Louis Pasztor wrote:
>
>Action III: Try to bring peace on the Razianian coast.
>
>
>
>The Razianian cost is in an all out war at the moment and that does not
>
>help the world much. Riacradsa will travel and try to bring the waring
>
>countries back to peace. She will basiclly say to the Razianans and
>
>Ayrisan the same thing the Archmage is saying to the Cedonians. If you
>
>don't stop this then you will be destroyed.
>
>
>
>Primary Determent: Realations (None again Fair I guess)
>
>Diffculty: Vary Hard (-2)
>
>Weight: Single
>
>Actors: Riacradsa
>
>Secrecy: none
>
>Modifiers: + Basiclly the threats
>
>
>
>
What will threats do to solve the problems in the Razanian Coast? The
>
Razanians want all of their coast back, they won't stop until they do.
>
For the Aryisans, i would think they want payback? atleast the crusaders do
>
or whatever... Also, the Razanians hates Mir, don't you think? Since they
>
use magic and they did before toke over the Razanian Coast, despite how long
>
ago it is.
What Mir is trying to do is say. Get them to stop fighting each other at the
moment and help deal with the threat. After the threat has been taken care of
then they can go back to butchering each other.
[Actions I, II, III IV] Mir 1417
Aaron Nowack? - Posted: Wed, 01 Mar 2000 09:54:18 GMT
On Tue, 29 Feb 2000 23:52:46 cst "Louis Pasztor"
writes:
>
What will threats do to solve the problems in the Razanian Coast?
>
The
>
Razanians want all of their coast back, they won't stop until they
>
do.
>
For the Aryisans, i would think they want payback? atleast the
>
crusaders do
>
or whatever... Also, the Razanians hates Mir, don't you think? Since
>
they
>
use magic and they did before toke over the Razanian Coast, despite
>
how long
>
ago it is.
>
-LordLMP
I have to agree. (The end is nigh!)
The only thing such a delegation might do is pause the fighting for a
moment while the delegation is slaughtered. These are two cultures that
have a deep-rooted distrust of magic (Indeed, in the first Cloak and
DAgger stories, the Archmage disguised himself while in Aryisa so he
wouldn't be slaughtered out of hand.) The Asagmari would like to control
the whole coast, and they are definitly not giving up a single inch of
land.
Aaron Nowack
"Never let reality get in the way of a good hypothesis."
http://www.geocities.com/TimesSquare/Dungeon/5930/
[Actions I, II, III IV] Mir 1417
Jtsl - Posted: Wed, 01 Mar 2000 10:35:59 GMT
Aaron E Nowack wrote:
>
On Tue, 29 Feb 2000 23:52:46 cst "Louis Pasztor"
>
writes:
>
> What will threats do to solve the problems in the Razanian Coast?
>
> The
>
> Razanians want all of their coast back, they won't stop until they
>
> do.
>
> For the Aryisans, i would think they want payback? atleast the
>
> crusaders do
>
> or whatever... Also, the Razanians hates Mir, don't you think? Since
>
> they
>
> use magic and they did before toke over the Razanian Coast, despite
>
> how long
>
> ago it is.
>
> -LordLMP
>
>
I have to agree. (The end is nigh!)
>
>
The only thing such a delegation might do is pause the fighting for a
>
moment while the delegation is slaughtered. These are two cultures that
>
have a deep-rooted distrust of magic (Indeed, in the first Cloak and
>
DAgger stories, the Archmage disguised himself while in Aryisa so he
>
wouldn't be slaughtered out of hand.) The Asagmari would like to control
>
the whole coast, and they are definitly not giving up a single inch of
>
land.
Why do you think that I sent Riacradsa. She is after all the Warlord and
could proble hold off attack until she teleported out of there, and she did
come with guards. Not to mention that the leaders of those two societies,
while they are in the back waters, would not be so stuped as to let a
deleget form another country get killed while he/she was on a peaceful
mission to their country. Now I could see them saying "no" then "you have a
half hour to get out of here before you get killed."
Jason Todd Heaps
[Actions] Mir 1417
MKeaton - Posted: Wed, 01 Mar 2000 17:17:04 GMT
Relax guys. I resolve the Mir actions. Simmer down.
M. Keaton
Original Message -----
From:
To:
Sent: Wednesday, March 01, 2000 11:35 AM
Subject: Re: [Cel] [Actions I, II, III IV] Mir 1417
>
Aaron E Nowack wrote:
>
>
> On Tue, 29 Feb 2000 23:52:46 cst "Louis Pasztor"
>
> writes:
>
> > What will threats do to solve the problems in the Razanian Coast?
>
> > The
>
> > Razanians want all of their coast back, they won't stop until they
>
> > do.
>
> > For the Aryisans, i would think they want payback? atleast the
>
> > crusaders do
>
> > or whatever... Also, the Razanians hates Mir, don't you think? Since
>
> > they
>
> > use magic and they did before toke over the Razanian Coast, despite
>
> > how long
>
> > ago it is.
>
> > -LordLMP
>
>
>
> I have to agree. (The end is nigh!)
>
>
>
> The only thing such a delegation might do is pause the fighting for a
>
> moment while the delegation is slaughtered. These are two cultures that
>
> have a deep-rooted distrust of magic (Indeed, in the first Cloak and
>
> DAgger stories, the Archmage disguised himself while in Aryisa so he
>
> wouldn't be slaughtered out of hand.) The Asagmari would like to control
>
> the whole coast, and they are definitly not giving up a single inch of
>
> land.
>
>
Why do you think that I sent Riacradsa. She is after all the Warlord and
>
could proble hold off attack until she teleported out of there, and she
did
>
come with guards. Not to mention that the leaders of those two societies,
>
while they are in the back waters, would not be so stuped as to let a
>
deleget form another country get killed while he/she was on a peaceful
>
mission to their country. Now I could see them saying "no" then "you have
a
>
half hour to get out of here before you get killed."
>
>
Jason Todd Heaps
>
>
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>
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Morvali 1417 Action 1-4
Jtsl - Posted: Wed, 01 Mar 2000 19:16:57 GMT
Justin Denton wrote:
>
Action 1-2: Reconvert the Morvali People to the Old Ways (1 of 3 years)
>
>
The Seeresses of the Shanari have been killed, paving the way for the
>
shamans of the old religion to re-assert heir influence on the lives and
>
politics of the Morvali people. The shamans still sit in the High Council
>
of Corryn, and the ruling-matriarchs have remained true to the goddess
>
Jaikosa, but much of the Morvali population worships the Shanari god
>
Sin-Alb, threatening the hegemony of the Wandering Shamans. The Wandering
>
Shamans have decided to undertake a massive re-conversion attempt by
>
syncretizing the Shanari and Morvali faiths. The Wandering Shamans have
>
declared Sin-Alb, to be the son-consort of Jaikosa, and will direct his
>
worship.
>
>
Primary Determinant: Influence of Wandering Shamans (+1)
>
Difficulty: Hard (-1)
>
Weight: Double
>
Actors: Wandering Shamans
>
Secrecy: none
>
Modifiers:
>
+2 The Seeresses have been killed
Not all were killed The fact that they are still there would be a negative.
>
+1 The ruling-matriarchs have remained true to the old ways
>
+1 Syncretism as opposed to full-on conversion
>
-1 Some clans see Sin-Alb worship as a way to undermine authority of
>
High-Council
Results so far +1 -1 +2 -2 ( -1 0 0 +1) +1 +() +()
Suggestion: They people so far are still willing to lisen to the Shamans.
Their is news from the north. The floating city has moved. It is heading
towards Sarunor. The Sinari, know lead by the Seeress Kala are following
after it. There also rumors that they are ready for blood after the death of
Hisnivol and the Seeresses that were killed.
>
Action 3: Agricultural Expansion
>
>
The High Council has decided that in order to increase development in the
>
region of the city of Corryn, new lands will be converted to agriculture.
>
Workers will be conscripted from neighboring clans.
>
>
Primary Determinant: Influence of High Council (+2)
>
Difficulty: Normal
>
Weight: Single
>
Actors: High Council
>
Secrecy: none
>
Modifiers:
>
+1 agricultural success on current farmlands
>
-1 resistance to conscription by peasants
+2 0 +1 -1 (-1 0 0 -1 ) = 0 Mixed results
Suggestion: The land is tilled but that is about as far as it goes after that
most the peasents returne home and let the most of the harvest go to waste.
>
Action 4: Political Reform
>
>
The Clan Matriarchs have demanded a seat for all their members on the High
>
Council. This would reduce-infighting and prevent future rebellions, but
>
would threaten the power of the ruling-matriarchs and Wandering Shamans.
>
>
Primary Determinant: Authority of Clan Matriarchs (+2)
>
Difficulty: Vary Hard (-2), resistance to change by ruling-clans and
>
Wandering
>
Shamans
>
Weight: Single
>
Actors: Clan Matriarchs
>
Secrecy: none
>
Modifiers:
>
+2 the threat of military attack by the male-warrior bands
>
-1 the resistance of current leaders
+2 -2 +2 -1 (-1 0 0 -1) = -1 Faliure
Suggestion: The Matriarchs do not get on the High Council. Many of them go
home and do nothing about it.
Jason Todd Heaps
[Actions I, II, III IV] Mir 1417
Louis Pasztor? - Posted: Wed, 01 Mar 2000 22:16:26 GMT
>
What Mir is trying to do is say. Get them to stop fighting each other at
>
the
>
moment and help deal with the threat. After the threat has been taken care
>
of
>
then they can go back to butchering each other.
>
I know, just saying that the Mage will have trouble playing Peacekeeper,
especially when Magic and Mir, but not has bad as before, is hated among the
Razanians.
Anyway, just saying you'll have hard time convincing the Razanians either
way, since the Threat isn't the biggest threat of the Razanian Coast at the
moment...and as if the Razanians will be able to help stop the threat
anyway. Their Navies is small and not up to standard compare to other more
develop societies. The Razanians are more interested getting rid of the
Asagmari, especially when they are going head way with it...if they stop,
risk gettingcounter attacked, will give Aryisa time to fortify their current
Borders and get military more ready later on.
Anyway, me personally have better ideas what i can do with the Razanians
then war all of the time, but since Aaron is playing again, won't be able to
go straight forward in taking Razan(Aryisa City) and the other city back
atleast...
-LordLMP
[Actions I, II, III IV] Mir 1417
Louis Pasztor? - Posted: Wed, 01 Mar 2000 22:26:30 GMT
>
Why do you think that I sent Riacradsa. She is after all the Warlord and
>
could proble hold off attack until she teleported out of there, and she did
>
come with guards. Not to mention that the leaders of those two societies,
>
while they are in the back waters, would not be so stuped as to let a
>
deleget form another country get killed while he/she was on a peaceful
>
mission to their country. Now I could see them saying "no" then "you have a
>
half hour to get out of here before you get killed."
>
>
Jason Todd Heaps
>
Also remember that the Razanians is comprise of several Kingdoms, currently
at the moment united against Aryisa under the Century Council. So depend
where the Mir delagation is arriving...especially by surprise and without
early notice...even if you did, will be hard for Razanians to get it, since
all Kingdoms are independent, yet united under the Century Council
currently.
Dunno how many turns you want to waste to stop the war between the Razanians
and Aryisa, but i sure know it will be Very Hard indeed.
-LordLMP
[Actions I, II, III IV] Mir 1417 resolutions
MKeaton - Posted: Mon, 06 Mar 2000 13:11:13 GMT
Note: these resolutions are, of course, contingent upon the approval of the
players of the other, involved societies where applicable.
M. Keaton
Original Message -----
From:
To:
Sent: Tuesday, February 29, 2000 11:19 PM
Subject: [Cel] [Actions I, II, III IV] Mir 1417
>
Action I: Bring Cedonia in the Struggle against the Enemy.
>
Primary Determent: Relations (Fair 0)
>
Diffculty: Vary Hard (-2)
>
Weight: Single
>
Actors: Eubraotsa
>
Secrecy: none
>
Modifiers: + Eubraotsa great speaker.
>
+ The Cedonians are also worred about the Sinari.
>
+ The Horrer stories about what the Sinari did to Myr-Kun and in
>
Bel'Adn.
>
+The Vision
>
0-2+4+(+1+0+0-1)=+2
The emperess (secretly encouraged and supported by the Order of Lucia)
agrees that Mir and Cedonia must act together to repulse the Sinari invasion
when it occurs. The Cedonia's still maintain their deepseated distrust of
magic and still nurse the old grudges against the Mir but seem completely
willing to assist in the face of a common foe. The Cedonians are also
already accepting refugees from the northern areas. The emperess does
indicate, in passing, that, following the defeat of the Sinari, she expects
the Cedonians to be allowed control of much of the conquered area but does
not pursue the issue.
>
Action II: Improve Military (1 of 3 years)
>
>
The Mirish Military is small and not vary good. Mir will begin to
>
retrain its people and retrain its magic users to be great Warmages.
>
>
Primary Determent: Military Force (0)
>
Diffculty: Hard (-1)
>
Weight: Single
>
Actors: Military
>
Secrecy: none
>
Modifiers: + Eerith help
>
+ A new Warlord.
>
(This action is severely hampered by the fact that both the new Warlord and,
therefore, her main Eerith assistant have been dispatched to the Razianina
coast. -1)
0-1+1+1-1+(-1-1+1+0)=-1
While not actually doing any long term harm, attempts at training make it
increasingly apperant that strong and heavy handed leadership will be
necessary to unite the warrior-mages of Mir into a strong unit. In the
warlord's abscence, the ex-sinari Mage (the archmages illegitimate
granddaughter, if memory serves me) steps in to minimize the quarreling and
prevent any lasting damage from occuring to the project.
>
Action III: Try to bring peace on the Razianian coast.
>
>
The Razianian cost is in an all out war at the moment and that does not
>
help the world much. Riacradsa will travel and try to bring the waring
>
countries back to peace. She will basiclly say to the Razianans and
>
Ayrisan the same thing the Archmage is saying to the Cedonians. If you
>
don't stop this then you will be destroyed.
>
>
Primary Determent: Realations (None again Fair I guess)
>
Diffculty: Vary Hard (-2)
>
Weight: Single
>
Actors: Riacradsa
>
Secrecy: none
>
Modifiers: + Basiclly the threats
-2 The razianan longstanding internal harted and their inate distrust and
dilike of the arcane
(It is my understanding that the threats referred to are the standing menace
of the Sinari, not threats by the Mir agains the Razianans.)
0-2+1-2+(+0+0-1+1)=-3 (lol, it seems the dice have been listing to the
players)
The razianans are dead set on their civil war and will not look beyond it.
Effectively, the only this that prevents severe repercussions of the visit
is that the Mir are unwilling to create a situation where they must gaurd on
two fronts and both sides of the razianan civil war dare not risk taking any
action which would allow the other to gain forgien support. The discussions
fail rapidly and with tensions VERY high (-1 to future relations for the
next two years).
>
Action IV: Contact and persvaded the Grand Archmage.
>
>
The Fae are at least lisening but that is as far as it goes. The time
>
has come to take direct messures. The Archmage will talk with the Grand
>
Archmage himself. After he has talked with the Empress he will teleport
>
to were the Grand Archmage is. He will remind the Grand Archmage of the
>
agreement between the Archmage of Mir and the Gradn Archmage of the
>
Order of Knowlgde. The Archmage will tell him of what is happening and
>
that they are indanger of begin destroyed.
>
>
Primary Determent: Realations (+1)
>
Secondary Determent: Magic Sophistication (+4)
>
Diffculty: Vary Hard (-2)
>
Weight: Single
>
Actors: Eubraotsa
>
Secrecy: from the people on Qaiyore
>
Modifiers: ++ Fae must honor agreements
>
+ The Fae have just servived a similar experiance.
-1 Eubrastsa is unable to give the fae his full attention due to his
continued dealings with the emperess of Cedonia
+1+2(half of the secondary determinent)-2+2+1-1+(+1-1-1+1)=+3
The fae agree to provide support in the defense of Mir and in opposition to
(their phrasing) "foes of a greater arcane nature". The fae are willing to
act as needed but express a preference (just a request, nothing binding) not
to be put in direct conflict with mundane armies such as the Sinari
military, perfering, instead, to concentrate their efforts on the arcane
side of the coming conflict. The fae also request acsess to the Mirish
archives, offering to assist in discerning the nature of their foe and
unraveling the mysteries of how the Septer and Mirror are to be used.
(again, just a request, nothing binding)
>
Actions V: Finish Searching the Dreaming (3 of 3 Years)
>
>
The Sorcerers are finishing up looking for dragons. They are also
>
pleding with the Fae to join with them.
>
>
Primary Determent: Magic Sophistication (+4)
>
Secondary Determent: Diplomacy
>
Diffculty: Huge (-3)
>
Weight: Single
>
Actors: Half of the Sorcerers
>
Secrecy: Mega Top Secret
>
Modifiers: (++ if action four succeds because he carries almost as much
>
weight in the among the Fae as the Imperator does.)
>
+ Gateway to the Dreaming
>
+ Desperate (replaced by +2 for long term action)
>
+ The Vision (I did factor this into the result but not into the role,
since, technically, the vision may have been a negative to this as well as a
positive)
>
- Extral action
Note: because of the nature of the action, I had to play a little fast and
lose with the results. My apologies.
+4-3+1+2-1+(-1+0+1-1)=+2
For three years, the Mir have quested repeatedly into the grey mists of the
dreaming. What they find is both helpful in the short term, but also quietly
disturbing. After compiling and discussing years of work, the Mir reach a
series of conclusions on various topics:
The source of the Fae reluctance to commit to assistance: The dreaming is
disturbingly empty and quiet but permiated by a looming pressure, as though
something is constantly lurking just outside of detection, a kind of
simmering, nonspecific pressence. Even the fae themselfs do not know what
the source of this perception is or even if it is actually anything other
than a "dream". Still, this odd timbre to the fabric of the dreaming has the
fae constantly on edge.
The edge of the Dreaming: To their complete shock and amazement, the Mir
suspect that there is, indeed, an end to the dreaming. While this itself is
not an unexpected discovery, what is surprising is that there seems to be
more beyond the dreaming than simply the void. Since this was not relevant
to their desperate search, the Mir did not pursue this anomoly further.
The sentiences: There are, within distant pockets of the dreaming, what seem
to be entities in a state resembling a perpetual sleep. The Mir opted not to
pursue these anomolies, unsure of the nature or intent of the beings.
Dragons: After significant searching, the Mir finally contact a dragon. It
is ancient, even by draconian standards and very apathetic about the Mir
concerns. When pressed, it does indeed offer to come through the gateway
but, at this juncture, the Mir believe it may be safer to leave it where it
is resting (it seems more than a little senile and dangerous). What this
elder worm does provide the Mir another mystery, as transcribed in the
following conversation:
Mir: But, where are your siblings? There should be hundreds of other
dragons.
It: There are others. Not hundreds, maybe a dozen.
Mir: But where?
It: You took them already.
Mir: You mean centuries ago.
It: No, more like a few decades by your reckoning.
Mir: We did not take them.
It: All you humans look the same to me.
Mir: So someone has already summoned your siblings, recently?
It: Looks that way.
Mir: And you do not know who?
It: Don't care. I stayed because I don't like cities.
Mir (to themselfs): Cities? Could the traitor have been here first?
It (overhearing): I wouldn't worry about it.
Mir: What do you mean?
It: Dexter Tallus
Mir: What?
It: I said I wouldn't worry about it.
Mir: No, after that.
It: That's the last thing I said.
Mir: No, you said Dexter Tallus. What is that?
It: (snore)
Mir (to themselfs): I think the dragons are already in Qai.
[Actions I, II, III IV] Mir 1417 resolutions
Louis Pasztor? - Posted: Tue, 07 Mar 2000 00:04:38 GMT
>
-2 The razianan longstanding internal harted and their inate distrust and
>
dilike of the arcane
>
(It is my understanding that the threats referred to are the standing
>
menace
>
of the Sinari, not threats by the Mir agains the Razianans.)
>
>
0-2+1-2+(+0+0-1+1)=-3 (lol, it seems the dice have been listing to the
>
players)
>
>
The razianans are dead set on their civil war and will not look beyond it.
>
Effectively, the only this that prevents severe repercussions of the visit
>
is that the Mir are unwilling to create a situation where they must gaurd
>
on
>
two fronts and both sides of the razianan civil war dare not risk taking
>
any
>
action which would allow the other to gain forgien support. The discussions
>
fail rapidly and with tensions VERY high (-1 to future relations for the
>
next two years).
>
Better luck next time.

Also, its not a Civil War, the Razanians and
Aryisans were/are not part of the same Society, so its just a big war for
complete control of the Razanian Coast, which does belong to the Razanians.
>
>
The edge of the Dreaming: To their complete shock and amazement, the Mir
>
suspect that there is, indeed, an end to the dreaming. While this itself is
>
not an unexpected discovery, what is surprising is that there seems to be
>
more beyond the dreaming than simply the void. Since this was not relevant
>
to their desperate search, the Mir did not pursue this anomoly further.
>
This sure will explain the Dreaming bit more and how Celandra can easily
disapear and possibly survive in the Dreaming....Also helps with my version
of the story of what Happened to Celandra...
>
Mir: But, where are your siblings? There should be hundreds of other
>
dragons.
>
It: There are others. Not hundreds, maybe a dozen.
>
Mir: But where?
>
It: You took them already.
>
Mir: You mean centuries ago.
>
It: No, more like a few decades by your reckoning.
>
Mir: We did not take them.
>
It: All you humans look the same to me.
>
Mir: So someone has already summoned your siblings, recently?
>
It: Looks that way.
>
Mir: And you do not know who?
>
It: Don't care. I stayed because I don't like cities.
>
Mir (to themselfs): Cities? Could the traitor have been here first?
>
It (overhearing): I wouldn't worry about it.
>
Mir: What do you mean?
>
It: Dexter Tallus
>
Mir: What?
>
It: I said I wouldn't worry about it.
>
Mir: No, after that.
>
It: That's the last thing I said.
>
Mir: No, you said Dexter Tallus. What is that?
>
It: (snore)
>
Mir (to themselfs): I think the dragons are already in Qai.
>
>
Darnit, now i have to worry about Dragons too? geez...

Lets call upon Ban Horroth.....
-LordLMP
Torphan Actions for 1417
Edward F? - Posted: Sun, 12 Mar 2000 23:24:30 GMT
Action 1, 2, 3: Continue to Drive out the Ice
Deamons. (4 of 5 years)
The Emperor orders his troops to continue to
drive back the Ice Deamons. The Sorcerers are
contiuneing to help.
Primary Determinet: Military
Actor: The Army
Weight: Tripple (+2)
Secrecy: None
Modifiers: + Magic
+ new weaponry
Action 4: Send some sorcerers to join Mir against
the Sinari.
The emperor sends some of his best mages to help
the Mir against the Sinari.
Primary Determinant: Relations (+1)
Actor: Mages
Difficulty: normal
Weight: Single
Secracy: Yes
Modifiers: + Promise to help
+ Mir seeking any help
Torphan Actions for 1417 RESULTS
Jtsl - Posted: Mon, 13 Mar 2000 19:04:55 GMT
Edward wrote:
>
Action 1, 2, 3: Continue to Drive out the Ice
>
Deamons. (4 of 5 years)
>
>
The Emperor orders his troops to continue to
>
drive back the Ice Deamons. The Sorcerers are
>
contiuneing to help.
>
>
Primary Determinet: Military
>
Actor: The Army
>
Weight: Tripple (+2)
>
Secrecy: None
>
Modifiers: + Magic
>
+ new weaponry
Results so far: -1 +1 + (0 +1 +1 +1) + (+1 0 -1 0) + 2 +(0 -1 -1 0) +3 +
(-1 +1 -1 -1) + ()
Suggestion: The Golbins have been pushed back beyond the mountian pass
into their homeland.
>
Action 4: Send some sorcerers to join Mir against
>
the Sinari.
>
>
The emperor sends some of his best mages to help
>
the Mir against the Sinari.
>
>
Primary Determinant: Relations (+1)
>
Actor: Mages
>
Difficulty: normal
>
Weight: Single
>
Secracy: Yes
>
Modifiers: + Promise to help
>
+ Mir seeking any help
- A lot fighting with the Army in the South.
Results +1 0 +2 -1 (+1 +1 -1 -1) = +2 Success
The Mirish Sorcerers except the Torphan Sorcerers in their willing ness
to help fight against the Sinari, but thier were not anough sorcerers
sent to really help Mir out. Mir says that they help that it will need
would be to have the Trorphan army march North to help them.
Jason Todd Heaps
[Actions] Razanians 1417 Actions
Louis Pasztor? - Posted: Wed, 15 Mar 2000 11:06:27 GMT
Society Name: Razanians
Action I. - Invasion of Northern Aryisa
The Northern Razanian Armies continue their push to get completly across the
Timber Veil, with support of Gurders and Catapults. They also have Partial
help from the Razanian Front Rebels behind enemy lines, but with the
reorganization of the Aryisan military, may be a bit harder to get through.
Action I. - Strategy, External
Actor: Northern Kingdoms
Objective: Invade Aryisa from the North
Type: Invasion
Secrecy: None
Difficulty: Hard, Aryisa tight Defences
Prime Determinants: Secondary Philosophical Orientation, Force Great on
razanian soil
Modifiers:
(+1) Secondary Philosophical Orientation: War
(+1) hatred for the Asagmari
(+1) united force
(-1) kingdoms have problems working together
(+1) great on razanian soil (this counts anywhere on the Coast, including
Aryisa)
(+1) Razanian Front
(+1) Use of Gurders and Minot Catapults
(-1) Aryisa military reorganized
Reaction: Heroic
*
Action II. - Western Armies Push
Western Razanian Armies continue their push to drive out the Asagmari from
the west side of the Razan River. With the reorganization of the Aryisan
Military, may be harder to get through them, but they are still suffering
from previous loss'.
Action II. - Strategy, External
Actors: Western Kingdoms
Objective: Take control Western side of Razan River
Type: Invasion
Secrecy: None
Difficulty: Hard, Aryisan Military stuborn indeed
Prime Determinant: Secondary Philosophical Orientation, Great on Razanian
Soil
Modifiers:
(+1) Secondary Philosophical Orientation: War
(+1) hatred for the Asagmari
(+1) united force
(-1) kingdoms have problems working together
(+1) great on Razanian Soil
(+1) Razanian Front
(+1) lead by the kingdom of Karan
(-1) Aryisa military reorganization
Reaction: Cautious
*
Action III. - Southern Armies contruct Fortications along the Haran River (1
out of 2)
The Southern Armies decided to permently fortify their positions along the
Haran River and using a similar technique they used along the Sout River,
but will take about two years or so, especially with the threat of Aryisan
Reingforments north of the River. The Southern Armies will destroy the
remaining Bridges across the river, to prevent the Aryisans to get through.
Action III. - Strategy, Internal
Actor: Southern Kingdoms
Type: Defence
Secrecy: None, but being cautious of any Aryisan Spies/Scouts.
Difficulty: Hard
Prime Determinant: Primary Philosophical Orientation: Survival, Great on
Razanian Soil
Resources: Fair
Engineering: Great
Crafts: Fair
Modifiers:
(+1) Primary Philosophical Orientation: Survival
(+1) Haran River, easy to defend chokepoints
(+1) Razanian Front
(+1) Great on Razanian Soil
(-1) problems working together
(+1) united force
(+1) use of gurders
Reaction: Cautious
*
Action IV. - Adapting to the Aryisa military reorganization
Despite their failure last year in creating a plague, they have to fortify
their hideouts, without atracting the Aryisa Military to easily find them.
The Rebels are prepared to hide when it is required, but in the meantime,
they'll continue their rebelling, disrupting supply routes and communication
across Aryisa. They will also when is required to help the Razanian Armies
along the Front by raiding Aryisa military positions. They will not let the
Aryisa military find them and get put down......
Action IV. - Strategic/Tactical, internal/external (Razanian Front)
Actors: Razanian Front
Objective: To reorganize the Front to adapt against the reorganization of
the Aryisan Military
Type: Espionage/Rebelling/hiding/whatever
Secrecy: Yes
Difficulty: Hard
Prime Determinant: War
Secondary Determinant: Survival
Modifiers:
+Razanian Front Spread out across Aryisa, many Hideouts
+They are already are disrupting Aryisa supply lines and communication
+Century Council support
Reaction: Cautious
*
Action V. - Tactical, External
The Century Council......
Actors: The Century Council
Secrecy: Of course.....
I will send the Secret Action directly to Jason.

wow, my first secret
action...
-LordLMP
[Actions]Aryisa 1417 Actions
Aaron Nowack? - Posted: Wed, 15 Mar 2000 18:29:04 GMT
Alvar the Third returns this year, the royal scpeter safe with him, but
does not perform any actions of importance this year.
Action 1: Northern Front
The Aryisans prepare and launch an offensive to forcethe invaders back
over the Veil. If possible, they will then proceede with a
counter-invasion into the northern kingdoms.
Determinent: Military Force, Size
Mods: + determination
+ fighting on homeground
+ Primary Orientation: Survival
+? Timber Veil (does it still count?)
-- split forces
Action 2: Central Front
The Aryisan's dig in against the largest invading army on the western
banks of the Razan River, though if the situation permits they will try
to regain territory.
Determinent: Military Force, Size
Mods: + determination
+ fighting on homeground
+ Primary Orientation: Survival
+? Timber Veil (does it still count?)
-- split forces
Action 3: Southern Front
The southern Raken riding forces launch raids to interfere with the
defensive contruction along the river, though they will not launch a
full-scale assualtunless a blatant oppurtunity presents itself.
Determinent: Military Force, Size
Mods: + determination
+ fighting on homeground
+ Primary Orientation: Survival
-- split forces
Action 4: Home Front
The remaining forces do their best to exterminate Razanian Front forces
as soon as they are located.
Determinent: Military Force, Size
Mods: + determination
+ fighting on homeground
+ Primary Orientation: Survival
-- split forces
Aaron Nowack
"Never let reality get in the way of a good hypothesis."
http://www.geocities.com/TimesSquare/Dungeon/5930/
[Actions]Aryisa 1417 Actions Results
Jtsl - Posted: Wed, 15 Mar 2000 20:08:20 GMT
Aaron E Nowack wrote:
>
Alvar the Third returns this year, the royal scpeter safe with him, but
>
does not perform any actions of importance this year.
>
>
Action 1: Northern Front
>
The Aryisans prepare and launch an offensive to forcethe invaders back
>
over the Veil. If possible, they will then proceede with a
>
counter-invasion into the northern kingdoms.
>
Determinent: Military Force, Size
>
Mods: + determination
>
+ fighting on homeground
>
+ Primary Orientation: Survival
>
+? Timber Veil (does it still count?)
This part of the Timber Veil was destoryed last year.
>
-- split forces
Razanians: Force Great Size Fair
Arysias: Force Great Size Fair
Battle Results
Razanians: +1 ( 0 0 0 +1) = +2
Aryisas: +2 (-1 +1 -1 +1) = +2
Suggestion: There is no advancement on eather side
>
Action 2: Central Front
>
The Aryisan's dig in against the largest invading army on the western
>
banks of the Razan River, though if the situation permits they will try
>
to regain territory.
>
Determinent: Military Force, Size
>
Mods: + determination
>
+ fighting on homeground
>
+ Primary Orientation: Survival
>
+? Timber Veil (does it still count?)
That part was destroyed/taken two years ago
>
-- split forces
Razanians: Force Good Size Fair
Arysias: Force Great Size Fair
+ Defencive
Battle Results
Razanians: +1 (+1 +1 -1 +1) = +3
Aryisas: +2 +1 (0 0 -1 -1) =+1
Suggestion: The Aryisan army is pushed to the east side of the river
Razan.
>
Action 3: Southern Front
>
The southern Raken riding forces launch raids to interfere with the
>
defensive contruction along the river, though they will not launch a
>
full-scale assualtunless a blatant oppurtunity presents itself.
>
Determinent: Military Force, Size
>
Mods: + determination
>
+ fighting on homeground
>
+ Primary Orientation: Survival
>
-- split forces
Results +2 (-1 -1 +1 -1) = 0 Mixed Results
Suggestion: The Aryisan do cause some problem but not anought to stop the
construction or halt it much.
>
>
Action 4: Home Front
>
The remaining forces do their best to exterminate Razanian Front forces
>
as soon as they are located.
>
Determinent: Military Force, Size
>
Mods: + determination
>
+ fighting on homeground
>
+ Primary Orientation: Survival
>
-- split forces
Results +2 (-1 +1 +1 -1) = +2 Success
Sugestion: The Aryisan capture a few of the Razianan and the rest are
driven into hiding for this year.
[Actions] Razanians 1417 Actions RESULTS
Jtsl - Posted: Wed, 15 Mar 2000 20:08:22 GMT
Louis Pasztor wrote:
>
Society Name: Razanians
>
>
Action I. - Invasion of Northern Aryisa
>
>
The Northern Razanian Armies continue their push to get completly across the
>
Timber Veil, with support of Gurders and Catapults. They also have Partial
>
help from the Razanian Front Rebels behind enemy lines, but with the
>
reorganization of the Aryisan military, may be a bit harder to get through.
>
>
Action I. - Strategy, External
>
>
Actor: Northern Kingdoms
>
Objective: Invade Aryisa from the North
>
Type: Invasion
>
Secrecy: None
>
Difficulty: Hard, Aryisa tight Defences
>
Prime Determinants: Secondary Philosophical Orientation, Force Great on
>
razanian soil
>
Modifiers:
>
(+1) Secondary Philosophical Orientation: War
>
(+1) hatred for the Asagmari
>
(+1) united force
>
(-1) kingdoms have problems working together
>
(+1) great on razanian soil (this counts anywhere on the Coast, including
>
Aryisa)
>
(+1) Razanian Front
>
(+1) Use of Gurders and Minot Catapults
>
(-1) Aryisa military reorganized
>
Reaction: Heroic
Razanians: Force Great Size Fair
Arysias: Force Great Size Fair
Battle Results
Razanians: +1 ( 0 0 0 +1) = +2
Aryisas: +2 (-1 +1 -1 +1) = +2
Suggestion: There is no advancement on eather side
>
*
>
>
Action II. - Western Armies Push
>
>
Western Razanian Armies continue their push to drive out the Asagmari from
>
the west side of the Razan River. With the reorganization of the Aryisan
>
Military, may be harder to get through them, but they are still suffering
>
from previous loss'.
>
>
Action II. - Strategy, External
>
>
Actors: Western Kingdoms
>
Objective: Take control Western side of Razan River
>
Type: Invasion
>
Secrecy: None
>
Difficulty: Hard, Aryisan Military stuborn indeed
>
Prime Determinant: Secondary Philosophical Orientation, Great on Razanian
>
Soil
>
Modifiers:
>
(+1) Secondary Philosophical Orientation: War
>
(+1) hatred for the Asagmari
>
(+1) united force
>
(-1) kingdoms have problems working together
>
(+1) great on Razanian Soil
>
(+1) Razanian Front
>
(+1) lead by the kingdom of Karan
>
(-1) Aryisa military reorganization
>
Reaction: Cautiou
Razanians: Force Good Size Fair
Arysias: Force Great Size Fair
+ Defencive
Battle Results
Razanians: +1 (+1 +1 -1 +1) = +3
Aryisas: +2 +1 (0 0 -1 -1) =+1
Suggestion: Suggestion: The Aryisan army is pushed to the east side of the river
Razan.
>
rAction III. - Southern Armies contruct Fortications along the Haran River (1
>
out of 2)
>
>
The Southern Armies decided to permently fortify their positions along the
>
Haran River and using a similar technique they used along the Sout River,
>
but will take about two years or so, especially with the threat of Aryisan
>
Reingforments north of the River. The Southern Armies will destroy the
>
remaining Bridges across the river, to prevent the Aryisans to get through.
>
Action III. - Strategy, Internal
>
>
Actor: Southern Kingdoms
>
Type: Defence
>
Secrecy: None, but being cautious of any Aryisan Spies/Scouts.
>
Difficulty: Hard
>
Prime Determinant: Primary Philosophical Orientation: Survival, Great on
>
Razanian Soil
>
Resources: Fair
>
Engineering: Great
>
Crafts: Fair
>
Modifiers:
>
(+1) Primary Philosophical Orientation: Survival
>
(+1) Haran River, easy to defend chokepoints
>
(+1) Razanian Front
>
(+1) Great on Razanian Soil
>
(-1) problems working together
>
(+1) united force
>
(+1) use of gurders
>
Reaction: Cautious
Results -1 +1 +3 (0 0 -1 0) +()
Suggestion: They start out out slowly but they are being built them with little
problem
>
Action IV. - Adapting to the Aryisa military reorganization
>
>
Despite their failure last year in creating a plague, they have to fortify
>
their hideouts, without atracting the Aryisa Military to easily find them.
>
The Rebels are prepared to hide when it is required, but in the meantime,
>
they'll continue their rebelling, disrupting supply routes and communication
>
across Aryisa. They will also when is required to help the Razanian Armies
>
along the Front by raiding Aryisa military positions. They will not let the
>
Aryisa military find them and get put down......
>
>
Action IV. - Strategic/Tactical, internal/external (Razanian Front)
>
>
Actors: Razanian Front
>
Objective: To reorganize the Front to adapt against the reorganization of
>
the Aryisan Military
>
Type: Espionage/Rebelling/hiding/whatever
>
Secrecy: Yes
>
Difficulty: Hard
>
Prime Determinant: War
>
Secondary Determinant: Survival
>
Modifiers:
>
+Razanian Front Spread out across Aryisa, many Hideouts
>
+They are already are disrupting Aryisa supply lines and communication
>
+Century Council support
>
Reaction: Cautious
Results: -1 +3 (-1 -1 +1 -1) = 0 Mixed Results
Suggesion: The Aryisan capture a few of the Razianan front and the rest are driven
into hiding for this year.
>
*
>
>
Action V. - Tactical, External
>
>
The Century Council......
>
>
Actors: The Century Council
>
Secrecy: Of course.....
>
>
I will send the Secret Action directly to Jason.
wow, my first secret
>
action...
Jason Todd Heaps
The Fall of Sarunor
Jtsl - Posted: Sun, 19 Mar 2000 22:58:54 GMT
At the end of the year 1417 the Annaeyana stops above the city of
Sarunor. The Sianri arrive a few days afterwards. They attack the city
and ...
(Sinari
Force: Good Size: Great
+ Annaynea overhead
+Revengful
Sarunor
Force: Fair Size: Small
+ Defence
- Annaynea overhead
Results
Sinari +1 +2 ( -1 +1 +1 -1) +3
Sarunor 0 +1 -1 (0 +1 -1 0 ) 0)
The Sinari destory the city garrison and then lay waste to the city. A
few people escape the city and head back to Taltheran. Annaeyana sits
their for the rest of the year. Then Seeresses send a call out to all
the followers of Sin-Alb to come and join them at the ruins of
Sarunor...
(Primary Determent: Relgion
Difficulty: Hard
Modifiers: + The Seeresses are closes to the Morvali.
+ Their worshipers are fanatices
-1 +2 + (+1 +1 -1 +1) = +3 Complete Success.)
The worshipers of the Sin-Alb respond to the Call. They start coming
from Bel'Adn, Morvali, and anyware else.
Rumors spread south that an army as numorous as the sand has begun to
invaided.
Jason Todd Heaps
Milakanuri Actions Year 1417
Sam Gorton? - Posted: Mon, 20 Mar 2000 15:50:54 GMT
(Sorry for the delay in the actions, I'll try to do better next year...)
Year 1417
Milakanuri Year 4141
Actions I-III: Increase trade with Taltheran
Strategic Action, Year 2 of 2
This year, the Per-Aa will concentrate his efforts on establishing
increased trade relationships with the Taltherans.
Last year's Results -1 -2 +2 -1 (-1 +1 +1 -1 ) + ( )
An additional +2 this year, plus the die roll
Action IV: Recruit for the Society of the Half-Lidded Eye
Internal Action, Tactical
The Society will attempt to recruit noble members disaffected by the
Per-Aa's poor choices for his cabinets.
Actor: The Society
Difficulty: Hard
Primary determinant: Inverse of Per-Aa's consent (-2, so +2)
Modifiers:
None additional
+ Increase in authority and/or influence of the Society (currently pretty
sad)
() No change
- Decrease in authority and/or influence of the Society
[qai] Eerith actions 1417
MKeaton - Posted: Mon, 20 Mar 2000 17:08:08 GMT
1: Transport the Eerith copy of the Golden Mirror to safety with the
Disciples among the Onigar
Type: Military (main concern is security) (+5/-3 where relevant)
Actors: Defenders
Weight: Single
Secrecy: No discussion with non-eerith entities is relevant
Prime Determinant: Force (if necessary +5/-3)
Task: Easy (+1)
Modifiers: none (the actual action is simply a transportation of an object.
This should be an incredibly simple action but, I have included the force
determinants in case difficulties arise due to the nature of the object in
question)
2: Train the Mirish Elite with Facresa in Riacrada's absence
Type: Military and external political
Actors: Those Eerith still present in Mir (-1 modifier due to small number
of actors)
Weight: Single
Secrecy: None
Prime Determinant: As a training exercise for the use of magic in combat, I
believe Magic sophistication (mythic +5) is a better determinant than simply
force.
Task: Huge (-3, not only must a new style of combat be taught to a
relatively peaceful people, but decades of mistrust between the parties
involved also complicates matters)
Modifiers: Absence of Warlord -1
3: Initiate Diplomatic ties with the Amo'trall with special emphasis on the
southern tribes
Type: External political
Actors: Seekers
Weight: Single
Secrecy: None
Prime Determinant: External Politics (default 0)
Task: Hard (-1, although that contact itself is not difficult, a graceful
beginning to political relationships, especially for the Eerith, is a
difficult task)
Modifiers: -1 the Eerith historically have had extreme difficulty with
initiating diplomatic contact.
4: Private conversations
Secret action (ohhhhh).
M. Keaton
[qai] Eerith actions 1417 RESULTS
Jtsl - Posted: Mon, 20 Mar 2000 21:21:58 GMT
1: Transport the Eerith copy of the Golden Mirror to safety with the
Disciples among the Onigar
Type: Military (main concern is security) (+5/-3 where relevant)
Actors: Defenders
Weight: Single
Secrecy: No discussion with non-eerith entities is relevant
Prime Determinant: Force (if necessary +5/-3)
Task: Easy (+1)
Modifiers: none (the actual action is simply a transportation of an
object.
This should be an incredibly simple action but, I have included the
force
determinants in case difficulties arise due to the nature of the object
in
question)
Results +5 +1 (+1 +1 +1 -1) = +8 Legandary Success
Suggestion: The Eerith copy of the Golden Mirror is safely hidden among
the Onigar.
2: Train the Mirish Elite with Facresa in Riacrada's absence
Type: Military and external political
Actors: Those Eerith still present in Mir (-1 modifier due to small
number
of actors)
Weight: Single
Secrecy: None
Prime Determinant: As a training exercise for the use of magic in
combat, I
believe Magic sophistication (mythic +5) is a better determinant than
simply
force.
Task: Huge (-3, not only must a new style of combat be taught to a
relatively peaceful people, but decades of mistrust between the parties
involved also complicates matters)
Modifiers: Absence of Warlord -1
Results +5 -3 -2 (-1 0 +1 +1) = +1 Mixed Results
Suggestion: They Sorcerers of Mir slowly begin to learn the new combaat
style and begin to except the Eerith but some prejedist still excists.
3: Initiate Diplomatic ties with the Amo'trall with special emphasis on
the
southern tribes
Type: External political
Actors: Seekers
Weight: Single
Secrecy: None
Prime Determinant: External Politics (default 0)
Task: Hard (-1, although that contact itself is not difficult, a
graceful
beginning to political relationships, especially for the Eerith, is a
difficult task)
Modifiers: -1 the Eerith historically have had extreme difficulty with
initiating diplomatic contact.
Results 0 -1 -1 (0 +1 -1 -1) = -3 Faliure
Work this out with the Amo'Trall player.
4: Private conversations
Secret action (ohhhhh).
Jason Todd Heaps
Milakanuri Actions Year 1417 RESULTS
Jtsl - Posted: Mon, 20 Mar 2000 21:22:29 GMT
Year 1417
Milakanuri Year 4141
Actions I-III: Increase trade with Taltheran
Strategic Action, Year 2 of 2
This year, the Per-Aa will concentrate his efforts on establishing
increased trade relationships with the Taltherans.
Last year's Results -1 -2 +2 -1 (-1 +1 +1 -1 ) + (-1 +1 +1 +1 ) +2 = +2
Success
Suggestion: The Taltherans do agree to open up trade. A +1 to trade
for the next three years.
An additional +2 this year, plus the die roll
Action IV: Recruit for the Society of the Half-Lidded Eye
Internal Action, Tactical
The Society will attempt to recruit noble members disaffected by the
Per-Aa's poor choices for his cabinets.
Actor: The Society
Difficulty: Hard
Primary determinant: Inverse of Per-Aa's consent (-2, so +2)
Modifiers:
None additional
+ Increase in authority and/or influence of the Society (currently
pretty
sad)
() No change
- Decrease in authority and/or influence of the Society
Results +2 (-1 0 -1 -1 ) = -1 Faliure
Suggestion: They loses even more support from the nobles. Who fear
that a civil war might start if they join to Society
Jason Todd Heaps
[Qai] Fwd: 1417 Actions
Andrew Janssen? - Posted: Tue, 21 Mar 2000 00:41:38 GMT
I sent a copy of these to Jason, directly, but it occured to me that the rest
of you would like to know what I'm up to.
Andrew Janssen wrote:
>
Date: Wed, 15 Mar 2000 23:15:49 -0800 (PST)
>
From: Andrew Janssen
>
Subject: Re: Actions
>
To: jtsl@attglobal.STRIPTHIS.net
>
>
Ok, here's a quick set of actions for 1417 . . . .
>
>
Action One: Continue infiltration of Order of Lucia
>
Determinants: Same as 1415
>
>
Action Two: Reinforce invasion of Tanimbar
>
The Cedonian High Command orders the 17th and 21st Foot Legions and the 7th
>
Cavalry Legion to reinforce the invasion. These are tough, fresh troops and
>
should provide good support for the 3rd, 5th, and 18th Foot Legions already
>
committed to the Tanimbar front. The resulting group of six legions plus
>
attachments is reorganized and designated the Army of the South and placed
>
under the command of Field-Marshal Cawdor, the second-highest ranking officer
>
in Cedonia. As of the third month of 1417, nearly one-fifth of Cedonia's
>
standing army is committed to the invasion.
>
Determinants: Military Force and Size
>
Mods: + Leadership of Field-Marshal Cawdor
>
+ fresh troops
>
>
Action Three: Move Against the Sinari
>
Acting under Empress Yzara's orders, the High Command begins assembling a
>
force
>
to move against the Sinari nomads in concert with the forces of Mir. The 1st,
>
11th, 16th, 20th, and 22nd Foot, the 2nd Guards, and the 6th, 8th, and 9th
>
Cavalry are ordered to muster at Talishara. There they will undergo a period
>
of
>
training to drive home the fact that the Mirish are their allies. Yzara
>
appoints her uncle, the Duke of Caladyn as commander of the Cedonian
>
contingent, making him the de-facto second in command to the Warlord of Mir.
>
This represents a full quarter of Cedonia's military might, leaving the
>
remainder rather stretched.
>
Determinants: Same as for the Mir action
>
Mods: + The Duke's personal attributes
>
- The Duke is distracted by his actions with the Order of Lucia
>
+ The Cedonians have an understanding that they will be allowed to keep
>
any territory they take and can hold.
>
>
>
>
jtsl@attglobal.STRIPTHIS.net wrote:
>
> You can send you actions in for this year still. Oh here are my actions
>
> for that next year that deal with Cedonia and Mir. Could you right up
>
> quikly what Cedonia will be doing about this because they have agreed to
>
> help fight the Sinari. So our actions for that preperation should run
>
> along that line.
>
>
>
> Jason Todd Heaps
>
>
>
> Action I: Prepare for War.
>
>
>
> The Sorcerers of Mir and the Cedonian army are going to begin gathering
>
> around the city of Talishara. The Warlord Riacradsa will lead the army
>
> with a group of Cedonian generals at her side. They are to gather the
>
> army their and prepare to move.
>
>
>
> Primary Determent: Military Force (0)
>
> Secondary Determent: diplomacy
>
> Diffculty: Hard (-1)
>
> Weight: Single
>
> Actors: Military
>
> Secrecy: none
>
> Modifiers: + Cedonia agreed to help.
>
> + The fall of Sarunor and Myr-Kun to the Sinari
>
>
>
> Action II: Call to War.
>
>
>
> The Archmage and Council issues an offical decloration of war against
>
> that Sinari, and call the Societies of Midsea to unit against the Sinari
>
> invaison. They call all the nations to send their armies to Talishara
>
> were the Mirsih and cedonian army will be gathering. So that they can
>
> with stand this evil and heathness Society. The main Societies that
>
> they are apealing to are the Taltherans, Celpalar, Torphan, Free Cities,
>
> and Tanimbar.
>
>
>
> Primary Determent: Diplomacy
>
> Secondary Determent: Military Force (0)
>
> Diffculty: Hard (-1)
>
> Weight: Single
>
> Actors: The council
>
> Secrecy: none
>
> Modifiers: + The fall of Sarunor and the fall of Myr-Kun.
>
> + Their is little dought about the invasion.
>
> - fighing among nations.
>
>
>
>
>
>
=
>
"Our Lady of Blessed Acceleration, don't fail me now!"
>
--Elwood Blues
>
>
>
______________________________________________
>
Do You Yahoo!?
>
Talk to your friends online with Yahoo! Messenger.
>
http://im.yahoo.com
>
=
"Our Lady of Blessed Acceleration, don't fail me now!"
--Elwood Blues
[Qai] Fwd: 1417 Actions
Jtsl - Posted: Tue, 21 Mar 2000 01:07:28 GMT
Um the actions that I told you about were for next year. So Mir has not yet begun to gather at the city, It will do that next year. Sorry I should of made that clearer. So do want them to count for next year? Since I am ending the year today. If you want me to do them for this year then tell me and I will still resolve them and send them to you, but I thought that those were your next year actions.
Jason Todd Heaps
--
Ibrahim Underwood - 07 Nov 2006