1423
Events 1423
Jtsl - Posted: Sun, 21 Jan 2001 19:46:19 GMT
With this message we start 1423 I have actions from Zelkor already so.
We also have a new player. Omar will be playing the Hisarian Empire.
Also something that we need yoguys to put on you actions. Tell us what
time of the year that action is to take place. If it all year say all
year. If it is later part of the year then says that if the first part
then says that. Also the Qaioyre years will be going along with the
Elyria years.
Here are the events.
The Amo'trall +: The Amo' Trall have restored to their former numbers
since before the Plauge and the Videssians
Aryisa +(Okay. I am asking Aaron and Louis what they would like.
Normally I don't ask but I am for this one. This role was a 100 so it
is basiclly the opposite of a Disator. I am inclined something towards
eather Aryisa captured most of the Razanian Front or The aryisan's in
Haran captured the Razanian Front in the city and gave the city back to
Aryisa.)
Hria -: They are hit by a huricane that destorys Bega.
The Morvali +: They have a huge Harvest this year.
The Tana +: The best that has been attacking them has been captured.
Events 1423
Aaron Nowack? - Posted: Sun, 21 Jan 2001 20:39:00 GMT
On Sun, 21 Jan 2001 19:46:19 cst writes:
>
Here are the events.
>
Aryisa +(Okay. I am asking Aaron and Louis what they would like.
>
Normally I don't ask but I am for this one. This role was a 100 so
>
it
>
is basiclly the opposite of a Disator. I am inclined something
>
towards
>
eather Aryisa captured most of the Razanian Front or The aryisan's
>
in
>
Haran captured the Razanian Front in the city and gave the city back
>
to
>
Aryisa.)
Hoo-boy... this throws a kink in things. Let's assume the event occurs
after the peace process is finished.
How about an Asagmari counter revolution in Haran before any peacekeeping
troops can arrive (not sponsered by the Aryisan government, but a grass
roots type of thing- possibly lead by Guardian nobles in hiding) When
peace keeping troops arrive, the rebellion, calling itself the Asagmari
Front, has control of the city, while the Razanian Front maintains
nominal control of the countryside.
How does that sound, Louis?
Aaron Nowack
"Never let reality get in the way of a good hypothesis."
http://www.geocities.com/anowack/
Events 1423
Louis Pasztor? - Posted: Sun, 21 Jan 2001 20:50:29 GMT
>
With this message we start 1423 I have actions from Zelkor already so.
>
We also have a new player. Omar will be playing the Hisarian Empire.
>
Also something that we need yoguys to put on you actions. Tell us what
>
time of the year that action is to take place. If it all year say all
>
year. If it is later part of the year then says that if the first part
>
then says that. Also the Qaioyre years will be going along with the
>
Elyria years.
>
>
Here are the events.
>
The Amo'trall +: The Amo' Trall have restored to their former numbers
>
since before the Plauge and the Videssians
>
Aryisa +(Okay. I am asking Aaron and Louis what they would like.
>
Normally I don't ask but I am for this one. This role was a 100 so it
>
is basiclly the opposite of a Disator. I am inclined something towards
>
eather Aryisa captured most of the Razanian Front or The aryisan's in
>
Haran captured the Razanian Front in the city and gave the city back to
>
Aryisa.)
>
Hria -: They are hit by a huricane that destorys Bega.
>
The Morvali +: They have a huge Harvest this year.
>
The Tana +: The best that has been attacking them has been captured.
>
Darnit!! Razanian Coast has been untouched by these random events since i
started playing, and even before for all i know, but now ARYISA gets good
Random bonus?
do you hate me or something? or something to do with Razanians? Seriously,
Razanians very disliked it seems by the Dice gods and all societies in
general, and Mir too. We are at critical moment and Aryisa gets that, darnit
;p
I am not giving up Haran or the Razanian Front. I intend the Razanian Front
to revolutionize the Coast then always end up being stuck with the Razanian
Kingdoms. Worried that the Razanians will find an edge somewhere?
sure i maybe overreacting, but me love my Razanians...even thought they were
created by someone else, i like them anyway :P There is a bloody reason why
i took them then some top notch society.
Bloody reason why i created Mar'Sara and this Celandra City on Planet Rock
too... the Razanians are so discrimnated against i tell you.
-LordLMP
Events 1423
Louis Pasztor? - Posted: Sun, 21 Jan 2001 21:06:34 GMT
>
>
Hoo-boy... this throws a kink in things. Let's assume the event occurs
>
after the peace process is finished.
>
>
How about an Asagmari counter revolution in Haran before any peacekeeping
>
troops can arrive (not sponsered by the Aryisan government, but a grass
>
roots type of thing- possibly lead by Guardian nobles in hiding) When
>
peace keeping troops arrive, the rebellion, calling itself the Asagmari
>
Front, has control of the city, while the Razanian Front maintains
>
nominal control of the countryside.
>
>
How does that sound, Louis?
>
mmm, but i like Haran City and had such great plans for it too

so much
for Razanian Front finding a home base and a proper reorganization.
Anyway, what you suggest is hoot of lot better than what Mr. Mir suggests.
And darn happy to we are such nice friends in theMain and Mar'Sara having
the ability to flatten Heathra, which i don't plan to do so. =)
Besides that, Razanian Front and Asagmari Front can eventually merge
maybe...work together maybe, but from the start, Razanian Front will be
annoyed at them taking Haran City and illegally copyrighting part of their
name. :P and eventually bring to for asagmari/razanian coexistence... which
will scare rest of the coast, hehe.
This game is becoming so much funner....now its just the speed i have
problem with and now also need to depend on Elyria to get all their actions
done. Do Celpalar play in both games? Anyway, if speed gets any worst, can
always make a sub-game at Razanian Coast
Razanian Kingdoms are opened for players to take and play with...while i
control whatever left :), especially the Century Council and Razanian Front
which i keep power :P
Oh and i found the Razanian Determinants on my comp :P
-LordLMP
[Qai] Aryisa 1423 ACTIONS
Aaron Nowack? - Posted: Sun, 21 Jan 2001 21:30:23 GMT
Note: Late in the year, Duke Danan of the Guardians vanishes from his
estate where he was kept under house arrest by the Crusader Grand
Council.
Aciton 1: Peace Process (early and mid year)
The Aryisans and the Razanians sign a peace treaty, as detailed in recent
e-mails.
No roll required.
Action 2: Rebuilding the Timber Veil (late year) (1 of 3)
Duke Iyan orders the Timber Veil rebuilt and expanded to cover all of
Aryisa's northern and western borders. The southern border will wait
until Haran is fully recovered.
Difficulty: Normal
Determinent: Craft Superb (+3)
Mods: + existing fortressess only need to be repaired
+ Aryisans have experience
+ taking their time as opposed to doing it in one or two years
Action 3: Guardians Resurgent (late year)
With the war over, the Guardians try to rebuild their power base.
Feelers are put out to many nobles who switched sides during the war and
to those who lost land because of the peace treaty.
Difficulty: Hard -1
Determinent: Guardian Influence Fair (0)
Mods: ++ Many discontented with poor outcome of war
- Crusaders in charge of naiton
Action 4: Asagmari Front (mid to late year)
Having regained control of the city of Haran, the Asagmari Front
attempts to take control of the Haranic countryside before peacekeepers
can arrive.
Difficulty: Normal
Determinent: Military [I'd suggest Force Fair and Size Great]
Mods: + success in retaking city
-? have to finish before any peacekeepers arrive
Aaron Nowack
"Never let reality get in the way of a good hypothesis."
http://www.geocities.com/anowack/
Events 1423
Hurlan - Posted: Sun, 21 Jan 2001 21:36:35 GMT
Louis,
I know it is very frustrating but I have seen plenty of people who
just have bad luck w/ dice. It happens. Eventually, you should get
some good rolls. Many of the best ideas come from having restrictions,
it forces more creativity.
If you were a neutral GM what would you do? The dice happen, it is
Jason's job to report them, not to create different rolls or change them
1-Altering die rolls seems extremely drastic.
2-You and Aaron have decided to conclude the war
3-The dice have not been favorable to you of late
4-Jason is making an unusual effort to consult w/ you & Aaron on a die
roll that normally at least the Razinians would have no influence on.
To me, he appears to be trying to assist you, and make allow your recent
plans to continue as much as possible. Accept his efforts and come up
w/ some ideas.
5-The Aryisha benefit should be an extremely significant one (roll of
100), but it does not have to be part of the war, if you can make a good
case to Jason &/or Aaron for something else. Jason would prefer to keep
it part of the war, so perhaps if Haran was going to be neutral it
should now go to Razinian. (if that ideas is incorrect, sorry I have
not been following closely all the discussions over the peace
treaties). The decisions are yours.
Joel
PS - If you ever get totally discouraged and want to switch societies, I
am willing to try and take on Razanians. I have some awfully fun ideas
for the Front. Spending 20 game years plotting twisted things to do to
take back parts of my society could be really interesting.
PSS - I do believe that crossbows exist in Qaiyoure but you would have
to check w/ Jason/Keaton. Repeating crossbows are difficult to
maintain. Increasing your metallurgy to make weapons more effective
takes time, which w/ the end of the war you have time. Maybe you can
have a small element of your society study magic, the majority do not
have to approve but it can be a secret effort. They will have problems
when they come to light but deal w/ it later.
Events 1423
Louis Pasztor? - Posted: Mon, 22 Jan 2001 14:45:05 GMT
>
>
I believe Louis has been asking for people to take control of some of the
>
Razanian kingdoms, so if you're interested talk to him.
>
Benar: navy/diplomacy/host of century council... one of most develop
infrastruture among the kingdoms
Farnor: navy... they have a hidden naval base way north, just past the Rim
mountains.
Taran: general... nothing very special about them, but rumoured to have
connections to the Ban Horroth. they split off from Taranta long before (or
is it the other way around?)
Taranta: navy... nothing special about them either, but their kingdom was
partially overunned temporally in beginning of the Aryisan War.
Canor: general... they took heavy beating by Aryisa and during the Aryisan
War. so they need to recover... king lost power, runned by his son now,
which people respect more.
Tesh: general... took an beating by Aryisa and beginning of the Aryisan War.
the tesh king is died when Aryisa took over... king had no family, so
currently lead by head General, who may end up being king of tesh.
Narton: religious kingdom... where Church Empyrean haves the most influence
and where they are based.
Karan: military... they took some beating, but Karan was able to defeat
Aryisa invasion. militarist kingdom.
Minot: mining/industry... famous for their catapults and their people are
strong.
Sayn: small kingdom, but yet hard to conquer with the Nostan river around
it. rumoured that they dwell into magic... which rest of razanians dislike
Non: survivors/diplomacy... they are good at diplomacy and at surviving.
they been invaded several times by Aryisa in past century, and always
somehow succeed in repulsing them. raided a lot to by Aryisa and Haran
before that. rumoured to have connections to the mountain lords
Sargor: trade/wealth... kingdom specialize in trade and to gain wealth.
where the trade conference is base... they do have their yearly conference
at different kingdoms thought. now that they have control of Haran river
again and that trade will boom now that the treaty is place, they'll be
happy

also where the House of Gold is situated...
Sout: science... they dwell into science a lot. where University of Sout at
city of Sout is situated, which attracts a lot of scholars from other
societies. they have better contacts among other societies then rest of
kingdoms and city of sout is a good stoping place for ships leaving and
entering the Strait. the kingdom is also well infrastructured. oh, and also
the most advance tech wise among the kingdoms.
Trade Conference: runned by razanian merchants from all kingdoms who have
yearly conference at various places per year to regulate trade among the
Razanian Coast. with the treaty signed, they will be busy restablishing old
trade routes and new ones with the Aryisa.
Church of Empyrean: the single religion among the Razanians. they may have
influence with the people, especially at Narton, but then don't have much
politicly. they will be busy aswell to help people recover from the war.
All these Kingdoms and organizations are open, but i play always the Century
Council and Razanian Front
-LordLMP
about Aixelsydan...
Guillaume - Posted: Mon, 22 Jan 2001 19:20:25 GMT
No problem with the details. I love historical details. Indeed, it was my job
earlier in my life. So, about the Aixelsydan attempt to do something about the
straits: if they didn't do it, it was likely because of lack of political will
and strength which is globally reflected by the status of NPS.
Now, if a facetious new player was to take up Aixelsydan and try to implement a
restriction on Straits Navigation, we would see global tension rise a lot.
It's exactly the Orient question in the XIXth century. Excuse-me for the
following little explanation: Two straits are controlling the exit of the Black
Sea: Bosphorus and Dardanelles (the one the Britts call Gallipoli). One major
power, Russia, was depending on those Straits to access "free water", the
Mediterannean Sea, for trade and more important, for war. A weakened power, the
Ottoman empire (Turkey) was controlling those Straits and was in position to
allow or deny passage to other powers. Russia demanded from Turkey the exclusive
access to the Straits in case of war; that is Russian ships can go thru but not
the others.
The other major powers (England & France mainly) opposed this: whether the
Straits are open for everybody, whether they are closed for everybody.
As Russia's might was immense and the Turks were always weaker, England and
France supported the Turks to resist Russia's demands. This led to the Crimean
War: 1854-1855: England, France and Piemontese (future Italy) allied with the
Turks to attack Russia. Russians were defeated after a bloody siege war in
Sebastopol. But 20 years latter they took their revenge. And this time, the
Western powers left the Turks alone, for they mass slaughtered christian
population in the Balkans (point was: they are christians as the Russians, so
they are kind of guilty; one can note that the Turks did the same to the
Armenians 40 years later, always in fear of Russia, protector of Eastern
christians).
And World War I saw another big slaughter when our genius British allies decided
to seize the Straits from the Turks. They landed 75000 Aussies on a beach and
hoped they would cut thru the Turks. Unfortunately those Turks didn't agree and
put the Anzac (Australian and New Zealand Corp) back to the sea. Today the
Straits are still turksih, and Russian ships and subs are going thru... till
next time. Class is over
So, for the Aixelsydan, if you see my point, it's not a good idea for the future
of Qaiyore to threaten free passage. The powers out of Midsea, Laria'Rathis
Arysia/Razanians and me, would have to force it, any how. I am, admitedly, the
more concerned, thus I took care to give this little remembering.
And since I am on global policies, I would like to thank the mighty emperor of
Torphan for is kindness, but we will die first. Then, if we loose, it will still
be time to save the world. I don't forget the murder of Hisinvol; always thought
it was easier to deal with a man than with a god. So if you find a way to wipe
Sin-Alb, you are most welcome... On this matter, I encourage all players to put
ideas on the table. You can write us: United Army Headquarters. Post office.
Talishara.
G.
Louis Pasztor a écrit :
>
They may be NPS now, but their long term project of capitalizing over the
>
strait, the only naval entrence in and out of Midsea. This had been ignored
>
it seems and by now, that project should of been done. That would give
>
Celpalar a problem, unless they have good relations with them. I suggest Mr.
>
GM Mir or Keaton to quickly do rest of Aixelsydan roles concerning that.
>
They also have a naval presence there and have control of both side of the
>
strait. they control the gateway to Midsea! so that could cause problems you
>
know. I say better to be in good relations with them :P especially Celpelar
>
or they would have to fight their way through if they ever want their Global
>
Trade... which should of gave them - in their actions concerning Global
>
Trade. Sorry for pointing out this detail....
>
>
-LordLMP
>
>
----------------------------------------------------------------
>
To unsubscribe, send mail to celandra-off@phoenyx.STRIPTHIS.net.
about Aixelsydan...
Louis Pasztor? - Posted: Mon, 22 Jan 2001 20:26:09 GMT
>
No problem with the details. I love historical details. Indeed, it was my
>
job
>
earlier in my life. So, about the Aixelsydan attempt to do something about
>
the
>
straits: if they didn't do it, it was likely because of lack of political
>
will
>
and strength which is globally reflected by the status of NPS.
>
Now, if a facetious new player was to take up Aixelsydan and try to
>
implement a
>
restriction on Straits Navigation, we would see global tension rise a lot.
Look at Aixelsydan actions before player poofed. The society was in process
to build maze like artificial coral reef like structures across the
straight, to slowdown ships getting through and also allows the Aixels to
defend the strait better aswell. They do currently control both side of the
strait. We can't simply ignore it that it never happened just because
society became an NPS. thats unrealistic and cheap. I say we have a roll on
rest of the years which that project suppose take to build. If project
succeeds in contruction, then they'll be able to charge ships to pass
through the strait, but will not restrict ships to get through, until some
new player takes the society and decides to do so. Aixels have a good naval
presense there too.
again, how do ships fight each other?
also, where is the Kelshir Coast? just to make sure to see if i am right on
where it is.... Fanor built a naval base on Kelshir Coast by the previous
player who controlled this society, also was a secret action.
-LordLMP
[Qai] Razanians Actions 1423
Louis Pasztor? - Posted: Tue, 23 Jan 2001 06:59:13 GMT
Action 1 - Razanians/Aryisa Treaty Signed (early/mid year)
Like Aaron says, no roll needs here

peace treaty period.
*
Action 2 - Recovering from the War... ( 1 to 5 ) (all throughout the year)
In General: All of the Kingdoms in process of recovering, rebuilding,
fortifying and so on.
Bernar: Some troops are being sent to Haran to be part of the Razanian
Peacekeepers. since they haven't suffered damage upon their Kingdom by the
war, they are willing to help other kingdoms out with supplies and so on.
Taran: They will be sending some troops aswell to Haran as peacekeepers and
help other kingdoms recover
Farnor: They will be sending some troops aswell to Haran as peacekeepers and
help other kingdoms recover
Taranta: They will be recovering some of the damage cause early in the war
Canor: serious need to recover and fortify their borders to Aryisa
Tesh: serious need to recover and fortify their borders to Aryisa
Narton: rebuild a bit, fortify territory gained from the war and treaty and
forfity all along the Razan River next to their Kingdom.
Karan: rebuild defences and fortifications. contruct forts along the Razan
River and fortify the territory gained during the war and treaty.
Minot: mainly rebuild their arsenal of catapults and fortify the territory
gained from the treaty. And maybe help other kingdoms out.
Sayn: Not much they can do. they will help reestablish trade routes via
Nostan river.
Non: recover, rebuild and open to any Razanians in Haran (especially
Razanian Front)
Sargor: fortify the territory gain from treaty and along the Haran River.
will really participate in re-establishing old trade routes and new ones
with Aryisa, and to whoever controls City of Haran.
Sout: will send some troops to help with peacekeeping of Haran and continue
working one some projects of theirs ment for the war.
Trade Conference: Mainly to re-establish old trade routes and establish new
ones with Aryisa.
Church of Empyrean: to help the people out spiritualy/culturally to recover
Razanian Front: re-organize and fortify themselves at Haran.
Action 2 . - Internal
Actors: Razanian Kingdoms and organizations/groups
Objective: Recover, Rebuild, Fortify
Type: Recover, Rebuild, Fortify
Difficulty: Normal
Secondary Determinant: Survival
Economic system Barter
Technological Base Early Metallurgic for the most part (most part, so not
all Early or not all tech Early base)
Economic values Crafts: Fair
Agricultural: Good
Engineering: Great
Resources: Fair
Agricultural: Mediocre
Mining: Good
Woodlands: Great
Exploitation: Fair
Agricultural: Mediocre
Mining: Mediocre
Woodlands: Good
Trade: Great (trade improved with Ban Horroth and Celpelar)
Wealth: Fair
Modifiers:
+1 support of century council
+1 helping each other out (mostly)
+1 best of times to do so before the peacekeeping ends at Haran and when
foreign troops leave
and/or when the Treaty starts being violated.
Action 3. - Start process of rebuilding militaries/new military structure
introduce
(mid year)
The Century Council as decided that all Kingdoms should establish a new
Joint Military Structure developed by the Council. All Kingdoms militaries
will still be independent from each other, but the next time they need to do
an united military action, the armies will be able to work better together
with all the differences of structures, which has problems during the war.
This new structure is also to bring tougher standards (up to Karan/Aryisa
levels) for the militaries to meet, so they are more prepared for any new
"mass warfare". They will be train in raid tactics which they are mostly
specialize in, but also train with new tactics and weapons develop during
the war. This is the best of times to do this while at peace with Aryisa.
The new structure will be used by the Razanian peacekeepers going to Haran.
Action 3. - Strategic/Tactical, Internal
Actors: Razanian Kingdoms Armies
Objective: Establish a new joint military structure
Difficulty: Hard
Secondary Determinant: Survival
Modifiers:
+1 Century Council support
+1 Armies use to work together
(maybe improve their average force to Aryisa's or just allow me to use a
pernament bonus in military actions)
Action 4. - Razanian Front vs the new Asagmari Front
While they still had control of Haran City, they formed the Razanian Front
Rangers, who will specialize in covert and guerilla warfare for now, since
thats what they do best at the moment. This allow some structure and
organization in their "military".
But now, they have lost City of Haran to a another revolutionary group
called the Asagmari Front. Not much is known about them at the moment, but
they do know they took Haran City and stole part of their name. Razanian
Front Rangers are to spread out in Haran countryside sourrounding the city
and start harassing the Asagmari Front's renegade Aryisan troops, coming out
of the city try push them off the countryside aswell. The Rangers are to use
their guerilla tactics and use some of new crossbows which Sout supplied
before the treaty was signed. Not only thatm, they are use to this while the
Asagmari Front is still new at it. The Razanian Front will not be push back.
Action 4. - Strategic/Tactical, Internal/External
Actors: Razanian Front
Objective: Keep control of the countryside surrounding Haran City and
possibly retake the City
Difficulty: Hard
Secondary Determinant: Survival
Modifiers:
+1 Razanian Front as experience
-1 Asagmari Front's Renegade Aryisan Troops new to this kind of thing
+1 Razanian Front is hardcore about staying/fighting on their soil
(both Fronts are about the same i would think and Razanian Front will be
using their guerilla like tactics to keep control of the countryside)
Action 5. - Trade Conference ask Celpelar if they can be part of their
"Global Trade"
(Late Year)
Now that they have a Treaty up and trade going back up to what it was a
century ago, Trade Conference contacts Celpelar (by sending message or via
one of their ships/peacekeeper troops arriving) to see if they can get
involve with their "Global Trade".
Action 5. - External
Actors: Trade Conference
Objective: Be part of Celpelar's Global Trade thing
Difficulty: Normal
Trade: Great
Relations: Celpelar : Good
Modifiers:
+1 Razanian Coast trade attractive

+1 Treaty up now
-1 Extra Action
[Qai] [Actions I, II, III] Mir 1423
Jtsl - Posted: Sat, 27 Jan 2001 00:20:11 GMT
Action I: Contiune the War
Action II: Punish the Traitor
With the Traitor captured it is time to punish him. He shall forever
burn. He will never die becouse of the fire surronding him but he shall
always be in pain.
Primary Determent: Magic Soph (+4)
Difficulty: Normal
Weight: single
Actors: Scholars
Secrecy: none
Modifiers: + United agreement.
Action III: Rebuild the Celamyrsa Family home. (1 of 3 years)
The family home of the Celamyrsa family has laid in ruins since the time
of Imperial Mir. With the restoration of the Family to the Throne of
Mir Eubrotosa orders that the ancient home be rebuilt. Located in the
northern part of the island were the family orginated. It is to be
rebuilt and added on to.
Primary Determent: Wealth
Difficulty: Normal
Weight: Singal
Actors: Builders
Secrecy: none
Modifiers: + National Monument
Jason
Torphan 1423 Actions
Edward F? - Posted: Sat, 27 Jan 2001 14:16:53 GMT
Action 1: Try to get the people and government used to interaction (1
of 4 years)
Because of the Emperors will to come out of isolation, and because it
is happening so rapidly, the people of Torphan are a little upset.
Everything is happening so quickly and so abruptly that most people
dont have time to get used to it. Because of this, the Emperor has
decided to slow down for a while, to let people get accustomed to the
change, before proceeding any further.
Primary Determinet: Trade
Secondary determinet: Relations
Actor: The Emperor
Weight: Single
Difficutly: Normal
Secrecy: None
Modifiers: + already starting to come out of isolation
+ some people are ok with it, but not all
+ 4 years for people to get used to it now
+ the Emperors status over the people
- people upset
Action 2: Fortify the northern part of Torphan (1 of 3 years)
First, I will explain why Torphan would be concerned with the war and
how they know. Torphan is concerned with the war because they have a
god on their side (thats right, right?) and because of their
movements. They represent a threat to the empire and torphan would
want to protect themselves. Torphan knows of the war and its
progress because of the trade route. While trading, they are
gathering a little info about whats happening. I'm pretty sure that
the war would come up in a conversation somehow.
Primary Determinet: Fortification
Actor: The Army and builders
Weight: Single
Difficutly: Normal
Secrecy: None
Modifiers: + large army to spread out along boarder
+ forts and cities already established
Action 3 & 4: Work on Navy (2 of 3 years)
The Ground forces of Torphan are already strong in numbers and force,
but the Emperor is now turning his attentions to his navy. The navy
is medium (and powerful) but has been neglected for years because of
the isolation and geography of the empire. Because of how it is
situated, Torphan has had very little need for a very powerful navy.
The emperor has decided that torphan will need to find ways of
trading and exploring more widely across the area. But, because of
the situation, there is much to do to make it so a navy would be
worth the effort.
Primary Determinet: Construction
Actor: Crewmen, engineers, etc. (pretty much anyone with a job in
torphan)
Weight: Double (+1)
Difficutly: Hard
Secrecy: None
Modifiers: + Skilled workmen
+ No immediate threats
+ large supply of needed resources(i.e. lumber, metel, etc.)
+ Last years results
[Qai] [Actions I, II, III] Mir 1423
Jtsl - Posted: Sat, 27 Jan 2001 17:54:21 GMT
I asked you guys to give time of years and then I forget to due it. Well
here they are
jtsl@attglobal.STRIPTHIS.net wrote:
>
Action I: Contiune the War
(All throught the year.)
>
Action II: Punish the Traitor
(Begining of the Year)
>
>
With the Traitor captured it is time to punish him. He shall forever
>
burn. He will never die becouse of the fire surronding him but he shall
>
always be in pain.
>
>
Primary Determent: Magic Soph (+4)
>
Difficulty: Normal
>
Weight: single
>
Actors: Scholars
>
Secrecy: none
>
Modifiers: + United agreement.
>
>
Action III: Rebuild the Celamyrsa Family home. (1 of 3 years)
(all throught the year.
>
>
The family home of the Celamyrsa family has laid in ruins since the time
>
of Imperial Mir. With the restoration of the Family to the Throne of
>
Mir Eubrotosa orders that the ancient home be rebuilt. Located in the
>
northern part of the island were the family orginated. It is to be
>
rebuilt and added on to.
>
>
Primary Determent: Wealth
>
Difficulty: Normal
>
Weight: Singal
>
Actors: Builders
>
Secrecy: none
>
Modifiers: + National Monument
Jason
[Qai] Razanians Actions 1423
Jtsl - Posted: Tue, 30 Jan 2001 16:19:27 GMT
Sorry for not getting a chance to reply sooner. I have been really buisy.
Okay. I can see a few diffrent actions in here. So I am going to go throught
he diffrent aspect and tell you my view point.
The first on is Rebuild as your action obiosly states, but only Taranta,Canor,
Tesh, Narton. are really rebuiliding. I am fine with the fact that you include
all of these kingdoms in the same action . Their all duing the same thing to a
greater or lesser degree. That is fine
You next one is send a Peacekeeping force to Haran. That is a complete seperate
from rebuilding. While multiple kindgoms are doing it. It is completely
diffrent from Rebuilding, and is their for a diffent action, but I would include
it with your first action.
Also fortifing. If this is just the reglar fortifications that comes with
ruling a country and rebuilding it. Then that can be part of the Rebuilding.
But if you want something similar to the Timer Veil then that is a completly
seperate action.
Helping other Kingdoms. That one I can see as being part of Rebuilding, and
unless Keaton disagress with me I will have it as such.
Reestablishing trade routes. That is diffrent from Rebuilding. While it is in
a way rebuilding it is diffrent in the fact that your have to deal with other
nations. Especailly were you are trying to establish a route with Aryisa. That
is a country under the control of another player.
This is my view point. I don't mind that you uses multiple Kingdoms in one
action. But they all need to be doing the same thing. Not all of the Kingdoms
mention in the actions in question were not.
Jason
Joel Elfman wrote:
>
They certainly read like actions or subactions requiring rolls but if it
>
is publicly stated that these are not actions, that these are descriptions
>
and are not meant to have any benefit derived from them that is fine by me.
>
If benefit is derived then I believe these would be considered
>
actions/subactions and require rolls.
>
If a GM wants to comment that would be worthwhile also. It could be
>
useful to resolve this issue in case something similar comes up on the other
>
continent.
>
>
Joel
>
>
Louis Pasztor wrote:
>
>
> >If Louis gets to submit actions for all his kingdoms. Do I get to
>
> >submit actions for all the provinces in the Burcancy? Do Cedonia &
>
> >Torphan get to submit actions for all the different parts of their
>
> >Empires? and does everyone get to submit actions for all the different
>
> >parts of their societies?
>
> >
>
> >Joel
>
> >
>
>
>
> they are not seperate actions for each kingdom, its what they are doing
>
> related to the main action. they'll not all do the samething.
>
>
>
> -LordLMP
>
>
[Qai] [Cel] Burcancy Moves 1423]
Hurlan - Posted: Sun, 04 Feb 2001 21:42:42 GMT
>
Action 1 - The Gentle War - Killing w/ Kindness (yr 1 of a potential 2
>
yr action) (overall this is yr. 8 of Burcancy's involvement of the
>
Tanimbar/Cedonia border war)
>
>
Having done all that can be done to prepare the defenses of
>
Tanimbar
>
against Cedonia & the Sinari, a discussion takes place about taking the
>
offensive. An all out assault is not in anyone's interests especially
>
if Cedonia is being overrun by the Sinari. To waste all of the man-power
>
on both sides would leave the border much too vulnerable to the
>
trepidations of the Sinari. The King visits with his and the Tanimbar
>
generals on the Cedonia border. Many plans for an offensive are
>
discussed but nothing is agreed upon.
>
Late one night a conversation takes place between 2 inebriated
>
officers. Cpt. Rillaron who is beginning to slur his words, turns to
>
his sergeant, Ascora. Rillaron drunkenly asks "What does the king
>
expect us to do.... bribe the Cedonians out of their forts, throw them a
>
couple of loaves of bread and some wine and they will come running. Why
>
don't we offer all of them land in the Burcancy or better Tanimbar?."
>
Suddenly, a voice from behind, "An excellent idea Rillaron" Turning
>
they see the king who must have just been returning from the edge of the
>
woods. The men become sober very suddenly and rocket to attention. The
>
king once again speaks "Captain, I want a detailed plan about how we can
>
get those men out of their fortifications in 2 days. Bribe them if you
>
can figure out a way, do what you have to do, but I want those forts and
>
you will provide me with the answer."
>
The best Rillaron can go is mumble a "Yes, your grace" As the king
>
wonders off, the captain stumbles to the edge of the clearing where he
>
loses the contents of his stomach and contemplates his fate.
>
The captain comes up w/ a daring but simple plan, to lay siege to
>
the fortifications but even more to break the morale of the Cedonian
>
army. The countryside has
>
been completely mapped. We know Cedonian supply lines and reinforcement
>
>
routes. We even had the timing and the numbers down before supplies and
>
>
reinforcements started to appear erratically. We have scouts in place
>
to
>
forewarn us. We can intercept most if not all of their supplies and new
>
>
troops. With the previous preparation and some assistance from the
>
mages
>
we can probably intercept any foraging parties.
>
These are the simple military plans but there is more. The
>
Cedonians
>
will be met w/ enough force (or appearance of force - using the mages)
>
to
>
convince them to surrender, thereby minimizing casualties.
>
During the first 3 months of the year, the siege will commence, all
>
Cedonian troops will be captured and held, no reinforcements or supplies
>
will be allowed to reach any of the fortifications. Any soldiers
>
captured are to be stripped of their weapons and armor but fed and cared
>
for properly in carefully selected spots deeper in Tanimbar territory.
>
At the end of the 3 months all Cedonians who have been captured are
>
offered the option of returning to their units, being given 6 months pay
>
and allowed to go home, or being given 1 yrs. pay & the promise of a
>
small piece of land in Tanimbar or the Burcancy if they join one of
>
their military. Military leaders will receive bigger pieces of land
>
dependent on the number of their troops that come w/ them. Those who
>
wish to return to the fortifications are allowed to do so. Under a flag
>
of truce, a feast is held where this same offer is made to all men in
>
the Cedonian fortifications. Selected members of the captured forces
>
will be asked to attend to show that they have been well cared for.
>
During the next 6 months, the siege at random intervals, feasts
>
will be prepared for the Tanimbar/Burcancy troops. The feasts are to be
>
held w/in sight of the
>
sieged troops. Under the offer of truce Cedonian units will be offered
>
food and wine. There will serving women and maybe even some noblemen
>
and women may attend, and during the feast, the option of surrender will
>
be raised each time. If attacked or raided during the feast the T/B
>
troops are to back off and let the Cedonians eat.
>
Also at random intervals, new clothes or blankets will be
>
offered to the enemy troops. The concept is to weaken the morale of the
>
troops and minimize losses. Some magic could be used to disrupt or
>
unnerve the Cedonian troops in their fortifications.
>
(illusions/despair/cold/damp at night/snakes/bees)
>
Bribes will be offered to the surrounding Cedonian lords. Given
>
the current instability of the Empire (are these lands part of Cedonia
>
proper or the Empire - the Empire would be easier to break-up). Money,
>
trade goods and titles can be offered. Offers of T/B troops and
>
protection against Cedonia/Sinari will be made. Obviously, any
>
protection offered will be limited depending on the size of the Sinari
>
forces but we can offer shelter and protection to anyone wishing to flee
>
into Tanimbar lands. Any Cedonian loyalist interfering in the siege
>
will be treated in the same way as the troops in the fortifications,
>
captured, bribed, fed and released.
>
Weather control could possibly be used to dampen the surrounding
>
areas to
>
increase the difficulties in resupply or Sinari movement.
>
Type: Offensive
>
Secrecy: Yes
>
Difficulty: Hard
>
Prime Determinant: Secondary Philosophical Orientation (Conquest)
>
Resources: Good
>
Military Size: Fair
>
Military Force: Good +1
>
+1 - Cedonia occupied defensively and w/ building fortifications
>
+1 for actions on Cedonia-Tanimbar border (2nd yr. of 3 yr. bonus)
>
+1 - Tanimbar support
>
+2 - turmoil in Cedonia, good relations established w/ locals & fear of
>
the Sinari
>
-1 - could take a while for morale to break
>
+1 - plan is well-suited to work on the fears and desires of troops and
>
people on the border
>
>
Action 2 - Propose marriage between Burcancy & Mir royals (OOC - I had
>
hoped to write a formal marriage proposal to Mir but I guess that will
>
have to wait)
>
Type: Diplomatic
>
Secrecy: No
>
Difficulty: Easy
>
Prime Determinant: Secondary Philosophical Orientation (Conquest)
>
King Villard and Queen Felicia's daughter is age 6 and the Mirish royal
>
is age 9. It is early to think of marriage but the union will
>
strengthen both societies. The children will be given plenty of time
>
and contact to get acquainted with each other over the years before the
>
marriage is finally consummated and the hope is they will accept this
>
marriage &/or even grow to love each other. If they do not get along
>
then the marriage could be annulled.
>
+1 - good relations w/ Mir
>
+1 - union would strengthen both sides
>
+1 - people need a break from the doom and gloom of the war
>
>
Action 3 -
>
The Brotherhood Fight Alongside Mir in the Sinarian War
>
Action - External, Strategic (3rd yr of continued action)
>
>
Burcancy mages continue to support the war against the Sinari
>
>
Actors: King Villard, Queen Felicia, The Opheir & Brotherhood
>
Objective: Aid in the fight against the Evil One
>
Type: Offensive
>
Secrecy: None
>
Difficulty: Moderate
>
Prime Determinant: Secondary Philosophical Orientation (Conquest)
>
Resources: Good
>
Magical Sophistication: Superb
>
Magical Diversity: Great
>
+1 - Good relations w/ Mir
>
+1 - Fear of Evil One
>
+1 - Excellent Successes 3 yrs in a row.
>
>
Nothing new so just throw in with the United armies actions
>
>
Action 4
>
The Brotherhood Continue to Study the Development of War Mages
>
Action - Internal, Strategic (continued action from previous
>
War Mage research but we will list this as yr. 1 of 10 (or more))
>
Secret Action
>
>
Mirish sorcerers finish training about 10 war mages. Further
>
training could result in surrendering some potential control over the
>
War Mages to the Mir or a potential clash of loyalties. And the King,
>
the Opheir and the Brotherhood are reluctant to surrender control to
>
anyone, even w/ their excellent relations with Mir & the potential
>
marriage, the decision is made to use the trained mages, and the recent
>
advancements in weather control magic to create an entirely new type of
>
war mage, possibly able to
>
create localized weather conditions of a battlefield or even create
>
lightning bolts & other natural or weather related phenomenon in combat
>
and out. Each of the 10 trained war mages will train other mages, so
>
the new class of war mages will consist of 30 mages.
>
>
Actors: King Villard, Opheir, the Brotherhood
>
Objective: Training of War Mages
>
Type: Magical/Training
>
Secrecy: Yes
>
Difficulty: Hard (Very Hard??)
>
Prime Determinant: Secondary Philosophical Orientation Conquest
>
(acquisition)
>
Magical Sophistication - Superb
>
>
+2 - Magical Sophistication (Superb)
>
+1 - previous war mage training
>
-1 - secret action
>
>
+3 -1 +1 -1 +1 + () + () + () + () + () + () + () + () + ()
>
>
Action 5 - More work on the fleet (Naval/Merchant) (yr. 1 of 5)
>
>
Merchant fleets the last year has seen several major breakthroughs
>
in
>
technology and skill levels of the fleet. The skills of the fleets of
>
the
>
world around them continue to grow as do the fleets themselves of other
>
nations. The decision is made to continue the progress started. New
>
ships
>
will be built and old ones retrofitted w/ new technology. Training will
>
>
continue of all sailors. Trading expeditions will be sent to all the
>
known
>
lands that can be reached and unknown territories are to be mapped.
>
These are to be diplomatic missions.
>
>
Actors: King Villard, Parliament of Lords
>
Objective: Increase skills & technology of Navy & Merchant Fleet and
>
subsequently Fighting Skills, Trade and Wealth/ Expansion of naval base
>
on Tear Island
>
Type: Trade/Technology/Fighting
>
Secrecy: None
>
Difficulty: Hard
>
Prime Determinant: Secondary Philosophical Orientation - Acquisition
>
(trade)
>
Technological Base: Metallurgic
>
Wealth: Good
>
Exploitation: Good
>
Resources: Good
>
Exports: include Iron, Timber (these resources are available for use)
>
-1 - extra action
>
+1 - Secondary PO - acquisition
>
+2 - Exploitation of Resources - Good/ Resources - Good/ Wealth -
>
Good
>
Naval (not merchant) construction to take place on Tear Island.
>
+ 1 to anything dealing with the fleet for the next five years. (1st
>
of 5 yrs.)
Razanain RESULTS 1423
Jtsl - Posted: Tue, 06 Feb 2001 23:20:56 GMT
Action 1 - Razanians/Aryisa Treaty Signed (early/mid year)
Like Aaron says, no roll needs here

peace treaty period.
*
Action 2 - Recovering from the War... ( 1 to 5 ) (all throughout the
year)
In General: All of the Kingdoms in process of recovering, rebuilding,
fortifying and so on.
Bernar: Some troops are being sent to Haran to be part of the Razanian
Peacekeepers. since they haven't suffered damage upon their Kingdom by
the
war, they are willing to help other kingdoms out with supplies and so
on.
Taran: They will be sending some troops aswell to Haran as peacekeepers
and
help other kingdoms recover
Farnor: They will be sending some troops aswell to Haran as peacekeepers
and
help other kingdoms recover
Taranta: They will be recovering some of the damage cause early in the
war
Canor: serious need to recover and fortify their borders to Aryisa
Tesh: serious need to recover and fortify their borders to Aryisa
Narton: rebuild a bit, fortify territory gained from the war and treaty
and
forfity all along the Razan River next to their Kingdom.
Karan: rebuild defences and fortifications. contruct forts along the
Razan
River and fortify the territory gained during the war and treaty.
Minot: mainly rebuild their arsenal of catapults and fortify the
territory
gained from the treaty. And maybe help other kingdoms out.
Sayn: Not much they can do. they will help reestablish trade routes via
Nostan river.
Non: recover, rebuild and open to any Razanians in Haran (especially
Razanian Front)
Sargor: fortify the territory gain from treaty and along the Haran
River.
will really participate in re-establishing old trade routes and new ones
with Aryisa, and to whoever controls City of Haran.
Sout: will send some troops to help with peacekeeping of Haran and
continue
working one some projects of theirs ment for the war.
Trade Conference: Mainly to re-establish old trade routes and establish
new
ones with Aryisa.
Church of Empyrean: to help the people out spiritualy/culturally to
recover
Razanian Front: re-organize and fortify themselves at Haran.
Action 2 . - Internal
Actors: Razanian Kingdoms and organizations/groups
Objective: Recover, Rebuild, Fortify
Type: Recover, Rebuild, Fortify
Difficulty: Normal (Hard -1 )
Secondary Determinant: Survival
Economic system Barter
Technological Base Early Metallurgic for the most part (most part, so
not
all Early or not all tech Early base)
Economic values Crafts: Fair
Agricultural: Good
Engineering: Great
Resources: Fair
Agricultural: Mediocre
Mining: Good
Woodlands: Great
Exploitation: Fair
Agricultural: Mediocre
Mining: Mediocre
Woodlands: Good
Trade: Great (trade improved with Ban Horroth and Celpelar)
Wealth: Fair
Modifiers:
+1 support of century council
+1 helping each other out (mostly)
+1 best of times to do so before the peacekeeping ends at Haran and when
foreign troops leave
and/or when the Treaty starts being violated.
+1 -1 +2 + (+1 0 0 -1) + () + () + () + ()
The Kingdoms begin to rebuild succesfully.
Action 3. - Start process of rebuilding militaries/new military
structure
introduce
(mid year)
The Century Council as decided that all Kingdoms should establish a new
Joint Military Structure developed by the Council. All Kingdoms
militaries
will still be independent from each other, but the next time they need
to do
an united military action, the armies will be able to work better
together
with all the differences of structures, which has problems during the
war.
This new structure is also to bring tougher standards (up to
Karan/Aryisa
levels) for the militaries to meet, so they are more prepared for any
new
"mass warfare". They will be train in raid tactics which they are mostly
specialize in, but also train with new tactics and weapons develop
during
the war. This is the best of times to do this while at peace with
Aryisa.
The new structure will be used by the Razanian peacekeepers going to
Haran.
Action 3. - Strategic/Tactical, Internal
Actors: Razanian Kingdoms Armies
Objective: Establish a new joint military structure
Difficulty: Hard
Secondary Determinant: Survival
Modifiers:
+1 Century Council support
+1 Armies use to work together
-1 +2 (0 -1 0 0) = 0 Mixed Results
The military is able to begin to restore it self.
(maybe improve their average force to Aryisa's or just allow me to use a
pernament bonus in military actions)
I but the Front actions in a nother email called the Fronts war.
Action 5. - Trade Conference ask Celpelar if they can be part of their
"Global Trade"
(Late Year)
Now that they have a Treaty up and trade going back up to what it was a
century ago, Trade Conference contacts Celpelar (by sending message or
via
one of their ships/peacekeeper troops arriving) to see if they can get
involve with their "Global Trade".
Action 5. - External
Actors: Trade Conference
Objective: Be part of Celpelar's Global Trade thing
Difficulty: Normal
Trade: Great
Relations: Celpelar : Good
Modifiers:
+1 Razanian Coast trade attractive

+1 Treaty up now
-1 Extra Action
+1 +1 + (-1 +1 -1 -1) -1 = -1 Failure
Razanian Coast in its newly emerge stage from war does not have the
supplies to ship off the coast. They are un able to supplyt anything to
the Celpalar trade.
Aryisa RESULTS 1423
Jtsl - Posted: Tue, 06 Feb 2001 23:21:26 GMT
Note: Late in the year, Duke Danan of the Guardians vanishes from his
estate where he was kept under house arrest by the Crusader Grand
Council.
Aciton 1: Peace Process (early and mid year)
The Aryisans and the Razanians sign a peace treaty, as detailed in
recent
e-mails.
No roll required.
Action 2: Rebuilding the Timber Veil (late year) (1 of 3)
Duke Iyan orders the Timber Veil rebuilt and expanded to cover all of
Aryisa's northern and western borders. The southern border will wait
until Haran is fully recovered.
Difficulty: Normal
Determinent: Craft Superb (+3)
Mods: + existing fortressess only need to be repaired
(80% is unterly in ruins)
+ Aryisans have experience
+ taking their time as opposed to doing it in one or two years
+3 +1 (+1 0 +1 +1 ) + () + ()
Much of the veil has been restored along the norhtern boarder. +1 for
just of the time it takes to build
Action 3: Guardians Resurgent (late year)
With the war over, the Guardians try to rebuild their power base.
Feelers are put out to many nobles who switched sides during the war and
to those who lost land because of the peace treaty.
Difficulty: Hard -1
Determinent: Guardian Influence Fair (0)
Mods: ++ Many discontented with poor outcome of war
- Crusaders in charge of naiton
-1 +2 -1 (0 0 +1 +1) = +2 Complete Success
The Guardians are success in recruiting people to their side. They are
reemerging.
I but the Front actions in a nother email called the Fronts war.
Hisaria RESULTS 1423
Jtsl - Posted: Tue, 06 Feb 2001 23:21:27 GMT
Action 1 & 2 : Mobilize Imperial Army (all Year)
The Y'dis Guard had reported that a lot of cities had already fallen to
the
Sinari and this could give them easy access to pass our borders. The
Clan
Council explained the situation to the Emperor, Currently Ylik Tylop
III,
who fearing an invation by the Sinari to our Empire ordered half of the
Imperial Army to possition along the borders from north to east, and set
regular patrols around the South one.
Primary Determinant : Military Size and Force
Difficulty : Normal
Secrecy : None
Actor : Imperial Army
Weight : Double Action (+1)
Modifiers : +The Army is in good shape and have the direct order from
the
Emperor.
+1 (+1 +1 +1 -1) +1 = +4 Supper Success
The Army is seeing the threat frows it complete coperation into
preperations and mobilization.. +1 against any Sinari attacks.
Action 3 : Exploration/Diplomacy with others countries (mid year)
Extract From Milarua Tylop III's Personal Diary
'
< Diary of Milarua Tylop III, Emperor's Trade Advisor, Council Member,
Great
Daughter of the Tylop Clan and Emperor's Sister >
Yesterday Night I was called to the Palace to recieve good news. The
Emperor, my Brother, gave me the pleasure to know that he had aproved my
project to send a Diplomatic Group to the Four Points of Qaiyore, to
every
society to every country. The Goal of the group was to improve our
relations, with the few cities we've relations, and to stablish new
ones. I
explained in the Project's Proposal Document, to the others members of
Council, that our Empire is in the right path to leave so many years of
isolation - in Cedonians Shadows - behind and that a good step is
letting
others know about us. I was every happy to hear the aproval from the
Emperor
himself but then I notice that next to him was standing Jalir Malar IV,
the
Emperor's Militar Advisor, and at that moment I knew something bad was
lurking near.
And I was right. The Emperor Aproved the Project but with some minors
corrections - as was pointed out by Jalir -. First Due to the War that
others countries have with the Sinari, the Empire could avoid any direct
confrontation or involment with then - the societies at war - at least
now,
for that matter the Group will use the best ship available and travel
north - by sea of course - following the coast. I felt and feel that is
a
reasonable change. Then Before Jalir continued explaining the Changes to
my
Diplomatic mission the Emperor ordered to everyone - except Jalir and me
-
to leave the room.
Being alone in the Throne room the Emperor Himself Continued with the
Second
change. A Member of the Y'dis Guard will be in the Group, the guard
primary
mission will be to gatther all information about the Sinari and second
to
gather information on all the visited countries. I knew...no...I felt
fear,
because if the Sinari or the others countries get to know about a spy in
a
Diplomatic Group could mean a tragic end to my proyect, to the group and
our
relations.
Well now all i've to do is hope, pray and way this Four Days when I'll
supervise the Group's final preparations, and be sure that the best
Y'dis
Guard is used, at least to increase the chances of success.'
Primary Determinant : Relations
Nature : Strategy(1 of 3) it could last less if someone in the visited
country (or the sinari) find out about the Y'dis Guard
Difficulty : Hard ( this is the first exploration/diplomatic mission to
contact others after Cedonia)
Secrecy : the Exploration/Diplomatic mission is not a secret but the use
of
the Y'dis Guard Spy it is.
Actor : Exploration Group
Weight : Normal Action
Modifiers : The Y'dis Guard are well trained Spies, and are in good
shape.
Also the best of the Y'dis Guard will be in the Group.
-1 +1 (-1 +1 +1 0) = +1 Success
(Who do you want to estalbish relations with? You did not give me any
names. Tell me and if their NPC I will tell you what happened.)
Action 4 : Looking for a Yaidi (last part of the year)
The Kas'ir Plaza was located Just a few Squares east from the Imperial
Palace, in the Capital city of Jall, a huge and elegant place where the
Nobles Clan gatther to talk and recreate themselves, in the center of
this
plaza is a more elegant and magnificient building than the plaza itself
known as the Clan Palace. Inside this palace is where the Clan Council
meet
to discuss all important matters of the Nobles Clans and a few less
important matters of the masses. This day in the main room of the
palace,
with closed doors, the council (formed by 3 members) and the Emperor
were at
session since the day began talking about an every important issue.
-As we're saying your Highest, is very important to us for you to
appoint a
new Yaidi - Said Iranu, Emperor's Magic and Religion advisor, with a
tired
voice from this long hours meeting
-And with us you mean? - responded the Emperor still not much exited
about
this meeting's goal
-I Mean, Us, the Empire your highest - Responded Iranu with fear in his
face.
-And tell me one more time Why this is Important? - Asked the Emperor
-My Emperor, the Yaidi is Important to our relation with the Isir and
the
rest of the Kanat Isir. - said Jalir
-I think more important with the Kanat Sir - Completed Iranu
-Right, and is because at this moment the Council, your Highest and the
Empire need all the possible support we can get. The truth is that we
don't
know where we're standing with the Sinari Issue and until then we must
keep
everyone happy - Say Jalir
-I don't think that a Yaidi is only to keep people happy. She also
secure
the Empire with a Heir. - afirmed Milaru with not much happinness about
how
they were refering the Yaidi
-Uhmmm, You only say that because you're a Female too, here and now that
kind of discution is not allowed.... Well I'll think about it now go to
your
regular labor, this meeting is off - exclamed at loud the emperor
standing
and walking to the door.
-Highnest, If you allow me one more minute and Come close to you...... -
Said Milaru
- Go on - Responded Emperor Ylik stoping in the middle of the room
facing
the door while Milaru approach him from his left side.
-My Great Emperor, I Think that the really important point on this
matter is
not the empire, the Kanat Isir or us, the Council... - Said Milaru in
low
voice almost wishpering to prevent Jalir and Iranu heard what she was
about
to say
-Then, tell me Milaru what is it? - asked the Emperor in the same low
voice
looking at her
- our Clan will Gain more wealth with the union, our mother will be
happy to
see you happy and we will secure our position in the Imperial Palace for
a
long long time with a Heir.
-And How do you know I'll be more happy with the Yaidi? - Said the
Emperor
wishpering at Milaru's Hears.
-I just know Brother...- after saying this the Emperor look at her and
without saying anything else continued walking to the door. And Just
before
opening the door and exiting the room the Emperor Turned around and Said
-
Prepare everything, a party a festival whatever you want, I'll choose
the
Yaidi - Then dissapeared behind the door.
Milaru still stading in the middle of the room turned around to face the
other council member. - You heard it let prepare the great party ever
-What you said to him? - ASked Iranu
-That's Between the Emperor and me - Responded Milaru noticing the
strange
look of Jalir. The room of the Council Palace was in silence again, all
the
Council palace was.
Outside the Emperor was stepping inside his transport to the Imperial
Palace, the people at the Kas'ir plaza stopped to make the proper
reverence
to him. and the Sun was hiding behind the horizon.
Primary Determinant : Internal Politics
Difficulty : Hard (because the emperor is not willing to have a mate,
yet)
Secrecy : Everybody knows about the great Party in the Imperial Palace
where
all the Kasat Isir were invited.
Actor : Emperor and the Kasat Isir
Weight : Normal
Modifiers : +Every female wants to be married with the emperor and be a
Yaidi, for that reason they will do whatever they have to look
good/beatiful
to the eyes of the Emperor.
-1 +1 (+1 0 +1 0) = +2 Complete Success
The Clans get their way and find Yaidi for the Emperor. He likes the
women and while he is does not like idea of marriage he goes along with
this choices.
Zelkor RESULTS 1423
Jtsl - Posted: Tue, 06 Feb 2001 23:21:44 GMT
ACT I: Plan Siege of Zelkor
Prince Melorne's dream of retaking his families kingdom of Zelkor is
close
at hand but he does not want his chance to slip through his fingers by
rushing in and foolishly through his newly formed army to the wolves. He
has
decided to plan in great detail a siege of The City of Zelkor. Then plan
is
to take his ships and land them off the coast of Zelkor preventing
anyone
from leaving or entering the city by sea. He will then take his army
backed
by the supporting militia in Zelkor and remove and Cedonian soldiers
from
the city and set up fortifications along the border to prevent any
unwanted
Cedonians from returning. In order to set up any actions like this
Prince
Melorne knows that it has to be planned and all involved must work as a
hand
knowing what each other finger of the hand is doing. In order for this
to
occur Prince Melorne must name Generals to lead the Legion of Zelkor and
train these Generals to complete his dream and take back Zelkor!
Primary Determent: Prince Melorne: Consent: Superb
Difficulty: Hard
Secrecy: Very Secret
Actor: Prince Melorne
Weight: Normal
Modifiers:
-1 Secrecy
+1 Support of the people of Zelkor
+3 -1 -1 +1 (0 +1 +1 +1) = +5 Superb Success
The come up with a briliante paln to retake the city of Zelkor. +1 to
anything dealing with takeing back zelkor.
Action II&III (Penetration into ZELKOR)
Now that Prince Melorne has regained the support of the people of Zelkor
he
has decided to start a coupe by secretly sending skilled trusted
soldiers to
start an internal militia.
Primary Determent: People of Zelkor???
Difficulty: Hard
Secrecy: Extremely
Actor: Prince Melorne
Weight: Double action
Modifiers:
-1 Secrecy
+1 Rebel Faction
+1 Support of the people
-1 -1 +1 +1 (0 0 0 0) = 0 Mixed Results
Unlike the Planning stage this does not go over as well. Troops do get
in but the legions in city are freeked out about the Sinari and are
extra careful.
ACT IV: Training the New Combined Army (THE LEGION OF ZELKOR) for a
siege on
the city of ZELKOR
The newly formed Legion of Zelkor may be a superb army of respectable
size
but they have not worked together or have they ever laid siege to an
entire
city. The Legion is to secretly train off the coast of Mir for a siege
of
Zelkor.
Primary Detrement: Legion of Zelkor
Difficulty: Easy (Hard -1)
Secrecy: Very Secret
Actor: Prince Melorne
Weight: Normal
Modifiers:
+1 superb skill of army
+1 Determination of Army to take back Zelkor
-1 +2 (+1 +1 +1 -1) = +3
The troops work together. They are forming into a working groop.
Vraa'al RESULTS 1423
Jtsl - Posted: Tue, 06 Feb 2001 23:23:52 GMT
Action I Gathering the Champions (5 of 5)
Gather the champions from the festival to be trained as Assassins and
Spy's
Primary Determinant's: Authority
Actor: High/Champion's
Difficulty: Hard-1
Secrecy: Yes
Modifiers: -1 secrecy
+already incredible fighters
Results: +2 -1 +1 -1 (-1 -1 -1 0) + ( -1 +1 0 0) + 2 + (+1 0 0 0)
+ (0 +1 0 -1) + (-1 +1 0 -1) = 0 Mixed Results
The training is finished. The Chapions have learned the old ways but
they are nothing great.
Action II Research lighter and stronger metal (5 of 8)
Primary Determinants: Craft
Actor: metallurgists
Difficulty: Very hard -2
Secrecy: no
Modifiers: +Magic
Results so far -2 +1 (+1 0 0 +1) + (-1 -1 0 0) +2 + (-1 0 -1 +1) +(0 +1
+1 0) + () + (+1 0 0 0) + () + ()
Actions III-IV Produce child to Cedonian throne.
Primary Determinant:Elven Nature.
Actors:High Lord and Empress
Difficulty:easy+1
(-1 rape)
+1 -1 (+1 +1 +1 -1) = +2 Complete Success
A child is born
Torphan RESULTS 1423
Jtsl - Posted: Tue, 06 Feb 2001 23:23:52 GMT
Action 1: Try to get the people and government used to interaction (1
of 4 years)
Because of the Emperors will to come out of isolation, and because it
is happening so rapidly, the people of Torphan are a little upset.
Everything is happening so quickly and so abruptly that most people
dont have time to get used to it. Because of this, the Emperor has
decided to slow down for a while, to let people get accustomed to the
change, before proceeding any further.
Primary Determinet: Trade
Secondary determinet: Relations
Actor: The Emperor
Weight: Single
Difficutly: Normal (Hard -1 people are realy uses to isolation.)
Secrecy: None
Modifiers: + already starting to come out of isolation
+ some people are ok with it, but not all
+ 4 years for people to get used to it now
+ the Emperors status over the people
- people upset
-1 +2 -1 + (0 -1 -1 +1 -1) + () + () + ()
The populas does not responded well to the Emperors attempts to force
the outside on them.
Action 2: Fortify the northern part of Torphan (1 of 3 years)
First, I will explain why Torphan would be concerned with the war and
how they know. Torphan is concerned with the war because they have a
god on their side (thats right, right?) and because of their
movements. They represent a threat to the empire and torphan would
want to protect themselves. Torphan knows of the war and its
progress because of the trade route. While trading, they are
gathering a little info about whats happening. I'm pretty sure that
the war would come up in a conversation somehow.
Primary Determinet: Fortification
Actor: The Army and builders
Weight: Single
Difficutly: Normal (Hard -1 that is a lot of borders)
Secrecy: None
Modifiers: + large army to spread out along boarder
+ forts and cities already established
-1 +1 (0 -1 +1 -1 -1) + () + ()
The discontentment in the coutry slows down as the workers and the army
agress with the populas.
Action 3 & 4: Work on Navy (2 of 3 years)
The Ground forces of Torphan are already strong in numbers and force,
but the Emperor is now turning his attentions to his navy. The navy
is medium (and powerful) but has been neglected for years because of
the isolation and geography of the empire. Because of how it is
situated, Torphan has had very little need for a very powerful navy.
The emperor has decided that torphan will need to find ways of
trading and exploring more widely across the area. But, because of
the situation, there is much to do to make it so a navy would be
worth the effort.
Primary Determinet: Construction
Actor: Crewmen, engineers, etc. (pretty much anyone with a job in
torphan)
Weight: Double (+1)
Difficutly: Hard
Secrecy: None
Modifiers: + Skilled workmen
+ No immediate threats
+ large supply of needed resources(i.e. lumber, metel, etc.)
+ Last years results
-1 +2 (-1 -1 0 +1 ) +1 + (-1 -1 0 -1 +1) + 1 +()
the navy building slows down with the civil unrest.
The Fronts War (Louis and Aaron)
Jtsl - Posted: Tue, 06 Feb 2001 23:25:53 GMT
Action 4: Asagmari Front (mid to late year)
Having regained control of the city of Haran, the Asagmari Front
attempts to take control of the Haranic countryside before peacekeepers
can arrive.
Difficulty: Normal (Hard -1)
Determinent: Military [I'd suggest Force Fair and Size Great]
Mods: + success in retaking city
-? have to finish before any peacekeepers arrive
(+ Weakened Razanian front)
-1 +2 -1 (+1 0 +1 0) = +2 Success
Action 4. - Razanian Front vs the new Asagmari Front
While they still had control of Haran City, they formed the Razanian
Front
Rangers, who will specialize in covert and guerilla warfare for now,
since
thats what they do best at the moment. This allow some structure and
organization in their "military".
But now, they have lost City of Haran to a another revolutionary group
called the Asagmari Front. Not much is known about them at the moment,
but
they do know they took Haran City and stole part of their name. Razanian
Front Rangers are to spread out in Haran countryside sourrounding the
city
and start harassing the Asagmari Front's renegade Aryisan troops, coming
out
of the city try push them off the countryside aswell. The Rangers are to
use
their guerilla tactics and use some of new crossbows which Sout supplied
before the treaty was signed. Not only thatm, they are use to this while
the
Asagmari Front is still new at it. The Razanian Front will not be push
back.
Action 4. - Strategic/Tactical, Internal/External
Actors: Razanian Front
Objective: Keep control of the countryside surrounding Haran City and
possibly retake the City
Difficulty: Hard
Secondary Determinant: Survival
Modifiers:
+1 Razanian Front as experience
-1 Asagmari Front's Renegade Aryisan Troops new to this kind of thing
+1 Razanian Front is hardcore about staying/fighting on their soil
(both Fronts are about the same i would think and Razanian Front will be
using their guerilla like tactics to keep control of the countryside)
-1 +1 (-1 0 -1 -1) -3 Major Failure
(Okay Aaon really got a +5 over what Louise got so I am takeing that
into accont. Also takeing into accout events for the year.)
The Asagmari Front devistates the Razanian Front. The majority of the
Razanian Front is cruched by the Asagmari Front. When the peacekeeper
armies arrive at the city they discover the city and coutry side no
longer under Razanian Front control but Asagmari countrol. +1 to the
Asagmari force against what is left of the Razanian Front.
Burcancy RESULTS 1423
Jtsl - Posted: Tue, 06 Feb 2001 23:25:53 GMT
Action 1 - The Gentle War - Killing w/ Kindness (yr 1 of a potential 2
yr action) (overall this is yr. 8 of Burcancy's involvement of the
Tanimbar/Cedonia border war)
Having done all that can be done to prepare the defenses of
Tanimbar
against Cedonia & the Sinari, a discussion takes place about taking the
offensive. An all out assault is not in anyone's interests especially
if Cedonia is being overrun by the Sinari. To waste all of the
man-power
on both sides would leave the border much too vulnerable to the
trepidations of the Sinari. The King visits with his and the Tanimbar
generals on the Cedonia border. Many plans for an offensive are
discussed but nothing is agreed upon.
Late one night a conversation takes place between 2 inebriated
officers. Cpt. Rillaron who is beginning to slur his words, turns to
his sergeant, Ascora. Rillaron drunkenly asks "What does the king
expect us to do.... bribe the Cedonians out of their forts, throw them a
couple of loaves of bread and some wine and they will come running. Why
don't we offer all of them land in the Burcancy or better Tanimbar?."
Suddenly, a voice from behind, "An excellent idea Rillaron" Turning
they see the king who must have just been returning from the edge of the
woods. The men become sober very suddenly and rocket to attention. The
king once again speaks "Captain, I want a detailed plan about how we can
get those men out of their fortifications in 2 days. Bribe them if you
can figure out a way, do what you have to do, but I want those forts and
you will provide me with the answer."
The best Rillaron can go is mumble a "Yes, your grace" As the king
wonders off, the captain stumbles to the edge of the clearing where he
loses the contents of his stomach and contemplates his fate.
The captain comes up w/ a daring but simple plan, to lay siege to
the fortifications but even more to break the morale of the Cedonian
army. The countryside has
been completely mapped. We know Cedonian supply lines and reinforcement
routes. We even had the timing and the numbers down before supplies and
reinforcements started to appear erratically. We have scouts in place
to
forewarn us. We can intercept most if not all of their supplies and new
troops. With the previous preparation and some assistance from the
mages
we can probably intercept any foraging parties.
These are the simple military plans but there is more. The
Cedonians
will be met w/ enough force (or appearance of force - using the mages)
to
convince them to surrender, thereby minimizing casualties.
During the first 3 months of the year, the siege will commence, all
Cedonian troops will be captured and held, no reinforcements or supplies
will be allowed to reach any of the fortifications. Any soldiers
captured are to be stripped of their weapons and armor but fed and cared
for properly in carefully selected spots deeper in Tanimbar territory.
At the end of the 3 months all Cedonians who have been captured are
offered the option of returning to their units, being given 6 months pay
and allowed to go home, or being given 1 yrs. pay & the promise of a
small piece of land in Tanimbar or the Burcancy if they join one of
their military. Military leaders will receive bigger pieces of land
dependent on the number of their troops that come w/ them. Those who
wish to return to the fortifications are allowed to do so. Under a flag
of truce, a feast is held where this same offer is made to all men in
the Cedonian fortifications. Selected members of the captured forces
will be asked to attend to show that they have been well cared for.
During the next 6 months, the siege at random intervals, feasts
will be prepared for the Tanimbar/Burcancy troops. The feasts are to be
held w/in sight of the
sieged troops. Under the offer of truce Cedonian units will be offered
food and wine. There will serving women and maybe even some noblemen
and women may attend, and during the feast, the option of surrender will
be raised each time. If attacked or raided during the feast the T/B
troops are to back off and let the Cedonians eat.
Also at random intervals, new clothes or blankets will be
offered to the enemy troops. The concept is to weaken the morale of the
troops and minimize losses. Some magic could be used to disrupt or
unnerve the Cedonian troops in their fortifications.
(illusions/despair/cold/damp at night/snakes/bees)
Bribes will be offered to the surrounding Cedonian lords. Given
the current instability of the Empire (are these lands part of Cedonia
proper or the Empire - the Empire would be easier to break-up). Money,
trade goods and titles can be offered. Offers of T/B troops and
protection against Cedonia/Sinari will be made. Obviously, any
protection offered will be limited depending on the size of the Sinari
forces but we can offer shelter and protection to anyone wishing to flee
into Tanimbar lands. Any Cedonian loyalist interfering in the siege
will be treated in the same way as the troops in the fortifications,
captured, bribed, fed and released.
Weather control could possibly be used to dampen the surrounding
areas to
increase the difficulties in resupply or Sinari movement.
Type: Offensive
Secrecy: Yes
Difficulty: Hard
Prime Determinant: Secondary Philosophical Orientation (Conquest)
Resources: Good
Military Size: Fair
Military Force: Good +1
+1 - Cedonia occupied defensively and w/ building fortifications
+1 for actions on Cedonia-Tanimbar border (2nd yr. of 3 yr. bonus)
+1 - Tanimbar support
+2 - turmoil in Cedonia, good relations established w/ locals & fear of
the Sinari
-1 - could take a while for morale to break
+1 - plan is well-suited to work on the fears and desires of troops and
people on the border
+1 -1 +4 -1 (-1 0 -1 0) + ()
The project starts and does seem to be starting to work.
Action 2 - Propose marriage between Burcancy & Mir royals (OOC - I had
hoped to write a formal marriage proposal to Mir but I guess that will
have to wait)
Type: Diplomatic
Secrecy: No
Difficulty: Easy
Prime Determinant: Secondary Philosophical Orientation (Conquest)
King Villard and Queen Felicia's daughter is age 6 and the Mirish royal
is age 9. It is early to think of marriage but the union will
strengthen both societies. The children will be given plenty of time
and contact to get acquainted with each other over the years before the
marriage is finally consummated and the hope is they will accept this
marriage &/or even grow to love each other. If they do not get along
then the marriage could be annulled.
+1 - good relations w/ Mir
+1 - union would strengthen both sides
+1 - people need a break from the doom and gloom of the war
+1 +2 (0 +1 +1 -1 -1) = +3 Complete Success
The proposal is except and Mir is eagger as well.
Action 3 -
The Brotherhood Fight Alongside Mir in the Sinarian War
Action - External, Strategic (3rd yr of continued action)
Burcancy mages continue to support the war against the Sinari
Actors: King Villard, Queen Felicia, The Opheir & Brotherhood
Objective: Aid in the fight against the Evil One
Type: Offensive
Secrecy: None
Difficulty: Moderate
Prime Determinant: Secondary Philosophical Orientation (Conquest)
Resources: Good
Magical Sophistication: Superb
Magical Diversity: Great
+1 - Good relations w/ Mir
+1 - Fear of Evil One
+1 - Excellent Successes 3 yrs in a row.
Nothing new so just throw in with the United armies actions
Action 4
The Brotherhood Continue to Study the Development of War Mages
Action - Internal, Strategic (continued action from previous
War Mage research but we will list this as yr. 2 of 10 (or more))
Secret Action
Mirish sorcerers finish training about 10 war mages. Further
training could result in surrendering some potential control over the
War Mages to the Mir or a potential clash of loyalties. And the King,
the Opheir and the Brotherhood are reluctant to surrender control to
anyone, even w/ their excellent relations with Mir & the potential
marriage, the decision is made to use the trained mages, and the recent
advancements in weather control magic to create an entirely new type of
war mage, possibly able to
create localized weather conditions of a battlefield or even create
lightning bolts & other natural or weather related phenomenon in combat
and out. Each of the 10 trained war mages will train other mages, so
the new class of war mages will consist of 30 mages.
Actors: King Villard, Opheir, the Brotherhood
Objective: Training of War Mages
Type: Magical/Training
Secrecy: Yes
Difficulty: Hard (Very Hard??)
Prime Determinant: Secondary Philosophical Orientation Conquest
(acquisition)
Magical Sophistication - Superb
+2 - Magical Sophistication (Superb)
+1 - previous war mage training
-1 - secret action
+3 -1 +1 -1 (+1+1 -1 0) + (-1 -1 0 0) + () + () + () + () + () + () + ()
+ ()
Things slow down from last year.
Action 5 - More work on the fleet (Naval/Merchant) (yr. 1 of 5)
Merchant fleets the last year has seen several major breakthroughs
in
technology and skill levels of the fleet. The skills of the fleets of
the
world around them continue to grow as do the fleets themselves of other
nations. The decision is made to continue the progress started. New
ships
will be built and old ones retrofitted w/ new technology. Training will
continue of all sailors. Trading expeditions will be sent to all the
known
lands that can be reached and unknown territories are to be mapped.
These are to be diplomatic missions.
Actors: King Villard, Parliament of Lords
Objective: Increase skills & technology of Navy & Merchant Fleet and
subsequently Fighting Skills, Trade and Wealth/ Expansion of naval base
on Tear Island
Type: Trade/Technology/Fighting
Secrecy: None
Difficulty: Hard
Prime Determinant: Secondary Philosophical Orientation - Acquisition
(trade)
Technological Base: Metallurgic
Wealth: Good
Exploitation: Good
Resources: Good
Exports: include Iron, Timber (these resources are available for use)
-1 - extra action
+1 - Secondary PO - acquisition
+2 - Exploitation of Resources - Good/ Resources - Good/ Wealth -
Good
Naval (not merchant) construction to take place on Tear Island.
+ 1 to anything dealing with the fleet for the next five years. (1st
of 5 yrs.)
-1 +1 +2 (-1 +1 -1 -1) -1 + () + () + () + ()
The moment has slowed down. Or maybe everyone is waiting to see what
happens with the Sinari.
The Sinariand United Army 1423
Jtsl - Posted: Tue, 06 Feb 2001 23:50:30 GMT
The United Army creates three rings of forts out away from the city.
They are done with the project by the time eyear ends. The two sinari
armies march towards the city of Talishara. They are not worried and
take their time. By the end of the year they have meet together North
west of the forts. They set up camp and seem to be waiting for
instructions. All of Qaioyre pauses to see who moves next. It is
Sin-Alb himself who makes the next move.
On the last night of the year the city awakes to the oracle being used.
The citzens, mages and military comes running out into the street the
see the dreaded floating city hanging above the Oracle. The see a
bright lighe shining form the Oracle. Riacradsa and some of the
warmages aproch the oracle and as they do out steps a divine figure. It
is an evil and twisted faces, but yet strangly familar, but their was
statified smirk. It looks at them and says "Behold me, Sin-Alb, for you
all shall soon bow to me." Then assendes to the floating city. The
floating city leaves after he arrives and heads back to the sinari camp.
********
United Army
Fortify Talishara
+3(Quadrople action) +1(Celpalar bonus) (+1 0 0 0) = +5 Superb Success.
Sinari
March towards Talishara
+3(Quadrople action) (-1 +1 +1 +1) = +5 Superb Success
Action IV Mir 1423
Jtsl - Posted: Tue, 06 Feb 2001 23:56:19 GMT
Action IV: Hold the wedding.
The weeding will first be held in the temple of Miracradsa in
Mirabalpur. Then they will have one in the capital of Burcancy. This
is to be lavish event. This is to help the people have hope after the
long sinari war.
Primary Determent: Wealth +2
Difficulty: Normal (Maybe easy your call Keaton)
Weight: single
Actors: Mir/Burcancy
Secrecy: none
Modifiers: + Relations
+ people like wedding (celebrations)
The Fronts War (Louis and Aaron)
Louis Pasztor? - Posted: Wed, 07 Feb 2001 07:11:52 GMT
>
(+ Weakened Razanian front)
>
Where did this come from?? weakened by war, yes, but the Asagmari are
weakened by war too!!! also, their renegades! has if they have a huge army
to cause serious damage to razanian front.
>
(Okay Aaon really got a +5 over what Louise got so I am takeing that
>
into accont. Also takeing into accout events for the year.)
Aaron gets +5 or so more than me most of the time
>
>
The Asagmari Front devistates the Razanian Front. The majority of the
>
Razanian Front is cruched by the Asagmari Front. When the peacekeeper
>
armies arrive at the city they discover the city and coutry side no
>
longer under Razanian Front control but Asagmari countrol. +1 to the
>
Asagmari force against what is left of the Razanian Front.
>
Majority?? no. Pushed back away fron Haran City? yes. Asagmari Front have
control of most Haran? no they just succeeded in taking Haran City with a
Random bonus and acquired the surrounding countryside with a +5 over me.
Razanian Front not stupid enough to be majoritily located in one area to
fight Asagmari Front, they are spreaded all over Haran and have now control
of only the South-West of Haran. what RF has for military is a guerrilla
type, expecially reorganized, and not into army vs army combat. AF is
comprise of renegade troops, not like they have a huge army of them. no way
in hoot for RF to be majoritely wiped out. some losses and pushed off the
countryside i will accept, but not major losses and all of Haran.
-LordLMP
The Fronts War (Louis and Aaron)
Jtsl - Posted: Wed, 07 Feb 2001 17:40:32 GMT
Aryisa resived a bonus role(or in Razanian cause a disastor) for an event and
then got a +5 higher results (or else Raznian got a -5 lower Results).
The Razanian Front would have to have spent most of it efforts and resources to
take and keep the city of Haran. So when they got kicked out they would have
lost all of the supplies there, and a good deal of the Front working in the
city would have been captured.
Also a comment about guerilla warfare. Guerilla warfare is really a modern
warefar tactic. What the front does is really primative. Guns and other such
stuff are what makes guerilla warfare successfull. Also guerilla warfare is
not the best way to figth a war. It is useful when they have an army behind
them attacking after the units causes problems. The Native Americans tried
fighting guerilla warfare against the US military but in the end the US army
won. The Razanian Front is all alone they don't have an army to back them up
anymore. Which is why they had so much succes in the first part of the war
because they had the Razanain armies backing them up.
Also the Razanian front really has no place to get supplies from. Their
supplies in Haran were captured. And they can't get anymore from that area.
The other kingdoms can't supplie them. Now true the Front proble does have
supplies hidden but supplies have a way of being used up. They may even have a
couple of small routes but most of your supplies have been cut off. Also they
were being agressive which does require them to come out of hiding a little.
If they would have hidden and defended that is another story but the Front went
and attacked the Asagmari opening them self up.
Actolly for your results I was debating between three option of what happened.
First. Your Hiearchy is discovered and majority of your leaders are killed.
You'd get a -1 for any action involving the front until you could completly
restore the leader ship.
Second. Your supplies are captured and if any the routes discovered. You no
longer have any supplies except the once that you carry. -1 for supplies until
you can find somewere to get them and recreate trade routes.
Thrid is the opption I chooses. You loose the majority of you people, but you
still have your supplies and leadership. You have to recruit but that should
not be to hard.
While the Asagmari Front may countrol the coutry side you still have a few
hidouts (They will have been reduced are proble in the farther teritories.) I
will take away the +1 one I gave to Asagmari Front though. That was proble to
much.
Jason
[Qai] Atares gi'Calaa, Actions 1423
NStevens - Posted: Sat, 10 Feb 2001 15:56:50 GMT
"We answer your appeal to us for our aid in your peacekeeping
efforts." Prince Sel'pa dictated to the servant. "We shall supplement
your land forces with a naval presence in and around the Razanian Coast."
The servant finished transcribing the letter. He had it delivered to the
Naval leaders to prepare the troops and also delivered a copy to the
Meltolyn of Celpalar.
The naval unit will be Size Small (-2), Force Fair (+0), and of the middle
Metallurgic period. The sailors and marines will be rotated periodically,
from home, so they do not become sick if that seems to be an issue, but it
should be warm enough and humid enough there, since they are on/close to
the sea, and the unit is small enough.
Action I (mid-late year)
Tactical-External
Type: Peacekeeping/Patrol
Actor: Prince Sel'pa
Summary: Aid Celpalar in Haran. Sub action B: Set up operations base and
joint military command. Arrange and prepare patrol routes and survey the
region.
Secrecy: Nominal
Primary Determinant: Authority Superb (+3)
Secondary Determinant (for second sub-action): Intelligence Gathering
Legendary (+4)
Task: Easy (+1)
Modifiers: - unfamiliar geography
+2 small scope
Reaction: Risky
Baron Adept Khor'jaal rushed into the ruins, brushing off the hands
attempting to restrain him. He had listened to the screams long
enough. The cloak he wore was tossed loose as he ran through the
perimeter of the ancient and well-ruined masonry buildings surrounding the
one thoroughly intact location in the vast expanse of rubble.
As Khor'jaal exited the room, carrying his unconscious brother, a
monstrous bellowing voice was heard from the ruins, "You are not worthy of
me. Do not try to uses your weak spells on me." What startled Khor'jaal
was he was actually able to understand the creature. After consulting
with the others present on the outskirts, they also understood the
voice. This is intriguing to say the least. What creature would know our
language? And more would not think we are worthy of him? And with our
"weak" spells? This is most disturbing news. Perhaps this creature is an
enemy of Kel'ren'aie? But who? We know of no such enemy. Or maybe an
observer from the Dreaming, an ancient dragon perhaps, or a demon? But he
has yet to attack us; maybe he isn't powerful enough yet? Or is just
awaking from his slumber? Or is restrained by some entity or
force? Whatever or whoever he is, we must discover what effect he has had
on our brethren magi, and upon the Celpali magi, whether their condition
is caused by the room as an aftereffect of his presence, or if their
magical abilities are lost permanently and why. And perhaps by learning
more of our brethren's condition we can learn more of this creature.
Action II (all year)
Tactical-Internal
Type: Research
Actor: Prelate Le'noir
Summary: Study the mages and all others who have been in contact with the
creature and the room and determine more of what happened to them and why.
Secrecy: Normal, and not secret but research is kept quiet.
Primary Determinant: Religion Sophistication Superb (+3), Magic
Sophistication Superb (+3)
Secondary Determinant: Scholastics Sophistication Superb (+3)
Task: Huge (-3)
Modifiers: + help from Kel'ren'aie
+(how much?) help from Celpalar
- fear
- not really knowing what to look for
Reaction: Cautious
Action III (all year)
Tactical-Internal
Type: Infrastructure
Actor: the People, the Church, Merchants
Summary: Increase communication among the Avaerean Isles with the mainland
Secrecy: Normal
Primary Determinant: Internal Trade Superb (+3)
Secondary Determinant: Church Consent Superb (+3)
Task: Normal
Modifiers: + People are fearful of the ruins and desire to know what is
happening
Reaction: business as usual
Emissary Paral'teue breathed in the warm summer breeze coming from aft of
the warship Gohrin. He had done his research of the Vraa'al elves from
the information Rorny, one of the Meltolyn, provided him. Rorny and his
entourage are accompanying Paral'teue to show the Vraa'al we mean good
intentions and also to help in our negotiations.
Action IV (summer)
Tactical-External
Type: Diplomacy
Actor: Emissary Legate lord Paral'teue
Summary: Initiate contact with the Vraa'al. If possible set up initial
trade, we initially trade food (e.g. rice) and simple medicines for what
they trade (perhaps history, maps etc.).
Secrecy: Normal
Primary Determinant: Diplomacy Superb (+3)
Secondary Determinant: none
Task: Hard (-1)
Modifiers: + Celpalar presence
+ shared distrust of Mir with Celpalar
-2 no relations
Reaction: Cautious
"Now is the time. After decades of preparation we are at last ready to
explore the entire equatorial region of this world." Zeegraf Sentinel
Naerte pondered the waves set before him. He had dreamed of this day. As
he stood on the fore-castle of his flagship, the ship-of-the-line Waeerln,
one of the greatest men-of-war built in the past hundred years, he was
reminded of his boyhood.
Naerte, Naerte. Awake, awake; today we hunt, today we explore. Those
familiar words of his father greeted him everyday he remembers with him,
that great and humble farmer.
Now we hunt, now we explore, he thought to himself. My crew has trained
for this navigation for years. The weather patterns have been
studied. And a few Celpali ships journey with us; they have been training
with us for the past few years.
"Set sail toward the east," Naerte commanded.
Action V (all year)
Strategic-External (1 of 4, individual actions each year)
Type: Exploration/Observation/Diplomacy
Actor: Margrave Nath'sev
Summary: Circumnavigate the equator. Start heading toward the east and
slowly progress our way around the equator, with thorough exploration
whenever possible.
Secrecy: Normal
Primary Determinant: Resources Superb (+3)
Secondary Determinant: Intelligence Gathering Legendary (+4), Diplomacy
Superb (+3), Navy Size Great (+2),
Task: Huge (-3)
Modifiers: + maps provided by Celpalar
- fear
- extra action
+2 extended training and preparation
Reaction: Cautious if failure, Heroic if success
[Qai] [Actions I, II, III] Mir 1423 results
MKeaton - Posted: Tue, 13 Feb 2001 17:31:40 GMT
Subject: [Qai] [Actions I, II, III] Mir 1423
| Action I: Contiune the War
|
| Action II: Punish the Traitor
|
| With the Traitor captured it is time to punish him. He shall forever
| burn. He will never die becouse of the fire surronding him but he shall
| always be in pain.
|
| Primary Determent: Magic Soph (+4)
| Difficulty: Epic (-4) (it's a permanent effect after all, IMMORTALITY,
definitely epic)
| Weight: single
| Actors: Scholars
| Secrecy: none
| Modifiers: + United agreement.
++ Eerith assistance
+4-4+1+2+(0+0+1+-1)=+3 Superior success (which on an epic action means: it
works)
|
| Action III: Rebuild the Celamyrsa Family home. (1 of 3 years)
|
| The family home of the Celamyrsa family has laid in ruins since the time
| of Imperial Mir. With the restoration of the Family to the Throne of
| Mir Eubrotosa orders that the ancient home be rebuilt. Located in the
| northern part of the island were the family orginated. It is to be
| rebuilt and added on to.
|
| Primary Determent: Wealth (great +2)
| Difficulty: Normal
| Weight: Singal
| Actors: Builders
| Secrecy: none
| Modifiers: + National Monument
|
+2+0+1+(-1-1+0-1)=0Mixed results. Materials are gathered and plans prepared
but no great progress made on the actual work.
| Jason
|
|
| ----------------------------------------------------------------
| To unsubscribe, send mail to
celandra-off@phoenyx.STRIPTHIS.net.
Action IV Mir 1423
MKeaton - Posted: Tue, 13 Feb 2001 17:31:48 GMT
M. Keaton
Original Message -----
From:
To:
Sent: Wednesday, February 07, 2001 12:56 AM
Subject: [Cel] Action IV Mir 1423
| Action IV: Hold the wedding.
|
| The weeding will first be held in the temple of Miracradsa in
| Mirabalpur. Then they will have one in the capital of Burcancy. This
| is to be lavish event. This is to help the people have hope after the
| long sinari war.
|
| Primary Determent: Wealth +2 (reduced to +1 because of demands on wealth
from war and building of monument)
| Difficulty: Normal (Maybe easy your call Keaton) (Easy +1)
| Weight: single
| Actors: Mir/Burcancy
| Secrecy: none
| Modifiers: + Relations
| + people like wedding (celebrations)
+1+1+1+1+(0+0+0-1)=+3 Superior success
To unsubscribe, send mail to
celandra-off@phoenyx.STRIPTHIS.net.
RE : Hisaria RESULTS 1423
Omar Martinez? - Posted: Tue, 13 Feb 2001 18:59:42 GMT
Action 1 & 2 : Mobilize Imperial Army (all Year)
+1 (+1 +1 +1 -1) +1 = +4 Supper Success
The Army is seeing the threat frows it complete coperation into preparations
and mobilization.. +1 against any Sinari attacks.
Action 3 : Exploration/Diplomacy with others countries (mid year)
-1 +1 (-1 +1 +1 0) = +1 Success
The Exploration Group left Jall and the Hisarian Coast behind, the sea was
clamed and the sunset was there to say goodbye to them.
As the ships sail past the once might mighty city of Myr-Kun they disccover it
in utter ruins. Their are a few outlines of buildings but that is it. Days later they Encounter
the Saraan who are quietly living out their exstence in their village. They welcome the
embassy and relations are stablished. After that eveything continue as planned,
their next stop will be Hria.
The Group Didn't expect too much activity or progress in Hria, The relations with them has
been already well stablished in past years. But for the surprise of the group leader just as he
was telling his men to prepare to continue their long journey, after one month in Hria, a man
aproach him an identified himself as a delegate of a Country called Celpalar, located in an
island northeast of Qaiyore 's main land.
Maki IV, the Exploration Group Leader, saw this as a wondelful and great oportunity to test
one more time the Group mission. ...............
Action 4 : Looking for a Yaidi (last part of the year)
-1 +1 (+1 0 +1 0) = +2 Complete Success
The Party at the Imperial Palace was magnificient, all the Kanar Isir was there, all the Council
Members, everybody important was there, in celebration of the marriage of the Emperor Ylok
Tylop III and to take a look at the new Yaidi, Tiali Malar I, Sister of Jalir Malar IV.
With this union the Hisaria Empire will have a Yaidi and if a heir come the Tylop Clan wil have
the Imperial trone secured for much more time.
By tradition, the father of the woman most give half of his possesions (money, land) to his daughter,
then she will give it to his husband after 2 years of union.
[Qai] Celpalar Actions for 1423
Celpalar - Posted: Mon, 19 Feb 2001 12:12:25 GMT
My dear friends, this is the last year for the launching of our vast
commercial plan. We all pray, here in Areneth, to have it succeed. Next
moves will be even more dashing. To get a clue look at last action.
Action I ( & II & III & IV). Yes, this is the big one.
Title: Global free trade !
Type: External; Strategic.
Time: Year 4 of 4
Task: Mythic (-4)
Secrecy: We proclam !
Risk: Utmost.
Prime Determinant: Trade: Great (+2)
Secondary Determinant: Wealth: Great (+2)
Modifs: Complete implication of Laria'rathi empire who is refunding us
as much as needed. +1
Trade base in Midsea (Burcancy) buid in 1419 year: +1
Improved relations with many local countries including Mir: + 1
For this year: Quadruple action (+3)
Special modif this year: 2 new countries expressly joined the plan:
The Razanian kingdoms (with a great need of rebuilding, we distribute
products from Haran where we now have people) +1
The Hisarian Empire, with whom we made a peace and trade agreement: +1
In a move to promote modesty, I don't ask the Taltheran mod (+2) of last
year to be renewed this year...
Description: cf year 1420.
Results so far.
-4 +2 +4 ( -1 -1 0 -1) + ( -1 -1 0 +1) +2 +(-1 -1 0 +1) + 2 + ( )+3 +2 =
At the end of the year, we should all be benefiting of the system, and
thus increase our common trade and exchange; all of us are going to be
better off. To face the Sinaris, that is.
Action V.
Title: Increase religious diversity.
Type: Internal tactical
Difficulty: Normal (indeed, I've no precise idea)
Risk: Religious upheaval
Description: A part of Celpalar elite class is fascinated by Laria'rathi
religion and traditions. They start to benevolently follow the teachings
of Prelate Lenoir, who has been among us for years now. They tend to
live the Kelren'aie faith at home to avoid public concern with the
authorities. As religion is a public matter and a cement of the State,
they are afraid the ephors learn of their curiosity.
Prime Determinant: Religious Sophistication: Poor: -1
Second Determinant: Religious Tolerance: Fair: 0
Extra actions: -1
Prelate Lenoir is among us for years and always respected our customs:
+1
Laria'rathis are so excellent allies and people: +1 (and they try so
hard to get any convert...)
They are fearsome warriors and Celpalar is highly militaristic society:
+1
Secret incitation by King Bar-ri (who knows Kelren'aie is real from the
vision in the temple): +1
So: -1 -1 +4 + ( ) =
Likely results: -2. Proselyts are discovered, they are juged and
condemened for offence to the gods. All conversion action at -2 for 3
years. Relations with L'R strained. Religious tolerance: -1.
-1. Rumors of treason spread. Converts are few and lose position in
society. Conversion at -1 for next year.
0: Some proselyts appear but not a real power in Celpalar's high
society.
+1: A trend is set, it's fashion to get interested in L'R stuff.
Religious diversity: +1
+2: A notable part of the elite get interested. Rel. diversity +1 and
religious tolenrance+1
+3 / +4. For the first time a Church of Kelren'aie is established on
Celpalar mainly for humans, not transplanted L'R. Religious diversity is
+1. Religious prevalence: +1. Religious tolerance: +1.
All mods are definitive unless stated.
Celpalar RESULTS
Jtsl - Posted: Wed, 28 Feb 2001 17:57:59 GMT
My dear friends, this is the last year for the launching of our vast
commercial plan. We all pray, here in Areneth, to have it succeed. Next
moves will be even more dashing. To get a clue look at last action.
Action I ( & II & III & IV). Yes, this is the big one.
Title: Global free trade !
Type: External; Strategic.
Time: Year 4 of 4
Task: Mythic (-4)
Secrecy: We proclam !
Risk: Utmost.
Prime Determinant: Trade: Great (+2)
Secondary Determinant: Wealth: Great (+2)
Modifs: Complete implication of Laria'rathi empire who is refunding us
as much as needed. +1
Trade base in Midsea (Burcancy) buid in 1419 year: +1
Improved relations with many local countries including Mir: + 1
For this year: Quadruple action (+3)
Special modif this year: 2 new countries expressly joined the plan:
The Razanian kingdoms (with a great need of rebuilding, we distribute
products from Haran where we now have people) +1
The Hisarian Empire, with whom we made a peace and trade agreement: +1
In a move to promote modesty, I don't ask the Taltheran mod (+2) of last
year to be renewed this year...
Description: cf year 1420.
-4 +2 +4 ( -1 -1 0 -1) + ( -1 -1 0 +1) +2 +(-1 -1 0 +1) + 2 + (-1 -1 -1
-1) +3 = 0 Mixed Results
Celpalar has gained some of the Taltheran trade but that is about all.
They get -1 for wealth for the next five years.
At the end of the year, we should all be benefiting of the system, and
thus increase our common trade and exchange; all of us are going to be
better off. To face the Sinaris, that is.
Action V.
Title: Increase religious diversity.
Type: Internal tactical
Difficulty: Normal (indeed, I've no precise idea)
Risk: Religious upheaval
Description: A part of Celpalar elite class is fascinated by Laria'rathi
religion and traditions. They start to benevolently follow the teachings
of Prelate Lenoir, who has been among us for years now. They tend to
live the Kelren'aie faith at home to avoid public concern with the
authorities. As religion is a public matter and a cement of the State,
they are afraid the ephors learn of their curiosity.
Prime Determinant: Religious Sophistication: Poor: -1
Second Determinant: Religious Tolerance: Fair: 0
Extra actions: -1
Prelate Lenoir is among us for years and always respected our customs:
+1
Laria'rathis are so excellent allies and people: +1 (and they try so
hard to get any convert...)
They are fearsome warriors and Celpalar is highly militaristic society:
+1
Secret incitation by King Bar-ri (who knows Kelren'aie is real from the
vision in the temple): +1
So: -1 -1 +4 + (-1 0 -1 -1) = -1
The few that follow are persecuted. Many are removed from their
postion. The people like their old gods and do not seem to want to
move.
The Final Battle and the New Year. (Both games read)
Jtsl - Posted: Wed, 28 Feb 2001 18:11:19 GMT
(This is the events for the next year. Also their will be a "confrence"
of all the nations involved in the war. But do to school (and
competionts.) I will not be able to initate the confrence for another
two weeks.)
Jason)
As the year 1423 dies the evil god Sin-Alb uses the Oracle for his own
evil purpose. Word reaches Mirabalpur the goddess Miracradsa responded
by traveling to the Oracle and using the Golden Mirror she is able to
discover what Sin-Alb asked that Oracle and what the answer was. She
and the Eerith Valor left and bored a ship.
Two weeks latter the Sinari attack. They slowly push past each level
of fortifications. Then they arrive at walls of Talishara, as the
United Army closed the gates. The mages of Mir, Celpalar, Fae, Burcancy
stood up ont walls. The Battle of the Gods or as it is called by the
humans, The Final Battle had begun.
***
On Stone Island in the mystical room stood Sin-Alb. He raised
his hands and summoned the creature in the room. It came, and spoke in
a voice that could be heard all over the island. "Lorgrenes called
Sin-Alb you have summoned me. Which god do you wish to summon?"
"Alatta." The twisted god-archmage said. The creature true from
emerges for the first time in centuries. It was not a creature at all
but a gateway to the realm of the gods. The gate show and spun and
seemed to humm for a moment.
Emerging from the gateway came a old man who skin clung to his face like
a defidrated dead body. He wore tattooed black robes that seemed about
ready to fall apart. The worse of all though was the evilness and the
insanity that shown from his eyes.
Alatta looked at Lorgrenes/ Sin-Alb. "What do you wish?" He sneered.
"Are you so powerless that you have to summon me to fight your wars."
Sin-Alb sneered back. "I am an Archmage of Mir and Valeerith. I need
no ones help." On his faces spread an grin so evil that Alatta tried to
step back but he was being held in place by the gateway. "Your magic is
all I need to out rank all the gods of the Dreaming. Just as I became
the valeerith who destroyed each other so shall you become part of me."
Sin-Alb starts to move forward hand out stretched. He sees a light from
the door and then finds himself flat against the far wall. In the door
way stand Miracradsa and Valor.
Miracradsa tattoos burned a deep blue as she walked to stand over her
corrupt priest and archmage. Valor went to stand before Alatta. In his
hand he brandished the Scepter of the Eerith.
Alatta says. "Thank you for coming he almost optioned ultimate
godhood." Valors eyes were cold as he spoke.
"It is not him who is our enemy. It is you." Valors form began to
blaze. "My people shall be free." then he raised his hand with the
scepter in it, and light blazed forth.
***
As one scepter was raised so was another. Eubratosa raised the Scepter
of Mir in Talishara. With it he summoned that dragons to battle. He
then used the power of the Scepter to create and ice shield around the
city.
***
Far to the south on one of the unexplored island the dragons burst forth
from their caves. As they did so the island exploded. They flew north
towards the battle.
Form the city of Anneanye the dragons of Sin-Alb burst forth and headed
towards Talishara. Dragons breath burring the ice shield over the city
of Talishara.
***
Miracradsa stood over her fallen priest. She looked with compassion at
him. Slowly she began to float and she began to shin. Her human body
burned away and she stood before Lorgrenes in all her divine power.
"Dexter and ------. Your fighting have caused havoc over the
world. You helped to bring about the evil of Alatta. And almost
destroyed not just god and men but eerith as well. For this you shall
be no more." She stretched for her hand placed it on Lorgrenes
forehead. She held it their as he convulsed, and screamed in pain.
Then scream merged into two separate screams. AS the two warring
VAleerith were killed for ever by the goddess had. When the convulsing
had subsided the body of Lorgrenes, the evil god Sin-Alb was dead. All
that remained was a shrunken husk, and a bright glowing spirit. The
freed spirit of Lorgrenes.
The spirit turned to his goddess and body and then left going to the
realm of the goddess to await her return. The goddess left and did not
look back. The people of Qaiyore needed her.
Valor finished his spell and cast it at the evil called Alatta. The
explosion that followed was seen as far as the Razanian Coast, and the
tsunami created changed the face of Celandra.
***
The Ice shield had long ago melted and shattered under the dragons fire
but now the two side of dragons fought each other in the skies above the
city while the while the Sinari besieged the city. The mages cast great
spells of magic. The number of dragons had decreased to the point were
only about two dozen still lived. The ground battle was just as
undecided. Massive amounts of people were dying but yet the sinari
still came.
All of the suddenly everything stooped.
Across the sky came a figure. A God. The mirish mages and people of
TAlishara held their breath for fear that it was Sin-Alb. The sinari
raised a cheer believing that it was their god come to destroy the
enemy, but then figure drew closer. It was not a god but a goddess.
The Sinari for once felt fear. She roses above the battle field and
turned to the dragons. The two sides stopped fighting. They now
followed the goddess. She turned to the Sinari, and spoke in a voice
that was heard across the world.
"Sin-Alb is dead. His madness driven from him. And also the evil of
alatta is dead. This is your world again. Guard against they that
would wish to gain god hood. For mortals are not created for god
hood." Then laid the contents revenge on the Sinari for following a
false god.
Dragon fire burned across the field. Swarming flies and countless
lighting bolts, and fire balls spread across the sky from the mages.
But the greatest destruction came from the goddess and she spread forth
her hand and countless bodes fell in death and were destoryed to the
earth in the blink of an eye.
When all was done. The False Seeress were killed to a women. Nine
tenths of the sinari were dead. Their bodies were destroyed into
nothing. The field were the great battle took place looked that same as
it had the week before. Thus was the wraith of the gods of the Dreaming
shown to the world.
The Goddess stood above all of this and for a moment she seemed to be
surround by a group bright beings. Then the groups disappeared.
Eubratosa looks at his warlord. "We have seen the Gods this day. They
have saved their people."
***
In Mir the mage Dioya is heard to have said. "I am ready." and then he
died.
***
(Okay. If your a coast nation outside of midsea you got nailed with the tsunami. And EVERY society on Celandra heard the goddess words.
Jason)
File attachment stored:
http://www.phoenyx.net/celandra/files/DQ.bmp
The Final Battle and the New Year. (Both games read)
Edward F? - Posted: Wed, 28 Feb 2001 23:35:54 GMT
Wow. I should read more of these things all the way through. How
far into the coast does the tsunami go? I'm guessing that my
attempts at a navy are destroyed then? If so, what happens with the
navy's of the other societies? I'm gonna start reading these stories
and other things more often...
The Final Battle and the New Year. (Both games read)
Aaron Nowack? - Posted: Thu, 01 Mar 2001 09:14:13 GMT
Just an ironic comment...
Way back when I was Qaiyore GM, the theme I was stumbling towards was
that mortals could shape their own destiny. Also, Tarfn was to be the
main villain and the Ancient One was to be a pawn. Their goa