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1418

1418 Begins Jtsl - Posted: Tue, 21 Mar 2000 21:50:54 GMT

Year 1418 begins

Bel'Adne - The riots restart as the government tries to stop the new relgion.

The Eerith Disaster! One of the most ancients secrets of the Eerith is rediscovered by the Eerith and the Eerith are devided.

Laria'rathi + The Priest of Kel'ren'aie resive word to protect the Island of the Ruins.

The Saraa + One of the great Scholars died natural. Leaving two prospective scholars in his place.

The Shanari: Many of the followers of the Sin-Alb have gathered with them.

Taltheran: The surivors of Sarunor reach Taltheran bring their stories of the terrior of the Sinari with them.

We have some new players: Damaris is now played by , and the Vraa'al are being played by

Jason Todd Heaps


[Actions I, II, III] Mir 1418 Jtsl - Posted: Tue, 21 Mar 2000 21:51:54 GMT

Action I: Prepare for War.

The Sorcerers of Mir and the Cedonian army are going to begin gathering around the city of Talishara. The Warlord Riacradsa will lead the army with a group of Cedonian generals at her side. They are to gather the army their and prepare to move.

Primary Determent: Military Force (0) Secondary Determent: diplomacy Diffculty: Hard (-1) Weight: Single Actors: Military Secrecy: none Modifiers: + Cedonia agreed to help. + The fall of Sarunor and Myr-Kun to the Sinari

Action II: Call to War.

The Archmage and Council issues an offical decloration of war against that Sinari, and call the Societies of Midsea to unit against the Sinari invaison. They call all the nations to send their armies to Talishara were the Mirsih and Cedonian armies will be gathering. So that they can with stand this evil and heathness Society. The main Societies that they are apealing to are the Taltherans, Celpalar, Torphan, Free Cities, and also all the Magic Users of Midsea.

Primary Determent: Diplomacy Secondary Determent: Military Force (0) Diffculty: Hard (-1) Weight: Single Actors: The council Secrecy: none Modifiers: + The fall of Sarunor and the fall of Myr-Kun. + Their is little dought about the invasion. - fighing among nations.

Action III: Improve Military (2 of 3 years)

The Mirish Military is small and not vary good. Mir will begin to retrain its people and retrain its magic users to be great Warmages.

Primary Determent: Military Force (0) Diffculty: Hard (-1) Weight: Single Actors: Military Secrecy: none Modifiers: + Eerith help + A new Warlord.


[Actions 1418] Laria'rathi NStevens - Posted: Wed, 22 Mar 2000 00:33:13 GMT

Extreme effort will be made to explain how to integrate Celpali living practices into the Kel'ren'aie faith to those repulsed by last year's effort. The members of the church on Celpalar (human and Laria'rathi) and its colonies will also emphasize the superiority of our faith. Since the initial rush conversion was not successful, the members of the church and other Shakaari will work on long-term relationships with locals and local leaders, demonstrating to them how Kel'ren'aie is better than their ritual religion.

Action I

Strategic-External (2 of 2) Type: Conversion Actor: Prelate Le'noir Summary: Continue to actively seek out Celpali and convert them to believers in Kel'ren'aie. The focus will be narrowed to try to convert Celpalar leaders and influential people, in the hopes that they will then convert their followers and constituents. Secrecy: Normal Primary Determinant: Religion Sophistication Superb (+3), Influence Religion Legendary (+4) Secondary Determinant: Philosophical Orientation Acquisition, Conquest (+2) [desire to expand faith] Task: Very Hard (-2) Modifiers: ++ success of building of temple and tremendous recent local reception of the foreign faith -- local religion already a part of culture, life - humans + most Celpali are not devoutly religious, thus leaving them open to foreign influence + Church of Kel'ren'aie is well organized and devoted to spreading the faith - Celpali may be wary of too much foreign influence [A renewed emphasis will be placed on these next three items.] + reception of Kel'ren'aie will help their magicians understand and practice our magicks + accepting Kel'ren'aie will aid both our people in combining to form a unique culture + conversion will be conducive to peaceful joint colonization ventures, as we will both have more similar goals - human stubbornness and resistance to change [new modifiers] + focus narrowed to select few now and not general populace as before + members of the church will use the powers of Kel'ren'aie to benefit the Celpali in their lives to help convince them of the reality of our faith + Celpali will try to be convinced they will not need to change their ritual ways significantly; their ritual may just be another expression of the Kel'ren'aie faith + aid of recently converted Celpali from two years ago, now more mature in their faith and able to spread it better -- apathy and rejection from last year (+) (if neccessary) integration of two religions and not full-fledged conversion (we'll save that for later) Reaction: Heroic


Celpali are utterly repulsed by Kel'ren'aie - Celpali are not receptive 0 some are converted, some are driven away + a lot are converted ++ Kel'ren'aie is very well received and embraced by many of Celpalar +++ becomes dominant religion on Celpalar

The initial colonists are very pleased with their success. Now fortifications must continue to be built to keep out undesirables and protect the locals. A castle will be constructed for defense at each colony, using local resources as much as feasible. Special care will be used in Stone Isle, the colony with the ruins, to protect it. Divine protection of the fortifications will be implemented by the Church of Kel'ren'aie. A new organ of the church will be created; this will be composed of many templar and magi, led by a few guards and Sentry Moorgral. More farming towns will be built as we expand. Food supplies have been ample but we should save some for a possible bad harvest or some other mishap.

Action II

Strategic-External (2 of 3) Type: Military and Popular (Civilian) Colonization Expedition Actor: Margrave Nath'sev and Baron Hadril Summary: Build joint colonies by Celpalar and Atares gi'Calaa, and reinforce and expand boundaries of colonies. Secrecy: Normal Primary Determinant: Engineering Crafts Superb (+3), Religion Sophistication Superb (+3) Secondary Determinant: Marine Size Great (+2) [for defense], Consent Superb (+3) [motivation to succeed], Exploitation Great (+2) [finding ways to survive] Task: Hard (-1) Modifiers: ++ high morale among both Laria'rathi and humans (from last year) ++ primary orientation conquest and acquisition, secondary orientation expansion + colonization preparations have been underway for many years - new land - any unforeseen consequences of native land + each race is willing to work together for the common good, while trying its best to put aside personal differences + familiar and prosperous environment and climate Reaction: Less Risky - : failure in degrees of fortification or expansion 0: some difficulties, but still accomplished + : little difficulties fortifying and expanding borders ++: little to no difficulties, successful fortification and expansion

Action III

Strategic-Internal/External (2 of 2) Type: Research Actor: Prelate Le'noir, Margrave Magus Garin and the various scholars of the realm Summary: Continue to delve into the historical texts, libraries, academies and any other applicable resources of each nation to find any common heritage. Secrecy: Normal, and to anyone not involved directly in research, release of the information to public is conditional upon what the results are Primary Determinant: Scholastics Sophistication Superb (+3), Academic and Historical Resources Superb (+3) [they are awesome record keepers, partly because connections with past are very important] Secondary Determinant: Exploitation Great (+2), Authority/Influence Great (+2) Task: Huge (-3) Modifiers: ++ men of learning are extremely familiar with research methods and race's history ++ joint and determined effort -- unlikely, yet still possible, anything will be found - some difficulty and unfamiliarity working with humans Reaction: Heroic +/---: discovered to be distant enemies! (this could make for an interesting story!, especially if released to the public) --: inconclusive but little relation is likely or possible - : inconclusive 0 : inconclusive + : inconclusive (hints of possible relation, some similarity (of any sorts) in ancient texts) ++: minor relation is found +++: better relation is discovered

Results so far: +3 -3 +4 -3 (-1 -1 0 +1) + ()

"The people are not convinced of this danger." "Then let's give them something to be convinced of." "What do you propose?" "Some reports of barbarian desert-men from across the sea have come into Celpalar. These desert-men have been agents of the dark. They have pillaged and decimated many." "So we feed the people these reports?" "Precisely."

Action IV

Strategic-Internal Type: Fundamental, Preparation (2 of 4) Actor: Prince Sel'pa, but mostly local lords (more contact with people and so easier to influence locals) Summary: Increase food production and storage, general military readiness by convincing people of possibility of Threat to their life and need to prepare. Secrecy: Normal Primary Determinant: Consent Superb (+3), Influence Great (+2), Agricultural Crafts Legendary (+4), Resources Superb (+3) Secondary Determinant: Exploitation Great (+2) Task: Hard (-1), only somewhat difficult to perform is military readiness, remaining objectives should be relatively easy Modifiers: + now since production has increased somewhat, the reserves should be easier to store + agriculture not even near full production ++ intimidation and fear tactics employed by describing atrocities of enemy, and Laria'rathi people have intense hatred of any dishonourable activity-especially of an enemy - people have not been convinced of immediate danger Reaction: Business as usual - food production and storage are unaffected and military readiness is same + food storage for a tremendous siege, readiness is temporarily increased ++ food storage abounds, readiness may permanently increase

Results so far +2 -1 +2 -1 (- 1 -1 0 -1) + () + () + ()


The War of Faith Jtsl - Posted: Fri, 24 Mar 2000 23:32:16 GMT

Sorry I should of sent this in last year.

Part One: The New Plan (year 1417)

Southern Forest

In great southern forest a cry rises from ancient ruins. Standing in the ruins is the Traitor, around him are the ruins of a once mighty fortress city. He stood there his robes are torne his faces and arms covered with wounds. He silently sent out his thoughts. "Ancient One."

"Yes mortal?" the voice said.

"You said the scepter would be here." The Traitor said accusingly.

"It was. It has been removed." The ancient once's voice eoched

"Were is it.?"

"I don't know. The Eerith have hidden it."

"But you control the Eerith."

"Not these one. The Eerith are beging to free themselfs, but these are the last of my worries. Because of your arrogence we have lost the Mirror." The voice said angrey.

"But with out the scepter how can we win. The plan has fallen apart?" The Traitor responded.

"Your plan may have failed but mien has not." the voice said smugly

"Your plan." The Traitor said his face draining of color. How could he have been so stuped. He had been played the fool. The Ancient One had another plan that he wished to achive.

"You know to much. If you dare run away from me I will kill you, or else Mir will catch you and hand you over to one to whom you betrayed even more then the Sorcerers. What will you do?" The voice said, the threat clearly there.

"I will do as you ask." The Traitors voice was no more then a wisper. "What do you plan to do?" Then the Ancient One told him, and his face whitened. He began to regreat his ambition...

Ruins of Myr-Kun

The Seeresses were asleep and as one they woke. They knew with out seeing that Sin-Alb was ready. They left the ten to discover that the home of Sin-Alb was moving and it was heading south east towards the land of the Midsea.

Kala stood there when she felt something take control of her body, and then she spoke in a voice not her own. "Children of Sin-Alb the time has come. We will revenge are murdered leader and the Seeresses. We shall destroy the land of the heathens. Follow Sin-Alb." Then the Sinari let out a great chear as the began to pake to leave.

An hour later the Sinari were on the move. Leaving behind them the only other bastion of Mirish culture and faith in ruins.

Jason Todd Heaps


[Actions 1418] Laria'rathi RESULTS Jtsl - Posted: Sun, 26 Mar 2000 17:50:30 GMT

(Requst: Please don't put so many moidifiers.)

Extreme effort will be made to explain how to integrate Celpali living practices into the Kel'ren'aie faith to those repulsed by last year's effort. The members of the church on Celpalar (human and Laria'rathi) and its colonies will also emphasize the superiority of our faith. Since the initial rush conversion was not successful, the members of the church and other Shakaari will work on long-term relationships with locals and local leaders, demonstrating to them how Kel'ren'aie is better than their ritual religion.

Action I

Strategic-External (2 of 2) Type: Conversion Actor: Prelate Le'noir Summary: Continue to actively seek out Celpali and convert them to believers in Kel'ren'aie. The focus will be narrowed to try to convert Celpalar leaders and influential people, in the hopes that they will then convert their followers and constituents. Secrecy: Normal Primary Determinant: Religion Sophistication Superb (+3), Influence Religion Legendary (+4) Secondary Determinant: Philosophical Orientation Acquisition, Conquest (+2) [desire to expand faith] Task: Very Hard (-2) Modifiers: + success of building of temple and tremendous recent local reception of the foreign faith -- local religion already a part of culture, life - humans + most Celpali are not devoutly religious, thus leaving them open to foreign influence + Church of Kel'ren'aie is well organized and devoted to spreading the faith - Celpali may be wary of too much foreign influence [A renewed emphasis will be placed on these next three items.] + reception of Kel'ren'aie will help their magicians understand and practice our magicks + accepting Kel'ren'aie will aid both our people in combining to form a unique culture + conversion will be conducive to peaceful joint colonization ventures, as we will both have more similar goals (These three are not relevent as they are after affects and not directly related - human stubbornness and resistance to change [new modifiers] + focus narrowed to select few now and not general populace as before + members of the church will use the powers of Kel'ren'aie to benefit the Celpali in their lives to help convince them of the reality of our faith

+ Celpali will try to be convinced they will not need to change their ritual ways significantly; their ritual may just be another expression of the Kel'ren'aie faith + aid of recently converted Celpali from two years ago, now more mature in their faith and able to spread it better -- apathy and rejection from last year (+) (if neccessary) integration of two religions and not full-fledged conversion (we'll save that for later)

Results +4 -2 +6 -6 (0 0 -1 -1) = 0 Mixed Results Suggestion: Some of the people listen but the majority of the people state they do not want to change religions.

The initial colonists are very pleased with their success. Now fortifications must continue to be built to keep out undesirables and protect the locals. A castle will be constructed for defense at each colony, using local resources as much as feasible. Special care will be

used in Stone Isle, the colony with the ruins, to protect it. Divine protection of the fortifications will be implemented by the Church of Kel'ren'aie. A new organ of the church will be created; this will be composed of many templar and magi, led by a few guards and Sentry Moorgral. More farming towns will be built as we expand. Food supplies

have been ample but we should save some for a possible bad harvest or some other mishap.

Action II

Strategic-External (2 of 3) Type: Military and Popular (Civilian) Colonization Expedition Actor: Margrave Nath'sev and Baron Hadril Summary: Build joint colonies by Celpalar and Atares gi'Calaa, and reinforce and expand boundaries of colonies. Secrecy: Normal Primary Determinant: Engineering Crafts Superb (+3), Religion Sophistication Superb (+3) Secondary Determinant: Marine Size Great (+2) [for defense], Consent Superb (+3) [motivation to succeed], Exploitation Great (+2) [finding ways to survive] Task: Hard (-1) Modifiers: + high morale among both Laria'rathi and humans (from last year) + primary orientation conquest and acquisition, secondary orientation expansion + colonization preparations have been underway for many years - new land - any unforeseen consequences of native land + each race is willing to work together for the common good, while trying its best to put aside personal differences + familiar and prosperous environment and climate Reaction: Less Risky

Resutls +3 -1 +3 -2 ( -1 -1 -1 +1) = +1 Success Suggestion: The colonies are successful fortifed. All except Stone Island. The physical foritfications were successful built, but something stoped Kel'ren'aie protection from beign place on the island.

Action III

Strategic-Internal/External (2 of 2) Type: Research Actor: Prelate Le'noir, Margrave Magus Garin and the various scholars of

the realm Summary: Continue to delve into the historical texts, libraries, academies and any other applicable resources of each nation to find any common heritage. Secrecy: Normal, and to anyone not involved directly in research, release of the information to public is conditional upon what the results are Primary Determinant: Scholastics Sophistication Superb (+3), Academic and Historical Resources Superb (+3) [they are awesome record keepers, partly because connections with past are very important] Secondary Determinant: Exploitation Great (+2), Authority/Influence Great (+2) Task: Huge (-3) Modifiers: ++ men of learning are extremely familiar with research methods and race's history ++ joint and determined effort -- unlikely, yet still possible, anything will be found - some difficulty and unfamiliarity working with humans Reaction: Heroic

Results so far: +3 -3 +4 -3 (-1 -1 0 +1) + (+1 +1 0 -1) = +1 Success Suggestion: Some distant conections are discovered.

"The people are not convinced of this danger." "Then let's give them something to be convinced of." "What do you propose?" "Some reports of barbarian desert-men from across the sea have come into

Celpalar. These desert-men have been agents of the dark. They have pillaged and decimated many." "So we feed the people these reports?" "Precisely."

Action IV

Strategic-Internal Type: Fundamental, Preparation (2 of 4) Actor: Prince Sel'pa, but mostly local lords (more contact with people and so easier to influence locals) Summary: Increase food production and storage, general military readiness by convincing people of possibility of Threat to their life and need to prepare. Secrecy: Normal Primary Determinant: Consent Superb (+3), Influence Great (+2), Agricultural Crafts Legendary (+4), Resources Superb (+3) Secondary Determinant: Exploitation Great (+2) Task: Hard (-1), only somewhat difficult to perform is military readiness, remaining objectives should be relatively easy Modifiers: + now since production has increased somewhat, the reserves should be easier to store + agriculture not even near full production ++ intimidation and fear tactics employed by describing atrocities of enemy, and Laria'rathi people have intense hatred of any dishonourable activity-especially of an enemy - people have not been convinced of immediate danger Reaction: Business as usual

Results so far +2 -1 +2 -1 (- 1 -1 0 -1) + (+1 -1 +1 +1) + () + () Suggestion: They stories told by the government begins to have its affect on the people they are slowly beging to work towards the goal.

Jason Todd Heaps


Torphan actions for 1418 Edward F? - Posted: Sun, 26 Mar 2000 22:53:45 GMT

Action 1, 2, 3: Continue to Drive out the Ice Deamons. (5 of 5 years)

The Emperor orders his troops to continue to attack the Ice Deamons. With them driven beyond the pass the Emperor decides to continue the advance for one more year, just to weaken their numbers and give us more time to build up. The Sorcerers are contiuneing to help, but it really is only protecting us now. The ice deamons are in a very weakened state.

Primary Determinet: Military Actor: The Army Weight: Tripple (+2) Secrecy: None Modifiers: + Magic + the new weaponry + goblins driven back to their homeland

Action 4: Fotify the pass (1 of 3 years)

With the pass secure and the deamons being driven futher away the Emperor decides to make sur that any attempts by the deamons to retake area beyond the pass is more difficult than it had been the first time. So he has ordered the construction and fortification of a new bas at the mouth of the pass. It will only take a few years to complete the project, but he hopes that it will keep the deamons away from the rest of Torphan.

Primary Determinet: Construction Actor: The engineers and architects Weight: Single Secrecy: None Modifiers: + Skilled workmen + no interference from the deamons + large supply of needed resources (i.e. lumber, rock, metel, etc.)


Torphan Actions for 1418 RESULTS Jtsl - Posted: Mon, 27 Mar 2000 00:42:53 GMT

Action 1, 2, 3: Continue to Drive out the Ice Deamons. (5 of 5 years)

The Emperor orders his troops to continue to attack the Ice Deamons. With them driven beyond the pass the Emperor decides to continue the advance for one more year, just to weaken their numbers and give us more time to build up. The Sorcerers are contiuneing to help, but it really is only protecting us now. The ice deamons are in a very weakened state.

Primary Determinet: Military Actor: The Army Weight: Tripple (+2) Secrecy: None Modifiers: + Magic + the new weaponry + goblins driven back to their homeland

Results:-1 +1 + (0 +1 +1 +1) + (+1 0 -1 0) + 2 +(0 -1 -1 0) +3 + (-1 +1 -1 -1) + (-1 +1 0 0) +2 = +6 Complete Sucess Suggestion: Almost all of the Ice Deamons have been pushed back south beyond the pass back to their homeland.

Action 4: Fotify the pass (1 of 3 years)

With the pass secure and the deamons being driven futher away the Emperor decides to make sur that any attempts by the deamons to retake area beyond the pass is more difficult than it had been the first time. So he has ordered the construction and fortification of a new bas at the mouth of the pass. It will only take a few years to complete the project, but he hopes that it will keep the deamons away from the rest of Torphan.

Primary Determinet: Construction Actor: The engineers and architects Weight: Single (Difficutly: Hard -1) Secrecy: None Modifiers: + Skilled workmen + no interference from the deamons (This is un true.) (-) possible interferience by deamons + large supply of needed resources closes by (i.e. lumber, rock, metel, etc.)

Resutls so far: -1 +2 -1 (0 0 0 0 ) + ( ) + ( ) = Suggestion: It is started.


Cedonia actions RESULTS Jtsl - Posted: Wed, 29 Mar 2000 15:43:09 GMT

Action One: Continue infiltration of Order of Lucia Determinants: Same as 1415

Results: ( +1 +1 0 +1 ) = +3 Complete Success Suggestion: The Dukes agents have penetraded into the second highest level of the Order but are unable to penitrate higher.

They agents report back to the Cuke that the Oracle has been heard to say "She Comes." Also many other member of the Hierarchy reporter have head it in there dreams.

Action Two: Reinforce invasion of Tanimbar The Cedonian High Command orders the 17th and 21st Foot Legions and the 7th Cavalry Legion to reinforce the invasion. These are tough, fresh troops and should provide good support for the 3rd, 5th, and 18th Foot Legions already committed to the Tanimbar front. The resulting group of six legions plus

attachments is reorganized and designated the Army of the South and placed under the command of Field-Marshal Cawdor, the second-highest ranking officer in Cedonia. As of the third month of 1417, nearly one-fifth of Cedonia's

standing army is committed to the invasion. Determinants: Military Force and Size Mods: + Leadership of Field-Marshal Cawdor + fresh troops

Cedonia Force: Superb Size Fair + fresh troops

Tanimbar Force: Great Size: Fair +defenive East Torphan (East Torphan sent their army to help in 1415.) Force: Good Size: Fair

Battle Results Cedonia: +3 +1 (-1 +1 -1 -1) = +2 Tanimbar/ East Torphan: +3 +1 (+1 -1 0 0 ) = +4

Suggestion: The borders of Taminbar and Cedonia are a blood bath now. But this year the Victory clearly goes to the united force of East Torphan and Tanimbar. Even with the fresh troops the Empire has not penetrated Tanimbar, and were soundly betten back.

Action Three: Move Against the Sinari Acting under Empress Yzara's orders, the High Command begins assembling a force to move against the Sinari nomads in concert with the forces of Mir. The 1st, 11th, 16th, 20th, and 22nd Foot, the 2nd Guards, and the 6th, 8th, and 9th Cavalry are ordered to muster at Talishara. There they will undergo a period of training to drive home the fact that the Mirish are their allies. Yzara appoints her uncle, the Duke of Caladyn as commander of the Cedonian contingent, making him the de-facto second in command to the Warlord of Mir. This represents a full quarter of Cedonia's military might, leaving the remainder rather stretched. Determinants: Same as for the Mir action Mods: + The Duke's personal attributes - The Duke is distracted by his actions with the Order of Lucia + The Cedonians have an understanding that they will be allowed to keep any territory they take and can hold.

Results +3 -1 +1 -1 ( -1 +1 +1 +1) = +4 Complete Success Suggestion: The Cedonian Legions are used to doing what has to be done. While the Legions do not like being around magic Users the except there Empress Orders. The Duke of Caladyn does seem to be preocupied so much of the the training with Mir is done by the Warlord.

Jason Todd Heaps


Morvali 1418 Action 1-4 Justin Denton? - Posted: Tue, 04 Apr 2000 12:07:31 GMT

Action 1-2: Reconvert the Morvali People to the Old Ways (1 of 3 years)

Many of the Seeresses of the Shanari have been killed, paving the way for the shamans of the old religion to re-assert their influence on the lives and politics of the Morvali people. The shamans still sit in the High Council of Corryn, and the ruling-matriarchs have remained true to the goddess Jaikosa, but much of the Morvali population worships the Shanari god Sin-Alb, threatening the hegemony of the Wandering Shamans. The Wandering Shamans have decided to undertake a massive re-conversion attempt by syncretizing the Shanari and Morvali faiths. The Wandering Shamans have declared Sin-Alb, to be the son-consort of Jaikosa, and will direct his worship.

Primary Determinant: Influence of Wandering Shamans (+1) Difficulty: Hard (-1) Weight: Double Actors: Wandering Shamans Secrecy: none Modifiers: +1 Double action +1 The ruling-matriarchs have remained true to the old ways +1 Syncretism as opposed to full-on conversion -1 Some clans see Sin-Alb worship as a way to undermine authority of High-Council

Action 3+4: Five Year Agricultural Plan (1 of 5)

The High Council has decided that in order to increase development in the region of the city of Corryn, new lands will be converted to agriculture. As the rudimentary attempt last year was largely a failure, the High Council has decided to make a more concerted effort to improve the production of the lands north of Corryn. Workers will once again be conscripted from the neighboring clans, but workers loyal to the ruling matriarchs will also be brought in to advance the cause. In addition, fertility magicians from the Wandering Shamans will also help.

Primary Determinant: Influence of High Council (+2) Secondary Determinant: Magic Sophistication (+1) Difficulty: Normal Weight: Double Actors: High Council and Wandering Shamans Secrecy: none Modifiers: +1 agricultural success on current farmlands +1 aid of magicians +1 double action +1 increased effort after last year's failure -2 resistance to conscription by peasants


[Action IV, V] Mir 1418 Jtsl - Posted: Sun, 09 Apr 2000 23:10:53 GMT

Action IV: Find the Scepter.

It is becoming more aparent ever day that the Sorcerers need to find the scepter. So they begin to look. They are also going to seek help from the Eerith.

Primary Determent: Magic Sophistication Diffculty: Huge (-3) Weight: Single Actors: Sorcerers Secrecy: Results Modifiers: + desperate. - Hiden for a long time

Action V: Improve the Archmage hold. (1 of 2 years)

Eubraotsa has barly been able to hold Mir togther but with war coming it is time to strenghten his hold over the country and to improve his stanging. He begins to work imporve his Consent, Influence, Authority.

Primary Determent: Influince (0) Diffculty: Hard (-1) Weight: Single Actors: Eubraotsa Secrecy: none Modifiers: + He has brought back the Crown of Mir + He has done a good job for the past six years. - extra action

Jason Todd Heaps


[Action IV, V] Mir 1418 Jtsl - Posted: Sun, 09 Apr 2000 23:10:53 GMT

Action IV: Find the Scepter.

It is becoming more aparent ever day that the Sorcerers need to find the scepter. So they begin to look. They are also going to seek help from the Eerith.

Primary Determent: Magic Sophistication Diffculty: Huge (-3) Weight: Single Actors: Sorcerers Secrecy: Results Modifiers: + desperate. - Hiden for a long time

Action V: Improve the Archmage hold. (1 of 2 years)

Eubraotsa has barly been able to hold Mir togther but with war coming it is time to strenghten his hold over the country and to improve his stanging. He begins to work imporve his Consent, Influence, Authority.

Primary Determent: Influince (0) Diffculty: Hard (-1) Weight: Single Actors: Eubraotsa Secrecy: none Modifiers: + He has brought back the Crown of Mir + He has done a good job for the past six years. - extra action

Jason Todd Heaps


Morvali 1418 actions 1-4 RESULTS Jtsl - Posted: Tue, 11 Apr 2000 18:51:24 GMT

Action 1-2: Reconvert the Morvali People to the Old Ways (2 of 3 years)

Many of the Seeresses of the Shanari have been killed, paving the way for the shamans of the old religion to re-assert their influence on the lives and politics of the Morvali people. The shamans still sit in the High Council of Corryn, and the ruling-matriarchs have remained true to the goddess Jaikosa, but much of the Morvali population worships the Shanari god Sin-Alb, threatening the hegemony of the Wandering Shamans. The Wandering Shamans have decided to undertake a massive re-conversion attempt by syncretizing the Shanari and Morvali faiths. The Wandering Shamans have

declared Sin-Alb, to be the son-consort of Jaikosa, and will direct his worship.

Primary Determinant: Influence of Wandering Shamans (+1) Difficulty: Hard (-1) Weight: Double Actors: Wandering Shamans Secrecy: none Modifiers: +1 Double action +1 The ruling-matriarchs have remained true to the old ways +1 Syncretism as opposed to full-on conversion -1 Some clans see Sin-Alb worship as a way to undermine authority of High-Council -1 Many of the followes of Sin-Alb have joined the army.

Results so far +1 -1 +2 -2 ( -1 0 0 +1) +1 -1 (+1 -1 0 -1) +1 +()

Suggestion: No progress as much of the coverts to Sin-Alb have joined the Sianri invasion.

Action 3+4: Five Year Agricultural Plan (1 of 5)

The High Council has decided that in order to increase development in the region of the city of Corryn, new lands will be converted to agriculture. As the rudimentary attempt last year was largely a failure, the High Council has decided to make a more concerted effort to improve the production of the lands north of Corryn. Workers will once again be conscripted from the neighboring clans, but workers loyal to the ruling matriarchs will also be brought in to advance the cause. In addition, fertility magicians from the Wandering Shamans will also help.

Primary Determinant: Influence of High Council (+2) Secondary Determinant: Magic Sophistication (+1) Difficulty: Normal Weight: Double Actors: High Council and Wandering Shamans Secrecy: none Modifiers: +1 agricultural success on current farmlands +1 aid of magicians +1 double action +1 increased effort after last year's failure -2 resistance to conscription by peasants

Results so far +2 0 +2 -2 (+1 -1 +1 0) +1 + () + () Suggestion: This year it gets off to a good start.


[Actions] Razanians 1418 Actions Louis Pasztor? - Posted: Tue, 18 Apr 2000 06:59:30 GMT

Society Name: Razanians

Action I. - Invasion of Northern Aryisa

The Northern Razanian Armies continue their push to get completly across the Timber Veil, with support of Gurders and Catapults. They also have Partial help from the Razanian Front Rebels behind enemy lines, but with the reorganization of the Aryisan military, may be a bit harder to get through.

Action I. - Strategy, External

Actor: Northern Kingdoms Objective: Invade Aryisa from the North Type: Invasion Secrecy: None Difficulty: Very Hard, Aryisa tight Defences Prime Determinants: Secondary Philosophical Orientation, Force Great on razanian soil Modifiers: (+1) Secondary Philosophical Orientation: War (+1) hatred for the Asagmari (+1) united force (-1) kingdoms have problems working together (+1) great on razanian soil (this counts anywhere on the Coast, including Aryisa) (+1) Razanian Front (+1) Use of Gurders and Minot Catapults (-1) Aryisa military reorganized Reaction: Heroic

*

Action II. - Western Defences

Now that the Aryisans was push off the west side of the Razan river, they'll start fortifying all along the river to prevent the Aryisans to take this territory again. Will be hard while the Aryisans retaliates, but they must keep the lands they have re-captured finally in hundred of years.

Action II. - Strategy, External

Actors: Western Kingdoms Objective: Fortifying along the west side of the Razan River Type: Defence Secrecy: None Difficulty: Hard Prime Determinant: Primary Philosophical Orientation Resources: Fair Engineering: Great Modifiers: (+1) Primary Philosophical Orientation: Survival (-1) kingdoms have problems working together (+1) great on Razanian Soil (+1) Razanian Front (+1) lead by the kingdom of Karan (-1) possible Aryisan retaliation and raids Reaction: Cautious

*

Action III. - Southern Armies contruct Fortications along the Haran River (2 out of 2)

The Southern Armies decided to permently fortify their positions along the Haran River and using a similar technique they used along the Sout River, but will take about two years or so, especially with the threat of Aryisan Reingforments north of the River. The Southern Armies will destroy the remaining Bridges across the river, to prevent the Aryisans to get through. Action III. - Strategy, Internal

Actor: Southern Kingdoms Type: Defence Secrecy: None, but being cautious of any Aryisan Spies/Scouts. Difficulty: Hard Prime Determinant: Primary Philosophical Orientation: Survival, Great on Razanian Soil Resources: Fair Engineering: Great Crafts: Fair Modifiers: (+1) Primary Philosophical Orientation: Survival (+1) Haran River, easy to defend chokepoints (+1) Razanian Front (+1) Great on Razanian Soil (-1) problems working together (+1) united force (+1) use of gurders Reaction: Cautious

*

Action IV. - New target, Haran ( 1 to 5 )

The Razanian Front leaders had made a meeting somewhere, hidden from the Aryisans. They have to start focusing than spread out all over the place, not doing enough damage in one place, barely. The Aryisans have already starting to find some Razanian Front hideouts and resistence cells, so they must start concentrating on a target, Haran. After some agreements, they decide that should try concentrating on liberating Haran, where the Aryisans have their second largest city and port. The Majority of Razanian Front resources will be put into doing this, but they'll still have other hideouts at other parts of Aryisa to keep the Asagmari a hard time. Thought. They will start preparing Haran by causing riots, especially in the city of Haran.

Action IV. - Strategic/Tactical, internal/external (Razanian Front)

Actors: Razanian Front Objective: The Beginning of Liberating Kingdom of Haran Type: Espionage/Rebelling/hiding/whatever Secrecy: Yes Difficulty: Very Hard Prime Determinant: War Secondary Determinant: Survival Modifiers: +Razanian Front already spread out in Haran +Aryisan military busy with several fronts +concentration in one area than all over the place -Risk of having the Aryisan stopping the Front for good +Century Council support Reaction: Cautious

*


The War of Faith Jtsl - Posted: Sun, 23 Apr 2000 17:46:14 GMT

The War of Faith Part Two: The fall of Wyr.

Out of the North it came. Fear followed it as it traveled south. Darkness following it, a darkness that could destory the Qayiore. Its towers pierced the clouds. Its mist hiding its rocky base. Annayea once the vessels of Mirish conqest was know the vessel of Sin-Alb and his nomads.

The city of Wyr watched in horror. They had head the tails from Myr-Kun and Sarunor. The Sinari destoyed the army and then destoyed the city. They left no prisoners unless you converted to the worshiped of their heathen god. The people watched in horror.

(Sinari Force Good Wyr Force Fair + defenders Results: +1 (+1 +1 0 0) = +3 0 +1 (-1 -1 +1 +1 ) = +1 3 to 1 ratio)

The Sinari push past the defenders and enter the city. They quikly destroy all of the city and set up camp out side of the city. The citzen flee south towards the gathered army called the Western Defences

Talishara

The Warlord, Farcesa, Rease, and the Cedonian Generals look up at the commotion from outside. "What is going on out there?" The Warlord said as she stood up. Just then a sorcerer entered the tent out of breath. "What is it." The warlord demanded.

"The Oracle." He said trying to catch his breath. The Warlord taped her foot in impaticence. Finally the Socerer regained his breath. "The Oracle spoke."

"What did it say?" The Warlord said.

"She of the Isle and the Empire comes. Beware she comes." The Warlord started at him for a long moment. Then she turned to Facresa. "I though Sin-Alb was a He?"

"Last time I checked he was always betrayed as a he." Facresa said.

"Warlord." the sorcerer said inturupting. She turned to him. "We felt a precence in the Oracle. It was the same one that was in the Grand Hall when Facresa joined us."

"What can it mean." She said siting down.

Rease eyes glowed with amusment.

*****

Qayiore stands on the brink of war. From the once great and mystious city of Wyr the Sinari shall invaded were will they strike? The Army of the Western Defence wait at Talishara to see were the Sianri will invaded at. Qayiore holds it breath. For one wrong move could leave Qayiore in ruins.

Jason Todd Heaps


[Actions] Razanians 1418 RESULTS Jtsl - Posted: Mon, 01 May 2000 17:26:56 GMT

Society Name: Razanians

Action I. - Invasion of Northern Aryisa

The Northern Razanian Armies continue their push to get completly across the Timber Veil, with support of Gurders and Catapults. They also have Partial help from the Razanian Front Rebels behind enemy lines, but with the reorganization of the Aryisan military, may be a bit harder to get through.

Action I. - Strategy, External

Actor: Northern Kingdoms Objective: Invade Aryisa from the North Type: Invasion Secrecy: None Difficulty: Very Hard, Aryisa tight Defences Prime Determinants: Secondary Philosophical Orientation, Force Great on razanian soil Modifiers: (+1) Secondary Philosophical Orientation: War (+1) hatred for the Asagmari (+1) united force (-1) kingdoms have problems working together (+1) great on razanian soil (this counts anywhere on the Coast, including Aryisa) (+1) Razanian Front (+1) Use of Gurders and Minot Catapults (-1) Aryisa military reorganized Reaction: Heroic

Razianan Army Force Good Size fair Aryisan Force Great Size Fair.

Results Razianan +1 (+1 +1 0 -1) =+2 Aryisan +2 (-1 -1 +1 0 ) = +1

Suggestion: Nothing happened.

*

Action II. - Western Defences

Now that the Aryisans was push off the west side of the Razan river, they'll start fortifying all along the river to prevent the Aryisans to take this territory again. Will be hard while the Aryisans retaliates, but they must keep the lands they have re-captured finally in hundred of years.

Action II. - Strategy, External

Actors: Western Kingdoms Objective: Fortifying along the west side of the Razan River Type: Defence Secrecy: None Difficulty: Hard Prime Determinant: Primary Philosophical Orientation Resources: Fair Engineering: Great Modifiers: (+1) Primary Philosophical Orientation: Survival (-1) kingdoms have problems working together (+1) great on Razanian Soil (+1) Razanian Front (+1) lead by the kingdom of Karan (-1) possible Aryisan retaliation and raids Reaction: Cautious

Results -1 +2 +1 -1 (-1 -1 +1 +1) = +1 Success

Suggestion: The defenices are barly adequit.

*

Action III. - Southern Armies contruct Fortications along the Haran River (2 out of 2)

The Southern Armies decided to permently fortify their positions along the Haran River and using a similar technique they used along the Sout River, but will take about two years or so, especially with the threat of Aryisan Reingforments north of the River. The Southern Armies will destroy the remaining Bridges across the river, to prevent the Aryisans to get through. Action III. - Strategy, Internal

Actor: Southern Kingdoms Type: Defence Secrecy: None, but being cautious of any Aryisan Spies/Scouts. Difficulty: Hard Prime Determinant: Primary Philosophical Orientation: Survival, Great on

Razanian Soil Resources: Fair Engineering: Great Crafts: Fair Modifiers: (+1) Primary Philosophical Orientation: Survival (+1) Haran River, easy to defend chokepoints (+1) Razanian Front (+1) Great on Razanian Soil (-1) problems working together (+1) united force (+1) use of gurders Reaction: Cautious

Results -1 +1 +3 (0 0 -1 0) +(0 -1 -1 0) = 0 Mixed Results.

Suggestion: Due to Aryisan it does not get up to stadered hoped for.

*

Action IV. - New target, Haran ( 1 to 5 )

The Razanian Front leaders had made a meeting somewhere, hidden from the Aryisans. They have to start focusing than spread out all over the place, not doing enough damage in one place, barely. The Aryisans have already starting to find some Razanian Front hideouts and resistence cells, so they must start concentrating on a target, Haran. After some agreements, they

decide that should try concentrating on liberating Haran, where the Aryisans have their second largest city and port. The Majority of Razanian Front resources will be put into doing this, but they'll still have other hideouts at other parts of Aryisa to keep the Asagmari a hard time. Thought. They will start preparing Haran by causing riots, especially in the city of Haran.

Action IV. - Strategic/Tactical, internal/external (Razanian Front)

Actors: Razanian Front Objective: The Beginning of Liberating Kingdom of Haran Type: Espionage/Rebelling/hiding/whatever Secrecy: Yes Difficulty: Very Hard Prime Determinant: War Secondary Determinant: Survival Modifiers: +Razanian Front already spread out in Haran +Aryisan military busy with several fronts +concentration in one area than all over the place -Risk of having the Aryisan stopping the Front for good +Century Council support Reaction: Cautious

Results -2 +3 -1 (0 +1 +1 +1 ) + ( ) + ( ) + ( ) + ( )

*

Action V - Secret Action


Stuff (Aryisa actions)RESULTS Jtsl - Posted: Mon, 01 May 2000 17:27:07 GMT

Aaron E Nowack wrote:

> On Sun, 30 Apr 2000 20:48:30 cdt writes:
> > I would like to tell everyone that I would like to end the year by
> > saturday. Thanks.
>
> I'm having serious computer problems... so I can't do a full writeup.
>
> Basically, actions 1-3 are to launch a coordinated counter-assualt: fight
> in the north, fight in the west, fight in the south.

Norther Invasion Razianan Army Force Good Size fair Aryisan Force Great Size Fair.

Razianan +1 (+1 +1 0 -1) =+2 Aryisan +2 (-1 -1 +1 0 ) = +1

Western Invasion Razianan Army Force Good Size fair +Defenive. Aryisan Force Great Size Fair.

Razianan +1 +1 ( -1 +1 -1 -1) = 0 Aryisan +2 (-1 -1 +1 0 ) = +1

Southern Invasion Razianan Army Force Good Size fair +Defenive. Aryisan Force Great Size Fair.

Razianan +1 +1 (0 -1 +1 0) = +2 Aryisan +2 (-1 +1 0 0 ) = +2

Suggestion: Nothing happens this year.

> Action 4 is to petition Aixelsyban (with which Aryisa has an alliance) to
> invade the southern states.

Prime Determinants: Treaty Difficulty: Very Hard Actor: Northern Kingdoms Secrecy: None Modifiers: + Treaty + Good Relations - Going on in Midsea area.

Resulst: -2 +2 -1 (0 +1 0 0) = 0 Mixed Results

Suggestion: They are willing to and help but a full fleged invasion. With a new Par-Sa on the Throne in Mikanuri they are more intrested in what he is doing.


[Actions I, II, III] Mir 1418 MKeaton - Posted: Sun, 07 May 2000 13:43:18 GMT

M. Keaton


Original Message ----- From: To: Sent: Tuesday, March 21, 2000 11:51 PM Subject: [Cel] [Actions I, II, III] Mir 1418

> Action I: Prepare for War.
>
> The Sorcerers of Mir and the Cedonian army are going to begin gathering
> around the city of Talishara. The Warlord Riacradsa will lead the army
> with a group of Cedonian generals at her side. They are to gather the
> army their and prepare to move.
>
> Primary Determent: Military Force (0)
> Secondary Determent: diplomacy
> Diffculty: Hard (-1)
> Weight: Single
> Actors: Military
> Secrecy: none
> Modifiers: + Cedonia agreed to help.
> + The fall of Sarunor and Myr-Kun to the Sinari
>

0-1+1+1+(0+1-1+0)=+1 Success. The armies begin to gather. With multiple chains-of-command, there is a great deal of confusion and a significant number of details need to be sorted out (possibly requiring a consent roll to determine how efficiently the mixed armies will work together). With the exception of Reese, the eerith withdraw from training the Mir, deciding that, even though the training is not completed, there is no more time.

> Action II: Call to War.
>
> The Archmage and Council issues an offical decloration of war against
> that Sinari, and call the Societies of Midsea to unit against the Sinari
> invaison. They call all the nations to send their armies to Talishara
> were the Mirsih and Cedonian armies will be gathering. So that they can
> with stand this evil and heathness Society. The main Societies that
> they are apealing to are the Taltherans, Celpalar, Torphan, Free Cities,
> and also all the Magic Users of Midsea.
>
> Primary Determent: Diplomacy
> Secondary Determent: Military Force (0)
> Diffculty: Hard (-1)
> Weight: Single
> Actors: The council
> Secrecy: none
> Modifiers: + The fall of Sarunor and the fall of Myr-Kun.
> + Their is little dought about the invasion.
> - fighing among nations.
>

0-1+1+1-1+(+1-1+0+0)=0 Mixed results. While most nations contacted underestand the nature of the threats, they do not, necessarily share the Mirish concerns. The specific reaction of PS depends on the players but most societies are still content to wait and try to let the Mir fight their battles for them if possible.

> Action III: Improve Military (2 of 3 years)
>
> The Mirish Military is small and not vary good. Mir will begin to
> retrain its people and retrain its magic users to be great Warmages.
>
> Primary Determent: Military Force (0)
> Diffculty: Hard (-1)
> Weight: Single
> Actors: Military
> Secrecy: none
> Modifiers: + Eerith help
> + A new Warlord.

0-1+1+1+(0+1-1+0)=+1 Plans proceed adequately, continuing from the previous year. As mentioned in action 1, the eerith withdraw but there influence will still be reflected in year 3 of 3 for purposes of modifiers.


[Action IV, V] Mir 1418 MKeaton - Posted: Sun, 07 May 2000 13:43:28 GMT

M. Keaton


Original Message ----- From: To: Sent: Monday, April 10, 2000 12:10 AM Subject: [Cel] [Action IV, V] Mir 1418

> Action IV: Find the Scepter.
>
> It is becoming more aparent ever day that the Sorcerers need to find the
> scepter. So they begin to look. They are also going to seek help from
> the Eerith.
>
> Primary Determent: Magic Sophistication
> Diffculty: Huge (-3)
> Weight: Single
> Actors: Sorcerers
> Secrecy: Results
> Modifiers: + desperate.
> - Hiden for a long time
>

-3+1-1+(-1-1+0+1)=-4 Severe failure. Having almost no idea where to begin the search, the sorcerers spend most of their time on fruitless investigation and wasted effort. As a result of the severity of the failure, the eerith significantly increase their presence amoung the seekers but provide no actual help in the search. If anything, the eerith presence seems to hinder the search rather than help it.

> Action V: Improve the Archmage hold. (1 of 2 years)
>
> Eubraotsa has barly been able to hold Mir togther but with war coming it
> is time to strenghten his hold over the country and to improve his
> stanging. He begins to work imporve his Consent, Influence, Authority.
>
> Primary Determent: Influince (0)
> Diffculty: Hard (-1)
> Weight: Single
> Actors: Eubraotsa
> Secrecy: none
> Modifiers: + He has brought back the Crown of Mir
> + He has done a good job for the past six years.
> - extra action
>

0-1+1+1-1+(0+1+0+0)=0 Marginal results. With all that is going on in Mir, the Archmage is simply too overextended to put sufficient energy into this attempt. His job is further complicated at this time by the presence of multiple forgien leaders and the turmoil of the times. It does seem that Eubatrosa may be more sucessful in this if he can use these forgien leaders to garner support, ie, by increasing his international standing during this period of continental crisis.


Eerith 1418 actions MKeaton - Posted: Sun, 07 May 2000 13:43:34 GMT

Action 1: Withdraw from Mir The Eerith will withdraw their presence from Mirish areas except for those gaurding the sorcerors and Reese. Primary Determinent: Consent (+4) Diffculty: Routine (+2) Weight: Single Actors: Eerith Secrecy: None Modifiers: None

Action 2: Gaurd (oversee) the Mirrish searchers Establish a tangible presence amoung the mirish sorcerors searching for the Septer.

Primary Determinent: Military force (+5) Difficulty: Normal (+1, the mir have invited the eerith presence) Weight: Single Actors: Defenders Secrecy: None Moifiers: -1 small number of actors -1 although this is a form of military action, it is not a straightforward action and not something defenders typically do

Action 3 and 4: Internal consent Primary Determent: Consent (+4) Diffculty: Huge (-3) Weight: Double (+1) Actors: Valor and the Creators Secrecy: None Modifiers: -1 as noted last year, the eerith have learned certian secrets about themselves which has caused some internal dissention. This action will determine the level (if any) of schism which results from these revelations. M. Keaton


Eerith 1418 RESULTS Jtsl - Posted: Sun, 07 May 2000 16:06:19 GMT

Action 1: Withdraw from Mir The Eerith will withdraw their presence from Mirish areas except for those gaurding the sorcerors and Reese. Primary Determinent: Consent (+4) Diffculty: Routine (+2) Weight: Single Actors: Eerith Secrecy: None Modifiers: None

Results +4 +2 (+1 -1 0 -1) +5 Superb Success

Suggestion: The Eerith mystiuosly disaper on night. Only Rease is the only one to still be seen. There was something left though. The Wife of Asuda's woke one morning to find a small weird shaped pendent haging from he son's neck. On the the table in the room was a note. "I will always be with him." it was signed "Thaench Godeerith."

Action 2: Gaurd (oversee) the Mirrish searchers Establish a tangible presence amoung the mirish sorcerors searching for the Septer.

Primary Determinent: Military force (+5) Difficulty: Normal (+1, the mir have invited the eerith presence) Weight: Single Actors: Defenders Secrecy: None Moifiers: -1 small number of actors -1 although this is a form of military action, it is not a straightforward action and not something defenders typically do

Results +5 +1 -2 (-1 +1 0 0) =+4 Success

Sugestion: The Eerith are so involved in the search that one day a Sorcerers turned around and ran straight into the Eerith guarding him. The eerith are prticly leading the Sorcerers around by there noses.

Jason Todd Heaps

Action 3 and 4: Internal consent Primary Determent: Consent (+4) Diffculty: Huge (-3) Weight: Double (+1) Actors: Valor and the Creators Secrecy: None Modifiers: -2 (This was a disaster role) as noted last year, the eerith have learned certian secrets about themselves which has caused some internal dissention. This action will determine the level (if any) of schism which results from these revelations.

Results: +4 -3 +1 -2 (0 -1 -1 0) = -2 Faliure

Suggestion: ? Could you write something up.


Fw: [Action IV, V] Mir 1418 (correction) MKeaton - Posted: Sun, 07 May 2000 21:10:16 GMT

My mistake. Disregard previous results.

M. Keaton


Original Message ----- From: Jason Heaps To: M. Keaton Sent: Sunday, May 07, 2000 8:08 PM Subject: Re: [Cel] [Action IV, V] Mir 1418

>
>
> "M. Keaton" wrote:
>
> > M. Keaton
> > ----- Original Message -----
> > From:
> > To:
> > Sent: Monday, April 10, 2000 12:10 AM
> > Subject: [Cel] [Action IV, V] Mir 1418
> >
> > > Action IV: Find the Scepter.
> > >
> > > It is becoming more aparent ever day that the Sorcerers need to find
the > > > scepter. So they begin to look. They are also going to seek help
from > > > the Eerith.
> > >
> > > Primary Determent: Magic Sophistication
> > > Diffculty: Huge (-3)
> > > Weight: Single
> > > Actors: Sorcerers
> > > Secrecy: Results
> > > Modifiers: + desperate.
> > > - Hiden for a long time
> > >
> >
> > +4-3+1-1+(-1-1+0+1)=Mixed results. Having almost no idea where to begin
> > the search, the sorcerers spend most of their time on fruitless
> > investigation and wasted effort but are able to narrow down the scope of
possiblities so that they can begin a search in earnest. Surprisingly,the eerith significantly increase their presence amoung the seekers but provide no actual help in the search. If anything, the eerith presence seems to hinder the search rather than help it but does serve to insure that the searches will be kept safe from most physical hardships and dangers when they will be forced to begin their search in hostile areas.


Results Suggestions. Jtsl - Posted: Mon, 08 May 2000 00:33:45 GMT

"M. Keaton" wrote:

> M. Keaton
> ----- Original Message -----
> From:
> To:
> Sent: Tuesday, March 21, 2000 11:51 PM
> Subject: [Cel] [Actions I, II, III] Mir 1418
>
> > Action I: Prepare for War.
> >
> > The Sorcerers of Mir and the Cedonian army are going to begin gathering
> > around the city of Talishara. The Warlord Riacradsa will lead the army
> > with a group of Cedonian generals at her side. They are to gather the
> > army their and prepare to move.
> >
> > Primary Determent: Military Force (0)
> > Secondary Determent: diplomacy
> > Diffculty: Hard (-1)
> > Weight: Single
> > Actors: Military
> > Secrecy: none
> > Modifiers: + Cedonia agreed to help.
> > + The fall of Sarunor and Myr-Kun to the Sinari
> >
>
> 0-1+1+1+(0+1-1+0)=+1 Success. The armies begin to gather. With multiple
> chains-of-command, there is a great deal of confusion and a significant
> number of details need to be sorted out (possibly requiring a consent roll
> to determine how efficiently the mixed armies will work together). With the
> exception of Reese, the eerith withdraw from training the Mir, deciding
> that, even though the training is not completed, there is no more time.

(Cedonia already did that.) The cedonian general are a little confused by the way the Mirish army works. Were Cedoians have many generals Mir has only two. The Warlord, and the Archmage. The big probel is not the armies but combining the diffrent technqiues together.

> > Action II: Call to War.
> >
> > The Archmage and Council issues an offical decloration of war against
> > that Sinari, and call the Societies of Midsea to unit against the Sinari
> > invaison. They call all the nations to send their armies to Talishara
> > were the Mirsih and Cedonian armies will be gathering. So that they can
> > with stand this evil and heathness Society. The main Societies that
> > they are apealing to are the Taltherans, Celpalar, Torphan, Free Cities,
> > and also all the Magic Users of Midsea.
> >
> > Primary Determent: Diplomacy
> > Secondary Determent: Military Force (0)
> > Diffculty: Hard (-1)
> > Weight: Single
> > Actors: The council
> > Secrecy: none
> > Modifiers: + The fall of Sarunor and the fall of Myr-Kun.
> > + Their is little dought about the invasion.
> > - fighing among nations.
> >
>
> 0-1+1+1-1+(+1-1+0+0)=0 Mixed results. While most nations contacted
> underestand the nature of the threats, they do not, necessarily share the
> Mirish concerns. The specific reaction of PS depends on the players but most
> societies are still content to wait and try to let the Mir fight their
> battles for them if possible.

The many nations of Qaiyore head Mirs call to war and an almost universal decloration of war is declared on the Sinari. (The PC players can desided if their society declares war or not.) But that as far as it goes. They are contented in the war but thats all. Except Taltheran who has sent its armies to its border to defend agaisnt the Sianri.

> > Action III: Improve Military (2 of 3 years)
> >
> > The Mirish Military is small and not vary good. Mir will begin to
> > retrain its people and retrain its magic users to be great Warmages.
> >
> > Primary Determent: Military Force (0)
> > Diffculty: Hard (-1)
> > Weight: Single
> > Actors: Military
> > Secrecy: none
> > Modifiers: + Eerith help
> > + A new Warlord.
>
> 0-1+1+1+(0+1-1+0)=+1 Plans proceed adequately, continuing from the previous
> year. As mentioned in action 1, the eerith withdraw but there influence will
> still be reflected in year 3 of 3 for purposes of modifiers.

The proud warlord of Mir march in straight lines and dressed in the robes and armor they carry the pride of Mir with them.

> Action IV: Find the Scepter.
>
> It is becoming more aparent ever day that the Sorcerers need to find the
> scepter. So they begin to look. They are also going to seek help from
> the Eerith.
>
> Primary Determent: Magic Sophistication
> Diffculty: Huge (-3)
> Weight: Single
> Actors: Sorcerers
> Secrecy: Results
> Modifiers: + desperate.
> - Hiden for a long time
>
> +4-3+1-1+(-1-1+0+1)=Mixed results. Having almost no idea where to begin
> the search, the sorcerers spend most of their time on fruitless
> investigation and wasted effort but are able to narrow down the scope of
>possiblities so that they can begin a search in earnest. Surprisingly,the
>eerith significantly increase their presence amoung the seekers but provide
>no actual help in the search. If anything, the eerith presence seems to
>hinder the search rather than help it but does serve to insure that the
>searches will be kept safe from most physical hardships and dangers when
>they will be forced to begin their search in hostile areas.

The Sorcerer haveing already determend that it was in the south begin to tare the south apart. Acoponed by Eerith how on more then once saved them as the were going throught the southern forest from stay goblins often as not would always be under the Sorceres feet. They do narrow down the area though.

> Action V: Improve the Archmage hold. (1 of 2 years)
>
> Eubraotsa has barly been able to hold Mir togther but with war coming it
> is time to strenghten his hold over the country and to improve his
> stanging. He begins to work imporve his Consent, Influence, Authority.
>
> Primary Determent: Influince (0)
> Diffculty: Hard (-1)
> Weight: Single
> Actors: Eubraotsa
> Secrecy: none
> Modifiers: + He has brought back the Crown of Mir
> + He has done a good job for the past six years.
> - extra action
>
>0-1+1+1-1+(0+1+0+0)=0 Marginal results. With all that is going on in Mir,
>the Archmage is simply too overextended to put sufficient energy into this
>attempt. His job is further complicated at this time by the presence of
>multiple forgien leaders and the turmoil of the times. It does seem that
>Eubatrosa may be more sucessful in this if he can use these forgien leaders
>to garner support, ie, by increasing his international standing during this
>period of continental crisis.

Eubratosa ever the diplomat seeing that the council is devided desided that the only way to gain more power is to forse his power on them. He begins to turn towards the foriegn leaders in Mir for support. Espesial the Celpalar military advisors.

Jason Todd Heaps





-- Ibrahim Underwood - 08 Nov 2006

Topic revision: r1 - 08 Nov 2006 - 00:38:28 - Ibrahim Underwood
 
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