Events for 1442

Shanari [+4]: The war between eastern and western tribes ends in a tentative peace agreement arranged by priests of the Millat Shanari.

Visions, part VI:

Bel na Yore checked the water-clock standing on a platform between the two entrances to the auditorium, and noticed that the time for the lecture was almost up.

"Well, it seems we only have a few moments left. As a summary", Bel said, and theatrically pointed to the blackboard behind him, which was full of diagrams, "as Arane of Palath showed three centuries ago, and we have witnessed here by the power of geometry, the common view of the world being flat is simply wrong. Although at first glance this appears to be the most obvious answer, it is overruled by long-range observations, principally at sea. Instead, the world is a sphere with a diameter of approximately 3000 miles. Questions, please."

A youthful student raised his arm, and when given permission, asked the first question: "How about the moons?"

"If Celandra is a sphere, to my mind, the only sensible assumption is that the moons are also spheres."

"With all respect, are you not applying the Law of Similarity without justification. Obviously, there are considerable differences between the world and the moons."

"Indeed, many differences exist, but I think the spherical form is also the simplest explanation to existing evidence."

"But I think that also the Law of Simplification is inapplicable here. Both the world and the moon are, to my mind, objects of the Shape, and not objects of Nature. Therefore, the Shaper of Celandra may have created them as complex objects rather than simple ones. And, as evidenced by the Dreaming, complexity in Shape is simply a question of choice."

"I have not the experience of the Dreaming, or the shapers of its Realms, but I would hazard a guess that maintaining a simple Shape is easier than a complex one. But Celandra is not like the Dreaming. On Celandra Nature is the predominating factor, and therefore also its Shape is fundamentally simple."

"That may be. However, also the spherical form of the world is in question here. The Sphere Theorem is based on observations. How can we know, that the observations are not only true locally, and elsewhere some opposite observations might be true? Or that the world was not designed in such a way that this Theorem would appear to be true - as a test, or a joke?"

"Hmph. As for the observations, the Theorem is not based on a single observation, but many, from a number of different locations. Your other suggestion belongs more the realm of the absurd than natural philosophy. While theoretically possible, I refuse to consider Celandra as a joke on the late Arane of Palath."

Irritated, Bel pointed to another student: "Next, please."

"Sir. Since the lesser moon grows and wanes quite unlike the greater moon, does the Law of Relation imply that the lesser moon is not a sphere?"

"No, it does not imply that. What Law of Relation implies is that that is a possibility. However, what I believe instead is that the lesser moon does not travel in a circle, however absurd that may sound."

"Sir, can geometry say something about the age of Celandra? The Moons being used to measure time, and all..."

"No. Geometry, in this case, only answers questions of 'Now', they do not tell of the past."

"But sir, how can we then determine the age of our world?"

"I'm afraid we cannot. And therefore the whole question is moot. As time is local in terms of Dreaming, we cannot trust outside observers in telling what time it is in this world. History has reliable memories of upto 4000 years back, and there are indicators of older constructions. But there's no way to know how long the world existed before them - before civilization had a chance to participate in shaping our world. Since we cannot know the age, I cannot consider it as a worthy object of study for natural philosophy."

"Sir, wouldn't the Shaper know the age, or the Creator?"

"Well, even assuming they are not the one and the same, there has never been a verified contact to either. Personally, I believe that the Shaper of Celandra cannot be contacted: either the Shaper never actually existed, or the Shaper is Celandra."

Bel picked one of the students from the audience: "Last question, please."

"What if there were another Celandra - wouldn't its shaper know the answer?"

"Hmph. I very much doubt that. In general, I highly disagree with the whole 'World Egg' legend; Celandra is a unique place in the whole cosmos, and there will never be 'Another Celandra'."

A soft 'clink' from the the water-clock announced the beginning of a new hour.

"That's it, we'll see again next week."

Actions for Ka'Shari

Action submission

1: Elections Weight: Single Action Description: The Ka'Shari have elections every five years. Bra'anath needs to focus most of his attention on that this year. Even if there are no major contenders for the position of Guide, the people expect regular contact with their leaders if they are to trust them.

Difficulty: Normal Factors: Success - or beginnings of success - with several of Bra'anath's actions: The dock in the Burcancy seems usable, a legendary journey to find an Omog has borne some fruit - many have seen the image of a dragon in flight by now, and the Wanderers have had some luck in spreading. The negative side is that some of that's gotten a bit old.

Possible results: changes in the Guide's authority - if he really blows it, perhaps even a loss of a job. But he hopes not!

Action 2-3:

Tracking the Dragons

Weight: Double

Description: Carry on the search for the Omog. AND attempt to establish a relationship with them. Should the search take our people back to the original Ka'Shari city, it wouldn't hurt to take a look around at the ruins. It's not been that many centuries since it was destroyed.

Key Elements: Mixed fleet of ships, Talatemke'Shylni sages

Difficulty: Normal (from last turn) Fudge Points: All I have (which may be 0)

Factors: The goddesses' help, the magical connection forged by the dragon parts and the sages, easy advice (if not physical help) if needed.

Action 4: Fleet repairs

Description: Now that the dry docks are actually functional, it's time to bring in some of our ships for both trade and repairs. The trade (if not too heavily taxed) should be good for the town, and the repairs good for us. And it should even make the local lord a bit wealthier, as well. And, of course, Burcancy ships that put in here should get repairs done as well as Ka'Shari.

Difficulty: Easy

Factors: Trade is the lifeblood of the Ka'Shari and quite important to any coastal town. The biggest negatives appear to be the lord's greed and the fact that while the Ka'Shari have labored long for little reward, the locals may not see it as compensating for 'free' use of their docks.

Possible Results: -1: Ka'Shari ships are brought up to date but no bonuses. +1: Economic improvement for the town here (it's never been named: can we call it 'Branville' for want of another name?), +3: Economic improvement for the town AND fleet readiness improvements for the Ka'Shari, -2+: Worsened relationships with the Burcancy.

Action resolution

Action 1: Elections

Resolution: Diff = Easy (+1) + Dice (++-0) + Extras () = +2 Success

Results: Bra'anath is elected again with no difficulities.

Interpretation:

Action 2-3: Tracking the Dragons

Resolution: Diff = Normal (0) + Dice (++-0) + Extras (double: +1) = +2 Success

Results: A dragon nest is located, and a very tentative connection with them is established.

Interpretation: The ship sights a number of dragons and follows them. The captain determines that at some point they have passed the original Ka'shari city - but without seeing it. Finally, they arrive to a dragon nest. There are at least a score of the beasts. For some reason, they leave the ship alone. The sage on board who knows the new communication method, tries projecting it on the dragons, gets a brief response of some kind, and then nothing.

Action 4: Fleet repairs in Branvill

Resolution: Diff = Easy (+1) + Dice (++--) + Extras () = +1 Success

Results: Fleet repairs start off nicely.

Interpretation:

Bra'anath was clearly frustrated as he paced the deck of the ship. At one end of his travels, he would exchange a few words with the seer who was maintaining communications with that ship in the far Souther seas. At the other, he would stop to stare at the city they were docked at: Druphan, a city of Unster, in what some called East Torphan. That city looked fine, but all that Bra'anath seemed to see was the wasted efforts its lord Duke had forced upon the Ka'Shari. Even though they seemed to have reached an agreement, the man was hard to like: a sharp, focussed bargainer who kept his desires hidden from all others.

Abruptly, as was his wont, the Ka'Shari leader turned to his friend and Taletemke'Shylni chronicler with a smile. "Well, come and see what this monument to the gold coin has become. With the amount that the Duke of Unster wants even from government-approved ships, it's barely worth while to repair here. I'd expect him to drive /away/ more trade than he attracts, except for ships with the king's seal!" The Guide's smile was a bit strained, but he did seemed more amused than angry. "Besides, the folks down near Amotrall don't need our interference. Until we come up with something that will give the dragons a reason to deal with us, they'll just have to do their research and prepare for winter weather."

With that, Bra'anath suited his deeds to his words, and entered the markets of Dorphan. He seemed to relax, haggling with a fruit-seller for citrus for the ship and musing about philosophy as they stopped for a mug of the local beer and a meat pie of uncertain provenance.

"Most people just want to be left alone, to make their lives happy," noted Bra'anath. "If they dream of anything outside that, it's making someplace better." I opened my mouth to point out that was overly general, but the Guide spoke right over me, with but a wink for an apology. "The confusion comes when they think that money equals power. Or safety. Or whatever it is they seek," he said. "It's just the medium, and you can't /hold/ safety or peace, even when you can hold money. I think the Lord Duke is remembering that little fact, and wondering how we might be encouraged to stay and trade..." he said, ordering another beer and counting out the copper coins with care.

"The ladies want us to build a homeland. With the Omor, perhaps. The Duke would like us to build one here. Hells, even the Hria would like us to build one near them. And not just because we're tasty! So ... why don't we?"

"Why don't we what?" I asked.

"Start to build a homeland. Wherever we're welcome. Amo'trall. Here. Hria. In the Dreaming, even, if the Ladies tell us how! We're travellers, after all. Can not home be in many places?"

I shook my head. It sounded so simple, but frighteningly plausible. He is the guide, after all. And I did just vote for him. But nothing's ever so simple. HE taught me that one!

Actions for Mir

Action submission

Eubratosa looked out the window at the city of Mirabalpur. He watched as a bird landed on the balacanies railing. He watched as the dove sat there just gazing over the city. Eubratosa watched it until it flew away.

Takeing his que from the departed bird Eubratosa stood up and walked over to the window doors that open out on to the balcony. He pushed open the door and stepped out on to the balcany. The city of Mirabalpur spread before him. The cities diffrent shade of marble reflected and gave the city a glow that Eubratosa had seen in few other places.

The city spread out before him like a grid The main streats spreading from the Holy Plaza. The roads ran in each cardinal dirrection. The great harbor of Mirabalpur was open to the Archmages gaze. He watched for a long time the ships coming and goings from the great port. This was a sight that Archmage had always appresiated.

He had seen this sight for the past thirty years. Eubratosa though to himself. "In a couple of months it will have been exactly thirty years since I was called as Archmage." He remembered the world they had lived in then. The war was at Qaiyores door and was ready to change the world. It had but not in the way planned. The world they lived in know was deffently diffrent.

He turned his gaze to look at the other parts of the tower below him. He could see Sorcerers on the the many diffrent bridges that connect the towers together. Some were talking and others were walking some hurring along others looked like they were reading and walking at the same time. One of the Apprentices proble Eubratosa though.

He heard a footsteps behind him. He turned to see Thaench, Asuda's son and know Eubratosa apptentice, walk up. Thaench stoped at the balcony door, and bowed slittly.

"Archmage it is time." He said as he straighten up. Eubratosa sighed. He knew what the apprentice ment. It was the annual meeting of the Council. He would be stuck in meetings for the next few weeks.

The Council awaits.

Action 1 & 2: Continue training the Warmages. (It is somewere around 12 of 30 years.)

The Archmage and the Council want to fouces on finding more talented students who would be able to become Warmages. They are to look at all students no matter what level they are at. If they are not a full fledge Sorcerer yet they are not to start training until they are a full Sorceror or very high level Apprentice. (I am working on the how the Sorderers trained. Like how many years do they do what and what do they need to learn before they get to a certian level.) They also will contiune the training of the current warmages.

Primary Determent: Military Force (Good +1) Secondary Determent:Magic Sophisticaion (Legendary +4) (secondary modifier of +2) Difficulty: Very Hard -2 Weight: triple (+2) Actors: The Warmages Serecy: Modifiers: + political stability + The success of the warmages in the war. - no eerith influence + The Ka'Shari embargo makes it easy to present an example of the imminent threat

Action 3: What is going on?

Something was up. The Archmage knew that. He was not sure what it was. He sat on a bench in the Royal gardens looking around at the green trees the shaded the aread. Eubrotsa had come here to his family home for a chance to think. It was not a common visit being that it was located at Puramyr which was on the north end of the island.

He soon heard his son come and sit next to him. They did not look at each other. They were father and son and as they shared the responcibilites of careing for people they began to understand each other.

"So have you noticed the Ka'Shari sudden intrest in Dragons." Niotrosa asked his father as he walked over to a rose bush and began to sniff a rose.

"Yes. I have also noticed the Dreaming seems to be extremly active about something. I seems to also be catching hints of dragons. I understand that dreams or visions have also been running around."

The Archmage stood and began to walk towards the doors that opened into the garden. His son also followed after him. The entered into a room filled with paintings and stautes. The Archmage walked over and sat in a chair in the middle of the room.

"So are we going to look into this?" Niotrosa asked,

"This has always been our feild." his father answeared. "Oh course we are."

The Archmage and the Prince are going to start gathering information about all these strang things that are going on. Niotrosa will be over gathering information on the Ka'Shari activities. He will also check into the Ka'Shari visit to Mir a few years back. After they left suddenly and haven't seen ships sence it it obviously important.

The Archmage is going to start looking into the turmoil that seems to be comeing from the deaming. The Archmage is going to gather what information he can about from the dreaming.

He is appointing Granthatan to gather information from the archives about dragons.

He is placing the Archmage of the ruined city of Myr-Kun, who is completly loyal to the real Archmage, incharge of gathering information on these rumors of visions or dreams. (This is of course assuming that I know about these. If not then ignore this.)

Primary Determent:Exploitation: Superb +3 (I am exploting my information gathering resources.) Difficulty: Normal Weight: single Actors: A lot of them Secrecy: yes. Modifiers: + The Ka'Shari have not been keeping this secret. (The only secrecy comment I found in this regard was none,) + Access to the Dreaming, the gateway, + Mir has a very large information system.

Action 4: Restart the research of the Obeah or the Song. (1 of ? years.)

With everything that has been happing in Mir and in Midsea for the past decaded the Obeah project has fallen through the cracks. With the desire to contiune to learn about this the Archmage has again started up the research of the Obeah. The first thing to be done is to regather the original researchers on the project before the goverment got distracted. He will also talk to Grant (if he is back yet,) and will make sure that the researchers have complete access to Grants letters.

Primary Determent: Magic Diversity (Superb +3) Secondary Determent Magic Tolerance (Superb +3) Difficulty: Very Hard -2 Weight: Singal Actors: Eubratosa and the Sorcerers on the project. Serecy: Eubratosa does not keep it secret from the Brotherhood, nor the populas, but frowns on the spreading it until further knowelgde has been gained. Modifiers: + The previous success that were occuring before it was set assided. - Previously dismissed by Mir + The Cortiers pratice it a little.

Action resolution

Action 1-2: Continue training the Warmages.

Resolution: Diff = Hard (-1) + Dice (-000) + Extras (double +1) = -1 Failure

Results: Very little progress; results so far: (+2,+1,x,x,x,x)

Interpretation: There are still difficulities getting the training off the ground properly. The coteries accumulate huge amounts of power, but it is difficult to learn to focus and control it.

Action 3: What is going on?

Resolution: Diff = Normal (0) + Dice (+--0) + Extras () = -1 Failure

Results: Only some hints are obtained. The most important is an old legend of the 'World Egg': that Celandra would at some point spawn a child, which would become a second Celandra. There are several versions of the legend: according to some, this would mean the end of (first) Celandra, according to some, there would be multiple eggs. A few propose that the World Egg would be mallable at first, so that whoever got there first, could mold it to his/her/its like, and later it would impossible to change, like (first) Celandra.

Interpretation:

Action 4: Research of the Obeah or the Song.

Resolution: Diff = Hard (-1) + Dice (+++-) + Extras () = +1 Success

Results: Results so far: (+1,x,x,x)

Interpretation: Grant is back, and is very enthusiastic to start working on it with a crew of researchers at his disposal.

Actions for Kaeir

Action submission

Kaeir in 1442

Title: The Consolidation of northern Tirmaer Action: 1 (1 of 2) Weight Description: Newly appointed Provisional Pro-Consul, Lord Basiluddin, completes the integration of northern Tirmar, now called the Dominion of Tirmaer (abandoning the Taltherani spelling for the local version), into the Republic by extending Kaeirean control into the outer northern and western districts of northern Tirmaer, and by establishing the rule of law and order throughout the Dominion of Tirmaer. The primary goal in the territorial consolidation is the expansion of the Dominion border to the west and north, to bring the Tirmaeri speaking and frontier districts into the Dominion, halting once the Taltherani speaking regions proper are reached. Southern expansion though halts at the Mirrish border.

A provisional Dominion Council is also established, comprised of local and emigrant Tirmaeri lords and notables, with a clear republican predominance. The Dominion Council, subordinate to the Senate in Port Kaeir, is delegated the duty of the reorganization of land and estates seized from royalist and czarist Houses and their allocation to refugee republican Houses, and the re-establishment and integration of local institutions into the Republican system of government.

Difficulty: Normal (conquest accomplished, now its just cleaning up) Background factors: + Kaeirean victory + Stabilising influence + Popular image of the Republic + Influence of emigrant Tirmaeri Houses returning from Port Kaeir - Contrast with previous instability of Taltheran

Title: Foundation of the University of Kaeir in Port Tirmaer. Action: 2 (1 of 4) Weight: Single Description: As part of Senator Jafaarasan's normalization policy now being pursued across the Republic, Lord Basiluddin on his own initiative, for the greater glory of the Republic, founds the University of Kaeir, in the city of Port Tirmaer. Embracing the sciences, humanities, and philosophy, the University is intended to turn Port Tirmaer into the intellectual capital of the Republic, and eventually the Midsea. Provisional Chairs and Professorships (Basilludin appoints himself Chancellor of the University) are established, and notable scholars in the Dominion, the Republic proper and further afield are recruited, and a small but promising first intake of students admitted on scholarship. An additional number of foreign students are also admitted as part of the University Midsea outreach. A portion of the confiscated lands are allotted to the University, so that it has its own source of revenue, in addition to Senate funding. Difficulty: Normal (merely time and resource consuming) Background factors: + Action supported by moderate in Senate + Boost to Port Tirmaer (moral and economic)

Title: Rebuild Port Tirmaer Action: 3 (1 of 2) Weight: Single Description: The reconstruction of Tirmaer, after decades of neglect and then war, are rebuilt, to establish Tirmaer as the second City of the Republic. Wherever possible, local resources, business and labour is used. Difficulty: normal. Background factors: + Fairly straight forward. - Logistical difficulties

Title: Development of Panchayyah trade Action: 4 Weight: Single (1 of 2) Description: Building on the new found stability in Panchayyah after the Year of Victory, the colonial triumvirate initiates a program of trade development, sending trading expeditions to the many tribes and up the Rimriver in order to open up the region to trade and Kaeirean goods, and establish Rimrivertown as the main trade centre. Difficulity: normal. Background factors: + Panchayyah alliance. + Panchayyah stability - New trade

Action resolution

Action 1: The Consolidation of northern Tirmaer

Resolution: Diff = Normal (0) + Dice (+-00) + Extras () = 0 Mixed results

Results: Thing is Tirmaer proper are going well - the resolution of the war brings much-awaited peace on the city, and people are very happy to get rid of the Csar. However, not all are happy, and the discontent is the greater, the further away from Tirmaer one goes. Also, Taltheran Merchant Council, Captain of the Guard from Tal, and others, and warning Kaeir from advancing any further.

Interpretation:

Action 2: Foundation of the University of Kaeir in Port Tirmaer

Resolution: Diff = Normal (0) + Dice (--+0) + Extras () = -1 Failure

Results: no progress: (x,x,x,x)

Interpretation: The destroyed city, with very little academic background, does not really attract scholars. And Basiluddin has not much time to spend on this.

Action 3: Rebuild Port Tirmaer

Resolution: Diff = Normal (0) + Dice (++00) + Extras () = +2 Success

Results: so far (+2,x)

Interpretation: Rebuilding starts smoothly. The destruction also allows slight renovations to the street plan, etc.

Action 4: Development of Panchayyah trade

Resolution: Diff = Very easy (+2) + Dice (+0--) + Extras () = +1 Success

Results: Kaeir influence in the area digs deeper northeast.

Interpretation:

Actions for Cedonia

Action submission

Action 1: Coming in from the cold (1) Weight: Single Description: With the radical shifts in power and changes in the political structure of Cedonia, the new government decides to reach out to the Order of Lucia. The Lucians' adovcacy of equality under the law fits in much better with the agenda of the United Provinces than it did with Empress Yzara's agenda. The involvement of the priests of Lucia in the UP's judiciary would go a long way in restoring the faith of the lower classes in their rulers. The Council has another motive, however. The Truthsayers of Lucia would be an invaluble aid to Cedonia's diplomatic service. From the Order's perspective, the presence of Lucian clerics in Cedonian diplomatic missions would help them in their goals of spreading justice and education in the Mid Sea? . Difficulty: Routine (+2) Factors: The new government is largely from the urban classes, groups which have always been in sympathy with the Order. Yzara's persecution ended several years ago, and the Order is ready to raise its profile everywhere.

Action 2: Coming in from the cold (2) Weight: Single Description: Through Raden Ghere, the former Imperial Chamberlain, the government of the UP has contacted with Empress Yzara's former spymaster and prevailed upon him to take up his old duties. Unfortunately, the chaos of the Sinari Invasion and the Civil War has greatly disrupted the spymaster's old network. The counter-intelligence network in Cedonia itself is largely intact, and played a key role in eliminating General Zenos, but the status of the agents outside Cedonia remains unknown. With the restoration of order and funds, the Spymaster now has the resources to determine how much of the old networks remain. Difficulty: Hard (-1) Factors: The length of time since the agents were contacted. The chaos in the region during the last several years. The need for secrecy. The fact that some agents might not want to be found. Notes On Resolution: The degree to which this action succeeds or fails will affect the number of years needed to reactivate the network. E.g., a Legendary Success means all the agents are still there and ready, no work needed; while a Legendary Failure means the network must be rebuilt completely from scratch(15 years, minimum).

Action 3 & 4: Metals Project Weight: Double, Strategic Description: The project continues. Last year's results, while mixed, were definitely more promising. While problems with purity still exist, production of ore from the Kasovian mines has finally started to rise. Construction of the experimental smelter is proceeding much more successfully with the new contractors, and the applications group is making progress on some new designs. With the new government, the project is receiving more resources, and the calmer political situation means that some of the time pressure is off, reducing haste and the mistakes that come with it. For 1442, the project workers are told to proceed as planned. Difficulty: Base is Hard (-1), raised to Normal (0) by double action. Factors: Stabilizing political situation, increased resources. Still expeimental, however, things may go wrong.

Action resolution

Action 1: Coming in from the cold (1)

Resolution: Diff = Very easy (+2) + Dice (++-0) + Extras () = +3 Great success

Results: The new political organization starts to look very stable, now.

Interpretation: Order of Lucia has been expecting and hoping for this kind of offer, and is eager to participate. In fact, it has already planned and reserved for resources for this kind of action.

Action 2: Coming in from the cold (2)

Resolution: Diff = Hard (-1) + Dice (--0+) + Extras () = -2 Failure

Results: Only a bare skeleton of the network exists. It will take several years to build it back to its old glory (strategic action, 3 successes required, difficulity level normal).

Interpretation:

Action 3-4: Metals Project

Resolution: Diff = Hard (-1) + Dice (0---) + Extras (double: +1) = -3 Severe failure

Damn, Lady Fortune seems to hate this project. What if you would write some stories around it, and finish is off with fudge points?

Results: so far (0,0,x)

Interpretation:

Actions for Exquaestio

Action submission

(A formatted version of these actions can be seen at http://www.picotech.net/~jeff_wilson63/rpg/Exq_1442.html )

Exquaestio Actions 1442

Action 1-2: Expansion by Conversion Weight: Double Description: Exquaestio continues its expansion through the southern Mid Sea? . Difficulty: Easy (+1) (+1 Double) Factors: Religious Sophistication vs. Religious Sophistication (+3?), Craft of Preaching vs. Religious Tolerance (-1?), Travelers and entertainers have been spreading stories of Feroze and Exquaestio (+0), Open relations with Videssia (+?), Good relations with Parglug (+?), No current enemies (-0), knowledge of other religions (0). Fudge-Points: 0 Results: * +7 = 100% growth and 25% automatic yearly growth * +6 = 100% growth and 10% automatic yearly growth * +5 = 100% growth and 5% automatic yearly growth * +4 = 100% growth * +3 = 50% growth * +2 = 25% growth * +1 = 10% growth * +0 = 10% growth overall, but reduced relations and significant losses in some areas * -1 = no growth, no losses * -2 = 10% population loss * -3 = 20% population loss, reduced relations and banned in an area * -4 = 30% population loss, reduced relations and banned in multiple areas * -5 = 40% population loss, reduced relations and banning, base growth difficulty increased to Normal (0) * -6 = 50% population loss, reduced relations and banning, base growth difficulty increased to Hard (-1) * -7 = 50% population loss, no further growth possible

Action 3: Honey Project (2 of 3) Weight: Single Description: Study continues on honeybees and beehives while the church passes along the techniques for gathering wild honey. Difficulty: Normal (0) Factors: Resources (-2), Crafts (+1), Scholastics (0), Magic (+1)?, Prior Years (0) Fudge-Points: 0 Results:

Action 4: Investigate Laresian Religions Weight: Single Description: Having investigated the Videssian religion last year, Exquaestio attempts to do the same thing to the Laresian religions this year. Difficulty: Routine (+2) Factors: Laresian Religious Sophistication & Tolerance (0?), Exquaestio Scholastics sophistication (0), Craft of information gathering (+1), Good relations with Parglug (+1), Exquaestio base external relation Great (+2) Fudge-Points: 0 Results: (Half result as bonus to future actions with Laresian religions?)

Action 5: The Pantheon (1 of 6) Weight: Extra Description:

As the music faded, the applause grew. Vorhes took his bows, but noticed that the high priest Hugo was applauding only half-heartedly. As the banquet began he leaned over, "Didn't you like the song Hugo?"

Hugo started, "What? Oh, no, I liked the song. I liked it so much that I've discovered the answer to a problem."

"What problem?

"If we are to do Feroze honor we need a project that people can get behind, something tremendous that will capture people's imagination." Hugo shook his head, "The high council has been debating what it should be, but now I know. We need a Pantheon."

Vorhes blinked in puzzlement, "and what is a pantheon."

"It's a . . . building? . . . well, a place, where all the gods are honored. A place to bring together all forms of worship, and all knowledge about the dreaming and the gods. A place where no god is excluded."

"That's . . . ambitious."

Hugo sensed the young espiri's doubts. "But well worth doing my friend. You'll see."

(Creating the pantheon breaks down into six elements: Site Selection, Site Survey, Planning Construction, Obtaining Funds, Gathering and Purchasing Materials, and the Construction itself.) Difficulty: Normal (0) (-1 Extra) Factors: Resources (-2), Crafts (+1), Knowledge of other religions (+), Religious Tolerance (+), Scholastics (0). Fudge-Points: 0 Results:

Action resolution

Action 1-2: Expansion by Conversion

Resolution: Diff = Normal (0) + Dice (+-00) + Extras (double: +1) = +1 Success

Results: 10% growth

Interpretation:

Action 3: Honey Project

Resolution: Diff = Normal (0) + Dice (++--) + Extras () = 0 Mixed results

Results: so far (0,0,x)

Interpretation:

Action 4: Investigate Laresian Religions

(Where the hell is Laresia??)

Resolution: Diff = Normal (++-0) + Dice () + Extras () = +1 Success

Results: Information gathering is successfull. Possible relations opened with base Fair.

Interpretation:

Action 5: The Pantheon (1 of 6)

Resolution: Diff = Normal (0) + Dice (+-00) + Extras (extra: -1) = -1 Failure

Results: (x,x,x,x,x,x)

Interpretation: There is a great deal of discussion among the church as to best the location for the Pantheon. Some point to the riches at the mouth of the Arand river. Others look at the centrality of Anaduan or Anacir. Others prefer the closeness of the Topra river (between Junder and Parglug). Still others can point out advantages in dozens of other cities and areas. While no decision is reached this year, the concept begins to capture the imaginations within Exquaestio.

Actions for (Society)

Action submission

Action resolution

Action 1-4

Resolution: Diff = () + Dice () + Extras () =

Results:

Interpretation:

-- Juuso Vesanto - 23 Mar 2004

Topic revision: r2 - 18 Apr 2004 - 15:27:50 - Juuso Vesanto?
 
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