Events for 1422
Jtsl - Posted: Sun, 10 Dec 2000 12:53:55 GMT
This Message closes 1421 and opens 1422.
Cedonia Disastor: Due to the Sinari invasion and the abduction of the
Empress the Empire begins to fall apart. All the Provinces are near to
declaring independence. Selarla is in open support of the Sin-Alb, and
the Sinari.
Free Cities +: Due to the war grain is in demanded. The free Citeis
produce an excuss of grain this year and sell it to the armies and make a huge prophet this year. +1 for wealth for next two years.
Kaeir + (Taltheran -): The Kaeir in an amazing attack strick the city of Tal itself and capture five ships from the harbor.
The Onagir +: The population triples this year as women seem to bear
twins, and the women surrive giving birth. The population is slowlly
growing back.
The Tora -: The Mystrious beast seems to have increased from one to a
small pack of them.
We have three new players: Bel'Adne , Hria , and Zelkor .
Welcome to the game
Meeting of Nation Part 7
Jtsl - Posted: Sun, 10 Dec 2000 23:59:57 GMT
Meeting of Nations
Part Seven: Freeing the Eerith
Mirabalpur
Facresa stood in her room looking down a the city of Mirabalpur. It
was a beautiful city. Mirabalpur was a city of grace and elegence.
Mirabalpur was a city of the old and the new. In the center of the
city was the Holy Plaza. It was from this place the Mirish architecture
shown. To the north of the plaza sat a large building. It was two
stories tall. Built with white marble it was comparable to Celplar
architecture. With its collums surronding the outside of the building
and the statues linging the walls and its red tilled sloped roofs.
This had been the first build built around the plaza. It was the
Palace of the Monarchy. It was still used but now it had become a
museum. There were few building of this type still left in Mir, a
rememnt from an age long outgrown.
To the south of the plaza sat the Palace of Sorcery. It was the capital
building. It was a complete opposite from the other Palace. It apeared
to be sleader. When in reality it was just as wide as the other palace,
but most of this building streached upwards towards the sky. Its
delacite spires were stronger then many city walls. It was from this
building that Facresa watched the city.
Then she turned her attention towards the east of the plaza. To the
east sat the Acroplois. A platue that rose out of the flat land. On
top stood the Temples. Two temples stood on that hill. The first was
to the Creator this temple was the smaller temple but it was shealthed
in gold and gems. The larger Temple was for Miracradsa. Both were
built in the same style as that of the Palace of the Monarchy. But
what was the true wonder was what had been done to the the platue
itself. It had been hollowed out and a huge library had been built
underneath it. This library extended deep into the bedrock below the
city. Its only sections of the Library that stood above ground were
the part built into the Acropolis and the other part of the Library was
on the other side were the orignal Lirbary had stood before it was
expanded. This section of the library had been rebuilt in the style
of the Palace of Sorcery.
Facresa took this all in as she stood at the window looking out. Her
thoughs returned to the here and now when she head the door open. In
walked Eubratosa, her grandfather. He walked up behind her and stood
their looking out the window. They both stood their for a long moment
before Eubratosa spoke. "The Council is finally ready to go." He said
as he stepped back and took a seat. Facresa turned to look at him.
"Why do you tolerate them." she asked.
"Because it is tradition, and because the Council has always been a part
of the government." He said in exasperation.
Facresa raised an eyebrow. "That does not mean anything. We are in a
time of war. You could dismisse the Council on that reason alone."
Eubrotosa nods his head. "True but they are useful. In the Kingdom Age
one of the many reason the King was finally overthrown was because all
of the problems were blamed on him. Their was no one else in the
government to take the blame. Dioya the Peaceful learned from that
mistake and kept the Council around for no other reason then to give the
people someone else to blame. The Council has always been to divided to
hold any really great power." Eubratosa said in explanation. Facresa
started at him for a long moment.
"You are a dangerous man Grandfather." Facresa said. "You are well
suited to rule Mir."
"That is not why I rule Mir?" Eubrotosa said looking his grandaughter
straight in the eyes.
"Then why." She asked curiosity in her voice.
He looked at her for a long moment. "I love Mir." Was all he said.
With that he stood up and left the room.
Facresa walked out onto the balcony. And down her faces slid tears of
joy. She looked towards the west, and in the language of Ancient
Videssia yelled "Love shall win."
It seemed to echo over the waters and the city of Anneaynea shudder for
a moment.
*
Outside Unnirand.
The fields were barren around the city. Much of the land was dug up and
fortified. Across the river sat the hordes of Sin-Alb. They seemed to
be with out end. Eubratosa looked at the land around him. He had never
before seen a battle feild but then again he was not to shocked by what
he saw. He had read the secret jornals of the Archmages, and Warlords.
He knew what would happen to a battlefeild or a besieged city. He was
just extremly sad. This once used to be a green river valley. Would
it ever recover. Eubrotosa's gaze slowly traveled upwards towards the
floating city.
It hung their casting a shadow over all. Its rock bases seemed like the
scare of a great war. Its mistily river reminded him of Mir in the
early morning or evening when the mist that the Isle was named for
settle in. He looked above the base and the mist to the city itself.
Defenetly Mirish in designed, the city was a corrupt version of
Mirabalpur. The windows and balances along its towers stood dark and
lifeless. Abandoned for all these years. Some of it towers had fallen
or were leaning on other towers. Then his gaze traveled to the tops of
the spires were the flags still flew. The raged black of the older
Sorcerers, and red flags of the younger Sorcerers still flew from the
lower towers. Their were three more diffrent flags that flew from the
top spires. All of them were blue. The lowest of the three had a
scepter with a Dragon raped around it. This was the ancient flag of
Imperial Mir. The next highest flag had a sivler circle with a golden
scepter in the center. Another flag exactly simlar to that one know
rose above Unnirand. It was the flag of the Archmage. Telling all the
world that the Archmage was in residednce. The last on had a red circle
with a golden crwon and a silver scepter on it. This flag had been
flown over Mir for four thousand years. For it was the seal of Mir.
Eubratosa looked at the city in front of him and wondered at its
symbolism and how it differed form people to people. For most of the
content it symbolized the ultatmite evil. For the Sinari it was the
most holiest of places. For the Eerith it was their prison. For Mir it
was a slap in the face of what could happen when you were arrogant.
Eubratosa looked at it and felt pity. This above all other place was
lest understood. He did not see any of thoughts things, all he saw was
a glorious city dieing.
Eubratosa turned as he felt a hand on his shoulder. He turned and saw
Dioya there. "We are ready." Eubratosa nods and waits for him to return
back to line. Then he lifted up the Scepter began the chant.
*
Off to the side of the Mages stood the generals of the United Army. The
Master Scourge Labon, Duke Caladyn, Warlord Riacradsa, and the Dun Ri
watching. They were talking quitely among themselfs. Duke Caladyn was
speaking.
"Why are we letting theses Sorcerers remove that prision form the
floating city." He asked heatedly.
Riacrada replied. "Who reason. First, He is the Archmage of Mir and my
ruler. I have no authroity to stop him. Second, we don't want the
Eerith joining the Sinari."
"Who cares about the Eerith." Caladyn said.
"We do. If we lef them in that prision then the majority of the Eerith
will start fighting with the Sinari. We will then fave to fight two
armies. The mudan armies of Sinari, and the Magical armies fo the
Eerith and Sin-Alb. If we free the Eerith we may or may not free
Sin-Alb, but we will have the Eerith on our side. Were we need them."
just then from behind them stepped up several Eeriths. The Warlord
nods her head towards them. "Pay attention know. The magic starts."
The Eerith said. All the people turned to watch the spell being cast.
The magic grew until the unmagical humans could even begin to sence it.
One of the Eerith said his eyes lost in the past. "I have not felt this
much power since the Golden Age of Mir."
The Duke scoffed. "Golden Age of Mir indeed." The Eerith turned to him
and started for a long moment. Then spoke. "As if Cedonia contributed
anything more then blood." Then he turned back towards the Mages. The
Duke started to say something then felt a hand on his army. He turned
to see Riacradsa holding his arm.
"Just let it drop." She said in a voice which allowed no argument. Then
her eyes widened and she turned towards the mages. Just at the same
time the Eerith all seem to step forward involintarly. The spell was
falling apart.
*
Eubratosa felt the magic of the others begin to flow through him. He
felt it fill his body. It continued to fill it, and he felt the need to
be fuiled to the brim and more with this untamed magic. This purest of
all things. He could feel beyond the magic to the others who anchored
down the spell. They had become one person with one mind and one
intent. Then he felt more joining him. He gasped as he realized from
were it came. Across the river. The Seeresses of Sin-Alb were joining
the spell to free the Eerith and their god, and then lastly the Scepter
contributed its magic.
Eubratosa was no longer a man but a well of power. His body began to
glow, his mind rang with the music of the magic. He stood their for a
moment awashed in magic before he remember what his purpose was. He
turned his attention to the great city. He felt the magic of the shield
pulsing, and Eubratosa felt the very pulse of the worlds magic beating.
He began to form the raw magic into a spell. Weaving each strand into
an intricate pattern. He began to send it towards the shield, but it
responded and bounced the magic back. Chaos erupted from the broken
spell. Eubratosa felt the magic pulling away. He began to try to keep
it form exploding but the oppertununity to cast the spell was lost. He
was lost. All he could do was stop the magic from destroying the area
around him. He felt himself falling and falling. Then he felt himself
caught in gigantic hands.
*
The Generals watched as the Facresa broke from her places and ran next
to her Grandfather garbing the up lifted hand holding the scepter. She
to began to glow, and the spiraling tattoos began to glow and flames
burst forth from her. The other mages fell down starting at one end
and then going to the other. Riacradsa and the other generals ran
forward they stopped at Dioya who sat their stunned.
"What happened?" Riacradsa asked. Dioya looked at her and said in an
owed voice.
"The shield counterattacked the spell. That was its last defense. We
were this close but our control of the magic was not strong enough.
The spell went wrong. Eubratosa was gathering all the magic to himself
to stop it from killing the rest of us and destroying this area."
Riacradsa gasped. Caladyn looked back and forth, and said.
"What does that mean?"
"The Archmage was sacrificing himself to save us." Riacradsa said.
Then she turned back to Dioya. "Then what happened?"
"Facresa came and garbed him. And I am not talking physically. She
gathered it all up and began to place it in order again. Then she cut
each of us, the anchors from the spell. She can't cut Eubratosa from
the spell. He is to much apart of it but she has taken control." they
turned to look at the two glowing fingures, and they waited for what to
happen.
*
Eubratosa felt the hands set him down and he watched as the gathered up
the magic and placed it back in order. Then he felt each of the anchors
being cut. Soon they were all gone. He stood their as the hands
anchored and sortered the magic. Then he felt it being passed to him.
He understood. The hands would control the magic while he directed it.
Once again he pointed it at the city. This time the spell one.
*
Their was a great explosion and the dome over the city exploded. The
city its self seemed to bounces as the spell left it. Eubratosa, and
Facresa collapsed. The mages ran forwards and gathered the two up in
their arms. They carried them away to some tents. The Eerith bowed as
the past. Respect in their eyes. Riacradsa said to the few left behind
"Now we see what happens."
*
Facresa awoke before dawn to the sound of yelling. She stood up and put
on a robe. She shook her head. Could a body not get an ounce of sleep
with out the Council starting a fight. She tied her robe as she left
the tent. The guards outside her tent tired to stop her but she egnored
them. Soon she arrived at the Council tent. Inside she heard shooting
saying "You traitors. You lied to us. This is the wrong scepter."
Then she heard a soft voice say "We have dealt with Mir too long to act
with good faith. Now that you have provided us with the services we
required, we will honor our portion of the agreement," and she steeped
in.
All conversation stopped as she stepped in. Her eyes shown with silent
anger. One of the Council members stood up to speak to her but sat back
down when she looked at him with eyes that could burn holes. She slowly
walked forward and soon stood in the center of the tent. She turned her
attention to the Council. "They have kept their side of the bargain.
They have gone against nothing." Then she turned to the Eerith. "The
same has gone for Mir both now and in the past." Then she turned their
attention to both. "You both have been fighting over who did what to
whom for the past fifteen hundred years. Well I tell that as of this
day all the petty fighting is over. Forget the past, real or imagined.
A new day has dawned." Behind her stepped in Eubratosa and the Eerith
Tributary. Both looked at their people, and said "She is right. Peace
between us is official know."
The Councilors and the Eerith started at the three people, and the sun
rose and shown throuh the open tent door. The first light lit up the
three personages, and seemed to give it agreement that peace had come
between them.
Sinari and United Army Actions
Jtsl - Posted: Fri, 22 Dec 2000 16:05:07 GMT
The Wyr River Army leaves Pran and marches down the river towards the
city of Tal at the mouth of Wyr River. The Sinari arrive at the city to
find it protected by what is left of the the Taltheran army. The Sinari
tell the King and the Merchents Houses that if they join the Sinari they
shall not destroy their city. The Merchent Houses push the King to
except. They Kingdom of Taltheran joins the Sin-Alb's Empire.
The Imperial River Army is greated with chears by the people of Caladyn
as they throw open the city gates. Their is no fighting to take the
city. The people fall become fanactics of Sin-Alb. Before you can
blink and eye the Sinari are marching towards Tirroth. Due to the roads
in the country they are able to march on the city lighting fast. They
inconter resistance in the city but are able to take it. All of this is
done with in the first three months.
The United Army is albe to pervent plague in the city and the few sick
people are quarantined, but with the fall of all of Taltheran, and North
western Cedonia to Sin-Alb. The army is an islotaded pocket withno
supply of food.
The army desides to make a force march to Talishara. Due to the fact
the United Army still controlled the sea's, Talishara harbor would give
them access to food. The Mages teleport the sick and the wounded to
Talishara. They make it with little problems, but the mages are
exsotstied and usless for the rest of the year.
The rest of the army attacks the sieging army and is able to brake the
siege but that is only because the Sinari with draw back to Pran. They
army makes great time as it cuts across the southern Taltheran and makes
it to Talishara by mid-year. And by the end of the year the city is
fortified.
Take Caladyn
(+1 +1 +1 +1) = +4
Take Tal
(-1 +1 +1 0) = +1
Converting the Taltheran Goverment (politically)
(0 0 +1 +1) +2
March towards Tirroth
(-1 +1 0 +1) = +1
Dieses role for United Army (this is not an action.)
(-1 +1 0 +1) = +1
Teleport Sick and injured to Talishara
(0 -1 +1 0) = 0
Breack the siege of Unnirand
(0 -1 0 +1) = 0
Force march main part of Army to Talishara
(+1 0 +1 0) = +2
Fortify Talishara.
(0 0 0 +1) = +1
[Actions I, II, III, IV] Mir 422
Jtsl - Posted: Fri, 22 Dec 2000 16:06:31 GMT
Action I: Countine the war.
Same as last year.
Action II & III : Retreave the real Scepter of Mir
Mir discovers that the Scepter they found is not the real Scepter of
Mir. Now they have been given the location for the real Scepter of Mir,
and the Sorcerers are ready to take it back. So the Archmage send a
dozen mages to Aryisa. Their they will confront the Duke and the Regent
and offer help in dealing with the Razanian in return for the scepter.
If they will not agree then the Sorcerers are instructed to steal the
Scepter, using what ever means nessisary.
Primary Determent: Relations
Diffculty: Hard (-1)
Weight: double (+1)
Actors: Sorcerers
Secrecy: Some
Modifiers: + Magic
+Aryisa is desperate.
Actions IV: Deal with the Traitor.
Mir instead of trying to kill the Traitor is going to try to capture him
and bring him in for trial. Two groups of ten are going to try to
capture him. One group will sneak into Tal and try to find him their.
The other will sneak into Tirroth and look for him their. When they
find him. They will wait untill he is not in public then try to capture
him. Five will work on the defencive spells. The other five will try
to capture him. If he can not be captured. They are to kill him. Then
Teleport out. Magic is to be used freely in the attack, and aftermath.
After he is captured he will be brought to Mir were he will be put on
trail, found guilt, and punished.
Primary Determent: Magic Sophistication (+4)
Diffculty: Very Hard (-2)
Weight: singal
Actors: Sorcerers
Secrecy: Some
Modifiers: - Sin-Alb
+ Traitor's spies are all gone.
Jason
Zelkor RESULTS
Jtsl - Posted: Fri, 22 Dec 2000 17:59:38 GMT
Action 1&2: Gathering of remaining general and faithful soldiers.
After the murder of Prince Ean Arracht and his eldest son Ean
Arracht II during the battle of Zelkor the last remaining son who was a
teenager at the time now 23 (6 years later) has decided to regain his
families city and kingdom. After six years of hiding out on the Isle of
Mir
Prince Melorne has been planning a way to get back at Cedonia. In order
to
win back what is rightfully his he needs an army. At one time The
Defenders
of Zelkor were the most skillful army in the known world. And their
Legion
of the Muster was perhaps the most well organized conscripted army ever.
The
Mariners League although small was Legendary in their skill respected by
all
the other countries. Prince Melorne has decided to gather up all of the
remaining members of all these forces that are still loyal to him. He
will
send out emissaries to all the surrounding countries looking for these
men
and hold a secret meeting in Mir to plan a strategy to retake Zelkor.
Primary Determent: Prince Melorne: Consent: Superb
Difficulty: Easy +1 (Normal)
Secrecy: (Very Secret. Do not want Cedonia to know!)\
Actor: (Prince Melorne)
Weight: (Double Action.)+1
Modifiers:
-1 Spread out
+1 Rebel faction
+1 preparing for six years.
+3 -1 0 +2 (+1 -1 +1 0) +1 = +5 Superb Success
The armies come to the call of their Prince. Instead of the three units
they are formed into one unit called (name). And the people at home are
secretly supporting the new Prince. The Prince Authority and Influince
are Great.
New Forces Determent:
Force: Superb
Size: Fair
Action (3&4)
Description: (Send Emissaries to all of Cedonia's enemies and invite
them in
on the secret meeting. I will send a group of emissaries in group of two
or
three to the Mayor of Kaeir, The ruler of Vraa'al, One of the generals
of
the newly freed Eerith and any known rebel factions in Cedonia now that
it
is in turmoil. I will offer them treaties and revenge at Cedonia plus
any
pillaging to any of Cedonia's city except Zelkor.)
Primary Determent: Relations:(Fair 0)
Difficulty: (Normal) +0 (Hard -1 to get a hold of alot of these people,
alot of them are hinding.)
Secrecy: (Very Secret again trying to keep it major secret to Cedonia)
Actor: (Prince Melorne's Spies and Emissaries)
Weight: (Double Action)+1
Modifiers:
+1 Preparing for 6 years.
+1 Hatred for Cedonia
0 -1 +2 (-1 +1 -1 -1) +1 = 0 Mixed Results
The meeting takes place and all invited show up except the Vraa'al, and
the Pirates. The meeting does little to help the situation. Due manly
to the fact that the Sinari invasion is formost in their minds.
Jason
[Ely] - Elyria Starts - First Turn 2842 will conclude Jan. 21
Hurlan - Posted: Fri, 29 Dec 2000 07:14:59 GMT
Hi all,
We are officially starting. Hurray!!!!!!!!!!!!!!!!!!!!!!!!!!!
I am still waiting to hear from some of you.
Items Missing:
Louis P. society selection
Nazclan timeline
Silverhand timeline
Reyclean rewrite of revised timeline
Jumalla rewrite of revised timeline
City of Nargash revised timeline
If I owe anyone results or anything else, please let me know.
If I do not hear from Louis P., Nazclan or Silverhand by 1/7/01 their
societies will revert to Non-Player Societies. If they need a little
more time I will grant it, I would rather have the players then not.
With this much time to start up most of you probably have some idea of
your moves for next year, so we can be flexible here.
Game Notes:
1) The game is officially starting 1/1/01.
2) In the next several days, hopefully before the end of this year, I
will publish all the results I have. Any adjustments that have to be
made will be made in game time. Most of you have seen your results, so
updates should not create any major conflicts I believe. And the only
major action has been the Fae's takeover of Asentir which everyone
should be aware of at this point.
3) Anyone who stills owes me stuff will have to the 1/7/01 to get it
in, otherwise they will lose the timeline updates. This to allow for
the any holidays anyone has been on. Hurmel I believe is out of access
until the 8th, and if necessary I will give him some extra time. Anyone
else on vacation or out of touch will get the same consideration. After
this I will be less lenient.
4) If you ask for extensions, I will be pretty liberal about allowing
them but if you don't ask, you will lose that year's actions, and I will
write for your society. The rules about GM writing for missing turns,
is I can continue actions that have been started but I can not generate
new actions.
5) If I do not hear from you for 3 years (or you miss submitting
actions for 3 out of 5 yrs.), your society will revert to Non-Player
status.
6) First turn 2842 will conclude Jan. 21, 2001 and turns should run
at 3 weeks intervals. Again, if you need extensions, I will be fairly
liberal about giving them.
7) In the interest of getting turns in on a timely basis. I will
award an extra action to those players who are consistently early (wk
1). If you are consistently late (wk 3), you risk losing an action.
This is a two-fold experiment. First to try and encourage
timeliness and two, while no one is supposed to use other players'
actions to dictate others, it sometimes happen. Sending in moves early
should help limit this problem. If you want another rationale, sending
late moves is like performing all your actions at the end of the year,
therefore limiting how many actions you perform.
I will review everyone's timeliness every 3-5 years or so. This is
an experiment so I will be flexible w/ awarding extra actions. I am not
guaranteeing this award will be handed out every 3-5 years but it will
happen on occasion to those who are highly consistent one way or the
other. If I am consistently late, I will consider granting you all
extra actions or some other bonus to compensate. There should be
incentives on both sides.

Any other questions or comments, please let me know. Let's get the
show on the road.
Joel
Torphan Actions 1422
Edward F? - Posted: Fri, 29 Dec 2000 16:53:46 GMT
The new city built at the pass will be called Rekarnoom.
Action 1 & 2: Work on improving trade with other societies (2 of 2
years)
With all that is going on in Qaiyore, Emperor Edaeth decides to try
and improve on the existing trade route (the one to Mir) and possibly
open more. Torphan is rich in supplies but needs to learn more of the
technologies that are in the world. The major problem in this,the
people of Torphan have been in isolation for too long. The emperor
will try to fix this next year.
Primary Determinet: Trade
Secondary determinet: Relations
Actor: Traders
Weight: Double (+1)
Difficutly: Hard
Secrecy: None
Modifiers: + Already established trade route
+ Good relations with Mir and fair with Celpalar
+ Large amount of supplies to trade
Action 3 & 4: Work on Navy (1 of 3 years)
The Ground forces of Torphan are already strong in numbers and force,
but the Emperor is now turning his attentions to his navy. The navy
is medium (and powerful) but has been neglected for years because of
the isolation and geography of the empire. Because of how it is
situated, Torphan has had very little need for a very powerful navy.
The emperor has decided that torphan will need to find ways of
trading and exploring more widely across the area. But, because of
the situation, there is much to do to make it so a navy would be
worth the effort.
Primary Determinet: Construction
Actor: Crewmen, engineers, etc. (pretty much anyone with a job in
torphan)
Weight: Double (+1)
Difficutly: Hard
Secrecy: None
Modifiers: + Skilled workmen
+ No immediate threats
+ large supply of needed resources(i.e. lumber, metel, etc.)
+ Last years results
Zelkor Move II
Rich - Posted: Tue, 09 Jan 2001 09:01:46 GMT
ACT I: Plan Siege of Zelkor
Prince Melorne's dream of retaking his families kingdom of Zelkor is close
at hand but he does not want his chance to slip through his fingers by
rushing in and foolishly through his newly formed army to the wolves. He has
decided to plan in great detail a siege of The City of Zelkor. Then plan is
to take his ships and land them off the coast of Zelkor preventing anyone
from leaving or entering the city by sea. He will then take his army backed
by the supporting militia in Zelkor and remove and Cedonian soldiers from
the city and set up fortifications along the border to prevent any unwanted
Cedonians from returning. In order to set up any actions like this Prince
Melorne knows that it has to be planned and all involved must work as a hand
knowing what each other finger of the hand is doing. In order for this to
occur Prince Melorne must name Generals to lead the Legion of Zelkor and
train these Generals to complete his dream and take back Zelkor!
Primary Determent: Prince Melorne: Consent: Superb
Difficulty: Hard
Secrecy: Very Secret
Actor: Prince Melorne
Weight: Normal
Modifiers:
-1 Secrecy
+1 Support of the people of Zelkor
Action II&III (Penetration into ZELKOR)
Now that Prince Melorne has regained the support of the people of Zelkor he
has decided to start a coupe by secretly sending skilled trusted soldiers to
start an internal militia.
Primary Determent: People of Zelkor???
Difficulty: Hard
Secrecy: Extremely
Actor: Prince Melorne
Weight: Double action
Modifiers:
-1 Secrecy
+1 Rebel Faction
+1 Support of the people
ACT IV: Training the New Combined Army (THE LEGION OF ZELKOR) for a siege on
the city of ZELKOR
The newly formed Legion of Zelkor may be a superb army of respectable size
but they have not worked together or have they ever laid siege to an entire
city. The Legion is to secretly train off the coast of Mir for a siege of
Zelkor.
Primary Detrement: Legion of Zelkor
Difficulty: Easy
Secrecy: Very Secret
Actor: Prince Melorne
Weight: Normal
Modifiers:
+1 superb skill of army
+1 Determination of Army to take back Zelkor
(If there is any problems or anything else you need from me feel free to ask
or tell me.)
Rich
[Qai] Aryisa 1422 ACTIONS
Aaron Nowack? - Posted: Tue, 09 Jan 2001 12:20:29 GMT
Action 1-3: Fighting the War
Duke Iyan orders the Aryisan army to engage in a massive offensive on all
fronts. The goal is to push all Razanian forces off of Aryisan
territory, and, if possible, invade the Razanian kingdoms. Highly mobile
Raken cavalry are to be used to a great extent, allowing rapid response
forces to be deployed to any front in under a week.
Mods: + Defending homeland
+ Asagmari good at this type of campaign
+ Philosophical Orientation: Survival, active
+ Recent successes
++ triple aciton
Action 4: Home front
Meanwhile, some Aryisan forces will be kept at home to keep the serfs in
line.
Mods: + Defending homeland
+ Recent successes
Aciton 5: The Regent
Alvar III, aving secretly arrived in Aryisa several years ago, trys to
make contact with the remaining Guardian nobles.
Mods: - extra aciton
- Most Guardians are discredited or have switched sides since the war
Aaron Nowack
"Never let reality get in the way of a good hypothesis."
http://www.geocities.com/anowack/
[Actions II, III, IV] Mir 422 results
MKeaton - Posted: Tue, 09 Jan 2001 13:25:44 GMT
Subject: [Cel] [Actions I, II, III, IV] Mir 422
| Action II & III : Retreave the real Scepter of Mir
|
| Mir discovers that the Scepter they found is not the real Scepter of
| Mir. Now they have been given the location for the real Scepter of Mir,
| and the Sorcerers are ready to take it back. So the Archmage send a
| dozen mages to Aryisa. Their they will confront the Duke and the Regent
| and offer help in dealing with the Razanian in return for the scepter.
| If they will not agree then the Sorcerers are instructed to steal the
| Scepter, using what ever means nessisary.
|
| Primary Determent: Relations (base 0)
| Diffculty: Hard (-1)
| Weight: double (+1)
| Actors: Sorcerers
| Secrecy: Some
| Modifiers: + Magic
| +Aryisa is desperate for external recognition and support.
|
Note: because Aryisa is a PS, the results given below are subject to direct
negotiations by the player. If that is desired, use the numbers only as a
basis for the general tone of the meeting. If the Player does not care or
differ with the results, they may stand as is (I don't think it is
appropriate to tell a player what there society does, especially in the
context of international diplomacy and always perfer to defer to the wishes
of the players involved.)
This roll and result is based on the assumption of diplomatic negotiations,
if theft is determined to be a perferable option, I'll roll for that
seperately if needed.
0-1+1+1+1+(0-1-1+0)=0
The negotiations grind to a virtual standstill. Aryisa places and offer on
the table which is their final decision: they will relenquish the Scepter
to Mir if, in turn, Mir will formally acknowledge their position and commit
to an alliance with them against their enemies (the Razanian).
| Actions IV: Deal with the Traitor.
|
| Mir instead of trying to kill the Traitor is going to try to capture him
| and bring him in for trial. Two groups of ten are going to try to
| capture him. One group will sneak into Tal and try to find him their.
| The other will sneak into Tirroth and look for him their. When they
| find him. They will wait untill he is not in public then try to capture
| him. Five will work on the defencive spells. The other five will try
| to capture him. If he can not be captured. They are to kill him. Then
| Teleport out. Magic is to be used freely in the attack, and aftermath.
| After he is captured he will be brought to Mir were he will be put on
| trail, found guilt, and punished.
|
| Primary Determent: Magic Sophistication (+4) and Military Strength of the
actors. Since the coterie is not used for this action, the actors do not
reflect the "best of the best" of Mir and, therefore, I have lowered the
determinant for this action from +4 to +3. (Mostly to reflect the fact that
Mir has its magi spread all over the bloody continent during this war)
| Diffculty: Very Hard (-2)
| Weight: singal
| Actors: Sorcerers
| Secrecy: Some
| Modifiers: - Sin-Alb
| + Traitor's spies are all gone. (actually not all of the traitor's
potential spies are gone but those that remain support this action and
remain quiet.
+ Eerith assistance (and the extention of this influence to the Sinari
seeresses, preventing them from becoming involved in this conflict)
+3-2-1+1+1+(0+1+0+1)=+4
Tarfn is captured with very little effort. His own "protectors" turn a
blind eye to the kidnapping attempt and leave him completely surprised and
vulnerable. (A small consequence of this--the Eerith insist that they, too,
are an interested party in the trial and punishment of Tarfn [he killed
Asadu])
[Actions II, III, IV] Mir 422 results
Aaron Nowack? - Posted: Tue, 09 Jan 2001 15:14:26 GMT
On Tue, 9 Jan 2001 13:25:44 cst "Archangel"
writes:
>
Subject: [Cel] [Actions I, II, III, IV] Mir 422
>
| Action II & III : Retreave the real Scepter of Mir
>
|
>
| Mir discovers that the Scepter they found is not the real Scepter
>
of
>
| Mir. Now they have been given the location for the real Scepter
>
of Mir,
>
| and the Sorcerers are ready to take it back. So the Archmage send
>
a
>
| dozen mages to Aryisa. Their they will confront the Duke and the
>
Regent
>
| and offer help in dealing with the Razanian in return for the
>
scepter.
>
| If they will not agree then the Sorcerers are instructed to steal
>
the
>
| Scepter, using what ever means nessisary.
>
|
>
| Primary Determent: Relations (base 0)
>
| Diffculty: Hard (-1)
>
| Weight: double (+1)
>
| Actors: Sorcerers
>
| Secrecy: Some
>
| Modifiers: + Magic
>
| +Aryisa is desperate for external recognition and support.
>
|
>
>
Note: because Aryisa is a PS, the results given below are subject to
>
direct
>
negotiations by the player. If that is desired, use the numbers
>
only as a
>
basis for the general tone of the meeting. If the Player does not
>
care or
>
differ with the results, they may stand as is (I don't think it is
>
appropriate to tell a player what there society does, especially in
>
the
>
context of international diplomacy and always perfer to defer to the
>
wishes
>
of the players involved.)
>
>
This roll and result is based on the assumption of diplomatic
>
negotiations,
>
if theft is determined to be a perferable option, I'll roll for that
>
seperately if needed.
>
0-1+1+1+1+(0-1-1+0)=0
>
The negotiations grind to a virtual standstill. Aryisa places and
>
offer on
>
the table which is their final decision: they will relenquish the
>
Scepter
>
to Mir if, in turn, Mir will formally acknowledge their position and
>
commit
>
to an alliance with them against their enemies (the Razanian).
Hmm... I have to think. The Regent has the scepter, but his presence in
Aryisa is not common knowledge. He's not likely to give up the scepter.
Meanwhile, Duke Iyan has control of the country and could care less
about the scepter.
My suggestion: Duke Iyan agrees to turn over the scepter in return for
Mirish recognition and support of Aryisan control of the Razanian Coast.
Alvar flatly refuses to negotiate. If aryisa aciton Five fails, Alvar is
probably caught by Iyan and he will turn over the scepter to Mir.
Aaron Nowack
"Never let reality get in the way of a good hypothesis."
http://www.geocities.com/anowack/
[Actions II, III, IV] Mir 422 results
Jtsl - Posted: Tue, 09 Jan 2001 15:45:05 GMT
Aaron E Nowack wrote:
>
On Tue, 9 Jan 2001 13:25:44 cst "Archangel"
>
writes:
>
> Subject: [Cel] [Actions I, II, III, IV] Mir 422
>
> | Action II & III : Retreave the real Scepter of Mir
>
> |
>
> | Mir discovers that the Scepter they found is not the real Scepter
>
> of
>
> | Mir. Now they have been given the location for the real Scepter
>
> of Mir,
>
> | and the Sorcerers are ready to take it back. So the Archmage send
>
> a
>
> | dozen mages to Aryisa. Their they will confront the Duke and the
>
> Regent
>
> | and offer help in dealing with the Razanian in return for the
>
> scepter.
>
> | If they will not agree then the Sorcerers are instructed to steal
>
> the
>
> | Scepter, using what ever means nessisary.
>
> |
>
> | Primary Determent: Relations (base 0)
>
> | Diffculty: Hard (-1)
>
> | Weight: double (+1)
>
> | Actors: Sorcerers
>
> | Secrecy: Some
>
> | Modifiers: + Magic
>
> | +Aryisa is desperate for external recognition and support.
>
> |
>
>
>
> Note: because Aryisa is a PS, the results given below are subject to
>
> direct
>
> negotiations by the player. If that is desired, use the numbers
>
> only as a
>
> basis for the general tone of the meeting. If the Player does not
>
> care or
>
> differ with the results, they may stand as is (I don't think it is
>
> appropriate to tell a player what there society does, especially in
>
> the
>
> context of international diplomacy and always perfer to defer to the
>
> wishes
>
> of the players involved.)
>
>
>
> This roll and result is based on the assumption of diplomatic
>
> negotiations,
>
> if theft is determined to be a perferable option, I'll roll for that
>
> seperately if needed.
>
> 0-1+1+1+1+(0-1-1+0)=0
>
> The negotiations grind to a virtual standstill. Aryisa places and
>
> offer on
>
> the table which is their final decision: they will relenquish the
>
> Scepter
>
> to Mir if, in turn, Mir will formally acknowledge their position and
>
> commit
>
> to an alliance with them against their enemies (the Razanian).
>
>
Hmm... I have to think. The Regent has the scepter, but his presence in
>
Aryisa is not common knowledge. He's not likely to give up the scepter.
>
Meanwhile, Duke Iyan has control of the country and could care less
>
about the scepter.
>
>
My suggestion: Duke Iyan agrees to turn over the scepter in return for
>
Mirish recognition and support of Aryisan control of the Razanian Coast.
>
Alvar flatly refuses to negotiate. If aryisa aciton Five fails, Alvar is
>
probably caught by Iyan and he will turn over the scepter to Mir.
Well also remember if the people are not willing to give the Scepter. The
Sorcerers have been instructed to just take it. How about we see what
happens in Aysria this year and then we can desided what happens and were my
fifth action will go. To helping Arysia or stealing the artifact.
Jason
Zelkor Move II
Hurlan - Posted: Tue, 09 Jan 2001 20:44:45 GMT
And while you are doing that
If you can note which continent the action is taking place on
[Cel][Ely] or [Cel][Qai]
Thanks.
Joel
[Qai] Aryisa 1422 ACTIONS 4 and 5, results
MKeaton - Posted: Wed, 10 Jan 2001 13:15:38 GMT
In order to avoid the appearance of impropriety, I have been asked to
resolve these two actions (whose results directly affect Mir). Since no
determinants, et. al. were provided, I put in what I thought was
appropriate.
M. Keaton
| Action 4: Home front
| Primary Determent: Military Force (Great +2)
| Diffculty: Routine (0)
| Secrecy: None
| Meanwhile, some Aryisan forces will be kept at home to keep the serfs in
| line.
|
| Mods: + Defending homeland
| + Recent successes
|
+2+0+1+1+(-1+1+1-1)=+4
Baring unforseen intrusions, the Home Front is happily stable
| Aciton 5: The Regent
| Primary Determent: Internal Influence (Good +1)
| Diffculty: Hard (-1)
| Secrecy: High (-1 for action, +1 for cover-up actions if things go bad)
| Alvar III, aving secretly arrived in Aryisa several years ago, trys to
| make contact with the remaining Guardian nobles.
|
| Mods: - extra aciton
| - Most Guardians are discredited or have switched sides since the war
|
Action:
+1-1-1-1-1+(-1+1+0-1)=-4 (Hmmm, that doesn't look good. Let's go ahead and
roll for damage control)
Cover-up and escape:
+1-1+1-1-1+(-1-1+1+0)=-2 (Still bad, although not cataclysmic)
I'd prefer to leave the interpretation of the exact numbers to AN. Me, I
just roll the dice.
[Qai] Aryisa 1422 ACTIONS 4 and 5, results
Aaron Nowack? - Posted: Wed, 10 Jan 2001 13:54:24 GMT
On Wed, 10 Jan 2001 13:15:38 cst "Archangel"
writes:
>
In order to avoid the appearance of impropriety, I have been asked to
>
resolve these two actions (whose results directly affect Mir).
>
Since no
>
determinants, et. al. were provided, I put in what I thought was
>
appropriate.
>
M. Keaton
>
>
>
| Action 4: Home front
>
| Primary Determent: Military Force (Great +2)
>
| Diffculty: Routine (0)
>
| Secrecy: None
>
| Meanwhile, some Aryisan forces will be kept at home to keep the
>
serfs in
>
| line.
>
|
>
| Mods: + Defending homeland
>
| + Recent successes
>
|
>
>
+2+0+1+1+(-1+1+1-1)=+4
>
Baring unforseen intrusions, the Home Front is happily stable
This should give a minus to the Razanian Front's Liberate Haran action,
perhaps?
>
| Aciton 5: The Regent
>
| Primary Determent: Internal Influence (Good +1)
>
| Diffculty: Hard (-1)
>
| Secrecy: High (-1 for action, +1 for cover-up actions if things go
>
bad)
>
| Alvar III, aving secretly arrived in Aryisa several years ago,
>
trys to
>
| make contact with the remaining Guardian nobles.
>
|
>
| Mods: - extra aciton
>
| - Most Guardians are discredited or have switched sides since the
>
war
>
|
>
>
Action:
>
+1-1-1-1-1+(-1+1+0-1)=-4 (Hmmm, that doesn't look good. Let's go
>
ahead and
>
roll for damage control)
Alvar tries to make contact with Duke Danan, leader of the once
influential Guardian faction. However, Danan is practically under house
arrest, and Alvar is spotted by the guards.
>
Cover-up and escape:
>
+1-1+1-1-1+(-1-1+1+0)=-2 (Still bad, although not cataclysmic)
Alvar is captured by the guards and brought before Duke Iyan. Duke Iyan
takes the scepter, and proposes a deal with Alvar. Alvar will be
reinstated as figurehead Regent, but all real power will remain with the
Crusader Grand Council.
Suggestion: Alvar III is once again a key element. suggested stats:
Power: -1
Authority: +2
Influence: -1
Consent: -2
Meanwhile, Duke Iyan contacts the Mirish wizards in Aryisa, offering them
the scepter in return for Mirish recognition and support of Aryisan
control of the Razanian coast...
Aaron Nowack
"Never let reality get in the way of a good hypothesis."
http://www.geocities.com/anowack/
Razanian Actions 1422
Louis Pasztor? - Posted: Thu, 11 Jan 2001 16:34:28 GMT
Action I and II. - Invasion of Aryisa and Defending their Positions
Noticing that Aryisa is forces re-adapted and started an offensive to push
back the Razanian Forces, Both Northern and Western forces recontinues their
offensive into Aryisa and to prevent Aryisan military to push them back.
They cannot be push back now, or they'll never be no hope to liberate the
all of the Razanian Coast from the Asagmari.
With over a year to recruit more soldiers to cover the losses of before and
the supply of Celpalar weaponry, they are quite ready.
Action I. - Strategy, External
Actor: Northern/Western Kingdoms
Objective: Invade Aryisa from the North
Type: Invasion
Secrecy: None
Difficulty: Very Hard, Aryisa tight Defences
Prime Determinants:
Primary Philosophical Orientation
Secondary Philosophical Orientation, Force Great on razanian soil
Modifiers:
(+1) Primary Philosophical Orientation: Survival
(they can't let Aryisa push them back, or Aryisa will win the war and
eventually conquer the Razanian Coast, so it is a matter of Survival now,
not just liberating Razanian lands controlled by Aryisa)
(+1) Secondary Philosophical Orientation: War
(+1) hatred for the Asagmari
(+1) united force
(-1) kingdoms have problems working together
(+1) great on razanian soil
(+1) Razanian Front
(+1) Use of Gurders and Minot Catapults
(-1) Aryisa tight Defences
(-1) Aryisa counter-offensive
(+1) Double Action
Reaction: Heroic
*
Action IV. - Liberation of Haran ( 5 to however long it takes )
The Southern Kingdoms are more willing now to help the Razanian Front
liberate Haran, mainly because of the reorganization of the Aryisa military
and the Razanian Front threatened by Aryisans improved Home land military.
Action IV. - Strategic/Tactical, internal/external (Razanian Front)
Actors: Razanian Front
Objective: Liberating Kingdom of Haran
Type: Espionage/Rebelling/hiding/whatever
Secrecy: Yes
Difficulty: Very Hard
Prime Determinant: War
Secondary Determinant: Survival
Modifiers:
(+1) Primary Philosophical Orientation: Survival
(+1) Secondary Philosophical Orientation: War
(+1)Razanian Front already spread out in Haran
(+1)concentration in one area than all over Aryisa
(+1)Southern Armies really involve
(+1)equipped some celpalar weaponry
(-1)Risk of having the Aryisan stopping the Front for good
+Century Council support
+Double Action
((-1) depending on Keaton or Jason or whoever doing the results, concerning
Aryisa results, and do remember, they happening at about same time same game
year. don't simply give bonuses to Aryisa because Aaron was able to do his
actions before mines)
Reaction: Heroic
Results -2 +3 -1 (0 +1 +1 +1 ) + ( +1 0 0 +1) + ( ) + ( ) + ( )
(I don't have the 1421 results and decided to make this aslong as possible)
Do remember, if Razanians loose ground and are in even worser position,
absolutly not playing Razanians anymore because there would be no point
anymore playing them where they lost ground and a lot of military and no way
to prevent Aryisa to conquer rest of Kingdoms.
Also, giving Aryisa Mirish support just because they gave Mir the scepter
bit unfair don't you think? Razanians are not well by many Qaiyore
societies. despite Razanians having a bonus in diplomacy because they are
multi-langual. Also, Razanians dislike Mir because of history and dislike
magic. Razanians in bad position to be able to do anything diplomatic. Also,
i am not a sore, just see no point playing a society which have no chance to
win, unless playing many many many turns, which takes forever to happen.
Doesn't mean i will stop playing Qaiyore, just not Razanians anymore, if
they get in any worser position. I tried getting help from Ban Horroth, no
success. Improve trade relations, no success. Pretty hopeless to have any
outside relations, especially with ones who against the idea of Razanians
taking Aryisa back and recognizing Aryisa and not so really the Razanian
kingdoms. Razanians is stuck at war, like i mentioned in theMain list and me
getting tired of it, want to be able to do other things but war. I know i
started it, but its better off letting Aryisa splitting the Kingdoms apart
and conquering them. Just so many negatives results with a lot of crucial
actions and moments, Razanians destine to not succeed almost. I will not
play a society under another society.
After this thing with Dessert People, focus upon the Razanian Coast?
-LordlMP
Razanian Actions 1422
Aaron Nowack? - Posted: Thu, 11 Jan 2001 17:01:55 GMT
On Thu, 11 Jan 2001 16:34:28 cst "Louis Pasztor"
writes:
>
Razanians is stuck at war, like i mentioned in theMain
>
list and me
>
getting tired of it, want to be able to do other things but war. I
>
know i
>
started it, but its better off letting Aryisa splitting the Kingdoms
>
apart
>
and conquering them. Just so many negatives results with a lot of
>
crucial
>
actions and moments, Razanians destine to not succeed almost. I will
>
not
>
play a society under another society.
I'm getting a bit tired of playing just all out war myself. This round
is probably going to be the last year Aryisa would be able to support a
massive war. Next turn I will probably either deliver peace terms or sue
for peace, dpepending on how the battle turns out this year.
Then we can have peace of a sort, perhaps with raids back and forth
occasionally, but not allout war, at least not for a while.
How's that sound?
Aaron Nowack
"Never let reality get in the way of a good hypothesis."
http://www.geocities.com/anowack/
[qai] Razanian/Arysian war results
MKeaton - Posted: Fri, 12 Jan 2001 01:16:16 GMT
(Since I've already had to resolve part of the Arysian results for this year, in order to maintain continuity, I'll resolve the rest. This covers all of the Razanian actions and the unresolved Arysian actions. Now, watch me screw up all those wonderful rules of engagement Jusso designed for this.)
In the interest of clarity, I've placed a synopsis of the results at the top. Specific details follow below.
Short Version: The two main forces of Arysia and the Razanians charge forward in an attempt to counter-attack each other and crash together in a bloody savage battle that leaves both forces decimated with no clear winner. Meanwhile, the Razanians narrowly gain the upper hand in Haran but may be unable to hold it for any length of time. Advisors suggest that the time has come for meaningful negotiations before both nations are too decimated to withstand third-party aggression.
What has gone before:
In 1421, the Razanian northern and western armies increased their positions with a +1 success. On the Haran front, the war continued. Thus far, the net sum of results, by the end of 1421 totaled to +3.
The 1422 actions of Arysia to maintain their own defensive position yielded a result of +4. However, much of this action was expended holding the native populous in line. This result is best reflected by increasing the +2 size modifier for defending armies to a +3 for 1422 and allowing the defending forces to be considered better than conscript troop for force considerations, increasing Force for the year by +1.
Proceeding from there:
Due to the close proximity of all forces to their support, all involved units are considered to be adequately supplied. Base scope of involvement for both sides is assumed to be approximately equal. Note: for opposed actions, difficulties are not assigned to the actions, the opposition force is the difficulty.
Engagement One (The Aryisan press encounters the Razanian counter-attack)
Arysian Action 1-3: Fighting the War
Duke Iyan orders the Aryisan army to engage in a massive offensive on all
fronts. The goal is to push all Razanian forces off of Aryisan
territory, and, if possible, invade the Razanian kingdoms. Highly mobile
Raken cavalry are to be used to a great extent, allowing rapid response
forces to be deployed to any front in under a week.
Primary Determent: Military Force (Great +2, feudal structure) (Size Fair 0)
Difficulty: Routine (0)
Secrecy: None
Mods: + Defending homeland
+ Asagmari good at this type of campaign
- Due to wide front of engagement. The rapid response of the Raken cavalry prevents this modifier from growing larger than -1
NA--Philosophical Orientation: Survival, active (No modifier-prime orientation of Survival during a military engagement provides +0 force modifier but an effective +2 gain to Size for defensive actions. This action, launched as an offensive, does not receive said bonus)
+ Recent successes
++ triple action
Opposing Razanian action:
Action I. - Strategy, External
Actor: Northern/Western Kingdoms
Objective: Invade Aryisa from the North
Type: Invasion
Secrecy: None
Difficulty: Very Hard, Aryisa tight Defenses
Prime Determinant: Military force (assuming primary army data--Force Good +1, Size Fair +0, feudal structure)
Secondary Determinant: Survival
Modifiers:
NA-Primary Philosophical Orientation: Survival (No modifier-prime orientation of Survival during a military engagement provides +0 force modifier but an effective +2 gain to Size for defensive actions. This action, launched as an offensive, does not receive said bonus)
NA-Secondary Philosophical Orientation: War (Modifier for secondary orientation is to be counted as half of the primary equivalent. In this case, this would be expressed as +1 force and +1 size. Due to the situation, the half effect is better expressed as +1 force)
(+1) hatred for the Asagmari
(+1) united force
(-1) kingdoms have problems working together
NA great on razanian soil (conflict is not defensive on Razanian soil)
(+1) Razanian Front
(+1) Use of Gurders and Minot Catapults
NA Aryisa tight Defenses (taken into account)
NA Aryisa counter-offensive (taken into account)
(+1) Double Action
1) Battle Force: Size-Arysian 0, Razanian 0, no adjustments to force values due to size
Force: Arysian +2, Razanian +2, off-setting
Net: Arysia 0, Razanian 0
2) Modifiers: Arysian +4, Razanian +4, off-setting
3) Conflict (Dang, I'm almost afraid to roll, this is too close): Arysian (+1-1+0+1)=+1, Razanian (0+1+0+0)=+1.
4) Causalities: Causality ratio Arysia 1: Razanian 1. Total army size 0 (Fair). This value places the casualties for both sides at nearly 15,000 men per side. Normally, I rule that it is possible to recover 2/3 of casualties as deserters and "walking wounded". Due to the desperate savagery of this engagement, the recovery rate is lowered to 1/2, resulting and approximately 7,000 dead per size.
I realize that many modifiers and my subjective rulings and applications of some of the military engagement rules can be debated ad museum but I feel that the results, as they stand, very accurately reflect the results of such a significant encounter. The best and brightest of both sides took to the field and fought each other to a stand-still. Both armies, from this point, should be considered both severely fatigued and out of supply. Both players should strongly consider the affect of this tumult on their civilian populations. Given the length and cost of this war, it is very likely that a growing anti-war sentiment is growing among both societies.
Engagement Two (Haran):
Razanian Assault:
Action IV. - Strategic/Tactical, internal/external (Razanian Front)
Actors: Razanian Front
Objective: Liberating Kingdom of Haran
Type: Espionage/Rebelling/hiding/whatever
Secrecy: Yes
Difficulty: Very Hard
Prime Determinant: Military force (assuming primary army data--Force Good +1, Size Fair +0, feudal structure)
Secondary Determinant: Survival
Modifiers:
NA-Primary Philosophical Orientation: Survival (No modifier-prime orientation of Survival during a military engagement provides +0 force modifier but an effective +2 gain to Size for defensive actions. This offense is not a defensive action.)
NA-Secondary Philosophical Orientation: War (Modifier for secondary orientation is to be counted as half of the primary equivalent. In this case, this would be expressed as +1 force and +1 size. Due to the situation, the half effect is better expressed as +1 force)
(+1)Razanian Front already spread out in Haran
(+1)concentration in one area than all over Aryisa
(+1)Southern Armies really involve
(+1)equipped some celpalar weaponry
(-1)Risk of having the Aryisan stopping the Front for good
+Century Council support
+Double Action
In 1421, the Razanian northern and western armies increased their positions with a +1 success. On the Haran front, the war continued. Thus far, the net sum of results, by the end of 1421 totaled to +3.
Defensive Forces:
Primary Determent: Military Force (Great +2, feudal structure) (Size Fair 0, +2 for defensive stance)
Difficulty: Routine (0)
Secrecy: None
Mods: + Defending homeland
+ Asagmari good at this type of campaign
NA--Philosophical Orientation: Survival, active (No modifier-prime orientation of Survival during a military engagement provides +0 force modifier but an effective +2 gain to Size for defensive actions)
The 1422 actions of Arysia to maintain their own defensive position yielded a result of +4. This result was issued "baring unforeseen intrusions". This attack does indeed comprise an unforeseen intrusion (which is why I left that clause in there, I knew other players were involved). These values from which generated the original result were +2 for military force (still used), two +1 modifiers (still used) and the following four die rolls (-1+1+1-1). These values remain unchanged. However, since this is now a military conflict (i.e. an opposed action) the set difficulty level previously employed is no longer valid and the results in question may change (depending on the remainder of this resolution). My apologies for the confusion.
1) Battle Force: Size-Arysian +2, Razanian 0. -2 adjustment to Razanian force
Force: Arysian +2, Razanian +1 (modified by the size adjustment of -2). Net: +3 effective force for Arysia
2) Modifiers: Arysian +2, Razanian +5+3 for the previous ongoing strategic subversion activities. Net: +6 Razanian
3) Conflict: Arysia (-1+1+1-1, previously determined), Razanian (+0+0+0-1) (What the heck? The dice gods hate Razanians?) Net: Arysia +3, Razanian +5, conclusion--Razanian +2.
4) Casualties: Razanian1: Arysia 3. Unlike the previous battle, the savagery level was not extreme, allowing 2/3 recovery as well as the -3 category reduction in army size rating for determining casualties. This places the Razanian casualties around 1,500 and Arysian losses at 4,500.
The most likely conclusion I can reach from these results is that, after almost a decade of subversion and warfare, the Razanians finally have theoretical control of Haran. Theoretical because they effectively have no force of consequence to defend it against counter-attack. Political advisors on both sides are inclined to recommend using Haran as a bargaining chip in a suite for peace (surrendering Haran, an poor defensive position, for bordering territory under contention or visa-versa). Advisors also indicate to both sides involved that the continued conflict has left both nations unprepared to defend themselves from outside invasion (heaven forbid that Videssia emerges from its inner turmoil with an efficient government...)
Final note: as far as Mir promising to intervene on the part of Arysia, it may not be exactly fair but they need something that Arysia has (ugly politics) and it should be noted that it will be several years before Mir can extract itself from its present problems with the Sinari. Also, I agree that a focus on the Razanian coast is long overdue. It is one of the best developed areas of the continent and is rich in history and context. I also can't help but notice that with Videssia to the south, Celepar and the Ban Horroth to the north and east, and the Mountians of the Moon Warrior to the west, Arysia and the Razanian Kingdoms may find they need each other more than they think (random idea there, do what you want with it).
M. Keaton
[qai] Razanian/Arysian war results
Guillaume - Posted: Fri, 12 Jan 2001 06:03:35 GMT
Greetings,
I'm sorry but I have to step in the Arysia/Razanian results. Razanians stated they had some Celpalar weaponry. This is excluded. Absolutely.
We agreed to some trade, excluding any military or magic stuff.
I'm so obliged to react and ask for a modification. It's not that I've been unwatchful but it all hapened while I was sleeping this night. I know that it is contrary to the game ethics to change an already rolled for result.
Hope you can find an honorable way out of it, but I won't sell weapon to the Razanians.
Have a nice day.
For the State of Celapalar
Guillaume.
Archangel a écrit :
>
(Since I've already had to resolve part of the Arysian results for this year, in order to maintain continuity, I'll resolve the rest. This covers all of the Razanian actions and the unresolved Arysian actions. Now, watch me screw up all those wonderful rules of engagement Jusso designed for this.)
>
>
In the interest of clarity, I've placed a synopsis of the results at the top. Specific details follow below.
>
>
Short Version: The two main forces of Arysia and the Razanians charge forward in an attempt to counter-attack each other and crash together in a bloody savage battle that leaves both forces decimated with no clear winner. Meanwhile, the Razanians narrowly gain the upper hand in Haran but may be unable to hold it for any length of time. Advisors suggest that the time has come for meaningful negotiations before both nations are too decimated to withstand third-party aggression.
>
>
What has gone before:
>
>
In 1421, the Razanian northern and western armies increased their positions with a +1 success. On the Haran front, the war continued. Thus far, the net sum of results, by the end of 1421 totaled to +3.
>
>
The 1422 actions of Arysia to maintain their own defensive position yielded a result of +4. However, much of this action was expended holding the native populous in line. This result is best reflected by increasing the +2 size modifier for defending armies to a +3 for 1422 and allowing the defending forces to be considered better than conscript troop for force considerations, increasing Force for the year by +1.
>
>
Proceeding from there:
>
>
Due to the close proximity of all forces to their support, all involved units are considered to be adequately supplied. Base scope of involvement for both sides is assumed to be approximately equal. Note: for opposed actions, difficulties are not assigned to the actions, the opposition force is the difficulty.
>
>
Engagement One (The Aryisan press encounters the Razanian counter-attack)
>
Arysian Action 1-3: Fighting the War
>
>
Duke Iyan orders the Aryisan army to engage in a massive offensive on all
>
fronts. The goal is to push all Razanian forces off of Aryisan
>
territory, and, if possible, invade the Razanian kingdoms. Highly mobile
>
Raken cavalry are to be used to a great extent, allowing rapid response
>
forces to be deployed to any front in under a week.
>
>
Primary Determent: Military Force (Great +2, feudal structure) (Size Fair 0)
>
Difficulty: Routine (0)
>
Secrecy: None
>
>
Mods: + Defending homeland
>
+ Asagmari good at this type of campaign
>
- Due to wide front of engagement. The rapid response of the Raken cavalry prevents this modifier from growing larger than -1
>
NA--Philosophical Orientation: Survival, active (No modifier-prime orientation of Survival during a military engagement provides +0 force modifier but an effective +2 gain to Size for defensive actions. This action, launched as an offensive, does not receive said bonus)
>
+ Recent successes
>
++ triple action
>
>
Opposing Razanian action:
>
Action I. - Strategy, External
>
Actor: Northern/Western Kingdoms
>
Objective: Invade Aryisa from the North
>
Type: Invasion
>
Secrecy: None
>
Difficulty: Very Hard, Aryisa tight Defenses
>
Prime Determinant: Military force (assuming primary army data--Force Good +1, Size Fair +0, feudal structure)
>
Secondary Determinant: Survival
>
Modifiers:
>
NA-Primary Philosophical Orientation: Survival (No modifier-prime orientation of Survival during a military engagement provides +0 force modifier but an effective +2 gain to Size for defensive actions. This action, launched as an offensive, does not receive said bonus)
>
NA-Secondary Philosophical Orientation: War (Modifier for secondary orientation is to be counted as half of the primary equivalent. In this case, this would be expressed as +1 force and +1 size. Due to the situation, the half effect is better expressed as +1 force)
>
(+1) hatred for the Asagmari
>
(+1) united force
>
(-1) kingdoms have problems working together
>
NA great on razanian soil (conflict is not defensive on Razanian soil)
>
(+1) Razanian Front
>
(+1) Use of Gurders and Minot Catapults
>
NA Aryisa tight Defenses (taken into account)
>
NA Aryisa counter-offensive (taken into account)
>
(+1) Double Action
>
>
1) Battle Force: Size-Arysian 0, Razanian 0, no adjustments to force values due to size
>
Force: Arysian +2, Razanian +2, off-setting
>
Net: Arysia 0, Razanian 0
>
>
2) Modifiers: Arysian +4, Razanian +4, off-setting
>
>
3) Conflict (Dang, I'm almost afraid to roll, this is too close): Arysian (+1-1+0+1)=+1, Razanian (0+1+0+0)=+1.
>
>
4) Causalities: Causality ratio Arysia 1: Razanian 1. Total army size 0 (Fair). This value places the casualties for both sides at nearly 15,000 men per side. Normally, I rule that it is possible to recover 2/3 of casualties as deserters and "walking wounded". Due to the desperate savagery of this engagement, the recovery rate is lowered to 1/2, resulting and approximately 7,000 dead per size.
>
>
I realize that many modifiers and my subjective rulings and applications of some of the military engagement rules can be debated ad museum but I feel that the results, as they stand, very accurately reflect the results of such a significant encounter. The best and brightest of both sides took to the field and fought each other to a stand-still. Both armies, from this point, should be considered both severely fatigued and out of supply. Both players should strongly consider the affect of this tumult on their civilian populations. Given the length and cost of this war, it is very likely that a growing anti-war sentiment is growing among both societies.
>
>
Engagement Two (Haran):
>
>
Razanian Assault:
>
Action IV. - Strategic/Tactical, internal/external (Razanian Front)
>
Actors: Razanian Front
>
Objective: Liberating Kingdom of Haran
>
Type: Espionage/Rebelling/hiding/whatever
>
Secrecy: Yes
>
Difficulty: Very Hard
>
Prime Determinant: Military force (assuming primary army data--Force Good +1, Size Fair +0, feudal structure)
>
Secondary Determinant: Survival
>
Modifiers:
>
NA-Primary Philosophical Orientation: Survival (No modifier-prime orientation of Survival during a military engagement provides +0 force modifier but an effective +2 gain to Size for defensive actions. This offense is not a defensive action.)
>
NA-Secondary Philosophical Orientation: War (Modifier for secondary orientation is to be counted as half of the primary equivalent. In this case, this would be expressed as +1 force and +1 size. Due to the situation, the half effect is better expressed as +1 force)
>
(+1)Razanian Front already spread out in Haran
>
(+1)concentration in one area than all over Aryisa
>
(+1)Southern Armies really involve
>
(+1)equipped some celpalar weaponry
>
(-1)Risk of having the Aryisan stopping the Front for good
>
+Century Council support
>
+Double Action
>
>
In 1421, the Razanian northern and western armies increased their positions with a +1 success. On the Haran front, the war continued. Thus far, the net sum of results, by the end of 1421 totaled to +3.
>
>
Defensive Forces:
>
Primary Determent: Military Force (Great +2, feudal structure) (Size Fair 0, +2 for defensive stance)
>
Difficulty: Routine (0)
>
Secrecy: None
>
>
Mods: + Defending homeland
>
+ Asagmari good at this type of campaign
>
NA--Philosophical Orientation: Survival, active (No modifier-prime orientation of Survival during a military engagement provides +0 force modifier but an effective +2 gain to Size for defensive actions)
>
>
The 1422 actions of Arysia to maintain their own defensive position yielded a result of +4. This result was issued "baring unforeseen intrusions". This attack does indeed comprise an unforeseen intrusion (which is why I left that clause in there, I knew other players were involved). These values from which generated the original result were +2 for military force (still used), two +1 modifiers (still used) and the following four die rolls (-1+1+1-1). These values remain unchanged. However, since this is now a military conflict (i.e. an opposed action) the set difficulty level previously employed is no longer valid and the results in question may change (depending on the remainder of this resolution). My apologies for the confusion.
>
>
1) Battle Force: Size-Arysian +2, Razanian 0. -2 adjustment to Razanian force
>
Force: Arysian +2, Razanian +1 (modified by the size adjustment of -2). Net: +3 effective force for Arysia
>
>
2) Modifiers: Arysian +2, Razanian +5+3 for the previous ongoing strategic subversion activities. Net: +6 Razanian
>
>
3) Conflict: Arysia (-1+1+1-1, previously determined), Razanian (+0+0+0-1) (What the heck? The dice gods hate Razanians?) Net: Arysia +3, Razanian +5, conclusion--Razanian +2.
>
>
4) Casualties: Razanian1: Arysia 3. Unlike the previous battle, the savagery level was not extreme, allowing 2/3 recovery as well as the -3 category reduction in army size rating for determining casualties. This places the Razanian casualties around 1,500 and Arysian losses at 4,500.
>
>
The most likely conclusion I can reach from these results is that, after almost a decade of subversion and warfare, the Razanians finally have theoretical control of Haran. Theoretical because they effectively have no force of consequence to defend it against counter-attack. Political advisors on both sides are inclined to recommend using Haran as a bargaining chip in a suite for peace (surrendering Haran, an poor defensive position, for bordering territory under contention or visa-versa). Advisors also indicate to both sides involved that the continued conflict has left both nations unprepared to defend themselves from outside invasion (heaven forbid that Videssia emerges from its inner turmoil with an efficient government...)
>
>
Final note: as far as Mir promising to intervene on the part of Arysia, it may not be exactly fair but they need something that Arysia has (ugly politics) and it should be noted that it will be several years before Mir can extract itself from its present problems with the Sinari. Also, I agree that a focus on the Razanian coast is long overdue. It is one of the best developed areas of the continent and is rich in history and context. I also can't help but notice that with Videssia to the south, Celepar and the Ban Horroth to the north and east, and the Mountians of the Moon Warrior to the west, Arysia and the Razanian Kingdoms may find they need each other more than they think (random idea there, do what you want with it).
>
>
M. Keaton
>
>
----------------------------------------------------------------
>
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[qai] Razanian/Arysian war results
Jtsl - Posted: Fri, 12 Jan 2001 08:28:50 GMT
>
Final note: as far as Mir promising to intervene on the part of Arysia, it may not be exactly fair but they need something that Arysia has (ugly politics) and it should be noted that it will be several years before Mir can extract itself from its present problems with the Sinari. Also, I agree that a focus on the Razanian coast is long overdue. It is one of the best developed areas of the continent and is rich in history and context. I also can't help but notice that with Videssia to the south, Celepar and the Ban Horroth to the north and east, and the Mountians of the Moon Warrior to the west, Arysia and the Razanian Kingdoms may find they need each other more than they think (random idea there, do what you want with it).
Okay Keaton next time talk with me first. Mir is not actolly as it may apear complete ocupided with the Sinari war. In this cause Mir has done what it can for that war an is siting back. Mir would contribute some mages to the battle so Aryisa would have a magic bonus, and i was planing n using my fifth action to try to due somethng magical to the Razanian army, and if works it could have thrown the balance. So I think these battle action may be redone.
[qai] Razanian/Arysian war results
Aaron Nowack? - Posted: Fri, 12 Jan 2001 14:35:59 GMT
Amidst the third-party objections to the results, as Aryisan player I
will say that I am willing to accept these results.
Which leads to following letter from the Grand Council of Aryisa to the
Century Council of the Razanian Kingdoms in early 1423:
Recently, our two peoples have been engaged in a bloody war that seems
to lead only to mutual extinction. The most recent battles have only
worsened both our casulties to no effect. The time has come for us to
come together as nations and work out a lasting peace. The Grand Council
has convened and resolved to offer the following terms of peace:
* That the Asagmari Nation of Aryisa will extend diplomatic recognition
to the nations of Sout, Saragor, Non, Sayn, Minot, Karan, Narton,
Taran, Taranta, Tesh, Canor, Farnor, and Bernar.
* That the aforementioned Razanian nations shall likewise extend
diplomatic recognition to the Asagmari Nation of Aryisa.
*That the borders of Aryisa shall include the former nations of Razan,
Nostan, and Haran, excluding those territories both north of the Karan
River and west of the Razan River.
*That the Razanaian nations shall cut off all support and relations with
the rebel organization called the Razanian Front.
*That Aryisa will open free trade with the Razanian nations, including
usage of the rivers and ports of Aryisa.
*That the Razanian nations will likewise open their borders to Aryisan
merchants.
*That all signatories shall unite to punish any nation that violates
the terms of this treaty.
We believe that these terms will allow both our peoples to live in peace
once more.
Signed,
Regent Alvar III
Duke Iyan, Chancellor of Aryisa
[other Council members]
Aaron Nowack
"Never let reality get in the way of a good hypothesis."
http://www.geocities.com/anowack/
Razanian Actions 1422
Louis Pasztor? - Posted: Fri, 12 Jan 2001 15:52:48 GMT
>
>
I'm getting a bit tired of playing just all out war myself. This round
>
is probably going to be the last year Aryisa would be able to support a
>
massive war. Next turn I will probably either deliver peace terms or sue
>
for peace, dpepending on how the battle turns out this year.
>
>
Then we can have peace of a sort, perhaps with raids back and forth
>
occasionally, but not allout war, at least not for a while.
>
>
How's that sound?
>
An uneasy Truce, yes. And Razanians keep whatever territory they were able
to get.... and doubt the Razanian Front will stop either.
-LordLMP
[qai] Haran correction
MKeaton - Posted: Fri, 12 Jan 2001 17:58:30 GMT
Haran:
With the removal of the modifier for the Celepar arms from the Haran result,
this reduces the Razanian victory to +1. While possession of the Haran area
is not affected by this change, the Arysian casualties are reduced from
4,500 to 3,000. My apologies for the confusion and a heartfelt thanks for
catching that for me.
Main Conflict:
Discussed the matter with Jason. Results stand without Mirrish intrusion
militarily.
[qai] Razanian/Arysian war results
Louis Pasztor? - Posted: Fri, 12 Jan 2001 18:34:13 GMT
>
>
Opposing Razanian action:
>
Action I. - Strategy, External
>
Actor: Northern/Western Kingdoms
>
Objective: Invade Aryisa from the North
>
Type: Invasion
>
Secrecy: None
>
Difficulty: Very Hard, Aryisa tight Defenses
>
Prime Determinant: Military force (assuming primary army data--Force Good
>
+1, Size Fair +0, feudal structure)
>
Secondary Determinant: Survival
>
Modifiers:
>
NA-Primary Philosophical Orientation: Survival (No modifier-prime
>
orientation of Survival during a military engagement provides +0 force
>
modifier but an effective +2 gain to Size for defensive actions. This
>
action, launched as an offensive, does not receive said bonus)
>
NA-Secondary Philosophical Orientation: War (Modifier for secondary
>
orientation is to be counted as half of the primary equivalent. In this
>
case, this would be expressed as +1 force and +1 size. Due to the
>
situation, the half effect is better expressed as +1 force)
>
(+1) hatred for the Asagmari
>
(+1) united force
>
(-1) kingdoms have problems working together
>
NA great on razanian soil (conflict is not defensive on Razanian soil)
If you bother to check the Determinants, the Razanians have a bonus in
military anywhere on the Razanian Coast, including within the territory
controlled by Aryisa, which originally belonged to the Razanians a century
ago. I have pointed this out numerous times. This bonus doesn't apply beyond
the Razanian Coast. Remember, Razanians fought among themselves for
centuries and countless raids on Aryisa and now the War. Razanians have
obsolute knowledge of everywhere on the Razanian Coast and know how to fight
on their Homeland, which is the whole Coast. So they have a bonus and the
determinants shows that, one of the few advantages they against Aryisa Train
Military and more advance weaponry, its how they survive.
>
>
3) Conflict: Arysia (-1+1+1-1, previously determined), Razanian (+0+0+0-1)
>
(What the heck? The dice gods hate Razanians?) Net: Arysia +3, Razanian
>
+5, conclusion--Razanian +2.
As i was saying, Razanians not very religious it seems.
>
>
4) Casualties: Razanian1: Arysia 3. Unlike the previous battle, the
>
savagery level was not extreme, allowing 2/3 recovery as well as the -3
>
category reduction in army size rating for determining casualties. This
>
places the Razanian casualties around 1,500 and Arysian losses at 4,500.
>
>
The most likely conclusion I can reach from these results is that, after
>
almost a decade of subversion and warfare, the Razanians finally have
>
theoretical control of Haran. Theoretical because they effectively have no
>
force of consequence to defend it against counter-attack. Political
>
advisors on both sides are inclined to recommend using Haran as a
>
bargaining chip in a suite for peace (surrendering Haran, an poor defensive
>
position, for bordering territory under contention or visa-versa).
>
Advisors also indicate to both sides involved that the continued conflict
>
has left both nations unprepared to defend themselves from outside invasion
>
(heaven forbid that Videssia emerges from its inner turmoil with an
>
efficient government...)
Haran will end up being a contested territory, barely controlled by Aryisa
or the Razanian Kingdoms. But Razanian Front does operate there, but they
are not strong enough to prevent a counter-attack...even then, Aryisa
military badly hurt as the Razanian Kingdoms militaries, so could they
afford trying to take Haran back? if they do, in their weak state and all,
will leave their northern positions weak. Anyway, don't expect Haran to
become a Kingdom/Monarchy again, but will be runned by the Razanian Front,
like i always planned. Razanian Front of Haran.
>
>
Final note: as far as Mir promising to intervene on the part of Arysia, it
>
may not be exactly fair but they need something that Arysia has (ugly
>
politics) and it should be noted that it will be several years before Mir
>
can extract itself from its present problems with the Sinari. Also, I
>
agree that a focus on the Razanian coast is long overdue. It is one of the
>
best developed areas of the continent and is rich in history and context.
>
I also can't help but notice that with Videssia to the south, Celepar and
>
the Ban Horroth to the north and east, and the Mountians of the Moon
>
Warrior to the west, Arysia and the Razanian Kingdoms may find they need
>
each other more than they think (random idea there, do what you want with
>
it).
If Razanian Coast gets invaded by an outside force, then sure it will
happen. Oh, and don't forget the Aixela whatever society past the mountain
west from here. Razanians have trsde relations with Ban Horroth and
Celpalar, and relations are Good, not strong, but Good. Aryisa wouldn't know
much of the Ban Horroth.
For now, rather resolve this bloody war and start recovering anf improving
relations. Razanian Kingdoms finally united, yet not as one nation, but
Century Council thinks better leave it that way... council is like a UN
Council, but only for the Razanian KIngdoms...maybe Aryisa too in future,
depending out much relations improves. Razanians still wants to liberate the
coast of Aryisa, but they do see that they are weak and not best of shape.
Also, the Crusaders in Aryisa would loose more and more support of populace,
so a chance for the Guardians.
-LordLMP
[qai] Razanian/Arysian war results
Louis Pasztor? - Posted: Fri, 12 Jan 2001 18:40:30 GMT
>
> Final note: as far as Mir promising to intervene on the part of Arysia,
>
it may not be exactly fair but they need something that Arysia has (ugly
>
politics) and it should be noted that it will be several years before Mir
>
can extract itself from its present problems with the Sinari. Also, I
>
agree that a focus on the Razanian coast is long overdue. It is one of the
>
best developed areas of the continent and is rich in history and context.
>
I also can't help but notice that with Videssia to the south, Celepar and
>
the Ban Horroth to the north and east, and the Mountians of the Moon
>
Warrior to the west, Arysia and the Razanian Kingdoms may find they need
>
each other more than they think (random idea there, do what you want with
>
it).
>
>
Okay Keaton next time talk with me first. Mir is not actolly as it may
>
apear complete ocupided with the Sinari war. In this cause Mir has done
>
what it can for that war an is siting back. Mir would contribute some
>
mages to the battle so Aryisa would have a magic bonus, and i was planing n
>
using my fifth action to try to due somethng magical to the Razanian army,
>
and if works it could have thrown the balance. So I think these battle
>
action may be redone.
>
That would be supporting Aryisa and Razanian have no chance if Mir helps
Aryisa. Thats no fair. Like i said before. the odds between the two are
pretty much close and even, so don't go give Aryisa a bonus, a magic bonus
at that with Mir Mages helping. Thats no way. I will not play a society
running and being conquered, no hope of gaining the advantage they had in
beginning of war.
Melanie!!! where are you? be nice if Ban Horroth can help against magic if
Mir gets involve :P
-LordLMP
[qai] Razanian/Arysian war results
Louis Pasztor? - Posted: Fri, 12 Jan 2001 19:05:39 GMT
>
Amidst the third-party objections to the results, as Aryisan player I
>
will say that I am willing to accept these results.
>
So do I and rather see Mir as peacekeepers than helping Aryisa military
wise.
>
Which leads to following letter from the Grand Council of Aryisa to the
>
Century Council of the Razanian Kingdoms in early 1423:
>
>
Recently, our two peoples have been engaged in a bloody war that seems
>
to lead only to mutual extinction. The most recent battles have only
>
worsened both our casulties to no effect. The time has come for us to
>
come together as nations and work out a lasting peace. The Grand Council
>
has convened and resolved to offer the following terms of peace:
>
>
* That the Asagmari Nation of Aryisa will extend diplomatic recognition
>
to the nations of Sout, Saragor, Non, Sayn, Minot, Karan, Narton,
>
Taran, Taranta, Tesh, Canor, Farnor, and Bernar.
>
>
* That the aforementioned Razanian nations shall likewise extend
>
diplomatic recognition to the Asagmari Nation of Aryisa.
>
>
*That the borders of Aryisa shall include the former nations of Razan,
>
Nostan, and Haran, excluding those territories both north of the Karan
>
River and west of the Razan River.
>
>
*That the Razanaian nations shall cut off all support and relations with
>
the rebel organization called the Razanian Front.
>
>
*That Aryisa will open free trade with the Razanian nations, including
>
usage of the rivers and ports of Aryisa.
>
>
*That the Razanian nations will likewise open their borders to Aryisan
>
merchants.
>
>
*That all signatories shall unite to punish any nation that violates
>
the terms of this treaty.
>
>
We believe that these terms will allow both our peoples to live in peace
>
once more.
>
>
Signed,
>
Regent Alvar III
>
Duke Iyan, Chancellor of Aryisa
>
[other Council members]
>
reply to Grand Council of Aryisa from the Century Council of the Razanian
Kingdoms:
The Century Council agrees to all except parts of third and all of fourth
propositions. The Century Council supports the Razanian Front and now
recognizes the Razanian Front of Haran. Also, Century Council rather keep
control of all Aryisa territory which the Razanian Kingdoms as liberated.
Century Council proposes the following propositions:
*ALL Razanian serfs within Aryisa are to be freed and given the option to go
wherever they wish. If all or some of the Razanian there choose to stay
there should have complete Aryisa citizenship. They are not to be harm in
anyway or used as slaves or discriminated against.
*Aryisa should have more respect of Razanian Coast. (like stop destroying
the forest so much, killing off some animals, no to over fish, lay waste all
over the place and so on

)
The Century Council
-LordLMP
[qai] Haran correction
Louis Pasztor? - Posted: Fri, 12 Jan 2001 19:09:59 GMT
>
Haran:
>
With the removal of the modifier for the Celepar arms from the Haran
>
result,
>
this reduces the Razanian victory to +1. While possession of the Haran
>
area
>
is not affected by this change, the Arysian casualties are reduced from
>
4,500 to 3,000. My apologies for the confusion and a heartfelt thanks for
>
catching that for me.
>
Then why did Celpelar offer to trade weapons and other manufactured goods
for razanian resources in 1420? which has succeeded.
They may not be selling them, but sure are trading them off to the Razanians
as far as i see it, base on past actions Celpalar as done.
-LordLMP
[qai] Razanian/Arysian Forgot something
Louis Pasztor? - Posted: Fri, 12 Jan 2001 19:14:28 GMT
>
>
>Amidst the third-party objections to the results, as Aryisan player I
>
>will say that I am willing to accept these results.
>
>
>
>
So do I and rather see Mir as peacekeepers than helping Aryisa military
>
wise.
>
>
>Which leads to following letter from the Grand Council of Aryisa to the
>
>Century Council of the Razanian Kingdoms in early 1423:
>
>
>
> Recently, our two peoples have been engaged in a bloody war that seems
>
>to lead only to mutual extinction. The most recent battles have only
>
>worsened both our casulties to no effect. The time has come for us to
>
>come together as nations and work out a lasting peace. The Grand Council
>
>has convened and resolved to offer the following terms of peace:
>
>
>
> * That the Asagmari Nation of Aryisa will extend diplomatic recognition
>
>to the nations of Sout, Saragor, Non, Sayn, Minot, Karan, Narton,
>
>Taran, Taranta, Tesh, Canor, Farnor, and Bernar.
>
>
>
> * That the aforementioned Razanian nations shall likewise extend
>
>diplomatic recognition to the Asagmari Nation of Aryisa.
>
>
>
> *That the borders of Aryisa shall include the former nations of Razan,
>
>Nostan, and Haran, excluding those territories both north of the Karan
>
>River and west of the Razan River.
>
>
>
> *That the Razanaian nations shall cut off all support and relations with
>
>the rebel organization called the Razanian Front.
>
>
>
> *That Aryisa will open free trade with the Razanian nations, including
>
>usage of the rivers and ports of Aryisa.
>
>
>
> *That the Razanian nations will likewise open their borders to Aryisan
>
>merchants.
>
>
>
> *That all signatories shall unite to punish any nation that violates
>
>the terms of this treaty.
>
>
>
> We believe that these terms will allow both our peoples to live in peace
>
>once more.
>
>
>
> Signed,
>
> Regent Alvar III
>
> Duke Iyan, Chancellor of Aryisa
>
> [other Council members]
>
>
>
>
reply to Grand Council of Aryisa from the Century Council of the Razanian
>
Kingdoms:
>
>
The Century Council agrees to all except parts of third and all of fourth
>
propositions. The Century Council supports the Razanian Front and now
>
recognizes the Razanian Front of Haran. Also, Century Council rather keep
>
control of all Aryisa territory which the Razanian Kingdoms as liberated.
>
>
Century Council proposes the following propositions:
>
>
*ALL Razanian serfs within Aryisa are to be freed and given the option to
>
go
>
wherever they wish. If all or some of the Razanian there choose to stay
>
there should have complete Aryisa citizenship. They are not to be harm in
>
anyway or used as slaves or discriminated against.
*Any military action of all kinds upon any Razanian Kingdoms will be
considered as an act of war upon all Razanian Kingdoms.
>
>
*Aryisa should have more respect of Razanian Coast. (like stop destroying
>
the forest so much, killing off some animals, no to over fish, lay waste
>
all
>
over the place and so on
)
>
>
>
The Century Council
>
>
>
-LordLMP
>
----------------------------------------------------------------
>
To unsubscribe, send mail to celandra-off@phoenyx.STRIPTHIS.net.
[qai] Razanian/Arysian war results
Aaron Nowack? - Posted: Fri, 12 Jan 2001 19:36:48 GMT
On Fri, 12 Jan 2001 19:05:39 cst "Louis Pasztor"
writes:
>
>Amidst the third-party objections to the results, as Aryisan player
>
I
>
>will say that I am willing to accept these results.
>
>
>
>
So do I and rather see Mir as peacekeepers than helping Aryisa
>
military
>
wise.
>
>
>Which leads to following letter from the Grand Council of Aryisa to
>
the
>
>Century Council of the Razanian Kingdoms in early 1423:
[all but the relevant points snipped]
>
> *That the borders of Aryisa shall include the former
>
nations of Razan,
>
>Nostan, and Haran, excluding those territories both north of the
>
Karan
>
>River and west of the Razan River.
>
>
>
> *That the Razanaian nations shall cut off all support and
>
relations with
>
>the rebel organization called the Razanian Front.
>
reply to Grand Council of Aryisa from the Century Council of the
>
Razanian
>
Kingdoms:
>
>
The Century Council agrees to all except parts of third and all of
>
fourth
>
propositions. The Century Council supports the Razanian Front and
>
now
>
recognizes the Razanian Front of Haran. Also, Century Council rather
>
keep
>
control of all Aryisa territory which the Razanian Kingdoms as
>
liberated.
>
>
Century Council proposes the following propositions:
>
>
*ALL Razanian serfs within Aryisa are to be freed and given the
>
option to go
>
wherever they wish. If all or some of the Razanian there choose to
>
stay
>
there should have complete Aryisa citizenship. They are not to be
>
harm in
>
anyway or used as slaves or discriminated against.
>
>
*Aryisa should have more respect of Razanian Coast. (like stop
>
destroying
>
the forest so much, killing off some animals, no to over fish, lay
>
waste all
>
over the place and so on
)
>
>
>
The Century Council
To the Century Council from the Grand Council of Aryisa:
We continue to believe that neither of our nations is in a position to
fight much longer, however do not take this to mean that we are unwilling
to fight for our nation if necessary. Aryisa has been the homeland of
our people for a hundred years. We have lost one nation, and will never
surrender another.
As regards to your comments on our third and fourth proposals: we find
such a solution unacceptable. The port of Haran is the second largest
city of Aryisa and a major strategic resource. At the beginning of this
war, at least half its population was Asagmari, and many of these people
are now refugees due to the insurrection of the so-called Razanian Front.
To give up Haran would be an unjustifiable injustice to our people, and
will not be done.
The fourth point is absolutely unnegotiable. We cannot make peace with
nations that support an organization devoted to the destabilization and
destruction of our homeland.
As regards to your own two points. Your first point is not acceptable.
For one matter, there is no such thing as a "citizen" of Aryisa. One is
either a noble, a townsman, or a serf. That has been the way of our
people since the founding of Asagmar. To allow the serfs to go free
would cause massive starvation in Aryisa, as fields that already lie
fallow from this long war will be unable to be planted. And could your
own nations feed the massive influx of people that would result from such
a move?
As to your second point, Aryisa is the homeland of our people. We care
for it as deeply as you care for your own nations. We have never sought
to do harm to our land, but if you wish a written guarantee can be
included.
Hoping that your Council will see the reason in our words,
Signed,
Regent Alvar III
Duke Iyan, Chancellor of Aryisa
[other Council members]
[qai] Razanian/Arysian Forgot something
Aaron Nowack? - Posted: Fri, 12 Jan 2001 19:38:05 GMT
On Fri, 12 Jan 2001 19:14:28 cst "Louis Pasztor"
writes:
>
>
>
*Any military action of all kinds upon any Razanian Kingdoms will be
>
>
considered as an act of war upon all Razanian Kingdoms.
That's included in:
*That all signatories shall unite to punish any nation
that violates the terms of this treaty.
Aaron Nowack
"Never let reality get in the way of a good hypothesis."
http://www.geocities.com/anowack/
[qai] Razanian/Arysian war results
Louis Pasztor? - Posted: Sat, 13 Jan 2001 10:34:52 GMT
>
> >Which leads to following letter from the Grand Council of Aryisa to
>
> the
>
> >Century Council of the Razanian Kingdoms in early 1423:
>
[all but the relevant points snipped]
>
> > *That the borders of Aryisa shall include the former
>
> nations of Razan,
>
> >Nostan, and Haran, excluding those territories both north of the
>
> Karan
>
> >River and west of the Razan River.
>
> >
>
> > *That the Razanaian nations shall cut off all support and
>
> relations with
>
> >the rebel organization called the Razanian Front.
>
> reply to Grand Council of Aryisa from the Century Council of the
>
> Razanian
>
> Kingdoms:
>
>
>
> The Century Council agrees to all except parts of third and all of
>
> fourth
>
> propositions. The Century Council supports the Razanian Front and
>
> now
>
> recognizes the Razanian Front of Haran. Also, Century Council rather
>
> keep
>
> control of all Aryisa territory which the Razanian Kingdoms as
>
> liberated.
>
>
>
> Century Council proposes the following propositions:
>
>
>
> *ALL Razanian serfs within Aryisa are to be freed and given the
>
> option to go
>
> wherever they wish. If all or some of the Razanian there choose to
>
> stay
>
> there should have complete Aryisa citizenship. They are not to be
>
> harm in
>
> anyway or used as slaves or discriminated against.
>
>
>
> *Aryisa should have more respect of Razanian Coast. (like stop
>
> destroying
>
> the forest so much, killing off some animals, no to over fish, lay
>
> waste all
>
> over the place and so on
)
>
>
>
>
>
> The Century Council
>
>
>
To the Century Council from the Grand Council of Aryisa:
>
>
We continue to believe that neither of our nations is in a position to
>
fight much longer, however do not take this to mean that we are unwilling
>
to fight for our nation if necessary. Aryisa has been the homeland of
>
our people for a hundred years. We have lost one nation, and will never
>
surrender another.
>
As regards to your comments on our third and fourth proposals: we find
>
such a solution unacceptable. The port of Haran is the second largest
>
city of Aryisa and a major strategic resource. At the beginning of this
>
war, at least half its population was Asagmari, and many of these people
>
are now refugees due to the insurrection of the so-called Razanian Front.
>
To give up Haran would be an unjustifiable injustice to our people, and
>
will not be done.
>
The fourth point is absolutely unnegotiable. We cannot make peace with
>
nations that support an organization devoted to the destabilization and
>
destruction of our homeland.
>
As regards to your own two points. Your first point is not acceptable.
>
For one matter, there is no such thing as a "citizen" of Aryisa. One is
>
either a noble, a townsman, or a serf. That has been the way of our
>
people since the founding of Asagmar. To allow the serfs to go free
>
would cause massive starvation in Aryisa, as fields that already lie
>
fallow from this long war will be unable to be planted. And could your
>
own nations feed the massive influx of people that would result from such
>
a move?
>
As to your second point, Aryisa is the homeland of our people. We care
>
for it as deeply as you care for your own nations. We have never sought
>
to do harm to our land, but if you wish a written guarantee can be
>
included.
>
Hoping that your Council will see the reason in our words,
>
>
Signed,
>
Regent Alvar III
>
Duke Iyan, Chancellor of Aryisa
>
[other Council members]
Century Council of Razanian Kingdoms to the Grand Council of Aryisa:
We do see reason to your words, but you also have to see reason to
ours. The Razanian Kingdoms fought hard to liberate the lands from your
Nation, many lives lost doing so. The Kingdoms will not be happy to simply
give those lands back.
We also have all intentions of protecting our people, aswell as the
ones within Aryisa. We don't expect them to come all rushing among the
KIngdoms, but I am sure they would rather leave Aryisa than continue slaving
for your Nation, which is why the Razanian Front was created. So by letting
the Razanian serfs free and to not treat as your nation have in last
century, they'll confident enough to stay we are sure, especially with a
treaty protecting them.
By leaving our people free and unmolested, the Razanian Front will
stop rebelling. By giving them control of Haran, they'll agree leave your
people unmolested and to be considered citizens of the Razanian Front of
Haran. To have a Joint nation of both our people would sure improve
relations. We do have representives of the Razanian Front at our council to
confirm this proposition.
If your people are so worried about your people as we do with ours
at Haran, we can also place Aryisa military and Razanian Kingdoms militaries
as "peacekeepers" there, or ask a third party to do so.
If Aryisa agree to give up Haran to the Razanian Front, the Razanian
Kingdoms will agree to giving back the territory they liberated from your
nation up to where the borders of Tesh and Canor originally was, all lands
east of Razan River from Karan and lands taken at Nostan. Also, Razanian
Front will cease all actions against Aryisa.
We suggest we should negociate somewhere in more of personal manner,
we have many issues to negociate so we may all live in peace. Do remember,
your nation was created by stealing the nations of others.
Century Council
[qai] Razanian/Arysian war results
Aaron Nowack? - Posted: Sat, 13 Jan 2001 12:24:51 GMT
On Sat, 13 Jan 2001 10:34:52 cst "Louis Pasztor"
writes:
>
Century Council of Razanian Kingdoms to the Grand Council of Aryisa:
>
>
We do see reason to your words, but you also have to see
>
reason to
>
ours. The Razanian Kingdoms fought hard to liberate the lands from
>
your
>
Nation, many lives lost doing so. The Kingdoms will not be happy to
>
simply
>
give those lands back.
>
We also have all intentions of protecting our people, aswell
>
as the
>
ones within Aryisa. We don't expect them to come all rushing among
>
the
>
KIngdoms, but I am sure they would rather leave Aryisa than continue
>
slaving
>
for your Nation, which is why the Razanian Front was created. So by
>
letting
>
the Razanian serfs free and to not treat as your nation have in last
>
>
century, they'll confident enough to stay we are sure, especially
>
with a
>
treaty protecting them.
>
By leaving our people free and unmolested, the Razanian
>
Front will
>
stop rebelling. By giving them control of Haran, they'll agree leave
>
your
>
people unmolested and to be considered citizens of the Razanian
>
Front of
>
Haran. To have a Joint nation of both our people would sure improve
>
relations. We do have representives of the Razanian Front at our
>
council to
>
confirm this proposition.
>
If your people are so worried about your people as we do
>
with ours
>
at Haran, we can also place Aryisa military and Razanian Kingdoms
>
militaries
>
as "peacekeepers" there, or ask a third party to do so.
>
If Aryisa agree to give up Haran to the Razanian Front, the
>
Razanian
>
Kingdoms will agree to giving back the territory they liberated from
>
your
>
nation up to where the borders of Tesh and Canor originally was, all
>
lands
>
east of Razan River from Karan and lands taken at Nostan. Also,
>
Razanian
>
Front will cease all actions against Aryisa.
>
We suggest we should negociate somewhere in more of personal
>
manner,
>
we have many issues to negociate so we may all live in peace. Do
>
remember,
>
your nation was created by stealing the nations of others.
>
>
>
Century Council
To the Century Council:
It is obvious to us that the major sticking points remaining before us
are the status of Haran and the issue of serfdom. If these two issues
could be settled, a lasting peace could be made.
First, let us address the issue of Haran. We once again state our
belief that the port of Haran is absolutely vital to the continued safety
and health of the Nation of Aryisa. However, we feel we must compromise
on this issue to some degree. Thus, we will be willing to accept an
sovergein city-state in Haran. This city-state would include the city
itself and all territory south of the Haran River. The remainder of the
Duchy of Haran will remain under Aryisan sovergeinity. The city-state
will remain a non-militarized state, though a small militia will be
allowed for non-offensive purposes. E