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[qia] 1421 begins with events MKeaton - Posted: Mon, 02 Oct 2000 21:39:52 GMT

At long last, welcome to 1421.

Events: Aixelsydan: After over a decade of silence, the Earthen Veil is again brought to the forefront of the minds of the people of Aixelsydan. Myriad rumors abound as reports begin to come in that the battlefields surrounding the Earthen Veil are haunted by the spirits of those who died there. Thus far, nothing has occured other than sightings of strange apparitions, recreating the battles in which they fell.

Cormenaera: As another round of internal dissention bordering on civil war breaks out, Cormenaera is forced to withdraw from the Orasareni Defence League too keep more troops at home.

The Shanari: Due to unseasonably heavy rains (Burcancy, divine intervention, or just plain chance--no one knows), the Wry remains high on its floodplain almost a month longer than expected, slowing the Sinari military advance on Unnirand.

The Tana: The Queen She? , leader of all things Tana, the Elder Council, and the Quan Council recieve appeals from a string of small villages dotting the eastern border of Tana. The locals are being terrorized by a wild beast which has aquired a taste for human flesh which strikes once or twice a week, killing its victims or dragging them into the surrounding wildlands. The exact nature of the beast is unknown.

Tanimbar: With the war in the north escalating, the Tanimbar experience a mark increase in trade. (How they choose to handle this is up to them)

M. Keaton


Mir 1421 Actions I, II, III, IV Jtsl - Posted: Sun, 08 Oct 2000 20:44:19 GMT

Action I: Countiue with Battle

Same as last Year.

Action II, III, IV: Free the Eerith

With the artifact that they discovered last year Mir has desided. It is time once again to try and free the Eerith. The Archmage, Facresa, most of the Council and all of the Mirish mages in the area will cast the spell.

Primary Determent: Magic Sophistication (+4) Diffculty: Huge (-3) Weight: triple (+2) Actors: Sorcerers Secrecy: Sin-Alb Modifiers:+ The Artifact + All the mages + Facresa abilities


Atares gi'Calaa Actions 1421 NStevens - Posted: Thu, 19 Oct 2000 01:25:51 GMT

Some new converts are added to Kel'ren'aie during the exposition last year, because of the poor performance of a few Celpali priests during this past year.

Aerisa watched the Celpali women. They are a fascinating lot, she thought to herself. She was one of the privileged few of the females of Larai'rathi to be permitted to be in public in Celpalar. Her son helped her walk, for she was old in years. Yes, she thought to herself, these people will make a fruitful addition to my people. We, and they, just need more time to adjust to each other, then the merging will be much easier. And as she walked along the streets, she perceived the youth and vigor in this race. We shall be as one, someday.

Action I

Strategic-Internal (2 of 2, but continual action within that time frame) Type: Religious Symposium Actor: Prelate Le'noir Summary: Gathering festival to share common theology of Kel'ren'aie and Celpalar religion. We are trying to let people decide which is right. (Even though we Laria'rathi already know we are right.) Secrecy: Public inside Atares gi'Calaa and Celpalar, secret outside. Primary Determinant: Religious Sophistication Superb (+3), Consent Legendary (+4) Secondary Determinant: Religious Diversity Terrible (-3) Task: Very Hard (-2), this has never been attempted before! Modifiers: + pre-planning by Celpalar + Celpalar action Reaction: Risky

Results so far: +3 -2 +1 (+1 -1 0 -1) + ()

With the success of the colonizing missions to Stone Isle and the region now called Co'naaers, the People are becoming more adamant about expanding ourselves to all the islands to the northeast. They also want to have military outposts further from the homeland, so we can have more advanced warnings of threats and also just to be more aware of our surroundings. A few even desire to move to Celpalar to strengthen relations with our neighbor. But we will still keep the bulk of our forces and People inside the Shield Guard of the Golaren Canopy, to remain hidden and deceptive to outside powers of our true nature. Thus military outposts will be established on the northeastern isles, the isles directly north, the isles directly northwest, the archipelago directly southeast, and a small naval outpost way-station (especially for Celpalar transportation) directly south of Sout of Razania, located on the opposing coast. Also civilian colonies will be founded jointly with the outposts on the northeastern isles. Land grants will be offered as more incentives for those desiring to relocate to the isles. Celpalar will, of course, be offered an invitation to join us in our colonization expedition, and in our building of military outposts. (These joint outposts may yield a bonus for Action IV.)

Action II

Strategic-External (1 of 2) Type: Colonization Actor: Margrave Nath'sev Summary: Colonize the remainder of the Avaerean Isles, and also ask again for some Laria'rathi to move to the designated and secluded place on Celpalar. And build military outposts in outlying islands. Secrecy: Normal Primary Determinant: Crafts Superb (+3) Secondary Determinant: Marine Size Great (+2) [for defense], Consent Superb (+3) [motivation to succeed], Exploitation Great (+2) [finding ways to survive], Influence Great (+2) [motivating to move] Task: Normal (+0) Modifiers: ++ success from previous colonizations ++ primary orientation conquest and acquisition, secondary orientation expansion + colonization preparations have been underway for many years - any unforeseen consequences of native land + familiar and prosperous environment and climate Reaction: Business as usual

Upon discovery of the mysteriously intact room in the ruins with magic emanating from it, well-disciplined guards are posted to keep watch over the room, now under quarantine, reporting any signs of activity. Meanwhile, the scholars, magi, and church are pondering what to do with it. Celpalar as well will be asked for help in this endeavor.

Action III

Tactical-Internal Type: Intelligence/Research Actor: Prince Sel'pa Summary: Study the room, and the related ruins. Secrecy: Normal Primary Determinant: Scholastics Sophistication Superb (+3), Magic Sophistication Superb (+3) Secondary Determinant: Intelligence Gathering Legendary (+4), Celpalar Relations Good (+1) Task: Hard (-1) Modifiers: - fear + Celpalar help Reaction: Public to principality, secret elsewhere

Using the Celpalar transport fleet, some Laria'rathi diplomats and accompanying entourage will be sent to Aryisa, Razan, Taltheran, and Tanimbar. Their public tasks are to open diplomatic relations with each nation, possibly limited trade (basic goods) if deemed appropriate. They state they are from a city on the northern coast called Co'gles. Their private mission is to gather any and all intelligence on each nation. They will be discrete, and will not, if and upon questioning, reveal the existence of the other diplomats in the other countries. This operation will be, for the most part, casual observation. If opportunity presents itself further investigation will not be hesitant. In Taltheran, contact will be pursued and relations opened with the king, merchant houses and the wizard's guild. In Aryisa, diplomats will hint at some ways to support and help them, implying they agree with their cause, but not explicitly stating so. In Razan, subtle suggestions will be made to supply armaments to the Razanians in their war effort. And in Tanimbar, friendly and then trade relations will be pursued as well as suggesting assistance against Cedonia.

Action IV

Intelligence Gathering Legendary (+4), but half due to passive nature of mission Diplomacy Legendary (+4) Non-humans (-2?) Relations non-existent (-2) Task Normal (+0)


Mir 1421 Actions I, II, III, IV (resolution of 2-4) MKeaton - Posted: Thu, 19 Oct 2000 14:11:51 GMT

| Action I: Countiue with Battle | | Same as last Year. | | Action II, III, IV: Free the Eerith | | With the artifact that they discovered last year Mir has desided. It is | time once again to try and free the Eerith. The Archmage, Facresa, most | of the Council and all of the Mirish mages in the area will cast the | spell. | | Primary Determent: Magic Sophistication (+4) | Diffculty: Huge (-3) (note, the difficulty in this case is only huge, not epic, due to the multiple actions spent in the past decade researching and combatting the sheild. Normally, this would be an epic or greater task and originally was, but repeated application of efforts and research such as finding the artifact have combined to lower the difficulty) | Weight: triple (+2) | Actors: Sorcerers | Secrecy: Sin-Alb | Modifiers:+ The Artifact | + All the mages (after discussion, it was decided that this bonus would not be applicable since these same mages would be needed to maintain defense against the Sinari agression) | + Facresa abilities

+4-3+2+1+1+(+1-1-1-1)=+3

Oh, what a mess. After all these centuries, it's really down. That is not, necessarily a good thing.

The short version: .The Eerith are free from their sleeping prison. Some Eerith (or Eerith-like beings) remain loyal to Sin-Alb but most immediately flee south. Some among the Mir are concerned that, if the prison was also restraining Sin-Alb, then he too may be freed.

.Despite the lowering of the shield, the immediate stance of the city remains unchanged. It's still in Unnirand. It still floats. No weird surprises along those lines. (great sigh of relief)

.To the shock of the Mir, the "Scepter" provided to them by the Eerith is not the same scepter as they have been seeking. The Eerith are unconcerned with Mirrish accusations of treachery, replying simply that "We have dealt with Mir too long to act with good faith. Now that you have provided us with the services we required, we will honor our portion of the agreement." The Mir are given the location of the Scepter they have been seeking (this location, after consulting their own libraries and histories, makes a lot more sense than where the previous version was found. I'll leave it to Jason to decide if he wishes to make the location public.).

.In the hours after the release, both the King of the Wood and the "Scepter" escape notice (presumably returning to the Onigar peoples).

.While comparing notes after the event, the Council is disturbed by two abnormalities during the performance of the ritual. One is that the Sinari Seeresses, during the ritual, were acting but not, as expected, in opposition to the Mir but, instead, either in supplication to Sin-Alb or, even more disturbing, to aid Mir. The second abnormality is Facresa herself who seems to be inordinately powerful compared to her purported background and training.


Celpalar RESULTS Jtsl - Posted: Sun, 10 Dec 2000 00:11:10 GMT

Action I Title: Global free trade ! Type: External; Strategic. Time: Year 2 of 4 Task: Mythic (-4) Secrecy: We proclam ! Risk: Utmost. Prime Determinant: Trade: Great (+2) Secondary Determinant: Wealth: Great (+2) Modifs: Complete implication of Laria'rathi empire who is refunding us as much as needed. +1 Trade base in Midsea (Burcancy) buid in 1419 year: +1 Improved relations with many local countries including Mir: + 1 Most important: The War. How much ??? GM's choice.

Description: cf. last year description. Results so far. -4 +2 +4 ( -1 -1 0 -1) + ( -1 -1 0 +1) +() +()

Things are not going. Taltheran with also with its free trade as well is a major challenge to the Celpalar shiping. Not to mention that the Keair Pirates seem to be reemerging and are causing havic on shiping. The Celpalar treasure is begining to become drained.

Action II. Title: Include Torphan in our commercial system. Type: External, Strategic. Time: 1 year. Difficulty: Normal Secrecy: None Risk: Failing. Prime Determinant: Trade: Great (+2) Modifiers: Our global trade plan: +1 Our trade base in Burcancy, just in the right position: +1 Our good trade relations with Mir +1 Description: With the Torphanites trying to improve their trade, we can

offer them an opportunity of trading at very low cost. They just need to bring their stuff to Burcancy, where we have a trade base. As Torphan already ships stuff to Mir, a very central place in Midsea, it easy to distribute trade all around. And as Mir is an allied state, we can monitor possible Torphan spy activity For us, it's just an increase of our trade but to them, it gives an access to a global trade network.

+2 +2 (-1 -1 0 +1) = +3 Torphan increases it trade through Mir. While it does not open a trade route through Burcancy, Celplar does gain some access to the trade that come through Mir. Realtions with Torphan open at Fair. Celpalar does get a +1 for it next action dealing with Torphan.

Action III. Title: Our army in Wyr. Type: Tactical External Difficulty: Very Difficult (-2) Secrecy: Utmost (+magic) Risk: Huge. Prime Determinant: Army quality: Superb (+3) Second Determinant: Magic soph. Great (+2) (Only to ensure secrecy). Actor: King Bar-Ri (authorithy on military: Great) Description: With our army near Wyr and the Sinari not far... we are getting even more cautious. We don't want to fight, just to get out alive. Main goal is to operate our junction is Cedonian forces. Since the King is with the army he is able to make all needed decisions on the field without asking

orders from Celpalar. The point is our excellent army is our only army. So we don't want an attrition war, we want to integrate the allied army and then to fight a conventional battle where our heavy infantry can hold the center of the line. So, that's why all our magic is focused on dissimulation, not warfare. We won't reply to Sinari provocations. If we can use our navy for support (or better evacuation), very fine.

Modifiers: +1, Navy support. - The Enemy. - The Weather (Dealing with events would affect them to as they are travling in the same area the Sinari are.)

-2 +3 +1 -2 (-1 0 +1 -1) = -1 Failure

The rainy season does a number on the army as cold and the flue hit the army. They manage to make it to the United army before the Sinari surrond the city but they offer little help as a third of their army is sick.

Action IV. Title: Explore the dark ways of our ancestors. Type: Magical, Internal Task: Very Difficult (-2) (Mythic (-4)) Secrecy: Yes (not L'R) Risk: Failure and also some darker risks.... Prime Determinant: magic sophistication: Great (+2) Secondary Determinant: Scholastics sophistication: Great (+2), it's research business. Description: Since our ennemy has gone out of common league, we also need some more support. I know it's bad, but well: we are trying to revive the dark ways of ancient Avareans. We are tryng to re-open the channels toward the lower plans. We are not yet summoning demons, just getting the contact and learning: rituals, names and making new compacts. We are very very cautious. We practice binding magic and wards. Modifiers: L'R help (including our common magical school in Taul Naur) +1 -1 Celpalar does not have a natural gateway. (The main Avarean island did.)

-4 +2 +1 -1 (0 +1 -1 -1 ) = -3 Faliure

They mages attempted to open the gateway and it just back fires. Many of the mages are killed or stund. Looking back over it the mages discover that they do not have the knowlegde, the power, or a natural gateway. Lacking all three of theses pervents them from opening the gateway. - 1 to any action invovling the mages. for the next 3 years.


Torphan RESULTS Jtsl - Posted: Sun, 10 Dec 2000 00:11:11 GMT

Action 1 & 2: Fotify the pass (3 of 3 years)

With the pass secure and the deamons being driven futher away the Emperor decides to make sure that any attempts by the deamons to retake area beyond the pass is more difficult than it had been the first time. So he has ordered the construction and fortification of a new base at the mouth of the pass. This is the final year of the building. The Emperor is hoping that it will keep the deamons away from the rest of Torphan.

Primary Determinet: Construction Actor: The engineers and architects Weight: Double (+1) Difficutly: Hard -1 Secrecy: None Modifiers: + Skilled workmen + More men can now be diverted back to protect the city + large supply of needed resources closes by (i.e. lumber, rock, metel, etc.) + Last years results

-1 +3 (-1 -1 +1 +1 ) +1 = +3 Complete Success

The new city (Name) Has been built. It is a small city but has the potential to grow. I t has new mines opened up and other resources. The town hold potential to became a major town in that area of the content. It has a +1 to defence form any attack from the Ice Deamons.

Action 3 & 4: Work on improving trade with other societies (1 of 2 years)

With all that is going on in Qaiyore, Emperor Edaeth decides to try and improve on the existing trade route (the one to Mir) and possibly open more. Torphan is rich in supplies but needs to learn more of the technologies that are in the world. The major problem in this, the people of Torphan have been in isolation for too long. The emperor will try to fix this next year.

Primary Determinet: Trade Secondary determinet: Relations Actor: Traders Weight: Double (+1) Difficutly: Hard Secrecy: None Modifiers: + Already established trade route + Good relations with Mir + Large amount of supplies to trade

- 1 +2 (+1 -1 0 -1) +1 + ()

The trade route to Mir expandes as more materials begin to come though. Celpalar seems intrested in relations (and trade) with Torphan and try to get them to work with them. Relations with Celpalar open at Fair.


Razanians Actions Louis Pasztor? - Posted: Sun, 10 Dec 2000 10:49:05 GMT

Action 1 & 2: Fortify Positions

It was decided to take a year break by fortifying their positions before continuing the push. Also alows a chance to bring in fresh reinforments.

Actor: Northern and Western Armies Objective: Fortify Positions and Reinforments Difficulty: Hard +United Force +Reinforments +Aryisa still on the defensive +Double Action

Action IV. - Liberation of Haran ( 4 to 5 )

The Razanian Front leaders had made a meeting somewhere, hidden from the Aryisans. They have to start focusing than spread out all over the place, not doing enough damage in anyone place. The Aryisans have already starting to find some Razanian Front hideouts and resistence cells, so they must start concentrating on a target, Haran. After some agreements, they decide that should try concentrating on liberating Haran, where the Aryisans have their second largest city and port. The Majority of Razanian Front resources will be put into doing this, but they'll still have other hideouts at other parts of Aryisa to keep the Asagmari a hard time.

Action 3. - Strategic/Tactical, internal/external (Razanian Front)

Actors: Razanian Front Objective: Liberating Kingdom of Haran Type: Espionage/Rebelling/hiding/whatever Secrecy: Yes Difficulty: Very Hard Prime Determinant: War Secondary Determinant: Survival Modifiers: +Razanian Front already spread out in Haran +Aryisa transfering more and more Southern military to the northern front +concentration in one area than all over the place -Risk of having the Aryisan stopping the Front for good +Century Council support +Southern Armies helping Reaction: Cautious

Action 4: Improve trade and relations with Ban Horroth and Celpalar

Celpalar is interested in trade weapons and so on for resources. Ban Horroth will trade resources for Razanian Products, equipment, weaponry. Razanians will be able to profit indeed.

Actors: Century Council & Trade Conference Objective: Improve trade and relations Difficulty: Hard

-War +Already in good terms with Ban Horroth and Celpalar +various Razanian Trade Centers opened for trade

OOC: Sorry for not responding for a bit, life is busy.


Razanians RESULTS Jtsl - Posted: Sun, 10 Dec 2000 12:49:41 GMT

Action 1 & 2: Fortify Positions

It was decided to take a year break by fortifying their positions before

continuing the push. Also alows a chance to bring in fresh reinforments.

Actor: Northern and Western Armies Objective: Fortify Positions and Reinforments Difficulty: Hard +United Force +Reinforments +Aryisa still on the defensive +Double Action

-1 +2 (+1 0 -1 -1 ) +1 = +1 Success

Razanian are able to fortify their postions but they are not as succer as they had hopes they would be. When war is not pursuded this year the army seem wastly releaved.

Action IV. - Liberation of Haran ( 4 to 5 )

The Razanian Front leaders had made a meeting somewhere, hidden from the

Aryisans. They have to start focusing than spread out all over the place, not doing enough damage in anyone place. The Aryisans have already starting to find some Razanian Front hideouts and resistence cells, so they must start concentrating on a target, Haran. After some agreements, they decide that should try concentrating on liberating Haran, where the Aryisans have their second largest city and port. The Majority of Razanian Front resources will be put into doing this, but they'll still have other hideouts at other parts of Aryisa to keep the Asagmari a hard time.

Action 3. - Strategic/Tactical, internal/external (Razanian Front)

Actors: Razanian Front Objective: Liberating Kingdom of Haran Type: Espionage/Rebelling/hiding/whatever Secrecy: Yes Difficulty: Very Hard Prime Determinant: War Secondary Determinant: Survival Modifiers: +Razanian Front already spread out in Haran +Aryisa transfering more and more Southern military to the northern front +concentration in one area than all over the place -Risk of having the Aryisan stopping the Front for good +Century Council support +Southern Armies helping Reaction: Cautious

Results -2 +3 -1 (0 +1 +1 +1 ) + ( +1 0 0 +1) + (0 0 +1 0) + (-1 -1 -1 0) + ( ) Liberation movement seems to be lossing some of its steam, but it is still going strong.

Action 4: Improve trade and relations with Ban Horroth and Celpalar

Celpalar is interested in trade weapons and so on for resources. Ban Horroth will trade resources for Razanian Products, equipment, weaponry. Razanians will be able to profit indeed.

Actors: Century Council & Trade Conference Objective: Improve trade and relations Difficulty: Hard

-War +Already in good terms with Ban Horroth and Celpalar +various Razanian Trade Centers opened for trade

-1 -1 +2 (-1 +1 0 -1) = -1 Failure

The Ban Horroth due not increase trade anymore then they already have with the Razanians, and Celpalar is disracted by the gem called the Torphan Empire Trade.


Events for 1422 Jtsl - Posted: Sun, 10 Dec 2000 12:53:55 GMT

This Message closes 1421 and opens 1422.

Cedonia Disastor: Due to the Sinari invasion and the abduction of the Empress the Empire begins to fall apart. All the Provinces are near to declaring independence. Selarla is in open support of the Sin-Alb, and the Sinari.

Free Cities +: Due to the war grain is in demanded. The free Citeis produce an excuss of grain this year and sell it to the armies and make a huge prophet this year. +1 for wealth for next two years.

Kaeir + (Taltheran -): The Kaeir in an amazing attack strick the city of Tal itself and capture five ships from the harbor.

The Onagir +: The population triples this year as women seem to bear twins, and the women surrive giving birth. The population is slowlly growing back.

The Tora -: The Mystrious beast seems to have increased from one to a small pack of them.

We have three new players: Bel'Adne , Hria , and Zelkor .

Welcome to the game


-- Ibrahim Underwood - 08 Nov 2006

Topic revision: r1 - 08 Nov 2006 - 03:49:48 - Ibrahim Underwood
 
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