Events for 1446
Eerith (+3): The Eerith find out who captured the King of the Wood,
and that the King has entered the Omog. It also occures to them that
the Ladies of the Ka'shari are apparently very interested in the Omog,
and that the Ka'shari have been trying to contact Rahi.
Kaeir (-3): A severe storm hits the Kaeir navy executing the blockade
around Tal. The storm drives flagship of the navy on rocks. The ship
sinks, and draws with it 300 sailors, along with the Admiral of the navy.
Consequences
Port Kaeir
It was a stormy evening when the Senate assembled in the Republican
Palace in Kingsbane Keep overlooking Port Kaeir. Lord-Consul Jafaarsan
stood at the head of the Senate table, looking at the faces shadowed
intermittently by the flickering lamps of the chamber of state, and the
lightning outside. While he stood, the Senatorial Guard opened the doors
to the chamber, letting in Lord-Senator von Kahshaar and his entourage.
As Von Kahshaar settled in, Jafaarsan sat down and called the Senate to
order.
Immediately Lord-Senator Balriq Talrayn, a son of Port Kaeir by Mirrish
descent (though not a true Mirrish Creole), stood and immediately
reminded the Senate why they had gathered at such a late hour.
"Lords of the Senate, we have endured ten years of war. The people grow
weary, the Republic is secure. Cedonia has joined the republican fold,
and Taltheran is torn apart by civil war. There is no benefit to us to
join in this civil war in Taltheran. After all, we are Kaeirean, not
Taltherani. What is worse, in this foolish endeavour supported by the
Lord-Consul and the Commander of the Expeditionary Forces respectively
has embarrassed us by our ineptitude. Even worse, Lord Admiral Gregor
Ulricovic, the Admiral of the Seas is dead. One of the founding fathers
of the Republic, one of the original conspiratorial triumvirate of the
Revolution, is dead. Lord Basiluddin has retired from politics, and now
our most experienced admiral is dead. Only Lord-Senator Cyril van
Fitzlyri, much respect to you O Commander, continues his service in the
Senate.
"As many of you know already, the Admiral of the Seas died in the
blockade of Tal, when the Kaeirean Fleet was beset by a storm, and the
flagship The Green Flag was driven on the rocks where it smashed, all
hands aboard perishing. What most of you don't know, save Lord-Senator
von Kahshaar there I wager", motioning towards the recently arrived
Information Secretariat-General, "is that the Captains of the Fleet had
already decided to lift anchor and return to Port Kaeir. They had
delayed returning for two days, using the first to deliberate on a
candidate for the new Admiral of the Seas, and the second to allow their
fastest sloop to race ahead and inform the Senate of their decision
before their arrival. I can only assume that the Captains, in their
anger, have taken as their prerogative the right to choose the Admiral
of the Seas. The question is whether we shall tolerate this",
Lord-Senator Talrayn finished before resuming his seat.
Lord-Senator von Kahshaar echoed Talrayn from his seat, refusing to
stand: "Talrayn is correct. We must decide whether this action should
be tolerated. But we must also address the other question Talrayn
mentioned - war and its consequences.
" I suggest that we accept the Fleet's candidate, though delay the
public acceptance and confirmation of the candidate. After all, only
the Senate may make executive appointments.
"As for the second question, with respect to the Lord-Consul, I urge
peace as well. We only narrowly succeeded in the Tirmaeiri Campaign,
and involvement in a protracted dispute in Taltheran would tax us
unbearably. The cost of fighting even part of Taltheran would be
unbearable in our current state of fatigue. Furthermore, the people I
believe are becoming impatient. True peace is needed to restore
prosperity and commerce, and to allow Kaeirean ships to enter Midsea
ports safely as ships of trade.
"Thirdly though, I suggest we make a carefully worded suggestion to our
comrades in Cedonia to aid the Saltrim Enclave in Taltheran. Cedonia
would certainly benefit from involvement in Taltheran, and would help to
counterbalance Mirrish influence in the North-East."
After Von Kahshaar, the Senators one by one stood, giving their opinion.
Some argued for Von Kahshaar's stance, some against. As expected, the
Basiluddinists urged for involvement in the Taltherani conflict, while
the rest urged moderation. The Greens though were quite, having been
taken by surprise with several of the issues at hand, and awaiting the
opinion of the Consul.
"And what of the Lord-Consul?" piped the Lord-Mayor of Port Kaeir, "we
have not heard from you, O Jafaarsan", looking at him fervently.
Finally, Jafaarsan stirred. He had not moved since he had first called
the Senatorial session to order. He had sat, listening to the arguments
and discussions of his peers. "Lord-Senators", he finally intoned,
"Talrayn and Von Kahshaar are right. We have stretched ourselves too
far. For ten years the Guard have been on campaign in some form, as has
the Fleet. We have not known true peace since the Revolution. Youth
have grown into manhood thinking war-time to be normalcy. Therefore I
support the General-Secretariat's proposal regarding the fleet, and his
proposal regarding peace. The loss of the Admiral of the Seas is great,
but he died in a just cause and He Who Is One will reward him for that."
Across the table, a handful of senators murmured a reverant response,
reminding the rest of the room of the new source of difference in the
Senate.
"Superstition!", cried Lord-Senator Talrayn, his face twisted in rage.
"Ulricovic, that great compatriot of the Republic, his life was thrown
away by your foolish involvement of Kaeir in the Taltherani civil war.
We do not belong there. No prayers shall bring him back, nor provide
sufficient legitimate cause for his loss. You and Basiluddin have one
thing in common now, diseased minds. Your nonsensical beliefs only
undermine the Republic. If you have any sense you should resign the
Consulship! Then you can go live amongst your sand-dwelling brothers,
and liberate us from your madness!
"Your compounding of error can be seen in your support of this
ridiculous Cedonian proposal. How shall we benefit from encouraging
ancient Cedonia to exercise its imperial muscles? Even if it assists a
Taltherani Republic to be born, which is questionable, how free shall it
be? And how long before mighty Cedonia intervenes in Kaeir, and brings
us into their new Imperium?", screamed Talrayn.
Silence echoed in the chamber. The faces revealed the loyalties, and
shifted loyalties. Clearly many of Lord-Admiral Ulricovic's old friends
agreed with Talrayn, including a number of Green senators, and
Lord-Commander van Fitzlyri. The Millati Senators, obviously did not,
supporting their brother in faith, Jafaarsan. And the Basiluddinists
gave no inkling of their disposition. To Jafaarsan's mind, Talrayn was
now the focal point of opposition to his rule of the Senate, and a man
to watch and, if possible, overcome.
Not showing any response to Talrayn's brief tirade, Jafaarsan stood and
quietly stated: "this the first matter before us: the candidate for
Admiral of the Seas, the ceasing of involvement in the Taltheran affair,
and an agreement with Cedonia to resolve the Taltheran problem. I
propose on the latter we enter into an agreement with Cedonia to assist
each other in the event of the Taltherani dispute overflowing either of
our borders. That is the matter at hand. Vote." Jafaarsan sat.
Thalcedon
Raden Ghere sauntered into Theran Rinn's office, and flopped down in the
chair before the desk. "You wanted to see me, Theran?"
"Yes, that's right," said the Councillor for Foreign Affairs. "I wanted
your opinion on some feelers the Kaeiran Republic's been sending towards
our Ambassador there. I realize that you're tied up with 'special
projects', but your pre-war experience might be invaluble on this."
Raden snorted derisively. "I was Empress Yzara's go-fer and dogsbody,
Theran. I kept the Palace running and the Empress happy, that's all."
"Laugh if you wish, Raden, but as Palace Chamberlain, you were closer to
Yzara than anyone else in the current government, save the Duke of
Caladyn. You saw how she ran the Empire, which is more than any of us
can say."
"All right, I take your point. So, what does our sister republic want
with us?"
Rinn leaned back in his chair. "Well, our Ambassador to Kaeir recently
attended a party in Port Kaeir, hosted by Lord-Senator Von Kahshaar.
Several merchants and senators were present, mostly Millati, but a few
Basiluddinists. During the party, the Ambassador was taken aside by one
of Von Kahshaar's aides, who rather diffidently inquired as to the
possibility of Cedonia intervening in the Taltherani Civil War,
specifically in Saltrim."
Ghere raised an eyebrow. "This was not, I take it, an official
communication?"
"No, anything but," replied Rinn. "The Ambassador reported that he got
the definite feeling that Von Kahshaar was considering making a move in
the Senate. Possibly to suggest a partition of Taltheran. However, a
week later, the Ambassador went to a party hosted by members of
Lord-Senator Talrayn's faction, where he was asked about our response to
Kaeir's possible withdrawal from Taltheran. In both cases, the
Ambassador refused to make any commitments one way or the other before
communicating with us."
"A wise man," said Ghere. "In my opinion, getting involved in the
Taltherani snake pit would be a grave mistake. The army needs to
rebuild, our economy needs to recover; the only good reason for getting
involved in Taltheran would be if the civil war there spills outside its
borders. Although, I do admit that possession of Saltrim's port would
help in certain respects."
"Hm. As you know, our current foreign policy is to avoid entanglements
abroad until we've put our domestic house in order. Still," said Rinn,
"Dr. Vellin and I have been discussing certain changes."
"Changes?"
"Before the Sinari War, Taltheran controlled the Tal River up to Wyr and
slightly beyond. Since the war, the area's full of tribals, and the
cities of Wyr and Hadrair are in ruins. As a result, the trade routes to
Hisaria and Hria have been cut. So, rather than trying to expand at the
expense of our civilized neighbors, we expand into the tribal regions
and civilize them. Kasovia, the Tal-Wyr Valley, the Hansari and Morvali."
"An interesting thought," replied Ghere. "Will you propose it to the
Council?"
"We were thinking the next session, but now, I think we'll wait and see
which way the Kaeiran Senate jumps."
Reply from Kaeir
Councilor Theran,
Greetings comrade, and salutations to the majestic Cedonian Republic.
My representatives in Cedonia inform me, as do my officials who have
talked to your representatives here in Port Kaeir, that the unofficial
Cedonian position towards the Taltheran issue is non-involvement.
The current consensus here in Kaeir is towards non-involvement, though
certain parties would favour some involvement. What I suggest to your
honourable self is perhaps that both our countries could supply the
proto-republican party in the Taltherani conflict, the Saltrim Conclave.
Such aid could be repayed in terms of recognition of respective claims.
Furthermore, a Taltherani Republic would look favourably upon both our
governments.
Secondly, as the only two republics in the western Midsea, I suggest
your honourable self that we should consider improving our political,
diplomatic and commercial ties. Many a kingdom would dislike the rise
of states that have rejected the principle of the crown.
Thirdly, closer ties such as the previous two items but can only
strengthen both republics, and hinder the influence of certain states
that have been traditionally opposed to Cedonian influence. I need not
mention which other state vies for influence in the Midsea.
I send my personal envoy and cousin, Sir Khalrudh von Kahshaar of the
Diplomatic Corp of the Kaeirean Information Secretariat, along with this
message, to continue discussion in this matter, if you should so desire.
He is empowered to make decisions and agreements as I have dictated to
him, which should expediate any discussions with your government.
Sincerely,
Lord-Senator Karl von Kahshaar,
Secretariat-General of the Information Secretariat of the Republic of
Kaeir
Actions for Exquaestio
Action submission
At the top of my actions for this turns I've listed some additional
events. Events are primarily information, things which don't require an
action. They can be holdovers from previous turns; births, marriages, or
deaths; or anything else which is interesting enough to report, but not
deserving of an actual action.
A formatted version of this action can be found at:
http://www.picotech.net/~jeff_wilson63/rpg/Exq_1446.html
Events:
Description: Converts join the order, increasing population by 10%.
Description: The High Priest announces that the church has expanded
to the point that he can no longer singly perform the duties of head of
the church. Therefore, next year there will be a Grand Conclave to elect
a Bishop and create several new High Priests. The Grand Conclave will be
held in the city of Cormenaera around high summer.
Action 1: Rally
Weight: Single
Description:
Ria stalked through the fair. She would have much rather been training,
or even dealing with the paperwork of her position, but the Archmage's
orders had been quite clear. "Show yourself at the Midterm Fair. Make
yourself approachable and don't scare anyone off." She was politician
enough to understand the Archmage's motives, but the order made her feel
more like a performing bear than a Warlord.
Centuries ago the Midterm Fair had been founded as a chance for
relatives to visit students at the Academy of Sorcery. Since then it had
expanded into a three-day event complete with competitions among the
students, special displays of magic by the masters, entertainments,
food, and every opportunity for the students and other participants to
play pranks and otherwise enjoy themselves. From the grounds of the
Academy proper it had spread out to into the surrounding streets. Ria
knew quite well that the Fair offered valuable relief for students after
the demands of their studies, but she hadn't liked the Fair much as a
student, and liked it even less today.
Still, orders were orders, and she tried to enjoy herself.
Taking a deep breath, her attention was caught by a fair barker. "See
the Exotic Magical Mysteries of Exquaestio! Cast an Exquaestio spell --
No talent required! Wonder at Images of the Dreaming! Southwest Sanraeth
Park -- No Admission Fee!"
"Cast a spell without talent?" Ria thought, and turned toward Sanraeth
Park. Most likely the claim was simple fraud; but to make it out in
public made it something that should be looked into. She frowned
slightly at another barker, this one touting Exquaestio as hiring
teachers, mages, and craftsmen. "And if it isn't fraud," she thought,
"it's even more imperative that the Council know about it as soon as
possible."
In order to get more people familiar with Exquaestio, the church rallies
its supporters in Mir and puts on a show during a preexisting Fair. The
rally includes demonstrations of Exquaestio magic, the opportunity to
participate in Exquaestio group magic, songs and stories about
Exquaestio, childcare, and a display of ideas for the Pantheon.
Exquaestio also acts to hire those with skills that are needed in
Exquaestio communities and who are willing to move and accept the
limited wages. (Refreshments not provided by Exquaestio.)
Difficulty: Normal (0)
Factors: Mirrish Religious Tolerance & Church Relations (+1),
Exquaestio Resources (-2), Crafts: Performance & Organization (+1).
Fudge-Points: 0
Results:
* Performance
* Popularity
* Religious Reaction
* Future Recognition
Action 2: Academic Chair
Weight: Single
Description: Exquaestio approaches the Sorcerer's Academy in Mir
about funding a chair in Exquaestio Magic.
Difficulty: Easy (+1)
Factors: Mirrish Magical & Scholastics Diversity (+), Academy Resources
(-), Relations with Mirrish Church (+), Unique Magic (+), Only available from
Exquaestio (0).
Fudge-Points: 0
Results: - = Unwilling to fund a chair; 0 = no agreement reached,
try again; + = chair funded.
* Chairholder
* Stipend
* Term
* Duties
Action 3: Junder Independence
Weight: Single
Description: Exquaestio approaches various key individuals in the
Junder Region, and key Free City governments about establishing Junder
as an independent nation under a single rule. This is not an attempt to
actually make Junder independent, just an attempt to see what it would
take.
Difficulty: Normal? (0)
Factors: too many to work with
Fudge-Points: 0
Results: The more -, the more it will take to establish an
independent Junder.
* Free City Rivalries
* Local Nobility
* Type of Government
* Other Opposition
Action 4: Contact Religious Reformers
Weight: Single
Description: Exquaestio attempts to contact reformers within the
Temples of the Lord of the Sea with a view to opening relations.
Difficulty: Normal (0)
Factors: Religious Tolerance of the Temples of the Lord of the
Sea (0). Reformers need for aide (+), Temple attitude towards
independence (-), Exquaestio attitudes (+), Exquaestio diplomatic craft
(+).
Fudge-Points: 0
Results: Half result as new relations with this group.
* Need for reform
* Willingness to look outside religion
* Fear of Existing power structure
* Attitude toward Exquaestio
Action 5: The Pantheon (1 of 6)
Weight: Extra
Description:
The storm had blown for three days, with the fishing boat fleeing
northwest for the entire time. Two days sailing south had brought the
boat back to the coast, but nowhere the captain recognized. As the boat
beat its way eastward, not a settlement had been seen, and now he was
faced with what was obviously a river. Should he sail up it or continue
to the east? Which would allow him to make some needed repairs more
quickly?
"What do you think Washo?"
"It's gotta be the Prren, Cap'n. I've heard stories about monsters in
the Delta, better to head t'wards the east and home."
The captain had also heard about tales about monsters, but he also knew
that the same sorts of tales had been told generations ago of areas that
were thriving Free City settlements today. He also knew what the west
coast of Junder was like, with hidden rocks just waiting to rip a ship's
bottom out. He shook his head.
"No. I think the monsters will give us better odds than the west Junder
shoals. Set sail upriver."
The main channel proved to be much easier to navigate than the captain
had expected. Though the spring flood had certainly raised the main
channel, the captain thought that even in high summer it wouldn't be
difficult to navigate. The fish were plentiful, and even dolphins
gathered 'round, hopefully bringing their luck.
"The main problem," the captain thought, "is that the high water has
submerged the sandbars and beaches leaving us no place to beach the
boat."
"Cap'n! Dolphin's act'n strange-like."
Moving toward the bow the captain saw what the lookout meant. Time after
time a dolphin would stick its head out of the water, chirp, and then
swim off toward a side channel. Not any channel, though, the captain
realized, a particular channel. There was a bit of a scramble as his
bellowed commands caught the small crew by surprise, but it wasn't long
before the fishing boat was headed up that same channel.
As the dolphins proceeded to guide the boat up the channel, the crew had
a chance to look at them more closely and wonder at what they found.
Some of them were wearing harnesses of some sort of fiber, but the thing
that really amazed was the nature of their forefins. The crew saw the
overlarge fins fold out into something remarkable like arms. Though a
couple of crewmen argued that this was a sign of evil and that they
should sail as far away as possible, the majority of the crew agreed
that dolphins, even dolphins with arms, were good luck, and they
wouldn't come to harm by following them. Those few who had earlier fed
the dolphins from the fish the boat had caught preened themselves and
said that without their actions the dolphins wouldn't be leading the
boat anywhere.
It wasn't long before the captain noticed an overlarge hill pushing its
way out of the delta. He wasn't surprised when the dolphins led them to
it, but he was surprised by grassy clearing set into its side. Nearby
trees provided a perfect place to set winches and boat was quickly
emptied and winched into the clearing for repairs.
By the time repairs were finished, the crew had explored the hill
thoroughly. Fish, greens, and spring roots were abundant, and brambles
would grow berries in their season. The water around the hill flowed
fresh, clean, and clear. The freshwater dolphins were helpful and some
of the crew even thought they talked! The captain had climbed to the top
of the hill and seen that the delta was dotted with others like it.
Floods would be a problem, and swamp air likely carried disease in
summer, but the captain would suggest an expedition out here in the
summer. The home village was getting crowded.
Heading home, well repaired, the captain thanked the river dolphins by
dropping a midsize net and a number of fishing lines to them. Perhaps
they could use them. "And if they couldn't," he thought chuckling,
"they're just a sacrifice to the Lord of the Sea."
(Creating the pantheon breaks down into six elements: Site Selection,
Site Survey, Planning Construction, Obtaining Funds, Gathering and
Purchasing Materials, and the Construction itself.)
Difficulty: Normal (0) (-1 Extra)
Factors: Resources (-2), Crafts (+1), Knowledge of other
religions (+), Religious Tolerance (+), Scholastics (0).
Fudge-Points: 0
Results:
- Communication & Trade Routes
- Local Attitudes
- Available Resources
- Foreign Interest
Action resolution
Action 1: Rally
Resolution: Diff = Normal (0) + Dice (-1) + Extras (0) = -1 Failure
Dice:
- Performance: 0
- Popularity: -1
- Religious Reaction: -1
- Future Recognition: +1
Results: The event gathers a crowd, but the overall reaction
in Mir is not very positive at all - it is a matter of national
pride that only magic by Miracradasa is really any good.
Interpretation:
While Exquaestio does establish some name recognition, they decide that
future rallies in other lands would be a poor use of resources.
Action 2: Academic Chair
Resolution: Diff = Easy (+1) + Dice (+1) + Extras (0) = +2 Success
Dice:
- Chairholder: +1
- Stipend: 0
- Term: -1
- Duties: +1
Results: While the arguments are long and fierce, in the end
Exquaestio gets everything they wanted. Two chairs are established, one
in espiri magic and one in rohain magic, with the holders to be
appointed by Exquaestio's administration (specifically the Primate).
While the monies given to the chairs are limited, they are still enough
to support a small staff, and permit the chairholders to be full time
researchers, with no additional duties required by the college. (They
also collect a very small stipend from Exquaestio.) HOWEVER, the chairs
are strictly temporary . . .
Interpretation:
The two chairs are in a large part to the Obeah
department of the College of Variation Magic. The
Obeah department is the most influencial of all the
departments in the College of Variation Magic. The
Head of the College of Variation Magic, with a great
deal of support from the head of the department of
Obeah, feels that the Exquaestio are worth his time
and effort. Unfortunately for the Exquaestio the study
of their magic is not high on Mirish study list. The
additionaly goverment finance are going to Studing the
Vraa'al, Obeah, Studying an event in the Dreaming.
The exquaestio have been granted the two seat and an
allowance. They will have to do something big to get
the attention of someone higher in the university or
high in the goverment itself. Their is an
understanding that in ten years there will be a review
of the department to see if the two chairs and the
allowance is enough or too much.
There is one thing
that the University does insite on. While they let
the Esquaestio choose there chairs. The chairs do
have to be sworn citizens of Mir. (They don't have to
be born in Mir, but have to have sworn loyalty as a
citzen of Mir. This should not affect the religious
aspect since you are not required to worship Mirish
gods.)
Action 3: Junder Independence
Resolution: Diff = Normal (0) + Dice (+1) + Extras () = +1 Success
Dice:
- Free City Rivalries: -1
- Local Nobility: +1
- Type of Government: +1
- Other Opposition: 0
Results: Actually Junder is fairly independent right now.
It is actually home to a number of small settlements from
various cities in the Free Cities proper - none of them
particularly successful economically or politically. This has
meant that they have been largely ignored by their parent
cities. Pushing this situation into real independence
should not be too difficult; provided that the various
baronies and other settlements in Junder can present
a unified front to their former masters. This may prove
difficult, because the local lords are not accustomed to
taking orders from anyone (which is one of the reasons
for the economic failure).
Interpretation:
Action 4: Contact Religious Reformers
Resolution: Diff = Normal (0) + Dice (0) + Extras (0) = 0 Mixed results
Dice:
- Need for reform: +1
- Willingness to look outside religion: +1
- Fear of Existing power structure: -1
- Attitude toward Exquaestio: -1
Results: Relations opened with base Fair (0).
Interpretation:
Reformers do exist within the Church of the Lord of the Sea, and many
who aren't active reformers think that reforms are needed. It's also
generally accepted that reform is not going to arise from within the
church. Indeed, the powers within the church are doing all they can to
stifle reform. While the reformers are willing to talk with Exquaestio,
they see Exquaestio as a poor and marginal religion that can't do
anything to help their situation.
Action 5: The Pantheon (1 of 6)
Resolution: Diff = Normal (0) + Dice (0) + Extras (-1) = -1 Failure
Dice:
- Communication & Trade Routes: -1
- Local Attitudes: 0
- Available Resources: 0
- Foreign Interest: +1
Results: The site seems suitable for a settlement, but for
the Pantheon, it is rather remote.
Interpretation:
Actions for Kaeir
Action submission
1446 - Kaeir
Things are finally settling in Kaeir. The Republic has fully embraced
the three regions of the Modern Tirmaeiri languages (Kaeirean,
Celtelathi, Celtehari, Tirmaeiri), and its borders are now secure by
land (Crownsbane Keep) and by sea (the Republican Fleet). The people
want peace, the economy needs it. War then struggle then war and then
struggle again has followed the Republic since its birth in 1433, and
the populace is tired.
However, changes in policy and in religion have started to the formation
of new divisions in the government, and potentially in the population at
large too.
Conflict though, has disappeared from the Republic, save for a proxy
involvement in the Taltherani civil war.
Action 1: Basiluddin's cooperation with Saltrim Conclave
Lord Basiluddin, after receiving Senate orders to return to Kaeir,
ignores the instructions, instead completing the march to Saltrim
(started late in the previous year due to slowness in recruiting) and
offering his services and troops to aid the Saltrim Conclave. Using his
legendary status amongst his recruits, he deceives them into believing
the Senate orders were in fact instructions to march faster and fight
harder for Kaeir and a free Taltheran! His arrival, along with his
personal officers and the Tal Legion, will greatly boost the strength
of the Saltrim Conclave, who have been lacking in good military
commanders and officers.
In addition, Lord von Fitzlyri has promised, as a result of the division
in the Senate over Admiral Ulricovic's death, that his commanders in
Crownsbane Keep will maintain a supply line with Saltrim.
Weight: Double (2 of 3).
Key Elements: Lord Basiluddin, Tal Legion, Saltrim Conclave, Lord von
Fitzlyri.
Difficulty: Normal
Factors:
+ Republican feelings
+ Supplied from completed Crownsbane Keep
+ Military genius of Basiluddin
+ Skilled officers in Basiluddin's personal retinue
+ Closer Kaeirean proximity due to completed Crownsbane Keep
+ Support from Commander of the Guard, Lord von Fitzlyri
- Troop quality
0 Popular support in Saltrim
Questions: Will Basiluddin's troops believe him? Is the loyalty of
Basiluddin's personal officers to him stronger than their loyalty to the
Senate? Will this make a difference in the Taltherani civil war? How
will the Senate react to this blatant (though not public) disobedience?
What are Basiluddin's long-term plans - should he succeed?
Fudge-points: 2 (multi-term action).
Action 2: Millat Shanari
The completion of the Great Tower of the South, the largest Millati
tower in the world aside from the Great Tower of Akbari in the Central
Mountains of the Calarnari desert, has given the Millat Shanari
believers in Kaeir renewed vigour. Several years of hard effort
adapting to Kaeir and building the Tower now give them new insight into
the Kaeirean mentality. Preachers begin spreading out from the Tower,
in New Tirmaeir, to the towns and cities of the Republic, including Port
Kaeir, Kashaartown and the fledgeling town of Crownsbane Keep. The high
degree of compatibility the Millati faith has with the spirit of
Kaeirean republicanism means that many begin turning to it for solace.
This is further strengthened by the financial and political support and
backing from key leaders and dignitaries in the Republic, and
particularly in the Senate.
Weight: Single (2 of 10).
Key Elements: Millat Shanari devotees, Great Tower of New Tirmaeir.
Difficulty: Normal
Factors:
+ High status converts (Basiluddin, Jafaarsan.).
+ Prestige of the new Great Tower of the South.
+ Compatibility with Kaeirean culture.
+ Backing from key figures.
+ Existing popularity amongst the Guard.
- New religion.
Questions:
Will the Kaeireans take to the new religion? How will the established
cults react (there being no majority religion in Kaeir)? What of the
rural populations?
Fudge-points: None (long-term action).
Action 3: Panchayyah Trade.
Persisting with the Commerce Secretariat's policy of expanding trade and
establishing monopolies where possible, the Kaeirean colonial
triumvirate at the mouth of the Rimriver continues to try to establish a
trade agreement with the Ban Horroth.
Weight: Single (3 of 4).
Key elements: Commerce Secretariat, Rimrivertown Colonial Triumvirate.
Difficulty: Normal
Factors:
+ Kaeirean diplomacy
+ Trade route
+ Previous Kaeirean success
0 Ban Horroth reaction
- Ban Horroth goods
Questions:
Has the Ban Horroth reaction changed? What is the relationship of the
Ban Horroth to the Panchayyah and associated tribes who live along the
Rimriver? Do the Ban Horroth want to trade? Will the Ban Horroth find
the prospect of a trading partner who does not border their territory
attractive (and non-threatening)? Will good relations with Kaeir make
the Ban Horroth feel safer regarding the Panchayyah?
Fudge-points: None (long-term action).
Action resolution
Action 1: Basiluddin's cooperation with Saltrim Conclave
Resolution: Diff = Normal (0) + Dice (0) + Extras (double: +1) = +1 Success
Dice:
- Basiluddin's leadership: +1 (2 fp)
- Personal officers: 0
- Effect on the Taltherani civil war: -1
- Senate's reaction: 0
Results: Basiluddin digs in at Saltrim. The effect on Taltheran civil
war is largely nonexistent because the Saltrim Conclave refuses to start
a direct campaign against the others. They are content to have the protection
of Kaeir so that they are secure. The rest of Taltheran is of course
outraged by the incursion by foreign troops.
Interpretation:
Action 2: Millat Shanari
Resolution: Diff = Normal (0) + Dice (-1) + Extras () = -1 Failure
Dice:
- Will the Kaeireans take to the new religion? -1
- How will the established cults react (there being no majority religion in Kaeir)? 0
- What of the rural populations? -1
- Purity and cohesion of the Millat Shanari? +1
Results: Despite the efforts, only minor growth from converts
is gained. "The cult of the desert people" does not lights hearts
among the common Kaeireans.
Interpretation:
Action 3: Panchayyah Trade
Resolution: Diff = Normal (0) + Dice (-2) + Extras () = -2 Failure
Dice:
- Has the Ban Horroth reaction changed? 0
- What is the relationship of the Ban Horroth to the Panchayyah and associated tribes who live along the Rimriver? -1
- Do the Ban Horroth want to trade? Will the Ban Horroth find the prospect of a trading partner who does not border their territory attractive (and non-threatening)? -1
- Will good relations with Kaeir make the Ban Horroth feel safer regarding the Panchayyah? 0
Results: (+1,+3,x,x)
Interpretation: No change, really. The Ban Horroth still seem to be wary of
outsiders.
Actions for Cedonia
Action submission
Action 1: Rebuild the Legions
Weight: Double, Strategic
Sub-actions:
* Popular Support
* Reorganization
* Recruitment
* Chance
This is a carry-over from the last year.
Action 2: Restore Secret Service
Weight: Single, Strategic
Sub-actions:
* Insert Agents
* Develop codes & ciphers
* "Special Projects"
* Hire Analysts
Fudge Points: 2
Another carry-over from last year.
Action 3: Aid to Saltrim
Weight: Single
Description:
Following informal diplomatic discussions with key members of the
Kaeiran Senate, Theran Rinn, the Councillor for Foreign Affairs,
proposes to the Regency Council that the United Provinces of Cedonia
send aid to the Saltrim Conclave in Taltheran. After a lengthy debate,
the Council votes to send food and medical supplies to Saltrim. The
Council votes against sending any Cedonian troops to aid Saltrim, but
does agree to allow the Saltrim Conclave to buy surplus weapons on easy
terms. Just before the final vote on arms sales, a minor baron manages
to have an amendment inserted to the bill, authorizing military
intervention if Saltrim fails to pay for its weapons within five years
after the end of the war in Taltheran. Councillor Rinn arranges to send
part of the weapons & supplies overland, while the remainder will be
sent by ship, in Kaeiran cargo vessels chartered by Cedonia for the purpose
Sub-actions:
* Ship food & medicine
* Selling weapons
* Getting in to Saltrim, land & sea
* Chance
Difficulty: Normal
Factors:
* Saltrim is very close to Cedonia overland.
* Most of the serious fighting is to the north of the City.
* Even if the overland convoy can't get through, the hired Kaeiran
ships should.
Action resolution
Action 1: Rebuild the Legions
Weight: Double, Strategic
Sub-actions:
Resolution: Diff = Normal (0) + Dice (+1) + Extras (double: +1) = +2 Success
Dice:
- Popular Support: -1
- Reorganization: 0
- Recruitment: +1
- Chance: +1
Results: results so far (+2,x,x,x)
Interpretation:
The general public in the United Provinces is not terribly fond of the
armed forces; memories of the ravages of the Civil War are still fresh,
particularily in the south, where General Zenos had his strongholds.
However, recruitment levels increase sharply as a result of the economic
hard times that Cedonia is enduring; the Legions pay well, provide room
and board, and they are nearly the only Cedonian institution that pays a
pension.
The reorganization of forces proceeds apace, neither shooting ahead nor
sliding back. There is some resistance from the older officers, but
their time is passing.
Action 2: Restore Secret Service
Resolution: Diff = Hard (-1) + Dice (-1) + Extras () = -2 Failure
Dice:
- Insert Agents: +1 (fp=2)
- Develop codes & ciphers: 0
- "Special Projects": -1
- Hire Analysts: -1
Results: results so far (x,x,x,x,x,x)
Interpretation:
Councillor for Special Projects Ghere has an unpleasant year. While the
insertion of agents into various countries and tribes proves quite
successful, and some progress is made in developing secure
communications, it has proven nearly impossible to find qualified
analysts. It may prove neccessary for the surviving members of the old
intelligence network to devote all their time to training up analysts
from scratch.
Worse, the attempts to recruit agents for 'wet work' went badly awry.
Several of the recruits attempted to sell their skills to local crime
lords, and had to be 'cleaned up'. Unfortunately, their defection was
not discovered until after the bodies began to fall. Following 1446's
debacle, Ghere and "Uncle", the spymaster, institute a far more rigorous
screening program.
Action 3: Aid to Saltrim
Resolution: Diff = Easy (+1) + Dice (-2) + Extras () = -1 Failure
Dice:
- Ship food & medicine: -1
- Selling weapons: 0
- Getting in to Saltrim, land & sea: -1
- Chance: 0
Results: The land caravan are intercepted and the goods confiscated
by the Merchant Guild of Pran. One of the cargo ships disappears
during a storm, and several others suffer from damaged contents.
Interpretation:
Some of the sea cargo got through, arriving just after Basiluddin's army
marched into the city. Most of the food ended up being taken by the
Kaeirans to feed their forces.
As far as weapons are concerned, the Cedonian representative does make
it through to Saltrim, and enters into negotiations with the Conclave.
What Saltrim really wants are siege weapons suitable for mounting on the
city's walls. They have access to timber for building engines and stone
for ammunition, but they lack certain critical metal fittings, rawhide
for torsion springs, and engineers trained in assembling siege weapons.
The Cedonians agree to try to supply the necessary parts and people, but
warn that it may be difficult to get the parts in overland due to the
interference of the Merchant's Guild in Pran.
Speaking of Pran, the Cedonians are
very annoyed by the Pranian
confiscation of the overland relief convoy. Sentiment in the Regency
Council strongly favors some sort of retaliation. Wiser heads have, for
the moment, prevailed, but the insult will not be forgotten.
To Lord Basiluddin,
General Commanding,
Kaeiran Forces in Saltrim,
Greetings,
We congratulate you on the success of your march to Saltrim through the
chaos which is present-day Taltheran. However, we are somewhat concerned
by the fact that this action was apparently undertaken without the
approval of your government. Nevertheless, we feel that it is, all in
all, a good thing, that you and your forces have moved to Saltrim's aid.
We are willing to aid you and your forces, and the Saltrim Conclave, as
best we can. However, our attempts to send aid overland have been
stymied by the interference of the Merchants' Guild in Pran, who have
been intercepting our humanitarian aid caravans and stealing the good
therein. Because of this, we suggest that perhaps the forces of our two
nations, working together, can open up an overland supply route between
Saltrim and Cedonian Tirmar, and prevent the Merchants' Guild from
interfering. Possibly, at a later date, more direct action may need to
be taken against the Guild, but for the moment, we wish only to be able
to freely trade between Zayura and Saltrim. Such trade would also
provide better supply and support for your own troops.
We await your reply.
Signed,
Dr. Ardin Vellin,
First Councillor,
Theran Rinn,
Councillor for Foreign Affairs
Actions for (Society)
Action submission
Action resolution
Action 1-4
Resolution: Diff = () + Dice () + Extras () =
Dice:
Results:
Interpretation:
--
Juuso Vesanto - 7 Aug 2004
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Juuso Vesanto - 17 Aug 2004