Events for 1447

(none)

Actions for Mir

Action submission

Action 1 & 2: The Gateway (1 of 2 years)

The gateway to this new world has been found but it appears that it is guarded by a very powerful guardian that seems to have effectively guarded the gate. The Archmage feels that it would be best to look into this guardian. A search into the what this guardian is and how to get past it will be looked into. They are to look for any information about what the creature is with out directly confronting the creature. Information is also to be gathered about these various groups that have attempted to enter to see what groups have tried and gather as much information about has and has not been tried.

Difficulty: Hard Weight: Double

Action 3: The Vraa'al (1 of 2 year)

With the Vraa'al attempted assaisination of the Burcancy family and Burcancy requst for aid. Mir is going to look into the situation. The Archmage has places Niotrosa in charge of a research into the Vraa'al. They are to look into all of the recorded Knoweldge about the Vraa'al. This includes the original deal with the Vraa'al and also the ethnogrophies writen about them and other records on the Vraa'al. At this point all the research is only taking place with in the Mirish records, archives, library and other vaults. They are looking for information that will help them with again dealing with the Vraa'al.

Difficulty
Easy
Weight
Single

Action 4: The Warmages

The effort to improve the warmages contiune. They are to contiune this year improveing the courties that have already been formed and try to find enough talent to form anouther courtie with in the forth coming years.

Difficulty :Hard

Weight
single

Action resolution

Action 1-2: The Gateway (1 of 2 years)

Resolution: Diff = Hard (-1) + Dice (---0) + Extras (double: +1) = -3 Severe failure

Dice:

  • Guardian: -
  • Gateway: -
  • Other groups: -
  • Luck: 0

Results: results so far (Hard: x,x)

Interpretation: It seems everyone guards their secrets concerning the gateway very, very closely. The year is spent tracking down a three different false leads.

Action 3: The Vraa'al (1 of 2 year)

Resolution: Diff = Easy (+1) + Dice (-0+-) + Extras () = 0 Mixed results

Dice:

  • Vraa'al / Mir archives: -
  • Vraa'al / other sources: 0
  • Vraa'al society: +
  • Luck: -

Results: (Easy: 0,x)

Interpretation: The Mir archives turn out very little useful in this situation. The original deal itself especially offers little direct help in a situation like this. On a more positive side, the archives turn up several detailed documents of the origins and society of the Vraa'al. While somewhat old (even the newest is several centuries old), the Vraa'al society is unlikely to change.

Action 4: The Warmages

Resolution: Diff = Hard (-1) + Dice (0+--) + Extras () = -2 Failure

Dice:

  • Quantity: 0
  • Quality: +
  • Accidents: -
  • Luck: -

Results: (Hard: +2,+1,x,x,x,x)

Interpretation: Luck is again against the training program.

Actions for Exquaestio

Action submission

A formatted version of these actions is available at http://www.picotech.net/~jeff_wilson63/rpg/Exq_1447.html

Events

Description: Converts join the order, increasing population by 10%. (? growth remaining?)

Description: The High Priest Hugo Crespi dies on his way to attend the Grand Conclave. With the shoo-in candidate for church leadership dead, politics at the Grand Conclave turns serious.

Description: The Grand Conclave is very will attended. In addition to 20 priests, representatives of the 5 remaining priests, and their assistants, most Rohain (45) and the majority of Espiri (15) also attend. Quaestae also show up in large numbers. While some funds are available to support the travelers, the church in Cormenaera is severely strained. (Cormenaera city proper, however, scarcely notices the influx of ~200.)

Action 1: Magical Summoning

Weight: Single

Description: At the start of the Grand Conclave the Espiri present attempt to summon a Servant of Feroze from the dreaming to offer advice.

Difficulty: Hard (-1)

Factors: This is right on the edge of Exquaestio's magical rating (or possibly slightly over) (---), but at the conclave there are a number of espiri who can work together (+), and exquaestio can refer to Sorcerer's College of Mir (+). The conclave is also a major event to the divine hierarchy (+) marking a shift from probationary status for Exquaestio to full membership (0).

Fudge-Points: 8

Results: Fudge Points +4 + Spectacle

Action 2: General Reorganization

Weight: Single

Description: While the main business of the Grand Conclave is to select a bishop and primate, before this can be done, the details of how the selection is handled must be decided. This discussion extends into a variety of areas of church administration.

Difficulty: Routine (+2)

Factors: Time Limitations & necessity (+). Divine revelation (0). Existing guidelines (+).

Fudge-Points: 0

Results: Majority, Revote, Primate Authority, Special Advisors,

Action 3: Primate's Election

Weight: Single

Description: The selection of a new primate is a straightforward process with most of the politics having occurred in deciding on the process.

Difficulty: Trivial (+3)

Factors: Internal process with a definite time limit and strong need (+). Politics from previous action (+). No political divisiveness (+).

Fudge-Points: 0

Results: Administration, Leadership, Politics, Piety

Action 4: Rohain Business

Weight: Single

Description: With so many of the top member of the church available, the rohain also reorganize. In the end, only the opinion of the preceptor counts, but he is careful to ask advice from all sides before making his final decisions.

Difficulty: Routine (+2)

Factors: No tradition and a need for a working organization (+). Military organization (+).

Fudge-Points: 0

Results: Rohain Consent, Preceptory, Anradan Support, General Members

Action 5: The Pantheon (1 of 6)

Weight
Extra
Description
(Creating the pantheon breaks down into six elements: Site Selection, Site Survey, Planning Construction, Obtaining Funds, Gathering and Purchasing Materials, and the Construction itself.)
Difficulty
Normal (0) (-1 Extra)
Factors
Resources (-2), Crafts (+1), Knowledge of other religions (+), Religious Tolerance (+), Scholastics (0).
Fudge-Points
0
Results
Communication & Trade Routes + Local Attitudes + Available Resources + Foreign Interest

Action resolution

Action 1: Magical Summoning

Resolution: Diff = Hard (-1) + Dice (8fp: ++++, +00+) + Extras () = +5 Superb success

Dice:

  • Magical aptitude: ++
  • Cooperation: +0
  • Divine hierarchy: +0
  • Luck: ++

Results: Everything the conclave hoped for, and more.

Interpretation:

Action 2: General Reorganization

Resolution: Diff = Routine (+2) + Dice (++-0) + Extras () = +3 Great success

Dice:

  • Time limitations & necessity: +
  • Divine revelation: +
  • Existing guidelines: -
  • Luck: 0

Results: The reorganization goes quite smoothly under the gentle guidance from the Servant of Feroze.

Interpretation:

Action 3: Primate's Election

Resolution: Diff = Easy (+1) + Dice (++0+) + Extras () = +4 Great success

Dice:

  • Administration: +
  • Leadership: +
  • Politics: 0
  • Piety: +

Results: In the end, the choice for the Primate is quite obvious. The Priest, a former farmer from Junder, now a Priest in the same region, already has proven himself a capable administrator by chairing the reorganization discussions.

Interpretation:

Action 4: Rohain Business

Resolution: Diff = Routine (+2) + Dice (-0+-) + Extras () = +1 Success

Dice:

  • Rohain consent: -
  • Preceptory: 0
  • Anradan support: +
  • General members: -

Results: Successul reorganization.

Interpretation:

Action 5: The Pantheon (1 of 6)

Resolution: Diff = Normal (0) + Dice (---0) + Extras (extra: -1) = -4 Severe failure

Dice:

  • Communication & trade routes: -
  • Local attitudes: -
  • Available resources: -
  • Foreign interest: 0

Results: The difficulity of first task to is increased to Hard (Normal: x(Hard),x,x,x,x,x).

Interpretation:

Actions for Cedonia

Action submission

Action 1: Rebuild the Legions

Weight: Strategic

Sub-actions:

* Popular Support

* Reorganization

* Recruitment

* Chance

Fudge points: 3

Difficulty: Hard

This is a carry-over from the last year.

Action 2: Restore Secret Service

Weight: Single, Strategic

Sub-actions:

* Insert Agents

* Develop codes & ciphers

* "Special Projects"

* Hire Analysts

Fudge Points: 3

Difficulty: Hard

Another carry-over from last year.

Action 3: Aid to Saltrim

Weight: Single

Description:

Pursuant to the agreement reached last year, the Cedonians send out a caravan from Gomel to Saltrim. The caravan consists of critical parts for the construction of siege weapons to be mounted on the city walls of Saltrim, and trained Cedonian military engineers to supervise the construction of such weapons. The caravan is also accompanied by a very large military escort, a force consisting of 500 Selarian cavalry, a mix of horse archers and lancers. The commander of the military escort is ordered to ensure the arrival of the caravan at Saltrim at any cost; the Cedonians will not tolerate another embarrassment at the hands of the Merchant's Guild in Pran.

Sub-Actions:

* Caravan arrival

* Military Escort

* Reception in Saltrim

* Chance

Difficulty: Normal. The large military escort should act to dissuade bandits; given the geography, the caravan will be vulnerable to interception by Pran for only a short time.

Action 4: Integration of Vizinia

Weight: Single

Description:

With Villard, the former king of Burcancy now serving as Prince of Vizinia, the Cedonians start making preparations for integrating Vizinia into the United Provinces. Important members of the local Vizinian nobility, scholarly, and merchant classes are to be selected to serve as interim members of the Regency Council. Villard, like the Duke of Caladyn, is an ex officio member of the Council. The new Vizinian Councilors will not be voting members until 1450, when the next election will take place. At that time, Vizinian nobles will take their places in the Council's Circle of Nobles, and the Vizinian people will elect their members of the Commoner's Circle.

Sub-Actions:

* Select Nobles

* Select Merchants & Scholars

* Vizinian Reaction

* Chance

Difficulty: Easy (+1). Villard's local popularity should make things easier. However, the actual election itself in 1450 will likely be more difficult.

Action resolution

Action 1: Rebuild the Legions

Resolution: Diff = Normal (0) + Dice (+-, fp=3: ++) + Extras () = +2 Success

Dice:

  • Popular Support: +
  • Reorganization: -
  • Recruitment: +
  • Chance: +

Results: (Normal: +2,+2,x,x)

Interpretation: Finally, the recruiment is starting to pick up speed. Despite being tired of the wars of the last decades, the steady income from legion service is nothing to sneered at. The recruiment is further advanced by a hugely successful small comedy "The Military Man" played by travelling troupes all over Cedonia.

Action 2: Restore Secret Service

Resolution: Diff = Hard (-1) + Dice (0+, fp=3:++) + Extras () = +2 Success

Dice:

  • Insert Agents: 0
  • Develop codes & ciphers: +
  • "Special Projects": +
  • Hire Analysts: +

Results: (Hard: +2,x,x,x,x,x)

Interpretation:

Action 3: Aid to Saltrim

Resolution: Diff = Normal (0) + Dice (0--0) + Extras () = -2 Failure

Dice:

  • Caravan arrival: 0
  • Military Escort: -
  • Reception in Saltrim: -
  • Chance: 0

Results: The caravan is attacked en route, but the large escort drives the attackers off after taking some casualities and losing some of the cargo. The caravan arrives to Saltrim and received initially with open hands. However, some soldiers in the escort feel much too free with the reception; they rape some local women, and a riot ensues. The cedonians are forced to leave the town immediately.

Interpretation:

Action 4: Integration of Vizinia

Resolution: Diff = Easy (+1) + Dice (--00) + Extras () = -1 Failure

Dice:

  • Select Nobles: -
  • Select Merchants & Scholars: -
  • Vizinian Reaction: 0
  • Chance: 0

Results: It is not easy to find suitably minded people for the Council, especially when selecting someone means leaving the others out. The most popular choices are not that favourable to Cedonia.

Interpretation:

Actions for (Society)

Action submission

Action resolution

Action 1-4

Resolution: Diff = () + Dice () + Extras () =

Dice:

  • :
  • :
  • :
  • :

Results:

Interpretation:

-- Juuso Vesanto - 14 Sep 2004

Topic revision: r1 - 14 Sep 2004 - 20:37:59 - Juuso Vesanto?
 
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