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1424

Mir Actions 1424 Jtsl - Posted: Tue, 13 Mar 2001 15:40:16 GMT

Action I, II: Peace in Eastern Timar.

With Cedonia falling into Civil war and the chaos that has arrisen in the region. Mir marches its army out to keep order in East Timar. They are to travel around and up hold law in the areas. They are to make sure that the nobility is not over thrown, but make sure that normal people are being protected. Mir is trying to create good will among the nobles, and the peasents.

Primary Determent: Military Force (+1) Difficulty: Hard (-1) Weight: Double (+1) Actors: Militarty Secrecy: None Modifiers: + Recent Victory +Army is already in the vicinidy.

Action III, IV: Feed East Timar.

Mir starts to ship its extra food to Timar to feed the pesents. They are to sell it as cheap as it can be sold. They will also be shiping some of the raw materials that they resive from their trade route with Torphan. Mir is trying to create good will among the nobles, and the peasents.

Primary Determent: Resources (Great +2) Difficulty: Hard (-1) Weight: Double (+1) Actors: Militarty Secrecy: None Modifiers:

Action V: Rebuild the Celamyrsa Family home. (2 of 3 years)

The family home of the Celamyrsa family has laid in ruins since the time of Imperial Mir. With the restoration of the Family to the Throne of Mir Eubrotosa orders that the ancient home be rebuilt. Located in the northern part of the island were the family orginated. It is to be rebuilt and added on to.

Primary Determent: Wealth (Great +2) Difficulty: Normal Weight: Singal Actors: Builders Secrecy: none Modifiers: + National Monument - extra action


Torphan Actions Year 1424 Edward F? - Posted: Tue, 13 Mar 2001 16:15:11 GMT

Action 1 & 2: Try to get the people and government used to interaction (2 of 4 years)

Because of the Emperors will to come out of isolation, and because it is happening so rapidly, the people of Torphan are a little upset. Everything is happening so quickly and so abruptly that most people dont have time to get used to it. Because of this, the Emperor has decided to slow down for a while, to let people get accustomed to the change, before proceeding any further.

Primary Determinet: Trade Secondary determinet: Relations Actor: The Emperor Weight: Double (+1) Difficutly: Hard (-1) Secrecy: None Modifiers: + already starting to come out of isolation + some people are ok with it, but not all + 4 years for people to get used to it now, possibility of even more time depending on results + the Emperors status over the people - people upset

Action 3: Fortify the northern part of Torphan (2 of 3 years)

First, I will explain why Torphan would be concerned with the war and how they know. Torphan is concerned with the war because they have a god on their side (thats right, right?) and because of their movements. They represent a threat to the empire and torphan would want to protect themselves. Torphan knows of the war and its progress because of the trade route. While trading, they are gathering a little info about whats happening. I'm pretty sure that the war would come up in a conversation somehow.

Primary Determinet: Fortification Actor: The Army and builders Weight: Single Difficutly: Hard (-1) Secrecy: None Modifiers: + large army to spread out along boarder + forts and cities already established + lots of materials to use

Action 4: Work on Navy (3 of 3 years)

The Ground forces of Torphan are already strong in numbers and force, but the Emperor is now turning his attentions to his navy. The navy is medium (and powerful) but has been neglected for years because of the isolation and geography of the empire. Because of how it is situated, Torphan has had very little need for a very powerful navy. The emperor has decided that torphan will need to find ways of trading and exploring more widely across the area. But, because of the situation, there is much to do to make it so a navy would be worth the effort.

Primary Determinet: Construction Actor: Crewmen, engineers, etc. (pretty much anyone with a job in torphan) Weight: Single Difficutly: Hard (-1) Secrecy: None Modifiers: + Skilled workmen + No immediate threats + large supply of needed resources(i.e. lumber, metel, etc.)


[Qai] [cel][admin-Canto reprints] MKeaton - Posted: Mon, 19 Mar 2001 15:12:27 GMT

We've been tossing around ideas and opinions regarding how to cover the Eerithian histories, especially in light of the recent plot arch and our "problems" getting the narratives onto the website. Summing up everyone's input, this is what seems to be our best course of action:

1-People do want to see the full Cantos posted from the beginning. This will allow the players who joined in mid-story to get caught up and understand the later portions (the Canto's proper began in 1413, after all, before a lot of players started).

2-Not everyone want's to see them. They are, after all, fairly large. To help with that, the actual big post will be preceded by a warning post, giving some guidelines regarding the size of the incoming. Since posts the size of the Cantos require list moderator approval anyway, I can actually send both at the same time (the delay is built into the system).

3-Right now I'm torn between two different time schedules. I could either post a portion once a week (i.e. each Monday) or twice a week (Mon/Thurs). Twice a week gets the narrative up faster but is a lot of reading all at once and strains my personal schedule to get things polished, edited, and ready for the list. I think, unless someone has a better idea, that I'll start at two a week and then cut back to one a week after the first pair of Cantos.

4-I'm trying to put this to the sub list for qai only so the other lists don't get bogged down.

Okay, if anyone thinks of anything else, let me know. I'd like to do a short introduction this week before I start the story proper. (Just something general like "On the ancient continent of Qaiyore, blah, blah, blah, in the year 1413, etc." Like a book cover blurb for the lurkers who happen in and don't want to have to go to the website to get history and context info so that the narrative more-or-less stands on it's own.)

M. Keaton


[Qai] [cel][admin-Canto reprints] Juha Vesanto? - Posted: Mon, 19 Mar 2001 23:46:21 GMT

On Mon, 19 Mar 2001, Archangel wrote: > We've been tossing around ideas and opinions regarding how to cover
> the Eerithian histories, especially in light of the recent plot arch
> and our "problems" getting the narratives onto the website.

If the problem is with Qaiyore website, I could put them on Elyria website, or to the Celandra website (either here or at Phoenyx). If they are really large, I'd recommend this option. (How big are they?)

OTOH, a narrative posted on the mailing list does have an appeal of its own (you don't have to go fetch it, and you get it immediately when it's ready). And anyway, I'll grab those stories and put them somewhere safe and accessible (if the Qaiyore site does not store them?).

> 3-Right now I'm torn between two different time schedules. I could
> either post a portion once a week (i.e. each Monday) or twice a week
> (Mon/Thurs). Twice a week gets the narrative up faster but is a lot
> of reading all at once and strains my personal schedule to get things
> polished, edited, and ready for the list.

Don't strain yourself too much.

> 4-I'm trying to put this to the sub list for qai only so the other
> lists don't get bogged down.

I'm afraid that won't help much, since almost everyone is on both sublists...

juuso


[Qai] [cel][narrative-warning] MKeaton - Posted: Mon, 26 Mar 2001 12:31:14 GMT

If you are on this list, you have, in some way, shape or form, expressed interest in AApress in general or in the Eerith Chronicles (serialized web-novel) in specific. If this is not correct or should you find you lack this interest, please respond and we shall endeavor to prevent bothering you with further chapters.

Otherwise, welcome to the re-posting, from the beginning, of the Eerith Chronicles. The first portion, introduction and prologue, has a word count of just under 2000 words and is, by far, the shortest of the sections. Successive chapters will be posted on a weekly basis.

(Introduction and Prologue posted in following e-mail from the same origin. This is done to assist you in dealing with the size of the post.)

M. Keaton


Torphan Actions Year 1424 Jtsl - Posted: Sun, 08 Apr 2001 23:45:10 GMT

Edward wrote:

> Action 1 & 2: Try to get the people and government used to
> interaction (2 of 4 years)
>
> Because of the Emperors will to come out of isolation, and because it
> is happening so rapidly, the people of Torphan are a little upset.
> Everything is happening so quickly and so abruptly that most people
> dont have time to get used to it. Because of this, the Emperor has
> decided to slow down for a while, to let people get accustomed to the
> change, before proceeding any further.
>
> Primary Determinet: Trade
> Secondary determinet: Relations
> Actor: The Emperor
> Weight: Double (+1)
> Difficutly: Hard (-1)
> Secrecy: None
> Modifiers: + already starting to come out of isolation
> + some people are ok with it, but not all
> + 4 years for people to get used to it now, possibility of even more
> time depending on results
> + the Emperors status over the people
> - people upset

-1 +2 -1 + (0 -1 -1 +1 -1) + (-1 -1 -1 +1) + 1 + () + ()

The people are very unhappy with this program. In th capital city itself their is a riot. -1 to the Emperors consent for the next three years.

> Action 3: Fortify the northern part of Torphan (2 of 3 years)
>
> First, I will explain why Torphan would be concerned with the war and
> how they know. Torphan is concerned with the war because they have a
> god on their side (thats right, right?) and because of their
> movements. They represent a threat to the empire and torphan would
> want to protect themselves. Torphan knows of the war and its
> progress because of the trade route. While trading, they are
> gathering a little info about whats happening. I'm pretty sure that
> the war would come up in a conversation somehow.
>
> Primary Determinet: Fortification
> Actor: The Army and builders
> Weight: Single
> Difficutly: Hard (-1)
> Secrecy: None
> Modifiers: + large army to spread out along boarder
> + forts and cities already established
> + lots of materials to use

-1 +1 (0 -1 +1 -1 -1) + (+1 -1 +1 +1) + ()

The forts are going along. The Chaos of the populas seems to have stoped affecting the army.

>
>
> Action 4: Work on Navy (3 of 3 years)
>
> The Ground forces of Torphan are already strong in numbers and force,
> but the Emperor is now turning his attentions to his navy. The navy
> is medium (and powerful) but has been neglected for years because of
> the isolation and geography of the empire. Because of how it is
> situated, Torphan has had very little need for a very powerful navy.
> The emperor has decided that torphan will need to find ways of
> trading and exploring more widely across the area. But, because of
> the situation, there is much to do to make it so a navy would be
> worth the effort.
>
> Primary Determinet: Construction
> Actor: Crewmen, engineers, etc. (pretty much anyone with a job in
> torphan)
> Weight: Single
> Difficutly: Hard (-1)
> Secrecy: None
> Modifiers: + Skilled workmen
> + No immediate threats
> + large supply of needed resources(i.e. lumber, metel, etc.)

-1 Navy destroyed in the disastor.

-1 +2 (-1 -1 0 +1 ) +1 + (-1 -1 0 +1) + 1 +(0 +1 +1 0) -1 = +2 Success

Three fourths of what was destoryed during the disastor has been succesful rebuilt.


[Qai] Burcancy Actions 1424 Hurlan - Posted: Wed, 02 May 2001 00:47:06 GMT

Action 1 - The Gentle War - Killing w/ Kindness - The War Expands - The Capture of Cedonian Lands (yr 2 of a potential 2 yr action) (overall this is yr. 8 of Burcancy's involvement of the Tanimbar/Cedonia border war)

The siege of the Tanimbar/Cedonia border forts continues. The collapse of Cedonia allows the Tanimbar/Burcancy allies to expand the territories they envelope to all across the nearest Cedonian province and extend their forces to the sea. Any Cedonian forces or nobles that wish to join the Burcancy are allowed to join. Weather control could possibly be used to dampen the surrounding areas to increase the difficulties in resupply or Sinari movement. Type: Offensive Secrecy: No Difficulty: Hard Prime Determinant: Secondary Philosophical Orientation (Conquest) Resources: Good Military Size: Fair Military Force: Good +1 +2 - Cedonia in collapse +1 for actions on Cedonia-Tanimbar border (3rd yr. of 3 yr. bonus) +1 - Tanimbar support +1 - lands & Cedonia forces are well-scouted +1 - plan is well-suited to work on the fears and desires of troops and people on the border

-1+1+2+1 +1+1+1 (-1 0 -1 0) + ()

Action 2 - Provide Assistance to those in need (1st of 3 yrs.) Offers of assistance will be sent by both land & sea to those recovering from both the Sinari & the tsunami. Supplies will be sent, along w/ counsel. Difficulty: Hard (-1) Prime Determinant: Secondary Philosophical Orientation (Conquest) Technological Base: Metallurgic Wealth: Good Exploitation: Good Resources: Good +1 - Secondary PO - acquisition +2 - Exploitation of Resources - Good/ Resources - Good/ Wealth - Good +1 - Supplies & counsel should be welcome in many areas -1+1+2+1 ()+()=

Action 3 & 4 The Brotherhood Continue to Study the Development of War Mages Action - Internal, Strategic (continued action from previous War Mage research but we will list this as yr. 3 of 10 (or more)) Secret Action

Mirish sorcerers finish training about 10 war mages. Further training could result in surrendering some potential control over the War Mages to the Mir or a potential clash of loyalties. And the King, the Opheir and the Brotherhood are reluctant to surrender control to anyone, even w/ their excellent relations with Mir & the potential marriage, the decision is made to use the trained mages, and the recent advancements in weather control magic to create an entirely new type of war mage, possibly able to create localized weather conditions of a battlefield or even create lightning bolts & other natural or weather related phenomenon in combat and out. Each of the 10 trained war mages will train other mages, so the new class of war mages will consist of 30 mages.

Actors: King Villard, Opheir, the Brotherhood Objective: Training of War Mages Type: Magical/Training Secrecy: Yes (-1) Difficulty: Hard (Very Hard??) Prime Determinant: Secondary Philosophical Orientation Conquest (acquisition) Magical Sophistication - Superb

+2 - Magical Sophistication (Superb) +1 - previous war mage training +1 - Extra Action

-1-1+1+2+1+1 (+1+1 -1 0) + (-1 -1 0 0) + () + () + () + () + () + () + () + ()

Action 5 - More work on the fleet (Naval/Merchant) (yr. 2 of 5)

Merchant fleets the last year has seen several major breakthroughs in technology and skill levels of the fleet. The skills of the fleets of the world around them continue to grow as do the fleets themselves of other nations. The decision is made to continue the progress started. New ships will be built and old ones retrofitted w/ new technology. Training will continue of all sailors. Trading expeditions will be sent to all the known lands that can be reached and unknown territories are to be mapped. These are to be diplomatic missions.

Actors: King Villard, Parliament of Lords Objective: Increase skills & technology of Navy & Merchant Fleet and subsequently Fighting Skills, Trade and Wealth/ Expansion of naval base on Tear Island Type: Trade/Technology/Fighting Secrecy: None Difficulty: Hard Prime Determinant: Secondary Philosophical Orientation - Acquisition (trade) Technological Base: Metallurgic Wealth: Good Exploitation: Good Resources: Good Exports: include Iron, Timber (these resources are available for use) -1 - extra action +1 - Secondary PO - acquisition +2 - Exploitation of Resources - Good/ Resources - Good/ Wealth - Good Naval (not merchant) construction to take place on Tear Island. + 1 to anything dealing with the fleet for the next five years. (2nd of 5 yrs.)

-1 +1 +2 (-1 +1 -1 -1) -1 + () + () + () + ()


Vraa'al Results Jtsl - Posted: Sat, 05 May 2001 20:47:20 GMT

Actions I-III Look for likely candidate for manipulation.

Description: send spies to locate a lord that is willing to deal with the Vraa'al.

Primary determinant: spies and mages. Difficulty: hard -1 Weight: triple +2 Secrecy: top secret modifiers: +Choas in Cedonia + ambition

-1 +1 (+1+1 -1 0) +2 = +3 Complete Success.

You discover that their are a couple of lords and generals who are not the most honrable of people. But you discover that the General Phrist is more then willing to talk.

Action IV Research lighter and stronger metal (6 of 8)

Primary Determinants: Craft Actor: metallurgists Difficulty: Very hard -2 Secrecy: no Modifiers: +Magic

Results so far -2 +1 (+1 0 0 0) + (-1 0 +1 0) + () + () =

So far nothing grand has been discovered.


Burcancy Results Jtsl - Posted: Sat, 05 May 2001 20:47:30 GMT

Action 1 - The Gentle War - Killing w/ Kindness - The War Expands - The Capture of Cedonian Lands (yr 2 of a potential 2 yr action) (overall this is yr. 8 of Burcancy's involvement of the Tanimbar/Cedonia border war)

The siege of the Tanimbar/Cedonia border forts continues. The collapse of Cedonia allows the Tanimbar/Burcancy allies to expand the territories they envelope to all across the nearest Cedonian province and extend their forces to the sea. Any Cedonian forces or nobles that wish to join the Burcancy are allowed to join. Weather control could possibly be used to dampen the surrounding areas to increase the difficulties in resupply or Sinari movement. Type: Offensive Secrecy: No Difficulty: Hard Prime Determinant: Secondary Philosophical Orientation (Conquest) Resources: Good Military Size: Fair Military Force: Good +1 +2 - Cedonia in collapse +1 for actions on Cedonia-Tanimbar border (3rd yr. of 3 yr. bonus) +1 - Tanimbar support +1 - lands & Cedonia forces are well-scouted +1 - plan is well-suited to work on the fears and desires of troops and people on the border

-1+1+2+1 +1+1+1 (-1 0 -1 0) + (-1 -1 +1 -1) = +2 Success

Tanimbar and Burcacny are able to gain control of the two thirds of Vieinia.

Action 2 - Provide Assistance to those in need (1st of 3 yrs.) Offers of assistance will be sent by both land & sea to those recovering

from both the Sinari & the tsunami. Supplies will be sent, along w/ counsel. Difficulty: Hard (-1) Prime Determinant: Secondary Philosophical Orientation (Conquest) Technological Base: Metallurgic Wealth: Good Exploitation: Good Resources: Good +1 - Secondary PO - acquisition +2 - Exploitation of Resources - Good/ Resources - Good/ Wealth - Good +1 - Supplies & counsel should be welcome in many areas Results so far -1+1+2+1 (-1 0 +1 -1 )+() =

People welcome the supplies, but you run into problems with the diffrent factions of cedonia.

Action 3 & 4 The Brotherhood Continue to Study the Development of War Mages Action - Internal, Strategic (continued action from previous War Mage research but we will list this as yr. 3 of 10 (or more)) Secret Action

Mirish sorcerers finish training about 10 war mages. Further training could result in surrendering some potential control over the War Mages to the Mir or a potential clash of loyalties. And the King, the Opheir and the Brotherhood are reluctant to surrender control to anyone, even w/ their excellent relations with Mir & the potential marriage, the decision is made to use the trained mages, and the recent advancements in weather control magic to create an entirely new type of war mage, possibly able to create localized weather conditions of a battlefield or even create lightning bolts & other natural or weather related phenomenon in combat and out. Each of the 10 trained war mages will train other mages, so the new class of war mages will consist of 30 mages.

Actors: King Villard, Opheir, the Brotherhood Objective: Training of War Mages Type: Magical/Training Secrecy: Yes (-1) Difficulty: Hard (Very Hard??) Prime Determinant: Secondary Philosophical Orientation Conquest (acquisition) Magical Sophistication - Superb

+2 - Magical Sophistication (Superb) +1 - previous war mage training +1 - Extra Action

-1-1+1+2+1+1 (+1+1 -1 0) + (-1 -1 0 0) + (-1 -1 -1 0) + () + () + () + () + () + () + ()

With the end of sinari threat the mages seem to be losing steam.

Action 5 - More work on the fleet (Naval/Merchant) (yr. 2 of 5)

Merchant fleets the last year has seen several major breakthroughs in technology and skill levels of the fleet. The skills of the fleets of the world around them continue to grow as do the fleets themselves of other nations. The decision is made to continue the progress started. New ships will be built and old ones retrofitted w/ new technology. Training will continue of all sailors. Trading expeditions will be sent to all the known lands that can be reached and unknown territories are to be mapped. These are to be diplomatic missions.

Actors: King Villard, Parliament of Lords Objective: Increase skills & technology of Navy & Merchant Fleet and subsequently Fighting Skills, Trade and Wealth/ Expansion of naval base on Tear Island Type: Trade/Technology/Fighting Secrecy: None Difficulty: Hard Prime Determinant: Secondary Philosophical Orientation - Acquisition (trade) Technological Base: Metallurgic Wealth: Good Exploitation: Good Resources: Good Exports: include Iron, Timber (these resources are available for use) -1 - extra action +1 - Secondary PO - acquisition +2 - Exploitation of Resources - Good/ Resources - Good/ Wealth - Good Naval (not merchant) construction to take place on Tear Island. + 1 to anything dealing with the fleet for the next five years. (2nd of 5 yrs.)

-1 +1 +2 (-1 +1 -1 -1) -1 + (+1 0 +1 -1) + () + () + ()

The navy like mages seems to be losing the steam that it previously had.


Burcancy Results Hurlan - Posted: Sun, 06 May 2001 04:29:21 GMT

Jason,

The overall result of Action 5 seems to read as a +2, I hardly call that losing steam, especially compared against the results from Action 3&4.

Joel


-- Ibrahim Underwood - 08 Nov 2006

Topic revision: r1 - 08 Nov 2006 - 07:04:15 - Ibrahim Underwood
 
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