1423

Events 1423 Jtsl - Posted: Sun, 21 Jan 2001 19:46:19 GMT

With this message we start 1423 I have actions from Zelkor already so. We also have a new player. Omar will be playing the Hisarian Empire. Also something that we need yoguys to put on you actions. Tell us what time of the year that action is to take place. If it all year say all year. If it is later part of the year then says that if the first part then says that. Also the Qaioyre years will be going along with the Elyria years.

Here are the events. The Amo'trall +: The Amo' Trall have restored to their former numbers since before the Plauge and the Videssians Aryisa +(Okay. I am asking Aaron and Louis what they would like. Normally I don't ask but I am for this one. This role was a 100 so it is basiclly the opposite of a Disator. I am inclined something towards eather Aryisa captured most of the Razanian Front or The aryisan's in Haran captured the Razanian Front in the city and gave the city back to Aryisa.) Hria -: They are hit by a huricane that destorys Bega. The Morvali +: They have a huge Harvest this year. The Tana +: The best that has been attacking them has been captured.


Events 1423 Aaron Nowack? - Posted: Sun, 21 Jan 2001 20:39:00 GMT

On Sun, 21 Jan 2001 19:46:19 cst writes: > Here are the events.
> Aryisa +(Okay. I am asking Aaron and Louis what they would like.
> Normally I don't ask but I am for this one. This role was a 100 so
> it
> is basiclly the opposite of a Disator. I am inclined something
> towards
> eather Aryisa captured most of the Razanian Front or The aryisan's
> in
> Haran captured the Razanian Front in the city and gave the city back
> to
> Aryisa.)

Hoo-boy... this throws a kink in things. Let's assume the event occurs after the peace process is finished.

How about an Asagmari counter revolution in Haran before any peacekeeping troops can arrive (not sponsered by the Aryisan government, but a grass roots type of thing- possibly lead by Guardian nobles in hiding) When peace keeping troops arrive, the rebellion, calling itself the Asagmari Front, has control of the city, while the Razanian Front maintains nominal control of the countryside.

How does that sound, Louis?

Aaron Nowack "Never let reality get in the way of a good hypothesis." http://www.geocities.com/anowack/


Events 1423 Louis Pasztor? - Posted: Sun, 21 Jan 2001 20:50:29 GMT

>With this message we start 1423 I have actions from Zelkor already so.
>We also have a new player. Omar will be playing the Hisarian Empire.
>Also something that we need yoguys to put on you actions. Tell us what
>time of the year that action is to take place. If it all year say all
>year. If it is later part of the year then says that if the first part
>then says that. Also the Qaioyre years will be going along with the
>Elyria years.
>
>Here are the events.
>The Amo'trall +: The Amo' Trall have restored to their former numbers
>since before the Plauge and the Videssians
>Aryisa +(Okay. I am asking Aaron and Louis what they would like.
>Normally I don't ask but I am for this one. This role was a 100 so it
>is basiclly the opposite of a Disator. I am inclined something towards
>eather Aryisa captured most of the Razanian Front or The aryisan's in
>Haran captured the Razanian Front in the city and gave the city back to
>Aryisa.)
>Hria -: They are hit by a huricane that destorys Bega.
>The Morvali +: They have a huge Harvest this year.
>The Tana +: The best that has been attacking them has been captured.
>

Darnit!! Razanian Coast has been untouched by these random events since i started playing, and even before for all i know, but now ARYISA gets good Random bonus?

do you hate me or something? or something to do with Razanians? Seriously, Razanians very disliked it seems by the Dice gods and all societies in general, and Mir too. We are at critical moment and Aryisa gets that, darnit ;p

I am not giving up Haran or the Razanian Front. I intend the Razanian Front to revolutionize the Coast then always end up being stuck with the Razanian Kingdoms. Worried that the Razanians will find an edge somewhere?

sure i maybe overreacting, but me love my Razanians...even thought they were created by someone else, i like them anyway :P There is a bloody reason why i took them then some top notch society.

Bloody reason why i created Mar'Sara and this Celandra City on Planet Rock too... the Razanians are so discrimnated against i tell you.

-LordLMP


Events 1423 Louis Pasztor? - Posted: Sun, 21 Jan 2001 21:06:34 GMT

>
>Hoo-boy... this throws a kink in things. Let's assume the event occurs
>after the peace process is finished.
>
>How about an Asagmari counter revolution in Haran before any peacekeeping
>troops can arrive (not sponsered by the Aryisan government, but a grass
>roots type of thing- possibly lead by Guardian nobles in hiding) When
>peace keeping troops arrive, the rebellion, calling itself the Asagmari
>Front, has control of the city, while the Razanian Front maintains
>nominal control of the countryside.
>
>How does that sound, Louis?
>

mmm, but i like Haran City and had such great plans for it too frown so much for Razanian Front finding a home base and a proper reorganization.

Anyway, what you suggest is hoot of lot better than what Mr. Mir suggests. And darn happy to we are such nice friends in theMain and Mar'Sara having the ability to flatten Heathra, which i don't plan to do so. =)

Besides that, Razanian Front and Asagmari Front can eventually merge maybe...work together maybe, but from the start, Razanian Front will be annoyed at them taking Haran City and illegally copyrighting part of their name. :P and eventually bring to for asagmari/razanian coexistence... which will scare rest of the coast, hehe. This game is becoming so much funner....now its just the speed i have problem with and now also need to depend on Elyria to get all their actions done. Do Celpalar play in both games? Anyway, if speed gets any worst, can always make a sub-game at Razanian Coast smile

Razanian Kingdoms are opened for players to take and play with...while i control whatever left :), especially the Century Council and Razanian Front which i keep power :P

Oh and i found the Razanian Determinants on my comp :P

-LordLMP


[Qai] Aryisa 1423 ACTIONS Aaron Nowack? - Posted: Sun, 21 Jan 2001 21:30:23 GMT

Note: Late in the year, Duke Danan of the Guardians vanishes from his estate where he was kept under house arrest by the Crusader Grand Council.

Aciton 1: Peace Process (early and mid year) The Aryisans and the Razanians sign a peace treaty, as detailed in recent e-mails. No roll required.

Action 2: Rebuilding the Timber Veil (late year) (1 of 3) Duke Iyan orders the Timber Veil rebuilt and expanded to cover all of Aryisa's northern and western borders. The southern border will wait until Haran is fully recovered. Difficulty: Normal Determinent: Craft Superb (+3) Mods: + existing fortressess only need to be repaired + Aryisans have experience + taking their time as opposed to doing it in one or two years

Action 3: Guardians Resurgent (late year) With the war over, the Guardians try to rebuild their power base. Feelers are put out to many nobles who switched sides during the war and to those who lost land because of the peace treaty. Difficulty: Hard -1 Determinent: Guardian Influence Fair (0) Mods: ++ Many discontented with poor outcome of war - Crusaders in charge of naiton

Action 4: Asagmari Front (mid to late year) Having regained control of the city of Haran, the Asagmari Front attempts to take control of the Haranic countryside before peacekeepers can arrive. Difficulty: Normal Determinent: Military [I'd suggest Force Fair and Size Great] Mods: + success in retaking city -? have to finish before any peacekeepers arrive

Aaron Nowack "Never let reality get in the way of a good hypothesis." http://www.geocities.com/anowack/


Events 1423 Hurlan - Posted: Sun, 21 Jan 2001 21:36:35 GMT

Louis,

I know it is very frustrating but I have seen plenty of people who just have bad luck w/ dice. It happens. Eventually, you should get some good rolls. Many of the best ideas come from having restrictions, it forces more creativity.

If you were a neutral GM what would you do? The dice happen, it is Jason's job to report them, not to create different rolls or change them

1-Altering die rolls seems extremely drastic. 2-You and Aaron have decided to conclude the war 3-The dice have not been favorable to you of late 4-Jason is making an unusual effort to consult w/ you & Aaron on a die roll that normally at least the Razinians would have no influence on. To me, he appears to be trying to assist you, and make allow your recent plans to continue as much as possible. Accept his efforts and come up w/ some ideas. 5-The Aryisha benefit should be an extremely significant one (roll of 100), but it does not have to be part of the war, if you can make a good case to Jason &/or Aaron for something else. Jason would prefer to keep it part of the war, so perhaps if Haran was going to be neutral it should now go to Razinian. (if that ideas is incorrect, sorry I have not been following closely all the discussions over the peace treaties). The decisions are yours.

Joel

PS - If you ever get totally discouraged and want to switch societies, I am willing to try and take on Razanians. I have some awfully fun ideas for the Front. Spending 20 game years plotting twisted things to do to take back parts of my society could be really interesting.

PSS - I do believe that crossbows exist in Qaiyoure but you would have to check w/ Jason/Keaton. Repeating crossbows are difficult to maintain. Increasing your metallurgy to make weapons more effective takes time, which w/ the end of the war you have time. Maybe you can have a small element of your society study magic, the majority do not have to approve but it can be a secret effort. They will have problems when they come to light but deal w/ it later.


Events 1423 Louis Pasztor? - Posted: Mon, 22 Jan 2001 14:45:05 GMT

>
>I believe Louis has been asking for people to take control of some of the
>Razanian kingdoms, so if you're interested talk to him.
>

Benar: navy/diplomacy/host of century council... one of most develop infrastruture among the kingdoms Farnor: navy... they have a hidden naval base way north, just past the Rim mountains. Taran: general... nothing very special about them, but rumoured to have connections to the Ban Horroth. they split off from Taranta long before (or is it the other way around?) Taranta: navy... nothing special about them either, but their kingdom was partially overunned temporally in beginning of the Aryisan War. Canor: general... they took heavy beating by Aryisa and during the Aryisan War. so they need to recover... king lost power, runned by his son now, which people respect more. Tesh: general... took an beating by Aryisa and beginning of the Aryisan War. the tesh king is died when Aryisa took over... king had no family, so currently lead by head General, who may end up being king of tesh. Narton: religious kingdom... where Church Empyrean haves the most influence and where they are based. Karan: military... they took some beating, but Karan was able to defeat Aryisa invasion. militarist kingdom. Minot: mining/industry... famous for their catapults and their people are strong. Sayn: small kingdom, but yet hard to conquer with the Nostan river around it. rumoured that they dwell into magic... which rest of razanians dislike Non: survivors/diplomacy... they are good at diplomacy and at surviving. they been invaded several times by Aryisa in past century, and always somehow succeed in repulsing them. raided a lot to by Aryisa and Haran before that. rumoured to have connections to the mountain lords Sargor: trade/wealth... kingdom specialize in trade and to gain wealth. where the trade conference is base... they do have their yearly conference at different kingdoms thought. now that they have control of Haran river again and that trade will boom now that the treaty is place, they'll be happy smile also where the House of Gold is situated... Sout: science... they dwell into science a lot. where University of Sout at city of Sout is situated, which attracts a lot of scholars from other societies. they have better contacts among other societies then rest of kingdoms and city of sout is a good stoping place for ships leaving and entering the Strait. the kingdom is also well infrastructured. oh, and also the most advance tech wise among the kingdoms. Trade Conference: runned by razanian merchants from all kingdoms who have yearly conference at various places per year to regulate trade among the Razanian Coast. with the treaty signed, they will be busy restablishing old trade routes and new ones with the Aryisa. Church of Empyrean: the single religion among the Razanians. they may have influence with the people, especially at Narton, but then don't have much politicly. they will be busy aswell to help people recover from the war.

All these Kingdoms and organizations are open, but i play always the Century Council and Razanian Front smile

-LordLMP


about Aixelsydan... Guillaume - Posted: Mon, 22 Jan 2001 19:20:25 GMT

No problem with the details. I love historical details. Indeed, it was my job earlier in my life. So, about the Aixelsydan attempt to do something about the straits: if they didn't do it, it was likely because of lack of political will and strength which is globally reflected by the status of NPS. Now, if a facetious new player was to take up Aixelsydan and try to implement a restriction on Straits Navigation, we would see global tension rise a lot.

It's exactly the Orient question in the XIXth century. Excuse-me for the following little explanation: Two straits are controlling the exit of the Black Sea: Bosphorus and Dardanelles (the one the Britts call Gallipoli). One major power, Russia, was depending on those Straits to access "free water", the Mediterannean Sea, for trade and more important, for war. A weakened power, the Ottoman empire (Turkey) was controlling those Straits and was in position to allow or deny passage to other powers. Russia demanded from Turkey the exclusive access to the Straits in case of war; that is Russian ships can go thru but not the others. The other major powers (England & France mainly) opposed this: whether the Straits are open for everybody, whether they are closed for everybody. As Russia's might was immense and the Turks were always weaker, England and France supported the Turks to resist Russia's demands. This led to the Crimean War: 1854-1855: England, France and Piemontese (future Italy) allied with the Turks to attack Russia. Russians were defeated after a bloody siege war in Sebastopol. But 20 years latter they took their revenge. And this time, the Western powers left the Turks alone, for they mass slaughtered christian population in the Balkans (point was: they are christians as the Russians, so they are kind of guilty; one can note that the Turks did the same to the Armenians 40 years later, always in fear of Russia, protector of Eastern christians). And World War I saw another big slaughter when our genius British allies decided to seize the Straits from the Turks. They landed 75000 Aussies on a beach and hoped they would cut thru the Turks. Unfortunately those Turks didn't agree and put the Anzac (Australian and New Zealand Corp) back to the sea. Today the Straits are still turksih, and Russian ships and subs are going thru... till next time. Class is over wink

So, for the Aixelsydan, if you see my point, it's not a good idea for the future of Qaiyore to threaten free passage. The powers out of Midsea, Laria'Rathis Arysia/Razanians and me, would have to force it, any how. I am, admitedly, the more concerned, thus I took care to give this little remembering.

And since I am on global policies, I would like to thank the mighty emperor of Torphan for is kindness, but we will die first. Then, if we loose, it will still be time to save the world. I don't forget the murder of Hisinvol; always thought it was easier to deal with a man than with a god. So if you find a way to wipe Sin-Alb, you are most welcome... On this matter, I encourage all players to put ideas on the table. You can write us: United Army Headquarters. Post office. Talishara.

G.

Louis Pasztor a écrit :

> They may be NPS now, but their long term project of capitalizing over the
> strait, the only naval entrence in and out of Midsea. This had been ignored
> it seems and by now, that project should of been done. That would give
> Celpalar a problem, unless they have good relations with them. I suggest Mr.
> GM Mir or Keaton to quickly do rest of Aixelsydan roles concerning that.
> They also have a naval presence there and have control of both side of the
> strait. they control the gateway to Midsea! so that could cause problems you
> know. I say better to be in good relations with them :P especially Celpelar
> or they would have to fight their way through if they ever want their Global
> Trade... which should of gave them - in their actions concerning Global
> Trade. Sorry for pointing out this detail....
>
> -LordLMP
>
> ----------------------------------------------------------------
> To unsubscribe, send mail to celandra-off@phoenyx.STRIPTHIS.net.


about Aixelsydan... Louis Pasztor? - Posted: Mon, 22 Jan 2001 20:26:09 GMT

>No problem with the details. I love historical details. Indeed, it was my
>job
>earlier in my life. So, about the Aixelsydan attempt to do something about
>the
>straits: if they didn't do it, it was likely because of lack of political
>will
>and strength which is globally reflected by the status of NPS.
>Now, if a facetious new player was to take up Aixelsydan and try to
>implement a
>restriction on Straits Navigation, we would see global tension rise a lot.

Look at Aixelsydan actions before player poofed. The society was in process to build maze like artificial coral reef like structures across the straight, to slowdown ships getting through and also allows the Aixels to defend the strait better aswell. They do currently control both side of the strait. We can't simply ignore it that it never happened just because society became an NPS. thats unrealistic and cheap. I say we have a roll on rest of the years which that project suppose take to build. If project succeeds in contruction, then they'll be able to charge ships to pass through the strait, but will not restrict ships to get through, until some new player takes the society and decides to do so. Aixels have a good naval presense there too.

again, how do ships fight each other?

also, where is the Kelshir Coast? just to make sure to see if i am right on where it is.... Fanor built a naval base on Kelshir Coast by the previous player who controlled this society, also was a secret action.

-LordLMP


[Qai] Razanians Actions 1423 Louis Pasztor? - Posted: Tue, 23 Jan 2001 06:59:13 GMT

Action 1 - Razanians/Aryisa Treaty Signed (early/mid year)

Like Aaron says, no roll needs here smile peace treaty period.

*

Action 2 - Recovering from the War... ( 1 to 5 ) (all throughout the year)

In General: All of the Kingdoms in process of recovering, rebuilding, fortifying and so on. Bernar: Some troops are being sent to Haran to be part of the Razanian Peacekeepers. since they haven't suffered damage upon their Kingdom by the war, they are willing to help other kingdoms out with supplies and so on. Taran: They will be sending some troops aswell to Haran as peacekeepers and help other kingdoms recover Farnor: They will be sending some troops aswell to Haran as peacekeepers and help other kingdoms recover Taranta: They will be recovering some of the damage cause early in the war Canor: serious need to recover and fortify their borders to Aryisa Tesh: serious need to recover and fortify their borders to Aryisa Narton: rebuild a bit, fortify territory gained from the war and treaty and forfity all along the Razan River next to their Kingdom. Karan: rebuild defences and fortifications. contruct forts along the Razan River and fortify the territory gained during the war and treaty. Minot: mainly rebuild their arsenal of catapults and fortify the territory gained from the treaty. And maybe help other kingdoms out. Sayn: Not much they can do. they will help reestablish trade routes via Nostan river. Non: recover, rebuild and open to any Razanians in Haran (especially Razanian Front) Sargor: fortify the territory gain from treaty and along the Haran River. will really participate in re-establishing old trade routes and new ones with Aryisa, and to whoever controls City of Haran. Sout: will send some troops to help with peacekeeping of Haran and continue working one some projects of theirs ment for the war. Trade Conference: Mainly to re-establish old trade routes and establish new ones with Aryisa. Church of Empyrean: to help the people out spiritualy/culturally to recover Razanian Front: re-organize and fortify themselves at Haran.

Action 2 . - Internal

Actors: Razanian Kingdoms and organizations/groups Objective: Recover, Rebuild, Fortify Type: Recover, Rebuild, Fortify Difficulty: Normal Secondary Determinant: Survival Economic system Barter Technological Base Early Metallurgic for the most part (most part, so not all Early or not all tech Early base) Economic values Crafts: Fair Agricultural: Good Engineering: Great Resources: Fair Agricultural: Mediocre Mining: Good Woodlands: Great Exploitation: Fair Agricultural: Mediocre Mining: Mediocre Woodlands: Good Trade: Great (trade improved with Ban Horroth and Celpelar) Wealth: Fair Modifiers: +1 support of century council +1 helping each other out (mostly) +1 best of times to do so before the peacekeeping ends at Haran and when foreign troops leave and/or when the Treaty starts being violated.

Action 3. - Start process of rebuilding militaries/new military structure introduce (mid year)

The Century Council as decided that all Kingdoms should establish a new Joint Military Structure developed by the Council. All Kingdoms militaries will still be independent from each other, but the next time they need to do an united military action, the armies will be able to work better together with all the differences of structures, which has problems during the war. This new structure is also to bring tougher standards (up to Karan/Aryisa levels) for the militaries to meet, so they are more prepared for any new "mass warfare". They will be train in raid tactics which they are mostly specialize in, but also train with new tactics and weapons develop during the war. This is the best of times to do this while at peace with Aryisa. The new structure will be used by the Razanian peacekeepers going to Haran.

Action 3. - Strategic/Tactical, Internal

Actors: Razanian Kingdoms Armies Objective: Establish a new joint military structure Difficulty: Hard Secondary Determinant: Survival Modifiers: +1 Century Council support +1 Armies use to work together

(maybe improve their average force to Aryisa's or just allow me to use a pernament bonus in military actions)

Action 4. - Razanian Front vs the new Asagmari Front

While they still had control of Haran City, they formed the Razanian Front Rangers, who will specialize in covert and guerilla warfare for now, since thats what they do best at the moment. This allow some structure and organization in their "military". But now, they have lost City of Haran to a another revolutionary group called the Asagmari Front. Not much is known about them at the moment, but they do know they took Haran City and stole part of their name. Razanian Front Rangers are to spread out in Haran countryside sourrounding the city and start harassing the Asagmari Front's renegade Aryisan troops, coming out of the city try push them off the countryside aswell. The Rangers are to use their guerilla tactics and use some of new crossbows which Sout supplied before the treaty was signed. Not only thatm, they are use to this while the Asagmari Front is still new at it. The Razanian Front will not be push back.

Action 4. - Strategic/Tactical, Internal/External

Actors: Razanian Front Objective: Keep control of the countryside surrounding Haran City and possibly retake the City Difficulty: Hard Secondary Determinant: Survival Modifiers: +1 Razanian Front as experience -1 Asagmari Front's Renegade Aryisan Troops new to this kind of thing +1 Razanian Front is hardcore about staying/fighting on their soil (both Fronts are about the same i would think and Razanian Front will be using their guerilla like tactics to keep control of the countryside)

Action 5. - Trade Conference ask Celpelar if they can be part of their "Global Trade" (Late Year)

Now that they have a Treaty up and trade going back up to what it was a century ago, Trade Conference contacts Celpelar (by sending message or via one of their ships/peacekeeper troops arriving) to see if they can get involve with their "Global Trade".

Action 5. - External

Actors: Trade Conference Objective: Be part of Celpelar's Global Trade thing Difficulty: Normal Trade: Great Relations: Celpelar : Good Modifiers: +1 Razanian Coast trade attractive smile +1 Treaty up now -1 Extra Action


[Qai] [Actions I, II, III] Mir 1423 Jtsl - Posted: Sat, 27 Jan 2001 00:20:11 GMT

Action I: Contiune the War

Action II: Punish the Traitor

With the Traitor captured it is time to punish him. He shall forever burn. He will never die becouse of the fire surronding him but he shall always be in pain.

Primary Determent: Magic Soph (+4) Difficulty: Normal Weight: single Actors: Scholars Secrecy: none Modifiers: + United agreement.

Action III: Rebuild the Celamyrsa Family home. (1 of 3 years)

The family home of the Celamyrsa family has laid in ruins since the time of Imperial Mir. With the restoration of the Family to the Throne of Mir Eubrotosa orders that the ancient home be rebuilt. Located in the northern part of the island were the family orginated. It is to be rebuilt and added on to.

Primary Determent: Wealth Difficulty: Normal Weight: Singal Actors: Builders Secrecy: none Modifiers: + National Monument

Jason


Torphan 1423 Actions Edward F? - Posted: Sat, 27 Jan 2001 14:16:53 GMT

Action 1: Try to get the people and government used to interaction (1 of 4 years)

Because of the Emperors will to come out of isolation, and because it is happening so rapidly, the people of Torphan are a little upset. Everything is happening so quickly and so abruptly that most people dont have time to get used to it. Because of this, the Emperor has decided to slow down for a while, to let people get accustomed to the change, before proceeding any further.

Primary Determinet: Trade Secondary determinet: Relations Actor: The Emperor Weight: Single Difficutly: Normal Secrecy: None Modifiers: + already starting to come out of isolation + some people are ok with it, but not all + 4 years for people to get used to it now + the Emperors status over the people - people upset

Action 2: Fortify the northern part of Torphan (1 of 3 years)

First, I will explain why Torphan would be concerned with the war and how they know. Torphan is concerned with the war because they have a god on their side (thats right, right?) and because of their movements. They represent a threat to the empire and torphan would want to protect themselves. Torphan knows of the war and its progress because of the trade route. While trading, they are gathering a little info about whats happening. I'm pretty sure that the war would come up in a conversation somehow.

Primary Determinet: Fortification Actor: The Army and builders Weight: Single Difficutly: Normal Secrecy: None Modifiers: + large army to spread out along boarder + forts and cities already established

Action 3 & 4: Work on Navy (2 of 3 years)

The Ground forces of Torphan are already strong in numbers and force, but the Emperor is now turning his attentions to his navy. The navy is medium (and powerful) but has been neglected for years because of the isolation and geography of the empire. Because of how it is situated, Torphan has had very little need for a very powerful navy. The emperor has decided that torphan will need to find ways of trading and exploring more widely across the area. But, because of the situation, there is much to do to make it so a navy would be worth the effort.

Primary Determinet: Construction Actor: Crewmen, engineers, etc. (pretty much anyone with a job in torphan) Weight: Double (+1) Difficutly: Hard Secrecy: None Modifiers: + Skilled workmen + No immediate threats + large supply of needed resources(i.e. lumber, metel, etc.) + Last years results


[Qai] [Actions I, II, III] Mir 1423 Jtsl - Posted: Sat, 27 Jan 2001 17:54:21 GMT

I asked you guys to give time of years and then I forget to due it. Well here they are

jtsl@attglobal.STRIPTHIS.net wrote:

> Action I: Contiune the War

(All throught the year.)

> Action II: Punish the Traitor

(Begining of the Year)

>
> With the Traitor captured it is time to punish him. He shall forever
> burn. He will never die becouse of the fire surronding him but he shall
> always be in pain.
>
> Primary Determent: Magic Soph (+4)
> Difficulty: Normal
> Weight: single
> Actors: Scholars
> Secrecy: none
> Modifiers: + United agreement.
>
> Action III: Rebuild the Celamyrsa Family home. (1 of 3 years)

(all throught the year.

>
> The family home of the Celamyrsa family has laid in ruins since the time
> of Imperial Mir. With the restoration of the Family to the Throne of
> Mir Eubrotosa orders that the ancient home be rebuilt. Located in the
> northern part of the island were the family orginated. It is to be
> rebuilt and added on to.
>
> Primary Determent: Wealth
> Difficulty: Normal
> Weight: Singal
> Actors: Builders
> Secrecy: none
> Modifiers: + National Monument

Jason


[Qai] Razanians Actions 1423 Jtsl - Posted: Tue, 30 Jan 2001 16:19:27 GMT

Sorry for not getting a chance to reply sooner. I have been really buisy.

Okay. I can see a few diffrent actions in here. So I am going to go throught he diffrent aspect and tell you my view point.

The first on is Rebuild as your action obiosly states, but only Taranta,Canor, Tesh, Narton. are really rebuiliding. I am fine with the fact that you include all of these kingdoms in the same action . Their all duing the same thing to a greater or lesser degree. That is fine

You next one is send a Peacekeeping force to Haran. That is a complete seperate from rebuilding. While multiple kindgoms are doing it. It is completely diffrent from Rebuilding, and is their for a diffent action, but I would include it with your first action.

Also fortifing. If this is just the reglar fortifications that comes with ruling a country and rebuilding it. Then that can be part of the Rebuilding. But if you want something similar to the Timer Veil then that is a completly seperate action.

Helping other Kingdoms. That one I can see as being part of Rebuilding, and unless Keaton disagress with me I will have it as such.

Reestablishing trade routes. That is diffrent from Rebuilding. While it is in a way rebuilding it is diffrent in the fact that your have to deal with other nations. Especailly were you are trying to establish a route with Aryisa. That is a country under the control of another player.

This is my view point. I don't mind that you uses multiple Kingdoms in one action. But they all need to be doing the same thing. Not all of the Kingdoms mention in the actions in question were not.

Jason

Joel Elfman wrote:

> They certainly read like actions or subactions requiring rolls but if it
> is publicly stated that these are not actions, that these are descriptions
> and are not meant to have any benefit derived from them that is fine by me.
> If benefit is derived then I believe these would be considered
> actions/subactions and require rolls.
> If a GM wants to comment that would be worthwhile also. It could be
> useful to resolve this issue in case something similar comes up on the other
> continent.
>
> Joel
>
> Louis Pasztor wrote:
>
> > >If Louis gets to submit actions for all his kingdoms. Do I get to
> > >submit actions for all the provinces in the Burcancy? Do Cedonia &
> > >Torphan get to submit actions for all the different parts of their
> > >Empires? and does everyone get to submit actions for all the different
> > >parts of their societies?
> > >
> > >Joel
> > >
> >
> > they are not seperate actions for each kingdom, its what they are doing
> > related to the main action. they'll not all do the samething.
> >
> > -LordLMP
> >


[Qai] [Cel] Burcancy Moves 1423] Hurlan - Posted: Sun, 04 Feb 2001 21:42:42 GMT

> Action 1 - The Gentle War - Killing w/ Kindness (yr 1 of a potential 2
> yr action) (overall this is yr. 8 of Burcancy's involvement of the
> Tanimbar/Cedonia border war)
>
> Having done all that can be done to prepare the defenses of
> Tanimbar
> against Cedonia & the Sinari, a discussion takes place about taking the
> offensive. An all out assault is not in anyone's interests especially
> if Cedonia is being overrun by the Sinari. To waste all of the man-power
> on both sides would leave the border much too vulnerable to the
> trepidations of the Sinari. The King visits with his and the Tanimbar
> generals on the Cedonia border. Many plans for an offensive are
> discussed but nothing is agreed upon.
> Late one night a conversation takes place between 2 inebriated
> officers. Cpt. Rillaron who is beginning to slur his words, turns to
> his sergeant, Ascora. Rillaron drunkenly asks "What does the king
> expect us to do.... bribe the Cedonians out of their forts, throw them a
> couple of loaves of bread and some wine and they will come running. Why
> don't we offer all of them land in the Burcancy or better Tanimbar?."
> Suddenly, a voice from behind, "An excellent idea Rillaron" Turning
> they see the king who must have just been returning from the edge of the
> woods. The men become sober very suddenly and rocket to attention. The
> king once again speaks "Captain, I want a detailed plan about how we can
> get those men out of their fortifications in 2 days. Bribe them if you
> can figure out a way, do what you have to do, but I want those forts and
> you will provide me with the answer."
> The best Rillaron can go is mumble a "Yes, your grace" As the king
> wonders off, the captain stumbles to the edge of the clearing where he
> loses the contents of his stomach and contemplates his fate.
> The captain comes up w/ a daring but simple plan, to lay siege to
> the fortifications but even more to break the morale of the Cedonian
> army. The countryside has
> been completely mapped. We know Cedonian supply lines and reinforcement
>
> routes. We even had the timing and the numbers down before supplies and
>
> reinforcements started to appear erratically. We have scouts in place
> to
> forewarn us. We can intercept most if not all of their supplies and new
>
> troops. With the previous preparation and some assistance from the
> mages
> we can probably intercept any foraging parties.
> These are the simple military plans but there is more. The
> Cedonians
> will be met w/ enough force (or appearance of force - using the mages)
> to
> convince them to surrender, thereby minimizing casualties.
> During the first 3 months of the year, the siege will commence, all
> Cedonian troops will be captured and held, no reinforcements or supplies
> will be allowed to reach any of the fortifications. Any soldiers
> captured are to be stripped of their weapons and armor but fed and cared
> for properly in carefully selected spots deeper in Tanimbar territory.
> At the end of the 3 months all Cedonians who have been captured are
> offered the option of returning to their units, being given 6 months pay
> and allowed to go home, or being given 1 yrs. pay & the promise of a
> small piece of land in Tanimbar or the Burcancy if they join one of
> their military. Military leaders will receive bigger pieces of land
> dependent on the number of their troops that come w/ them. Those who
> wish to return to the fortifications are allowed to do so. Under a flag
> of truce, a feast is held where this same offer is made to all men in
> the Cedonian fortifications. Selected members of the captured forces
> will be asked to attend to show that they have been well cared for.
> During the next 6 months, the siege at random intervals, feasts
> will be prepared for the Tanimbar/Burcancy troops. The feasts are to be
> held w/in sight of the
> sieged troops. Under the offer of truce Cedonian units will be offered
> food and wine. There will serving women and maybe even some noblemen
> and women may attend, and during the feast, the option of surrender will
> be raised each time. If attacked or raided during the feast the T/B
> troops are to back off and let the Cedonians eat.
> Also at random intervals, new clothes or blankets will be
> offered to the enemy troops. The concept is to weaken the morale of the
> troops and minimize losses. Some magic could be used to disrupt or
> unnerve the Cedonian troops in their fortifications.
> (illusions/despair/cold/damp at night/snakes/bees)
> Bribes will be offered to the surrounding Cedonian lords. Given
> the current instability of the Empire (are these lands part of Cedonia
> proper or the Empire - the Empire would be easier to break-up). Money,
> trade goods and titles can be offered. Offers of T/B troops and
> protection against Cedonia/Sinari will be made. Obviously, any
> protection offered will be limited depending on the size of the Sinari
> forces but we can offer shelter and protection to anyone wishing to flee
> into Tanimbar lands. Any Cedonian loyalist interfering in the siege
> will be treated in the same way as the troops in the fortifications,
> captured, bribed, fed and released.
> Weather control could possibly be used to dampen the surrounding
> areas to
> increase the difficulties in resupply or Sinari movement.
> Type: Offensive
> Secrecy: Yes
> Difficulty: Hard
> Prime Determinant: Secondary Philosophical Orientation (Conquest)
> Resources: Good
> Military Size: Fair
> Military Force: Good +1
> +1 - Cedonia occupied defensively and w/ building fortifications
> +1 for actions on Cedonia-Tanimbar border (2nd yr. of 3 yr. bonus)
> +1 - Tanimbar support
> +2 - turmoil in Cedonia, good relations established w/ locals & fear of
> the Sinari
> -1 - could take a while for morale to break
> +1 - plan is well-suited to work on the fears and desires of troops and
> people on the border
>
> Action 2 - Propose marriage between Burcancy & Mir royals (OOC - I had
> hoped to write a formal marriage proposal to Mir but I guess that will
> have to wait)
> Type: Diplomatic
> Secrecy: No
> Difficulty: Easy
> Prime Determinant: Secondary Philosophical Orientation (Conquest)
> King Villard and Queen Felicia's daughter is age 6 and the Mirish royal
> is age 9. It is early to think of marriage but the union will
> strengthen both societies. The children will be given plenty of time
> and contact to get acquainted with each other over the years before the
> marriage is finally consummated and the hope is they will accept this
> marriage &/or even grow to love each other. If they do not get along
> then the marriage could be annulled.
> +1 - good relations w/ Mir
> +1 - union would strengthen both sides
> +1 - people need a break from the doom and gloom of the war
>
> Action 3 -
> The Brotherhood Fight Alongside Mir in the Sinarian War
> Action - External, Strategic (3rd yr of continued action)
>
> Burcancy mages continue to support the war against the Sinari
>
> Actors: King Villard, Queen Felicia, The Opheir & Brotherhood
> Objective: Aid in the fight against the Evil One
> Type: Offensive
> Secrecy: None
> Difficulty: Moderate
> Prime Determinant: Secondary Philosophical Orientation (Conquest)
> Resources: Good
> Magical Sophistication: Superb
> Magical Diversity: Great
> +1 - Good relations w/ Mir
> +1 - Fear of Evil One
> +1 - Excellent Successes 3 yrs in a row.
>
> Nothing new so just throw in with the United armies actions
>
> Action 4
> The Brotherhood Continue to Study the Development of War Mages
> Action - Internal, Strategic (continued action from previous
> War Mage research but we will list this as yr. 1 of 10 (or more))
> Secret Action
>
> Mirish sorcerers finish training about 10 war mages. Further
> training could result in surrendering some potential control over the
> War Mages to the Mir or a potential clash of loyalties. And the King,
> the Opheir and the Brotherhood are reluctant to surrender control to
> anyone, even w/ their excellent relations with Mir & the potential
> marriage, the decision is made to use the trained mages, and the recent
> advancements in weather control magic to create an entirely new type of
> war mage, possibly able to
> create localized weather conditions of a battlefield or even create
> lightning bolts & other natural or weather related phenomenon in combat
> and out. Each of the 10 trained war mages will train other mages, so
> the new class of war mages will consist of 30 mages.
>
> Actors: King Villard, Opheir, the Brotherhood
> Objective: Training of War Mages
> Type: Magical/Training
> Secrecy: Yes
> Difficulty: Hard (Very Hard??)
> Prime Determinant: Secondary Philosophical Orientation Conquest
> (acquisition)
> Magical Sophistication - Superb
>
> +2 - Magical Sophistication (Superb)
> +1 - previous war mage training
> -1 - secret action
>
> +3 -1 +1 -1 +1 + () + () + () + () + () + () + () + () + ()
>
> Action 5 - More work on the fleet (Naval/Merchant) (yr. 1 of 5)
>
> Merchant fleets the last year has seen several major breakthroughs
> in
> technology and skill levels of the fleet. The skills of the fleets of
> the
> world around them continue to grow as do the fleets themselves of other
> nations. The decision is made to continue the progress started. New
> ships
> will be built and old ones retrofitted w/ new technology. Training will
>
> continue of all sailors. Trading expeditions will be sent to all the
> known
> lands that can be reached and unknown territories are to be mapped.
> These are to be diplomatic missions.
>
> Actors: King Villard, Parliament of Lords
> Objective: Increase skills & technology of Navy & Merchant Fleet and
> subsequently Fighting Skills, Trade and Wealth/ Expansion of naval base
> on Tear Island
> Type: Trade/Technology/Fighting
> Secrecy: None
> Difficulty: Hard
> Prime Determinant: Secondary Philosophical Orientation - Acquisition
> (trade)
> Technological Base: Metallurgic
> Wealth: Good
> Exploitation: Good
> Resources: Good
> Exports: include Iron, Timber (these resources are available for use)
> -1 - extra action
> +1 - Secondary PO - acquisition
> +2 - Exploitation of Resources - Good/ Resources - Good/ Wealth -
> Good
> Naval (not merchant) construction to take place on Tear Island.
> + 1 to anything dealing with the fleet for the next five years. (1st
> of 5 yrs.)


Razanain RESULTS 1423 Jtsl - Posted: Tue, 06 Feb 2001 23:20:56 GMT

Action 1 - Razanians/Aryisa Treaty Signed (early/mid year)

Like Aaron says, no roll needs here smile peace treaty period.

*

Action 2 - Recovering from the War... ( 1 to 5 ) (all throughout the year)

In General: All of the Kingdoms in process of recovering, rebuilding, fortifying and so on. Bernar: Some troops are being sent to Haran to be part of the Razanian Peacekeepers. since they haven't suffered damage upon their Kingdom by the war, they are willing to help other kingdoms out with supplies and so on. Taran: They will be sending some troops aswell to Haran as peacekeepers and help other kingdoms recover Farnor: They will be sending some troops aswell to Haran as peacekeepers and help other kingdoms recover Taranta: They will be recovering some of the damage cause early in the war Canor: serious need to recover and fortify their borders to Aryisa Tesh: serious need to recover and fortify their borders to Aryisa Narton: rebuild a bit, fortify territory gained from the war and treaty and forfity all along the Razan River next to their Kingdom. Karan: rebuild defences and fortifications. contruct forts along the Razan River and fortify the territory gained during the war and treaty. Minot: mainly rebuild their arsenal of catapults and fortify the territory gained from the treaty. And maybe help other kingdoms out. Sayn: Not much they can do. they will help reestablish trade routes via Nostan river. Non: recover, rebuild and open to any Razanians in Haran (especially Razanian Front) Sargor: fortify the territory gain from treaty and along the Haran River. will really participate in re-establishing old trade routes and new ones

with Aryisa, and to whoever controls City of Haran. Sout: will send some troops to help with peacekeeping of Haran and continue working one some projects of theirs ment for the war. Trade Conference: Mainly to re-establish old trade routes and establish new ones with Aryisa. Church of Empyrean: to help the people out spiritualy/culturally to recover Razanian Front: re-organize and fortify themselves at Haran.

Action 2 . - Internal

Actors: Razanian Kingdoms and organizations/groups Objective: Recover, Rebuild, Fortify Type: Recover, Rebuild, Fortify Difficulty: Normal (Hard -1 ) Secondary Determinant: Survival Economic system Barter Technological Base Early Metallurgic for the most part (most part, so not all Early or not all tech Early base) Economic values Crafts: Fair Agricultural: Good Engineering: Great Resources: Fair Agricultural: Mediocre Mining: Good Woodlands: Great Exploitation: Fair Agricultural: Mediocre Mining: Mediocre Woodlands: Good Trade: Great (trade improved with Ban Horroth and Celpelar) Wealth: Fair Modifiers: +1 support of century council +1 helping each other out (mostly) +1 best of times to do so before the peacekeeping ends at Haran and when

foreign troops leave and/or when the Treaty starts being violated.

+1 -1 +2 + (+1 0 0 -1) + () + () + () + ()

The Kingdoms begin to rebuild succesfully.

Action 3. - Start process of rebuilding militaries/new military structure introduce (mid year)

The Century Council as decided that all Kingdoms should establish a new Joint Military Structure developed by the Council. All Kingdoms militaries will still be independent from each other, but the next time they need to do an united military action, the armies will be able to work better together with all the differences of structures, which has problems during the war. This new structure is also to bring tougher standards (up to Karan/Aryisa levels) for the militaries to meet, so they are more prepared for any new "mass warfare". They will be train in raid tactics which they are mostly

specialize in, but also train with new tactics and weapons develop during the war. This is the best of times to do this while at peace with Aryisa. The new structure will be used by the Razanian peacekeepers going to Haran.

Action 3. - Strategic/Tactical, Internal

Actors: Razanian Kingdoms Armies Objective: Establish a new joint military structure Difficulty: Hard Secondary Determinant: Survival Modifiers: +1 Century Council support +1 Armies use to work together

-1 +2 (0 -1 0 0) = 0 Mixed Results

The military is able to begin to restore it self.

(maybe improve their average force to Aryisa's or just allow me to use a

pernament bonus in military actions)

I but the Front actions in a nother email called the Fronts war.

Action 5. - Trade Conference ask Celpelar if they can be part of their "Global Trade" (Late Year)

Now that they have a Treaty up and trade going back up to what it was a century ago, Trade Conference contacts Celpelar (by sending message or via one of their ships/peacekeeper troops arriving) to see if they can get involve with their "Global Trade".

Action 5. - External

Actors: Trade Conference Objective: Be part of Celpelar's Global Trade thing Difficulty: Normal Trade: Great Relations: Celpelar : Good Modifiers: +1 Razanian Coast trade attractive smile +1 Treaty up now -1 Extra Action

+1 +1 + (-1 +1 -1 -1) -1 = -1 Failure

Razanian Coast in its newly emerge stage from war does not have the supplies to ship off the coast. They are un able to supplyt anything to the Celpalar trade.


Aryisa RESULTS 1423 Jtsl - Posted: Tue, 06 Feb 2001 23:21:26 GMT

Note: Late in the year, Duke Danan of the Guardians vanishes from his estate where he was kept under house arrest by the Crusader Grand Council.

Aciton 1: Peace Process (early and mid year) The Aryisans and the Razanians sign a peace treaty, as detailed in recent e-mails. No roll required.

Action 2: Rebuilding the Timber Veil (late year) (1 of 3) Duke Iyan orders the Timber Veil rebuilt and expanded to cover all of Aryisa's northern and western borders. The southern border will wait until Haran is fully recovered. Difficulty: Normal Determinent: Craft Superb (+3) Mods: + existing fortressess only need to be repaired (80% is unterly in ruins) + Aryisans have experience + taking their time as opposed to doing it in one or two years +3 +1 (+1 0 +1 +1 ) + () + ()

Much of the veil has been restored along the norhtern boarder. +1 for just of the time it takes to build

Action 3: Guardians Resurgent (late year) With the war over, the Guardians try to rebuild their power base. Feelers are put out to many nobles who switched sides during the war and

to those who lost land because of the peace treaty. Difficulty: Hard -1 Determinent: Guardian Influence Fair (0) Mods: ++ Many discontented with poor outcome of war - Crusaders in charge of naiton

-1 +2 -1 (0 0 +1 +1) = +2 Complete Success

The Guardians are success in recruiting people to their side. They are reemerging.

I but the Front actions in a nother email called the Fronts war.


Hisaria RESULTS 1423 Jtsl - Posted: Tue, 06 Feb 2001 23:21:27 GMT

Action 1 & 2 : Mobilize Imperial Army (all Year)

The Y'dis Guard had reported that a lot of cities had already fallen to the Sinari and this could give them easy access to pass our borders. The Clan Council explained the situation to the Emperor, Currently Ylik Tylop III, who fearing an invation by the Sinari to our Empire ordered half of the Imperial Army to possition along the borders from north to east, and set

regular patrols around the South one.

Primary Determinant : Military Size and Force Difficulty : Normal Secrecy : None Actor : Imperial Army Weight : Double Action (+1) Modifiers : +The Army is in good shape and have the direct order from the Emperor.

+1 (+1 +1 +1 -1) +1 = +4 Supper Success

The Army is seeing the threat frows it complete coperation into preperations and mobilization.. +1 against any Sinari attacks.

Action 3 : Exploration/Diplomacy with others countries (mid year)

Extract From Milarua Tylop III's Personal Diary

' < Diary of Milarua Tylop III, Emperor's Trade Advisor, Council Member, Great Daughter of the Tylop Clan and Emperor's Sister >

Yesterday Night I was called to the Palace to recieve good news. The Emperor, my Brother, gave me the pleasure to know that he had aproved my

project to send a Diplomatic Group to the Four Points of Qaiyore, to every society to every country. The Goal of the group was to improve our relations, with the few cities we've relations, and to stablish new ones. I explained in the Project's Proposal Document, to the others members of Council, that our Empire is in the right path to leave so many years of isolation - in Cedonians Shadows - behind and that a good step is letting others know about us. I was every happy to hear the aproval from the Emperor himself but then I notice that next to him was standing Jalir Malar IV, the Emperor's Militar Advisor, and at that moment I knew something bad was lurking near.

And I was right. The Emperor Aproved the Project but with some minors corrections - as was pointed out by Jalir -. First Due to the War that others countries have with the Sinari, the Empire could avoid any direct

confrontation or involment with then - the societies at war - at least now, for that matter the Group will use the best ship available and travel north - by sea of course - following the coast. I felt and feel that is a reasonable change. Then Before Jalir continued explaining the Changes to my Diplomatic mission the Emperor ordered to everyone - except Jalir and me - to leave the room.

Being alone in the Throne room the Emperor Himself Continued with the Second change. A Member of the Y'dis Guard will be in the Group, the guard primary mission will be to gatther all information about the Sinari and second to gather information on all the visited countries. I knew...no...I felt fear, because if the Sinari or the others countries get to know about a spy in a Diplomatic Group could mean a tragic end to my proyect, to the group and our relations.

Well now all i've to do is hope, pray and way this Four Days when I'll supervise the Group's final preparations, and be sure that the best Y'dis Guard is used, at least to increase the chances of success.'

Primary Determinant : Relations Nature : Strategy(1 of 3) it could last less if someone in the visited country (or the sinari) find out about the Y'dis Guard Difficulty : Hard ( this is the first exploration/diplomatic mission to contact others after Cedonia) Secrecy : the Exploration/Diplomatic mission is not a secret but the use of the Y'dis Guard Spy it is. Actor : Exploration Group Weight : Normal Action Modifiers : The Y'dis Guard are well trained Spies, and are in good shape. Also the best of the Y'dis Guard will be in the Group.

-1 +1 (-1 +1 +1 0) = +1 Success

(Who do you want to estalbish relations with? You did not give me any names. Tell me and if their NPC I will tell you what happened.)

Action 4 : Looking for a Yaidi (last part of the year)

The Kas'ir Plaza was located Just a few Squares east from the Imperial Palace, in the Capital city of Jall, a huge and elegant place where the Nobles Clan gatther to talk and recreate themselves, in the center of this plaza is a more elegant and magnificient building than the plaza itself known as the Clan Palace. Inside this palace is where the Clan Council meet to discuss all important matters of the Nobles Clans and a few less important matters of the masses. This day in the main room of the palace, with closed doors, the council (formed by 3 members) and the Emperor were at session since the day began talking about an every important issue.

-As we're saying your Highest, is very important to us for you to appoint a new Yaidi - Said Iranu, Emperor's Magic and Religion advisor, with a tired voice from this long hours meeting

-And with us you mean? - responded the Emperor still not much exited about this meeting's goal

-I Mean, Us, the Empire your highest - Responded Iranu with fear in his face.

-And tell me one more time Why this is Important? - Asked the Emperor

-My Emperor, the Yaidi is Important to our relation with the Isir and the rest of the Kanat Isir. - said Jalir

-I think more important with the Kanat Sir - Completed Iranu

-Right, and is because at this moment the Council, your Highest and the Empire need all the possible support we can get. The truth is that we don't know where we're standing with the Sinari Issue and until then we must keep everyone happy - Say Jalir

-I don't think that a Yaidi is only to keep people happy. She also secure the Empire with a Heir. - afirmed Milaru with not much happinness about how they were refering the Yaidi

-Uhmmm, You only say that because you're a Female too, here and now that

kind of discution is not allowed.... Well I'll think about it now go to your regular labor, this meeting is off - exclamed at loud the emperor standing and walking to the door.

-Highnest, If you allow me one more minute and Come close to you...... -

Said Milaru

- Go on - Responded Emperor Ylik stoping in the middle of the room facing the door while Milaru approach him from his left side.

-My Great Emperor, I Think that the really important point on this matter is not the empire, the Kanat Isir or us, the Council... - Said Milaru in low voice almost wishpering to prevent Jalir and Iranu heard what she was about to say

-Then, tell me Milaru what is it? - asked the Emperor in the same low voice looking at her

- our Clan will Gain more wealth with the union, our mother will be happy to see you happy and we will secure our position in the Imperial Palace for a long long time with a Heir.

-And How do you know I'll be more happy with the Yaidi? - Said the Emperor wishpering at Milaru's Hears.

-I just know Brother...- after saying this the Emperor look at her and without saying anything else continued walking to the door. And Just before opening the door and exiting the room the Emperor Turned around and Said - Prepare everything, a party a festival whatever you want, I'll choose the Yaidi - Then dissapeared behind the door.

Milaru still stading in the middle of the room turned around to face the

other council member. - You heard it let prepare the great party ever

-What you said to him? - ASked Iranu

-That's Between the Emperor and me - Responded Milaru noticing the strange look of Jalir. The room of the Council Palace was in silence again, all the Council palace was.

Outside the Emperor was stepping inside his transport to the Imperial Palace, the people at the Kas'ir plaza stopped to make the proper reverence to him. and the Sun was hiding behind the horizon.

Primary Determinant : Internal Politics Difficulty : Hard (because the emperor is not willing to have a mate, yet) Secrecy : Everybody knows about the great Party in the Imperial Palace where all the Kasat Isir were invited. Actor : Emperor and the Kasat Isir Weight : Normal Modifiers : +Every female wants to be married with the emperor and be a Yaidi, for that reason they will do whatever they have to look good/beatiful to the eyes of the Emperor.

-1 +1 (+1 0 +1 0) = +2 Complete Success

The Clans get their way and find Yaidi for the Emperor. He likes the women and while he is does not like idea of marriage he goes along with this choices.


Zelkor RESULTS 1423 Jtsl - Posted: Tue, 06 Feb 2001 23:21:44 GMT

ACT I: Plan Siege of Zelkor Prince Melorne's dream of retaking his families kingdom of Zelkor is close at hand but he does not want his chance to slip through his fingers by rushing in and foolishly through his newly formed army to the wolves. He has decided to plan in great detail a siege of The City of Zelkor. Then plan is to take his ships and land them off the coast of Zelkor preventing anyone from leaving or entering the city by sea. He will then take his army backed by the supporting militia in Zelkor and remove and Cedonian soldiers from the city and set up fortifications along the border to prevent any unwanted Cedonians from returning. In order to set up any actions like this Prince Melorne knows that it has to be planned and all involved must work as a hand knowing what each other finger of the hand is doing. In order for this to occur Prince Melorne must name Generals to lead the Legion of Zelkor and

train these Generals to complete his dream and take back Zelkor! Primary Determent: Prince Melorne: Consent: Superb Difficulty: Hard Secrecy: Very Secret Actor: Prince Melorne Weight: Normal Modifiers: -1 Secrecy +1 Support of the people of Zelkor

+3 -1 -1 +1 (0 +1 +1 +1) = +5 Superb Success

The come up with a briliante paln to retake the city of Zelkor. +1 to anything dealing with takeing back zelkor.

Action II&III (Penetration into ZELKOR) Now that Prince Melorne has regained the support of the people of Zelkor he has decided to start a coupe by secretly sending skilled trusted soldiers to start an internal militia. Primary Determent: People of Zelkor??? Difficulty: Hard Secrecy: Extremely Actor: Prince Melorne Weight: Double action Modifiers: -1 Secrecy +1 Rebel Faction +1 Support of the people

-1 -1 +1 +1 (0 0 0 0) = 0 Mixed Results

Unlike the Planning stage this does not go over as well. Troops do get in but the legions in city are freeked out about the Sinari and are extra careful.

ACT IV: Training the New Combined Army (THE LEGION OF ZELKOR) for a siege on the city of ZELKOR The newly formed Legion of Zelkor may be a superb army of respectable size but they have not worked together or have they ever laid siege to an entire city. The Legion is to secretly train off the coast of Mir for a siege of Zelkor. Primary Detrement: Legion of Zelkor Difficulty: Easy (Hard -1) Secrecy: Very Secret Actor: Prince Melorne Weight: Normal Modifiers: +1 superb skill of army +1 Determination of Army to take back Zelkor

-1 +2 (+1 +1 +1 -1) = +3

The troops work together. They are forming into a working groop.


Vraa'al RESULTS 1423 Jtsl - Posted: Tue, 06 Feb 2001 23:23:52 GMT

Action I Gathering the Champions (5 of 5)

Gather the champions from the festival to be trained as Assassins and Spy's Primary Determinant's: Authority Actor: High/Champion's Difficulty: Hard-1 Secrecy: Yes Modifiers: -1 secrecy +already incredible fighters

Results: +2 -1 +1 -1 (-1 -1 -1 0) + ( -1 +1 0 0) + 2 + (+1 0 0 0) + (0 +1 0 -1) + (-1 +1 0 -1) = 0 Mixed Results

The training is finished. The Chapions have learned the old ways but they are nothing great.

Action II Research lighter and stronger metal (5 of 8)

Primary Determinants: Craft Actor: metallurgists Difficulty: Very hard -2 Secrecy: no Modifiers: +Magic

Results so far -2 +1 (+1 0 0 +1) + (-1 -1 0 0) +2 + (-1 0 -1 +1) +(0 +1 +1 0) + () + (+1 0 0 0) + () + ()

Actions III-IV Produce child to Cedonian throne.

Primary Determinant:Elven Nature. Actors:High Lord and Empress Difficulty:easy+1 (-1 rape)

+1 -1 (+1 +1 +1 -1) = +2 Complete Success

A child is born


Torphan RESULTS 1423 Jtsl - Posted: Tue, 06 Feb 2001 23:23:52 GMT

Action 1: Try to get the people and government used to interaction (1 of 4 years)

Because of the Emperors will to come out of isolation, and because it is happening so rapidly, the people of Torphan are a little upset. Everything is happening so quickly and so abruptly that most people dont have time to get used to it. Because of this, the Emperor has decided to slow down for a while, to let people get accustomed to the change, before proceeding any further.

Primary Determinet: Trade Secondary determinet: Relations Actor: The Emperor Weight: Single Difficutly: Normal (Hard -1 people are realy uses to isolation.) Secrecy: None Modifiers: + already starting to come out of isolation + some people are ok with it, but not all + 4 years for people to get used to it now + the Emperors status over the people - people upset

-1 +2 -1 + (0 -1 -1 +1 -1) + () + () + ()

The populas does not responded well to the Emperors attempts to force the outside on them.

Action 2: Fortify the northern part of Torphan (1 of 3 years)

First, I will explain why Torphan would be concerned with the war and how they know. Torphan is concerned with the war because they have a god on their side (thats right, right?) and because of their movements. They represent a threat to the empire and torphan would want to protect themselves. Torphan knows of the war and its progress because of the trade route. While trading, they are gathering a little info about whats happening. I'm pretty sure that the war would come up in a conversation somehow.

Primary Determinet: Fortification Actor: The Army and builders Weight: Single Difficutly: Normal (Hard -1 that is a lot of borders) Secrecy: None Modifiers: + large army to spread out along boarder + forts and cities already established

-1 +1 (0 -1 +1 -1 -1) + () + ()

The discontentment in the coutry slows down as the workers and the army agress with the populas.

Action 3 & 4: Work on Navy (2 of 3 years)

The Ground forces of Torphan are already strong in numbers and force, but the Emperor is now turning his attentions to his navy. The navy is medium (and powerful) but has been neglected for years because of the isolation and geography of the empire. Because of how it is situated, Torphan has had very little need for a very powerful navy. The emperor has decided that torphan will need to find ways of trading and exploring more widely across the area. But, because of the situation, there is much to do to make it so a navy would be worth the effort.

Primary Determinet: Construction Actor: Crewmen, engineers, etc. (pretty much anyone with a job in torphan) Weight: Double (+1) Difficutly: Hard Secrecy: None Modifiers: + Skilled workmen + No immediate threats + large supply of needed resources(i.e. lumber, metel, etc.) + Last years results

-1 +2 (-1 -1 0 +1 ) +1 + (-1 -1 0 -1 +1) + 1 +()

the navy building slows down with the civil unrest.


The Fronts War (Louis and Aaron) Jtsl - Posted: Tue, 06 Feb 2001 23:25:53 GMT

Action 4: Asagmari Front (mid to late year) Having regained control of the city of Haran, the Asagmari Front attempts to take control of the Haranic countryside before peacekeepers can arrive. Difficulty: Normal (Hard -1) Determinent: Military [I'd suggest Force Fair and Size Great] Mods: + success in retaking city -? have to finish before any peacekeepers arrive (+ Weakened Razanian front)

-1 +2 -1 (+1 0 +1 0) = +2 Success

Action 4. - Razanian Front vs the new Asagmari Front

While they still had control of Haran City, they formed the Razanian Front Rangers, who will specialize in covert and guerilla warfare for now, since thats what they do best at the moment. This allow some structure and organization in their "military". But now, they have lost City of Haran to a another revolutionary group called the Asagmari Front. Not much is known about them at the moment, but they do know they took Haran City and stole part of their name. Razanian

Front Rangers are to spread out in Haran countryside sourrounding the city and start harassing the Asagmari Front's renegade Aryisan troops, coming out of the city try push them off the countryside aswell. The Rangers are to use their guerilla tactics and use some of new crossbows which Sout supplied

before the treaty was signed. Not only thatm, they are use to this while the Asagmari Front is still new at it. The Razanian Front will not be push back.

Action 4. - Strategic/Tactical, Internal/External

Actors: Razanian Front Objective: Keep control of the countryside surrounding Haran City and possibly retake the City Difficulty: Hard Secondary Determinant: Survival Modifiers: +1 Razanian Front as experience -1 Asagmari Front's Renegade Aryisan Troops new to this kind of thing +1 Razanian Front is hardcore about staying/fighting on their soil (both Fronts are about the same i would think and Razanian Front will be

using their guerilla like tactics to keep control of the countryside)

-1 +1 (-1 0 -1 -1) -3 Major Failure

(Okay Aaon really got a +5 over what Louise got so I am takeing that into accont. Also takeing into accout events for the year.)

The Asagmari Front devistates the Razanian Front. The majority of the Razanian Front is cruched by the Asagmari Front. When the peacekeeper armies arrive at the city they discover the city and coutry side no longer under Razanian Front control but Asagmari countrol. +1 to the Asagmari force against what is left of the Razanian Front.


Burcancy RESULTS 1423 Jtsl - Posted: Tue, 06 Feb 2001 23:25:53 GMT

Action 1 - The Gentle War - Killing w/ Kindness (yr 1 of a potential 2 yr action) (overall this is yr. 8 of Burcancy's involvement of the Tanimbar/Cedonia border war)

Having done all that can be done to prepare the defenses of Tanimbar against Cedonia & the Sinari, a discussion takes place about taking the offensive. An all out assault is not in anyone's interests especially if Cedonia is being overrun by the Sinari. To waste all of the man-power on both sides would leave the border much too vulnerable to the trepidations of the Sinari. The King visits with his and the Tanimbar generals on the Cedonia border. Many plans for an offensive are discussed but nothing is agreed upon. Late one night a conversation takes place between 2 inebriated officers. Cpt. Rillaron who is beginning to slur his words, turns to his sergeant, Ascora. Rillaron drunkenly asks "What does the king expect us to do.... bribe the Cedonians out of their forts, throw them a

couple of loaves of bread and some wine and they will come running. Why

don't we offer all of them land in the Burcancy or better Tanimbar?." Suddenly, a voice from behind, "An excellent idea Rillaron" Turning

they see the king who must have just been returning from the edge of the

woods. The men become sober very suddenly and rocket to attention. The

king once again speaks "Captain, I want a detailed plan about how we can

get those men out of their fortifications in 2 days. Bribe them if you can figure out a way, do what you have to do, but I want those forts and

you will provide me with the answer." The best Rillaron can go is mumble a "Yes, your grace" As the king

wonders off, the captain stumbles to the edge of the clearing where he loses the contents of his stomach and contemplates his fate. The captain comes up w/ a daring but simple plan, to lay siege to the fortifications but even more to break the morale of the Cedonian army. The countryside has been completely mapped. We know Cedonian supply lines and reinforcement

routes. We even had the timing and the numbers down before supplies and

reinforcements started to appear erratically. We have scouts in place to forewarn us. We can intercept most if not all of their supplies and new

troops. With the previous preparation and some assistance from the mages we can probably intercept any foraging parties. These are the simple military plans but there is more. The Cedonians will be met w/ enough force (or appearance of force - using the mages) to convince them to surrender, thereby minimizing casualties. During the first 3 months of the year, the siege will commence, all Cedonian troops will be captured and held, no reinforcements or supplies

will be allowed to reach any of the fortifications. Any soldiers captured are to be stripped of their weapons and armor but fed and cared

for properly in carefully selected spots deeper in Tanimbar territory. At the end of the 3 months all Cedonians who have been captured are offered the option of returning to their units, being given 6 months pay

and allowed to go home, or being given 1 yrs. pay & the promise of a small piece of land in Tanimbar or the Burcancy if they join one of their military. Military leaders will receive bigger pieces of land dependent on the number of their troops that come w/ them. Those who wish to return to the fortifications are allowed to do so. Under a flag

of truce, a feast is held where this same offer is made to all men in the Cedonian fortifications. Selected members of the captured forces will be asked to attend to show that they have been well cared for. During the next 6 months, the siege at random intervals, feasts will be prepared for the Tanimbar/Burcancy troops. The feasts are to be

held w/in sight of the sieged troops. Under the offer of truce Cedonian units will be offered food and wine. There will serving women and maybe even some noblemen and women may attend, and during the feast, the option of surrender will

be raised each time. If attacked or raided during the feast the T/B troops are to back off and let the Cedonians eat. Also at random intervals, new clothes or blankets will be offered to the enemy troops. The concept is to weaken the morale of the

troops and minimize losses. Some magic could be used to disrupt or unnerve the Cedonian troops in their fortifications. (illusions/despair/cold/damp at night/snakes/bees) Bribes will be offered to the surrounding Cedonian lords. Given the current instability of the Empire (are these lands part of Cedonia proper or the Empire - the Empire would be easier to break-up). Money, trade goods and titles can be offered. Offers of T/B troops and protection against Cedonia/Sinari will be made. Obviously, any protection offered will be limited depending on the size of the Sinari forces but we can offer shelter and protection to anyone wishing to flee

into Tanimbar lands. Any Cedonian loyalist interfering in the siege will be treated in the same way as the troops in the fortifications, captured, bribed, fed and released. Weather control could possibly be used to dampen the surrounding areas to increase the difficulties in resupply or Sinari movement. Type: Offensive Secrecy: Yes Difficulty: Hard Prime Determinant: Secondary Philosophical Orientation (Conquest) Resources: Good Military Size: Fair Military Force: Good +1 +1 - Cedonia occupied defensively and w/ building fortifications +1 for actions on Cedonia-Tanimbar border (2nd yr. of 3 yr. bonus) +1 - Tanimbar support +2 - turmoil in Cedonia, good relations established w/ locals & fear of the Sinari -1 - could take a while for morale to break +1 - plan is well-suited to work on the fears and desires of troops and people on the border

+1 -1 +4 -1 (-1 0 -1 0) + ()

The project starts and does seem to be starting to work.

Action 2 - Propose marriage between Burcancy & Mir royals (OOC - I had hoped to write a formal marriage proposal to Mir but I guess that will have to wait) Type: Diplomatic Secrecy: No Difficulty: Easy Prime Determinant: Secondary Philosophical Orientation (Conquest) King Villard and Queen Felicia's daughter is age 6 and the Mirish royal is age 9. It is early to think of marriage but the union will strengthen both societies. The children will be given plenty of time and contact to get acquainted with each other over the years before the marriage is finally consummated and the hope is they will accept this marriage &/or even grow to love each other. If they do not get along then the marriage could be annulled. +1 - good relations w/ Mir +1 - union would strengthen both sides +1 - people need a break from the doom and gloom of the war

+1 +2 (0 +1 +1 -1 -1) = +3 Complete Success

The proposal is except and Mir is eagger as well.

Action 3 - The Brotherhood Fight Alongside Mir in the Sinarian War Action - External, Strategic (3rd yr of continued action)

Burcancy mages continue to support the war against the Sinari

Actors: King Villard, Queen Felicia, The Opheir & Brotherhood Objective: Aid in the fight against the Evil One Type: Offensive Secrecy: None Difficulty: Moderate Prime Determinant: Secondary Philosophical Orientation (Conquest) Resources: Good Magical Sophistication: Superb Magical Diversity: Great +1 - Good relations w/ Mir +1 - Fear of Evil One +1 - Excellent Successes 3 yrs in a row.

Nothing new so just throw in with the United armies actions

Action 4 The Brotherhood Continue to Study the Development of War Mages Action - Internal, Strategic (continued action from previous War Mage research but we will list this as yr. 2 of 10 (or more)) Secret Action

Mirish sorcerers finish training about 10 war mages. Further training could result in surrendering some potential control over the War Mages to the Mir or a potential clash of loyalties. And the King, the Opheir and the Brotherhood are reluctant to surrender control to anyone, even w/ their excellent relations with Mir & the potential marriage, the decision is made to use the trained mages, and the recent advancements in weather control magic to create an entirely new type of war mage, possibly able to create localized weather conditions of a battlefield or even create lightning bolts & other natural or weather related phenomenon in combat and out. Each of the 10 trained war mages will train other mages, so the new class of war mages will consist of 30 mages.

Actors: King Villard, Opheir, the Brotherhood Objective: Training of War Mages Type: Magical/Training Secrecy: Yes Difficulty: Hard (Very Hard??) Prime Determinant: Secondary Philosophical Orientation Conquest (acquisition) Magical Sophistication - Superb

+2 - Magical Sophistication (Superb) +1 - previous war mage training -1 - secret action

+3 -1 +1 -1 (+1+1 -1 0) + (-1 -1 0 0) + () + () + () + () + () + () + () + ()

Things slow down from last year.

Action 5 - More work on the fleet (Naval/Merchant) (yr. 1 of 5)

Merchant fleets the last year has seen several major breakthroughs in technology and skill levels of the fleet. The skills of the fleets of the world around them continue to grow as do the fleets themselves of other nations. The decision is made to continue the progress started. New ships will be built and old ones retrofitted w/ new technology. Training will

continue of all sailors. Trading expeditions will be sent to all the known lands that can be reached and unknown territories are to be mapped. These are to be diplomatic missions.

Actors: King Villard, Parliament of Lords Objective: Increase skills & technology of Navy & Merchant Fleet and subsequently Fighting Skills, Trade and Wealth/ Expansion of naval base on Tear Island Type: Trade/Technology/Fighting Secrecy: None Difficulty: Hard Prime Determinant: Secondary Philosophical Orientation - Acquisition (trade) Technological Base: Metallurgic Wealth: Good Exploitation: Good Resources: Good Exports: include Iron, Timber (these resources are available for use) -1 - extra action +1 - Secondary PO - acquisition +2 - Exploitation of Resources - Good/ Resources - Good/ Wealth - Good Naval (not merchant) construction to take place on Tear Island. + 1 to anything dealing with the fleet for the next five years. (1st of 5 yrs.)

-1 +1 +2 (-1 +1 -1 -1) -1 + () + () + () + ()

The moment has slowed down. Or maybe everyone is waiting to see what happens with the Sinari.


The Sinariand United Army 1423 Jtsl - Posted: Tue, 06 Feb 2001 23:50:30 GMT

The United Army creates three rings of forts out away from the city. They are done with the project by the time eyear ends. The two sinari armies march towards the city of Talishara. They are not worried and take their time. By the end of the year they have meet together North west of the forts. They set up camp and seem to be waiting for instructions. All of Qaioyre pauses to see who moves next. It is Sin-Alb himself who makes the next move.

On the last night of the year the city awakes to the oracle being used. The citzens, mages and military comes running out into the street the see the dreaded floating city hanging above the Oracle. The see a bright lighe shining form the Oracle. Riacradsa and some of the warmages aproch the oracle and as they do out steps a divine figure. It is an evil and twisted faces, but yet strangly familar, but their was statified smirk. It looks at them and says "Behold me, Sin-Alb, for you all shall soon bow to me." Then assendes to the floating city. The floating city leaves after he arrives and heads back to the sinari camp.

********

United Army

Fortify Talishara +3(Quadrople action) +1(Celpalar bonus) (+1 0 0 0) = +5 Superb Success.

Sinari

March towards Talishara +3(Quadrople action) (-1 +1 +1 +1) = +5 Superb Success


Action IV Mir 1423 Jtsl - Posted: Tue, 06 Feb 2001 23:56:19 GMT

Action IV: Hold the wedding.

The weeding will first be held in the temple of Miracradsa in Mirabalpur. Then they will have one in the capital of Burcancy. This is to be lavish event. This is to help the people have hope after the long sinari war.

Primary Determent: Wealth +2 Difficulty: Normal (Maybe easy your call Keaton) Weight: single Actors: Mir/Burcancy Secrecy: none Modifiers: + Relations + people like wedding (celebrations)


The Fronts War (Louis and Aaron) Louis Pasztor? - Posted: Wed, 07 Feb 2001 07:11:52 GMT

>(+ Weakened Razanian front)
>

Where did this come from?? weakened by war, yes, but the Asagmari are weakened by war too!!! also, their renegades! has if they have a huge army to cause serious damage to razanian front.

>(Okay Aaon really got a +5 over what Louise got so I am takeing that
>into accont. Also takeing into accout events for the year.)

Aaron gets +5 or so more than me most of the time

>
>The Asagmari Front devistates the Razanian Front. The majority of the
>Razanian Front is cruched by the Asagmari Front. When the peacekeeper
>armies arrive at the city they discover the city and coutry side no
>longer under Razanian Front control but Asagmari countrol. +1 to the
>Asagmari force against what is left of the Razanian Front.
>

Majority?? no. Pushed back away fron Haran City? yes. Asagmari Front have control of most Haran? no they just succeeded in taking Haran City with a Random bonus and acquired the surrounding countryside with a +5 over me. Razanian Front not stupid enough to be majoritily located in one area to fight Asagmari Front, they are spreaded all over Haran and have now control of only the South-West of Haran. what RF has for military is a guerrilla type, expecially reorganized, and not into army vs army combat. AF is comprise of renegade troops, not like they have a huge army of them. no way in hoot for RF to be majoritely wiped out. some losses and pushed off the countryside i will accept, but not major losses and all of Haran.

-LordLMP


The Fronts War (Louis and Aaron) Jtsl - Posted: Wed, 07 Feb 2001 17:40:32 GMT

Aryisa resived a bonus role(or in Razanian cause a disastor) for an event and then got a +5 higher results (or else Raznian got a -5 lower Results).

The Razanian Front would have to have spent most of it efforts and resources to take and keep the city of Haran. So when they got kicked out they would have lost all of the supplies there, and a good deal of the Front working in the city would have been captured.

Also a comment about guerilla warfare. Guerilla warfare is really a modern warefar tactic. What the front does is really primative. Guns and other such stuff are what makes guerilla warfare successfull. Also guerilla warfare is not the best way to figth a war. It is useful when they have an army behind them attacking after the units causes problems. The Native Americans tried fighting guerilla warfare against the US military but in the end the US army won. The Razanian Front is all alone they don't have an army to back them up anymore. Which is why they had so much succes in the first part of the war because they had the Razanain armies backing them up.

Also the Razanian front really has no place to get supplies from. Their supplies in Haran were captured. And they can't get anymore from that area. The other kingdoms can't supplie them. Now true the Front proble does have supplies hidden but supplies have a way of being used up. They may even have a couple of small routes but most of your supplies have been cut off. Also they were being agressive which does require them to come out of hiding a little. If they would have hidden and defended that is another story but the Front went and attacked the Asagmari opening them self up.

Actolly for your results I was debating between three option of what happened. First. Your Hiearchy is discovered and majority of your leaders are killed. You'd get a -1 for any action involving the front until you could completly restore the leader ship. Second. Your supplies are captured and if any the routes discovered. You no longer have any supplies except the once that you carry. -1 for supplies until you can find somewere to get them and recreate trade routes. Thrid is the opption I chooses. You loose the majority of you people, but you still have your supplies and leadership. You have to recruit but that should not be to hard.

While the Asagmari Front may countrol the coutry side you still have a few hidouts (They will have been reduced are proble in the farther teritories.) I will take away the +1 one I gave to Asagmari Front though. That was proble to much.

Jason


[Qai] Atares gi'Calaa, Actions 1423 NStevens - Posted: Sat, 10 Feb 2001 15:56:50 GMT

"We answer your appeal to us for our aid in your peacekeeping efforts." Prince Sel'pa dictated to the servant. "We shall supplement your land forces with a naval presence in and around the Razanian Coast."

The servant finished transcribing the letter. He had it delivered to the Naval leaders to prepare the troops and also delivered a copy to the Meltolyn of Celpalar.

The naval unit will be Size Small (-2), Force Fair (+0), and of the middle Metallurgic period. The sailors and marines will be rotated periodically, from home, so they do not become sick if that seems to be an issue, but it should be warm enough and humid enough there, since they are on/close to the sea, and the unit is small enough.

Action I (mid-late year)

Tactical-External Type: Peacekeeping/Patrol Actor: Prince Sel'pa Summary: Aid Celpalar in Haran. Sub action B: Set up operations base and joint military command. Arrange and prepare patrol routes and survey the region. Secrecy: Nominal Primary Determinant: Authority Superb (+3) Secondary Determinant (for second sub-action): Intelligence Gathering Legendary (+4) Task: Easy (+1) Modifiers: - unfamiliar geography +2 small scope Reaction: Risky

Baron Adept Khor'jaal rushed into the ruins, brushing off the hands attempting to restrain him. He had listened to the screams long enough. The cloak he wore was tossed loose as he ran through the perimeter of the ancient and well-ruined masonry buildings surrounding the one thoroughly intact location in the vast expanse of rubble. As Khor'jaal exited the room, carrying his unconscious brother, a monstrous bellowing voice was heard from the ruins, "You are not worthy of me. Do not try to uses your weak spells on me." What startled Khor'jaal was he was actually able to understand the creature. After consulting with the others present on the outskirts, they also understood the voice. This is intriguing to say the least. What creature would know our language? And more would not think we are worthy of him? And with our "weak" spells? This is most disturbing news. Perhaps this creature is an enemy of Kel'ren'aie? But who? We know of no such enemy. Or maybe an observer from the Dreaming, an ancient dragon perhaps, or a demon? But he has yet to attack us; maybe he isn't powerful enough yet? Or is just awaking from his slumber? Or is restrained by some entity or force? Whatever or whoever he is, we must discover what effect he has had on our brethren magi, and upon the Celpali magi, whether their condition is caused by the room as an aftereffect of his presence, or if their magical abilities are lost permanently and why. And perhaps by learning more of our brethren's condition we can learn more of this creature.

Action II (all year)

Tactical-Internal Type: Research Actor: Prelate Le'noir Summary: Study the mages and all others who have been in contact with the creature and the room and determine more of what happened to them and why. Secrecy: Normal, and not secret but research is kept quiet. Primary Determinant: Religion Sophistication Superb (+3), Magic Sophistication Superb (+3) Secondary Determinant: Scholastics Sophistication Superb (+3) Task: Huge (-3) Modifiers: + help from Kel'ren'aie +(how much?) help from Celpalar - fear - not really knowing what to look for Reaction: Cautious

Action III (all year)

Tactical-Internal Type: Infrastructure Actor: the People, the Church, Merchants Summary: Increase communication among the Avaerean Isles with the mainland Secrecy: Normal Primary Determinant: Internal Trade Superb (+3) Secondary Determinant: Church Consent Superb (+3) Task: Normal Modifiers: + People are fearful of the ruins and desire to know what is happening Reaction: business as usual

Emissary Paral'teue breathed in the warm summer breeze coming from aft of the warship Gohrin. He had done his research of the Vraa'al elves from the information Rorny, one of the Meltolyn, provided him. Rorny and his entourage are accompanying Paral'teue to show the Vraa'al we mean good intentions and also to help in our negotiations.

Action IV (summer)

Tactical-External Type: Diplomacy Actor: Emissary Legate lord Paral'teue Summary: Initiate contact with the Vraa'al. If possible set up initial trade, we initially trade food (e.g. rice) and simple medicines for what they trade (perhaps history, maps etc.). Secrecy: Normal Primary Determinant: Diplomacy Superb (+3) Secondary Determinant: none Task: Hard (-1) Modifiers: + Celpalar presence + shared distrust of Mir with Celpalar -2 no relations Reaction: Cautious

"Now is the time. After decades of preparation we are at last ready to explore the entire equatorial region of this world." Zeegraf Sentinel Naerte pondered the waves set before him. He had dreamed of this day. As he stood on the fore-castle of his flagship, the ship-of-the-line Waeerln, one of the greatest men-of-war built in the past hundred years, he was reminded of his boyhood. Naerte, Naerte. Awake, awake; today we hunt, today we explore. Those familiar words of his father greeted him everyday he remembers with him, that great and humble farmer. Now we hunt, now we explore, he thought to himself. My crew has trained for this navigation for years. The weather patterns have been studied. And a few Celpali ships journey with us; they have been training with us for the past few years. "Set sail toward the east," Naerte commanded.

Action V (all year)

Strategic-External (1 of 4, individual actions each year) Type: Exploration/Observation/Diplomacy Actor: Margrave Nath'sev Summary: Circumnavigate the equator. Start heading toward the east and slowly progress our way around the equator, with thorough exploration whenever possible. Secrecy: Normal Primary Determinant: Resources Superb (+3) Secondary Determinant: Intelligence Gathering Legendary (+4), Diplomacy Superb (+3), Navy Size Great (+2), Task: Huge (-3) Modifiers: + maps provided by Celpalar - fear - extra action +2 extended training and preparation Reaction: Cautious if failure, Heroic if success


[Qai] [Actions I, II, III] Mir 1423 results MKeaton - Posted: Tue, 13 Feb 2001 17:31:40 GMT

Subject: [Qai] [Actions I, II, III] Mir 1423

| Action I: Contiune the War | | Action II: Punish the Traitor | | With the Traitor captured it is time to punish him. He shall forever | burn. He will never die becouse of the fire surronding him but he shall | always be in pain. | | Primary Determent: Magic Soph (+4) | Difficulty: Epic (-4) (it's a permanent effect after all, IMMORTALITY, definitely epic) | Weight: single | Actors: Scholars | Secrecy: none | Modifiers: + United agreement. ++ Eerith assistance +4-4+1+2+(0+0+1+-1)=+3 Superior success (which on an epic action means: it works)

| | Action III: Rebuild the Celamyrsa Family home. (1 of 3 years) | | The family home of the Celamyrsa family has laid in ruins since the time | of Imperial Mir. With the restoration of the Family to the Throne of | Mir Eubrotosa orders that the ancient home be rebuilt. Located in the | northern part of the island were the family orginated. It is to be | rebuilt and added on to. | | Primary Determent: Wealth (great +2) | Difficulty: Normal | Weight: Singal | Actors: Builders | Secrecy: none | Modifiers: + National Monument |

+2+0+1+(-1-1+0-1)=0Mixed results. Materials are gathered and plans prepared but no great progress made on the actual work.

| Jason | | | ---------------------------------------------------------------- | To unsubscribe, send mail to celandra-off@phoenyx.STRIPTHIS.net.


Action IV Mir 1423 MKeaton - Posted: Tue, 13 Feb 2001 17:31:48 GMT

M. Keaton


Original Message ----- From: To: Sent: Wednesday, February 07, 2001 12:56 AM Subject: [Cel] Action IV Mir 1423

| Action IV: Hold the wedding. | | The weeding will first be held in the temple of Miracradsa in | Mirabalpur. Then they will have one in the capital of Burcancy. This | is to be lavish event. This is to help the people have hope after the | long sinari war. | | Primary Determent: Wealth +2 (reduced to +1 because of demands on wealth from war and building of monument) | Difficulty: Normal (Maybe easy your call Keaton) (Easy +1) | Weight: single | Actors: Mir/Burcancy | Secrecy: none | Modifiers: + Relations | + people like wedding (celebrations)

+1+1+1+1+(0+0+0-1)=+3 Superior success


To unsubscribe, send mail to celandra-off@phoenyx.STRIPTHIS.net.


RE : Hisaria RESULTS 1423 Omar Martinez? - Posted: Tue, 13 Feb 2001 18:59:42 GMT

Action 1 & 2 : Mobilize Imperial Army (all Year) +1 (+1 +1 +1 -1) +1 = +4 Supper Success

The Army is seeing the threat frows it complete coperation into preparations and mobilization.. +1 against any Sinari attacks.

Action 3 : Exploration/Diplomacy with others countries (mid year) -1 +1 (-1 +1 +1 0) = +1 Success

The Exploration Group left Jall and the Hisarian Coast behind, the sea was clamed and the sunset was there to say goodbye to them.

As the ships sail past the once might mighty city of Myr-Kun they disccover it in utter ruins. Their are a few outlines of buildings but that is it. Days later they Encounter the Saraan who are quietly living out their exstence in their village. They welcome the embassy and relations are stablished. After that eveything continue as planned, their next stop will be Hria.

The Group Didn't expect too much activity or progress in Hria, The relations with them has been already well stablished in past years. But for the surprise of the group leader just as he was telling his men to prepare to continue their long journey, after one month in Hria, a man aproach him an identified himself as a delegate of a Country called Celpalar, located in an island northeast of Qaiyore 's main land.

Maki IV, the Exploration Group Leader, saw this as a wondelful and great oportunity to test one more time the Group mission. ...............

Action 4 : Looking for a Yaidi (last part of the year) -1 +1 (+1 0 +1 0) = +2 Complete Success

The Party at the Imperial Palace was magnificient, all the Kanar Isir was there, all the Council Members, everybody important was there, in celebration of the marriage of the Emperor Ylok Tylop III and to take a look at the new Yaidi, Tiali Malar I, Sister of Jalir Malar IV.

With this union the Hisaria Empire will have a Yaidi and if a heir come the Tylop Clan wil have the Imperial trone secured for much more time.

By tradition, the father of the woman most give half of his possesions (money, land) to his daughter, then she will give it to his husband after 2 years of union.


[Qai] Celpalar Actions for 1423 Celpalar - Posted: Mon, 19 Feb 2001 12:12:25 GMT

My dear friends, this is the last year for the launching of our vast commercial plan. We all pray, here in Areneth, to have it succeed. Next moves will be even more dashing. To get a clue look at last action.

Action I ( & II & III & IV). Yes, this is the big one. Title: Global free trade ! Type: External; Strategic. Time: Year 4 of 4 Task: Mythic (-4) Secrecy: We proclam ! Risk: Utmost. Prime Determinant: Trade: Great (+2) Secondary Determinant: Wealth: Great (+2) Modifs: Complete implication of Laria'rathi empire who is refunding us as much as needed. +1 Trade base in Midsea (Burcancy) buid in 1419 year: +1 Improved relations with many local countries including Mir: + 1 For this year: Quadruple action (+3) Special modif this year: 2 new countries expressly joined the plan: The Razanian kingdoms (with a great need of rebuilding, we distribute products from Haran where we now have people) +1 The Hisarian Empire, with whom we made a peace and trade agreement: +1 In a move to promote modesty, I don't ask the Taltheran mod (+2) of last year to be renewed this year...

Description: cf year 1420. Results so far. -4 +2 +4 ( -1 -1 0 -1) + ( -1 -1 0 +1) +2 +(-1 -1 0 +1) + 2 + ( )+3 +2 =

At the end of the year, we should all be benefiting of the system, and thus increase our common trade and exchange; all of us are going to be better off. To face the Sinaris, that is.

Action V. Title: Increase religious diversity. Type: Internal tactical Difficulty: Normal (indeed, I've no precise idea) Risk: Religious upheaval Description: A part of Celpalar elite class is fascinated by Laria'rathi religion and traditions. They start to benevolently follow the teachings of Prelate Lenoir, who has been among us for years now. They tend to live the Kelren'aie faith at home to avoid public concern with the authorities. As religion is a public matter and a cement of the State, they are afraid the ephors learn of their curiosity. Prime Determinant: Religious Sophistication: Poor: -1 Second Determinant: Religious Tolerance: Fair: 0 Extra actions: -1 Prelate Lenoir is among us for years and always respected our customs: +1 Laria'rathis are so excellent allies and people: +1 (and they try so hard to get any convert...) They are fearsome warriors and Celpalar is highly militaristic society: +1 Secret incitation by King Bar-ri (who knows Kelren'aie is real from the vision in the temple): +1

So: -1 -1 +4 + ( ) =

Likely results: -2. Proselyts are discovered, they are juged and condemened for offence to the gods. All conversion action at -2 for 3 years. Relations with L'R strained. Religious tolerance: -1. -1. Rumors of treason spread. Converts are few and lose position in society. Conversion at -1 for next year. 0: Some proselyts appear but not a real power in Celpalar's high society. +1: A trend is set, it's fashion to get interested in L'R stuff. Religious diversity: +1 +2: A notable part of the elite get interested. Rel. diversity +1 and religious tolenrance+1 +3 / +4. For the first time a Church of Kelren'aie is established on Celpalar mainly for humans, not transplanted L'R. Religious diversity is +1. Religious prevalence: +1. Religious tolerance: +1. All mods are definitive unless stated.


Celpalar RESULTS Jtsl - Posted: Wed, 28 Feb 2001 17:57:59 GMT

My dear friends, this is the last year for the launching of our vast commercial plan. We all pray, here in Areneth, to have it succeed. Next moves will be even more dashing. To get a clue look at last action.

Action I ( & II & III & IV). Yes, this is the big one. Title: Global free trade ! Type: External; Strategic. Time: Year 4 of 4 Task: Mythic (-4) Secrecy: We proclam ! Risk: Utmost. Prime Determinant: Trade: Great (+2) Secondary Determinant: Wealth: Great (+2) Modifs: Complete implication of Laria'rathi empire who is refunding us as much as needed. +1 Trade base in Midsea (Burcancy) buid in 1419 year: +1 Improved relations with many local countries including Mir: + 1 For this year: Quadruple action (+3) Special modif this year: 2 new countries expressly joined the plan: The Razanian kingdoms (with a great need of rebuilding, we distribute products from Haran where we now have people) +1 The Hisarian Empire, with whom we made a peace and trade agreement: +1 In a move to promote modesty, I don't ask the Taltheran mod (+2) of last

year to be renewed this year...

Description: cf year 1420.

-4 +2 +4 ( -1 -1 0 -1) + ( -1 -1 0 +1) +2 +(-1 -1 0 +1) + 2 + (-1 -1 -1 -1) +3 = 0 Mixed Results

Celpalar has gained some of the Taltheran trade but that is about all. They get -1 for wealth for the next five years.

At the end of the year, we should all be benefiting of the system, and thus increase our common trade and exchange; all of us are going to be better off. To face the Sinaris, that is.

Action V. Title: Increase religious diversity. Type: Internal tactical Difficulty: Normal (indeed, I've no precise idea) Risk: Religious upheaval Description: A part of Celpalar elite class is fascinated by Laria'rathi

religion and traditions. They start to benevolently follow the teachings

of Prelate Lenoir, who has been among us for years now. They tend to live the Kelren'aie faith at home to avoid public concern with the authorities. As religion is a public matter and a cement of the State, they are afraid the ephors learn of their curiosity. Prime Determinant: Religious Sophistication: Poor: -1 Second Determinant: Religious Tolerance: Fair: 0 Extra actions: -1 Prelate Lenoir is among us for years and always respected our customs: +1 Laria'rathis are so excellent allies and people: +1 (and they try so hard to get any convert...) They are fearsome warriors and Celpalar is highly militaristic society: +1 Secret incitation by King Bar-ri (who knows Kelren'aie is real from the vision in the temple): +1

So: -1 -1 +4 + (-1 0 -1 -1) = -1

The few that follow are persecuted. Many are removed from their postion. The people like their old gods and do not seem to want to move.


The Final Battle and the New Year. (Both games read) Jtsl - Posted: Wed, 28 Feb 2001 18:11:19 GMT

(This is the events for the next year. Also their will be a "confrence" of all the nations involved in the war. But do to school (and competionts.) I will not be able to initate the confrence for another two weeks.)

Jason)

As the year 1423 dies the evil god Sin-Alb uses the Oracle for his own evil purpose. Word reaches Mirabalpur the goddess Miracradsa responded by traveling to the Oracle and using the Golden Mirror she is able to discover what Sin-Alb asked that Oracle and what the answer was. She and the Eerith Valor left and bored a ship.

Two weeks latter the Sinari attack. They slowly push past each level of fortifications. Then they arrive at walls of Talishara, as the United Army closed the gates. The mages of Mir, Celpalar, Fae, Burcancy stood up ont walls. The Battle of the Gods or as it is called by the humans, The Final Battle had begun.

***

On Stone Island in the mystical room stood Sin-Alb. He raised his hands and summoned the creature in the room. It came, and spoke in a voice that could be heard all over the island. "Lorgrenes called Sin-Alb you have summoned me. Which god do you wish to summon?"

"Alatta." The twisted god-archmage said. The creature true from emerges for the first time in centuries. It was not a creature at all but a gateway to the realm of the gods. The gate show and spun and seemed to humm for a moment.

Emerging from the gateway came a old man who skin clung to his face like a defidrated dead body. He wore tattooed black robes that seemed about ready to fall apart. The worse of all though was the evilness and the insanity that shown from his eyes.

Alatta looked at Lorgrenes/ Sin-Alb. "What do you wish?" He sneered. "Are you so powerless that you have to summon me to fight your wars."

Sin-Alb sneered back. "I am an Archmage of Mir and Valeerith. I need no ones help." On his faces spread an grin so evil that Alatta tried to step back but he was being held in place by the gateway. "Your magic is all I need to out rank all the gods of the Dreaming. Just as I became the valeerith who destroyed each other so shall you become part of me." Sin-Alb starts to move forward hand out stretched. He sees a light from the door and then finds himself flat against the far wall. In the door way stand Miracradsa and Valor.

Miracradsa tattoos burned a deep blue as she walked to stand over her corrupt priest and archmage. Valor went to stand before Alatta. In his hand he brandished the Scepter of the Eerith.

Alatta says. "Thank you for coming he almost optioned ultimate godhood." Valors eyes were cold as he spoke.

"It is not him who is our enemy. It is you." Valors form began to blaze. "My people shall be free." then he raised his hand with the scepter in it, and light blazed forth.

***

As one scepter was raised so was another. Eubratosa raised the Scepter of Mir in Talishara. With it he summoned that dragons to battle. He then used the power of the Scepter to create and ice shield around the city.

***

Far to the south on one of the unexplored island the dragons burst forth from their caves. As they did so the island exploded. They flew north towards the battle.

Form the city of Anneanye the dragons of Sin-Alb burst forth and headed towards Talishara. Dragons breath burring the ice shield over the city of Talishara.

***

Miracradsa stood over her fallen priest. She looked with compassion at him. Slowly she began to float and she began to shin. Her human body burned away and she stood before Lorgrenes in all her divine power.

"Dexter and ------. Your fighting have caused havoc over the world. You helped to bring about the evil of Alatta. And almost destroyed not just god and men but eerith as well. For this you shall be no more." She stretched for her hand placed it on Lorgrenes forehead. She held it their as he convulsed, and screamed in pain. Then scream merged into two separate screams. AS the two warring VAleerith were killed for ever by the goddess had. When the convulsing had subsided the body of Lorgrenes, the evil god Sin-Alb was dead. All that remained was a shrunken husk, and a bright glowing spirit. The freed spirit of Lorgrenes.

The spirit turned to his goddess and body and then left going to the realm of the goddess to await her return. The goddess left and did not look back. The people of Qaiyore needed her.

Valor finished his spell and cast it at the evil called Alatta. The explosion that followed was seen as far as the Razanian Coast, and the tsunami created changed the face of Celandra.

***

The Ice shield had long ago melted and shattered under the dragons fire but now the two side of dragons fought each other in the skies above the city while the while the Sinari besieged the city. The mages cast great spells of magic. The number of dragons had decreased to the point were only about two dozen still lived. The ground battle was just as undecided. Massive amounts of people were dying but yet the sinari still came.

All of the suddenly everything stooped.

Across the sky came a figure. A God. The mirish mages and people of TAlishara held their breath for fear that it was Sin-Alb. The sinari raised a cheer believing that it was their god come to destroy the enemy, but then figure drew closer. It was not a god but a goddess. The Sinari for once felt fear. She roses above the battle field and turned to the dragons. The two sides stopped fighting. They now followed the goddess. She turned to the Sinari, and spoke in a voice that was heard across the world.

"Sin-Alb is dead. His madness driven from him. And also the evil of alatta is dead. This is your world again. Guard against they that would wish to gain god hood. For mortals are not created for god hood." Then laid the contents revenge on the Sinari for following a false god.

Dragon fire burned across the field. Swarming flies and countless lighting bolts, and fire balls spread across the sky from the mages. But the greatest destruction came from the goddess and she spread forth her hand and countless bodes fell in death and were destoryed to the earth in the blink of an eye.

When all was done. The False Seeress were killed to a women. Nine tenths of the sinari were dead. Their bodies were destroyed into nothing. The field were the great battle took place looked that same as it had the week before. Thus was the wraith of the gods of the Dreaming shown to the world.

The Goddess stood above all of this and for a moment she seemed to be surround by a group bright beings. Then the groups disappeared.

Eubratosa looks at his warlord. "We have seen the Gods this day. They have saved their people."

***

In Mir the mage Dioya is heard to have said. "I am ready." and then he died.

***

(Okay. If your a coast nation outside of midsea you got nailed with the tsunami. And EVERY society on Celandra heard the goddess words.

Jason) File attachment stored: http://www.phoenyx.net/celandra/files/DQ.bmp


The Final Battle and the New Year. (Both games read) Edward F? - Posted: Wed, 28 Feb 2001 23:35:54 GMT

Wow. I should read more of these things all the way through. How far into the coast does the tsunami go? I'm guessing that my attempts at a navy are destroyed then? If so, what happens with the navy's of the other societies? I'm gonna start reading these stories and other things more often...


The Final Battle and the New Year. (Both games read) Aaron Nowack? - Posted: Thu, 01 Mar 2001 09:14:13 GMT

Just an ironic comment...

Way back when I was Qaiyore GM, the theme I was stumbling towards was that mortals could shape their own destiny. Also, Tarfn was to be the main villain and the Ancient One was to be a pawn. Their goa