Events for 1449
Anaduan [+3]: The trade that formerly was going through
Cormenaera, is now turning to Anaduan in search of good
harbor.
East Torphan [-4]: The former King Villard is assasinated,
along with most of the royal family, including the current King
and his family, and his twin brother. Next in line for the throne
of Burcancy is the oldest son of Villard's daughter Glarwain, who is currently
in training for Sorcerer on Mir.
Torphan Empire [-4]: The Ice Demons are on the run again.
The Empire is viciously attacked, but the Demons are stopped,
for the moment. A flow of refugees starts to
trickle down to East Torphan, and from there to Midsea.
Ka'Shari [+4]: Rahi agrees to help the Ka'Shari, and promises to
guide them to the gate. She even considers leaving Celandra behind,
and joining the Ka'Shari on their Exodus.
Conversation at dinner
by Andrew Janssen
"I sometimes wonder, Raden, if we were too quick to associate ourselves
with Kaeir," said Dr. Vellin as he cut a slice of the poached sea bass
on the plate in front of him.
Raden Ghere, Councillor for Special Projects, glanced at his boss. They
were enjoying a quiet meal in the main dining room of Regency Hall,
formerly a wing of the Imperial Palace, and now the seat of the Regency
Council. "Why do you say that, sir?" he asked.
The First Councillor jabbed his fork into the fish and took a bite,
before replying, "Well, it's not the actions of the whole Kaeiran
Republic that are bothering me, it's Lord Basilludin. The man is like a
bull on the loose. He defied his own government by intervening in
Saltrim, and now I have heard that he's gone out and pacified the
countryside to the south of Saltrim, over the Conclave's vocal objections."
Raden raised an eyebrow. "But Basilludin's no longer a Senator. How much
influence can he really have?"
Dr. Vellin laughed humorlessly. "Lord Basilludin has control over most
of Kaeir's army, he's far enough away that he can ignore the Senate's
orders, until and unless they're willing to send troops to enforce those
orders--and even then, he's so popular with their army, the Senate would
have a hard time finding anyone to rein him in."
"I see, sir," said Raden, "I hadn't given it that much thought. My
attention has been with the Service of late. But, now that I come to
think of it, Basilludin's religion poses a bigger problem."
"That Millat Shanari nonsense? You're quite right. Those desert
religions have always been and will always be bad news. Still, the
majority of the Kaeir aren't accepting it, but Basilludin's army is
Millat, heart and soul. If he were to contemplate a coup . . ."
At that moment, a waiter came up to the table where Dr. Vellin and
Councillor Ghere were sitting. He bore a silver tray on which rested a
sealed envelope. "I am sorry to interrupt, sirs, but this message has
just arrived for you, First Councillor. It appears to be urgent." The
waiter handed the envelope to Dr. Vellin, bowed, and hurried off.
"What is it?" asked Raden with curiosity.
"It's from our ambassador in Burcancy. Odd, his regular report isn't due
for another two weeks, and he normally sends it to Theran Rinn," said
Dr. Vellin. "It must be important."
Dr. Vellin broke the seal on the envelope, and unfolded the parchment.
As he read it, his complexion paled. "What's the matter?" asked Raden,
alarmed by the First Councillor's reaction.
"Villard of Burcancy, and all his family who were in the Palace are
dead. Almost certainly Vraa'al assassins. Empress Yzara's son, who
Villard's spies kidnapped from Arelcar, has disappeared, probably taken
back to his family. The only members of Villard's family who are still
alive are his daughter and grandchildren in Mir," Dr. Vellin replied.
"And that's not the worst news, Raden, oh no."
"What could possibly be worse?!"
"Two weeks ago, refugees from Torphan started coming across the Wall. It
took awhile to find a translator who speaks Torphani, but they finally
managed it," said Dr. Vellin. He laid down the letter, and reached for
his glass of water. He took a long gulp, and put the glass down with a
slightly shaky hand.
"According to the refugees, the Ice Demons broke through the Torphani
defenses at the Pass of Tavar. The Torphani pushed the Demons back, but
they may not be able to hold them. The refugees figured they'd have a
better chance on this side of the Wall of Torphan."
"Damn," said Raden Ghere.
"Indeed," said Dr. Vellin.
Exquaestio Interlude 1448-1449
by Jefferson
As Rojez Lafwe, Primate of Exquaestio, sat and waited for his advisory
council to arrive, he considered the room he was in. Though Exquaestio
had managed to purchase a relatively large area around the
sacred ground created in 1447, priority had gone to constructing
shelter to serve the needs of the homeless, not to furnishings. Still,
though the room was bare, the document boxes could be used as chairs,
tables or other furnishings at need.
Rising as the three members of the advisory council entered the room
together he returned their bows. He noticed that the espiri councilor
was looking somewhat green. She must have had a bad bout of morning
sickness that morning. As he had many times before, Rojez studied her
carefully. When he had suggested that the council be formed of younger,
more flexible members he hadn't imagined that someone might put forward
a 14 year old newlywed. He wondered again if the elder espiri was trying
to tell him something. If she was, it escaped him.
After the necessary preliminaries he turned to the rohain
representative. "What's the situation here in Cormenaera?"
"With the early harvests coming in it looks like we have the problem of
disease under control. There have been no deaths in the past week. The
summer trade is starting, and with that and the early harvest people
should be able to start earning again. People haven't starting leaving
the shelters we set up, but people are talking about it. With any luck
we can start turning the shelters into proper church buildings around
mid summer."
Rojez nodded, "Keep in mind that people are still going to need help
putting up buildings. Don't monopolize all our construction people."
The squire nodded and continued, "Opinion of Exquaestio is very good in
the city, and even in some of nearby farms. Confidence in the Church of
the Sea is down."
The espiri member interrupted. "That doesn't make sense. The Church has
put far more into Cormenaera than we have."
"But it's spread much more thinly. People can also see how we've
tightened our belts, and if there's a priest of sea who lost a pound
this winter I haven't seen him." He thought for a moment. "Let's see . .
. People are impressed with our magic. Maybe not so much the magic
itself, as how we use it. I guess that's all"
"Do we need to put any more effort into Cormenaera's recovery?" Rojez
asked.
"Frankly Primus I don't see how we can. Last year every bit of help was
useful. This year the city is going to need things we just can't
supply."
Rojez frowned, "What about the Pantheon?"
The squire shrugged, "All the factions may have agreed to build near
Cormenaera, but we still need to pick out a specific site. It will be a
while before we can actually start spending significant amounts of
money."
Rojez nodded and turned to the anradan representative, "What about our
political relations?"
The anradan scowled. "Parglug appreciates our knowledge of magic, but
they don't see any reason to change the things that they think have
worked for years."
The squire shook his head. "They're training their peasantry in weapons
while not making common cause with the Laresian Church. Can't they see
they'll be facing civil war soon if they don't change the situation?"
"Apparantly not, and the situation in Junder is only slightly better.
The divisions between the various factions continue to be too deep for
our people to do anything about. In a way the fire here in Cormenaera
was a blessing, the Free Cities are too busy sniffing around here to
make Junder into a battleground."
The espiri councilor made a disgusted sound, "Tell that to the people
killed in 'bandit raids.'"
"If Junder goes up in flames the heart will go out of Exquaestio!"
"Enough!" Rojez commanded. "You two have argued this enough, we don't
need to hear it again." "What about the rumors about the Ice Demons?"
"They're not rumors any more."
"What!"
"We have definite word from some members in The Burcany. The Ice Demons
are definitely moving, and there are refugees crossing into The Burcany
from Torphan."
"Do we know any more than that?" Rojez asked.
"No."
"What about the Ice Demons in Tanimbar?"
The anradan councilor blinked in surprize. "I haven't heard anything.
I'll send a message to Tanimbar's overpriest today with the question."
Rojez raised a hand for silence and thought for a moment. "We need three
missions. One to the government in The Burcany, one to the church, and
one to gather information about the Ice Demons themselves."
After some discussion it was decided that two missions would have to do.
The rohain would deal with Burcany's government and try to gather
information about the Ice Demons. They would try to find an espiri to go
with them but keep in the background. The anradan would send
representatives to the Church.
Rojez finally turned to the espiri councilor. "What's the the situation
with the Cult of Demerhaze?"
The councilor smiled, "We got lucky. Even though we were unable to keep
our negotiations secret, the response has been mainly positive. The
appeal of vengeance seems quite popular with our members. We'll keep
trying to expand relations, but progress will probably be slow."
"Have our ambassadors . . ."
"Oh yes, there have been dreams on both sides to make it clear that
Demerhaze and Feroze both want this. But we can only move forward so
fast if we want this alliance to last."
Rojez leaned back on his box. "Thank you all . . ."
The anradan councillor interrupted, "I'm sorry Primus, but there's
another matter."
"Yes?"
"The Conclave is discussing reorganizing the anradan. Apparantly there
are difficulties getting people who can do everything we need done."
"What do they intend?"
"They haven't decided yet. I'll let you know when I learn more."
Jefferson (Exquaestio)
http://www.picotech.net/~jeff_wilson63/rpg/Exq_Main.html
Actions for Cedonia
Action submission
"ORDER! ORDER! By all the gods, this Council will come to order, or I
will have the Sergeant-at-Arms clear the chamber!" Dr. Vellin smashed
his gavel on the sounding block repeatedly until the assembled Regency
Council grudgingly settled down.
The First Councillor surveyed the crowded Council Chamber with something
close to dismay. The Regency Council met in a building that was once
part of the Imperial Palace complex, but the building hadn't really been
designed for the purpose. There was an old indoor theater that had been
taken over as a meeting hall, but it could only seat either the
Commoners' or the Nobles' Circle, but not both. When the full Council
needed to meet, all 441 of them, they had to do so in the old Imperial
Ballroom, which wasn't really a proper meeting space at all.
Worse, the Duke of Caladyn, as Lord President of the Council, should
have been chairing the joint session, but the Duke was suffering from an
attack of gout, and was unable to leave his townhouse. That left Dr.
Vellin stuck with the task of chairing the meeting.
What had triggered the uproar among the Councillors was the double blow
of Foreign Councillor Theran Rinn's announcement of the Royal Family of
Burcancy's deaths at the hands of the Vraa'al, followed by the report
from Councillor for Special Projects Raden Ghere that Torphani refugees
were crossing the Wall after being displaced by Ice Demons.
The Ice Demons were the Cedonians' bogeyman--all the men in the chamber
had grown up with their mothers or nurses telling them, "Be good, or the
Ice Demons will come and take you away!"--and the stories from the last
invasion were even more frightening than the nursery tales. In just
about any nation along the southern
Mid Sea? coast, grown men could become
panicked by the merest rumor of the Ice Demons' return.
Finally the chamber grew quiet, and Dr. Vellin spoke: "That's more like
it, my Lords and Councillors! We are grown men here, not small children
clinging to our mother's skirts! Just because the Ice Demons may be
returning, we should not lose our wits."
"Furthermore, I want to reiterate what Councillor Ghere was trying to
say when you all started acting like headless chickens: There are no Ice
Demons on this side of the Torphani Wall. All the refugees who have fled
in Burcancy report that the Torphani Empire has managed to hold the
Demons to within 200 miles of Tavar Pass. That's over 2,000 miles from
here, well on the other side of the Wall. Unlike the last invasion, we
have plenty of time to prepare."
"And, on the subject of preparation," Dr. Vellin continued, "The recent
tragedy that befell the King of Burcancy may in so respects be to our
advantage. If you would all please open the packets the Council
Secretary is handing out, and turn to Council Bill 1449-001, we can
begin . . ."
Action 1: Emergency Redeployment
Weight: Single
Description:
With the assassinations of Villard of Burcancy and his family, the
situation in Vizinia takes on a new urgency. Villard's only surviving
family are all on Celamyr; the son that Villard had picked to succeed
him as Prince of Vizinia is among the dead. To maintain Vizinia's
stability, it is necessary to ensure a functioning government. Another
cause for concern is that Vizinia is the most likely axis of attack for
the Ice Demons if the Torphani fail to hold.
Therefore, the Regency Council votes unanimously to accelerate the
take-over of Vizinia. Cedonian administrators are sent to take over
local government affairs from the Burcancy administrators. Underlings
and middle-management will be left in place, only the top levels of the
bureaucracy will be replaced. The major goal of the Cedonian
administrators is to prepare the Vizinians to elect their Commoners'
Circle representatives next year.
On the military side, Legio IV Vizinia is ordered to move east from its
current deployment in South-West Cedonia and reoccupy the border
fortifications in Vizinia. Legio I Cedonia is ordered to leave its forts
around Thalcedon and occupy IV Vizinia's former position in the south-west.
Difficulty: Normal (0)
Factors: The redeployment of forces should be easily done, but taking
over the civil administration in Vizinia might be harder. Still, the
Vraa'al very effective created a power vacuum in the region, and Nature
abhors a vacuum. Also, the possible threat of the Ice Demons may cause
the Vizinians to welcome Cedonian troops.
Fudge points: 2
Subparts:
- Installation of Cedonian administrators
- Preparation for next year's elections
- Movement of Legio IV
- Movement of Legio I
Action 2-3: Rebuild the Legions
Weight: Strategic, double
Description:
This year, things begin to take shape. The Cedonian High Command begins
forming the cadres around which reserve and conscript units can be
formed when needed. There have never been enough positions for officers
in the Legions, and the formation of the cadres results in promotions
all around. The decision is also made to replace the javelin with the
half-pike in half the centuries in the cohorts. An effort is also made
this year to start recruiting more Selarian cavalry.
Difficulty: Normal (0)
Factors: As in the past, with the added factor this year of the reports
of the Ice Demons.
Fudge Points: 4
Subparts:
- Recruitment, generally
- Replacement of javelins with half-pikes
- Recruitment, Selarian cavalry
- Organization of reserve cadres
Action 4: Build Spy Network
Weight: Strategic, Single
Description: Carryover from past years; no real changes.
Difficulty: Hard
Factors: As in past years.
Fudge Points: 2
Subparts:
-
- Insert Agents
- Develop codes & ciphers
- "Special Projects"
- Hire Analysts
Action resolution
Action 1: Emergency Redeployment
Resolution: Diff = Hard (-1) + Dice (+++0) + Extras () = +2 Success
Dice (fp=2):
- Installation of Cedonian administrators: +
- Preparation for next year's elections: +
- Movement of Legio IV: +
- Movement of Legio I: 0
Results: Despite misgivings among many Vizinian parties, the
Cedonian troops (and administration) is gratefully accepted in
most of Vizinia. Parties allied with Burcancy are disturbed both
by the sudden assasination (and subsequent chaotic situation in
Burcancy), and by the rumors of the Ice Demons.
Interpretation:
Action 2-3: Rebuild the Legions
Resolution: Diff = Normal (0) + Dice (++00) + Extras (double: +1) = +3 Great success
Dice (fp=4):
- Recruitment, generally: +
- Replacement of javelins with half-pikes: +
- Recruitment, Selarian cavalry: 0
- Organization of reserve cadres: 0
Results: (+2,+2,0,+3) = +2 Success
Interpretation: Action finishes succesfully.
Action 4: Build Spy Network
Resolution: Diff = Hard (-1) + Dice (+-00) + Extras () = -1 Failure
Dice (fp=2):
- Insert Agents: +
- Develop codes & ciphers: -
- "Special Projects": 0
- Hire Analysts: 0
Results: (Hard: +2,+1,x,x,x,x)
Interpretation: No real progress this year.
Actions for Exquaestio
Action submission
A formatted version of these actions can be found at
http://www.picotech.net/~jeff_wilson63/rpg/Exq_1449.html
Events: Exquaestio grows by 20% (60% remaining).
Action 1: Mission to the Burcany
Weight: Single
Description: In the wake of events in The Burcany Exquaestio sends a mission.
A squad of Rohain (2 squires, 1 knight, and 1 paladin) is sent to speak
directly with the government. Another squad (2 squires and 2 knights) is sent
to get as much information as possible about the Ice Demon invasion.
Difficulty: +2 Routine
Factors: + Open Mission + General Relations + Rohain Magic - Confusion in
Burcany's government - Strangers
Fudge-Points: 0
Results: Ice Demon Info., Government, Magic, Military
Action 2: Anradan Reorganization
Weight: Single
Description: The Conclave Council decides to divide the anradan ministry into
three sections. Though council seats will continue to be assigned
geographically, each branch will have a seat on the Primate's advisory
council. The three divisions are: the Vicarage (local priests), the Schola
(teaching priests), and the Travelers (traveling priests).
Difficulty: +2 Routine
Factors: + Basically Administrative + Superior Division of Labor
Fudge-Points: 0
Results: Vicars, Scholars, Travelers, General Members
Action 3: Relation with Church in The Burcany
Weight: Single
Description: Anradan in The Burcany open relations with the local church.
Difficulty: +2 Routine
Factors: + Base external relations - The Burcany Religious Sophistication &
Tolerance + Craft of Diplomacy o Exquaestio presence in The Burcancy
Fudge-Points: 0
Results: Church Divisions, Church Tolerance, Aid Needed, Luck
Action 4: Increase Relations with Cult of Demerhaze
Weight: Single
Description: Exquaestio and the Cult of Demerhaze continue to explore mutual
relations.
Difficulty: +2 Routine
Factors: o Base Relations + Divine Favor + Complementary Beliefs - General
Opinion of Demerhaze + Craft (Diplomacy)
Fudge-Points: 0
Results: Information, Organization, Divine Support, Mutual Assistance
Action 5: The Pantheon (2 of 6)
Weight: Extra
Description: (Creating the pantheon breaks down into six elements: Site
Selection, Site Survey, Obtaining Funds, Planning Construction, Gathering and
Purchasing Materials, and the Construction itself.)
Difficulty: Normal (0) (-1 Extra)
Factors: - Resources + Crafts o Tolerance in Cormenaera o Relations in
Cormenaera o Scholastics.
Fudge-Points: 0
Results: Purchase, Transportation, Labor, Distance From City
Action resolution
Action 1: Mission to the Burcany
Resolution: Diff = Normal (0) + Dice (--+0) + Extras () = -1 Failure
Dice:
- Ice Demon Info : -
- Government: 0
- Magic: +
- Military: -
Results: The Burcany government is in chaos, and the most information
of the Ice Demons are wild rumors and bed-time stories.
Interpretation:
Action 2: Anradan Reorganization
Resolution: Diff = Easy (+1) + Dice (-0+-) + Extras () = 0 Mixed results
Dice:
- Vicars: -
- Scholars: 0
- Travelers: +
- General Members: -
Results: The organization is partially succesfull. In principle, a new
organization is established, but the end result is a compromise: not really
satisfying to anyone (except the Travelers).
Interpretation:
Action 3: Relation with Church in The Burcany
Resolution: Diff = Easy (+1) + Dice (-++-) + Extras () = +1 Success
Dice:
- Church Divisions: -
- Church Tolerance: +
- Aid Needed: +
- Luck: -
Results: Relations opened with base Good (+1).
Interpretation:
Action 4: Increase Relations with Cult of Demerhaze
Resolution: Diff = Normal (0) + Dice (0++0) + Extras () = +2 Success
Dice:
- Information: 0
- Organization: +
- Divine Support: +
- Mutual Assistance: 0
:
Results:
Interpretation:
Action 5: The Pantheon (2 of 6)
Resolution: Diff = Normal (0) + Dice (-++-) + Extras (extra: -1) = -1 Failure
Dice:
- Purchase: -
- Transportation: +
- Labor: +
- Distance From City: -
Results: (Normal: +1,x,x,x,x,x)
Interpretation: Selecting, and obtaining a good place proves more
difficult than expected.
Actions for Mir
Action submission
The Council chamber for the Council of twelve had been
built at the hight of Imperial Mirrish power. It was
built to hold seat a thousand people comfortable.
Today as for many long years the Council chamber was
no wear near its max copasity. today it held many
more people then it usally did. Today not only did
the the Council of Twelve gather but they had gathered
with the various parts of Yora'Timar goverment and
Mirish goverment.
Also in attendance was the Royal Family and serval
Torphanise merchants and their families. The vast
chamber was filled with many half circle tables.
Their was a pathway that ran the length of the room.
The half cirlce tables were set on either side of the
pathway the larger tables placed around the smaller
tables. In the center of the room surrond by the
Council of Twelves two half tables as a was map of
Qaiyor inlaid into the floor. One of the Torphan
merchants stood at this moment on the mosaic looking
at the various goverment agience officaials.
"Feeling that it was safer on the legendary island of
Mir I have lead my family and travel with others of my
brothern to seek shelter and safty from the Ice
Deamons." He said with a bow in several direction.
The Councilor Nomaviza stood up and spoke.
"Thank you merchant Megr'sana." Megr'sana bowed again
and took his seat in one of the farther tables in the
room. Nomavisa moved to the center of the room.
Nomavisa stood in the center of the room his red robes
reflecting the light filtering in through the
stainglass dome high above the floor. "Councilers,
Lords, and Officers we have heard of the return of the
Ice Deamons."
"Nomavisa their is still much to be done." The
Warlord Ria said from her seat in the center of one of
the half cirlce tables. "We don't have time for
formalities that really have not been observed since
the Empire."
Nomavisa shot the Warlord and irritating glance.
"Yes." He walked over to the end of tables and grabed
a stick siting on the table and walked back into the
center. With it he pointed to the Tavar Pass. "We
all know the importance of the Tavar Pass. To keep
the goblins at bay one must hold the Tavar Pass."
"Nomavisa we know about the Ice Deamons." commented
Heg'agashan, a black robe. "I still remember the last
time they past the Tavar Mountians."
"I know that the continent will not respond well to
this. They still remember the last invasion.
Penitrating all the way to the modern taltheran border
before they lost their desire for conquest." Niotrosa
said from his seat opposite the warlord.
"Yes it was at that time that we sent the dragons.
Which halted the Ice Deamons push north." Nomavisa
said.
"Do we send the dragons again?" Minacantha asked.
"That is a good question" Eubratosa said. "I have
recieved word from our Ambassador in Torphan that they
have halted the Ice Deamons. So depending on how they
hold will defenlty affect our actions."
"Father," Niotrosa said from his seat. "We must do
something. Our people in Yora'Timar are scared, they
still remember the Ice Deamons and their scares can
still be seen in our land."
"I know we will prepare prepare the army in Yora'Bala
they are as you said our people and we will not forget
about them."
Niotrosa nodded his head at his fathers words.
"Also the issue of Burcancy needs to be addressed by
this council." Nomavisa said from his position in the
middle of the room.
"The Prince and his parents will travel to Burcacny in
the company of the Archmage with half of the Royal
Guard, they will also have my personal courtie, the
one that fought with me in the Sinari War." The
Warlord Ria said.
"I have sent a request that Burcacny also provided a
guard when we arrive." The Archmage commented. He
looked over at the Glarwain and Nepoya. Glarwain sat
stiffly her eyes red from crying. Opozoya Villard sat
stiffly to Eubratosa right trying to look like a
prince.
"The Royal Family will leave tomorrow on the morning
tide." Ria said.
"Well lets get cracking on the remaining details so
they can finish preparing." Heg'agashan commented.
Actions 1,2,3: Opozoya Villard and the crown of
Burcancy.
With the death of Villard and his sons and their
families dead. Glarwain and Opozoya Villard are
traveling to Fauve Monde capital of Burcancy within
days after the report of the death of Villard. They
are traveling there for the crowning of either
Princess Glarwain or Prince Opozoya Villard.
Traveling with Opozoya Villard and Glarwain will be
Nepoya, Opozoya's father and Glarwain husband. The
Archmage, two University Teachers, a Courtie of
warmages, a group of Royal Body guards.
Their might be some questions about succesion but
their are several issue that would support the
crowning of Opozoya Villard. He is a male blood
desendent of King Villard. Also Nepoya and Glarwain
were married at a very young age, and as part of the
deal Nepoya and Glarwain spent half of the year in
Burcancy and the half in Mir. This tradition
contiuned with their children. So Opozoya Villard has
spent a lot time in Burcancy and understands the
culture and the people.
Mir and Burcacny have had a close friendship for a
long time now. So some might view a rejecting of
Opozoya as a slap in the Mirs face. Burcacny would
want to have Mirs help against the Vraa'al. Their is
also the fact that Mir has helped to keep Torphan out
of Burcancy
Primary Determinant: Burcacnies Relations Good +1
Difficulty: Normal
weight: Triple +2
Fudge Points use 2
Action 4: Slowly prepare Yora'Timar
With the fall of the Tavar fortress, again, Mir begins
to stock food in Yora'Bala, and begins to bring in
more more troops and also begins to increase the
training levels and size of the local units that had
been established. They are showing the locals that
Mir takes their safty seriously but they are trying
not to do it to such a scale to worry their neighbors.
Primary Determinate: wealth Great
weight: single
difficulty: normal
Action resolution
Action 1-4: Opozoya Villard and the crown of Burcancy
Resolution: Diff = Normal (0) + Dice (+0++) + Extras (quadrable: +2) = +5 Superb success
Dice (2 fp):
- Order of Succession (disputes thereof): +
- Burcancy internal factions: 0
- Foreign factions: +
- Personal issues: +
Results: Relations with Burcany increase to Superb (for 3 years),
and will drop from there to a permanent level of Great after that.
Opozoya is crowned as king, with Glarwain & Nepoya acting as
regents until Opozoya matures (at the age of 15).
Interpretation: Opozoya Villard's claim to the throne is accepted
without questions. This is grately aided by the (magical) strength of the
Mirrish entourage. The sudden threat of the Ice Demons is a great
enhancer, too: people suddenly see Mir as the ultimate protector
against all foreign threats (Vraa'al or demons). Foreign countries
are also relieved: they expect Mir to block any threat from the Ice
Demons. Several Burcancy parties voice loud opinions that Mir and
Burcancy should join forces, declare war and obtilerate the Vraa'al
from the face of the Celandra (and then go do the same for Ice Demons).
Another, more moderate idea, is to unite, or at least increase the
cooperation between Mirrish and Burcancy's magical academia.
Action 5: Slowly prepare Yora'Timar
Resolution: Diff = Easy (+1) + Dice (-+-+) + Extras (extra: -1) = 0 Mixed results
Dice:
- Transfer of troops: -
- Stocking the fortress: +
- Training: -
- Reaction of local people: +
Results: Transfer of troops does not go as smoothly as expected.
The commanders recruit from surrounding areas instead. They get
a lot of recruits, but have no training facilities.
Interpretation:
Actions for Kaeir
Action submission
Action 1: Basiluddin's promoting republicanism.
Basiluddin begins preaching republicanism in Saltrim, attempting to inspire
a clearly republican movement in the Saltrim Conclave, and to attract
support for the Conclave from other parts of Taltheran. In this Basiluddin
is highly experienced, reliving his earliest role as leader of the original
republican revolution in Kaeir, where his speeches and propaganda won many
hearts and minds. His chief innovations however in his propaganda, lie in
his swearing an oath of loyalty to the Saltrim Conclave as the legitimate
Taltherani government, and his inclusion of the Wizard's Guild in the groups
and factions that should naturally oppose royalism, and therefore should be
supporting the Saltrim Conclave.
Weight: Double (1 of 3).
Key Elements: Lord Basiluddin, Information Secretariat, Saltrim Conclave.
Difficulty: Normal
Factors:
+ Basiluddin's charisma
+ Basiluddin's strong experience and ability in propaganda
+ Organisational support from Information Secretariat field officers in
Taltheran
+ Republican feelings of many Taltherani Houses
+ Swearing oath of loyalty to Saltrim Conclave
- Saltrim Conclave irritation
Fudgepoints: 1.
Critical questions:
- Does Basiluddin's effort to develop Taltherani stir anything amongst the
Taltherani themselves? Is Taltheran fertile or ripe for republicanism?
- Will Basiluddin himself be truly able to serve the Saltrim Conclave?
- How does the Wizard's Guild react?
- Has Basiluddin come to the productive end of his career, or does he really
know what he is doing?
Action 2: Millat Shanari
The Millat Shanari continues their evangelical efforts, integrating their
experiences from the previous year to adapt the Millat message to the
Kaeirean population. Focus continues on the major urban centres of Port
Kaeir, New Tirmaeir and Crownsbane Keep.
Weight: Single (4 of 10). Key Elements: Millat Shanari devotees, Great Tower
of New Tirmaeir.
Difficulty: Normal
Factors:
+ High status converts (Basiluddin, Jafaarsan).
+ Prestige of the new Great Tower of the South.
+ Accumulated experience of evangelisation.
+ Backing from key figures.
+ Existing popularity amongst the Guard.
- New religion.
Fudge point: 2
Action 3: Strengthening of Ban Horroth trade ties.
Following the successful establishment of trade with the Ban Horroth, the
Rimrivertown Colonial Triumvirate seeks to develop the trade between the Ban
Horroth and Kaeirean merchants into a profitable, year-round commercial
activity by further enhancing mercantile interest in the goods provided by
both sides.
Weight: Single (1 of 2).
Key elements: Commerce Secretariat, Rimrivertown Colonial Triumvirate.
Difficulty: Normal
Factors:
+ Kaeirean diplomacy
+ Trade route
+ Previous Kaeirean success
+ Newly established trade route
Fudge-points: 1
Action 4: Torphani Refugees
The Senate, acting through the Commerce Secretariat agents in the southern
Midsea ports, offers to accept any Torphani refugees willing to travel to
Kaeir, promising employment, land and a future.
Whilst the invitation is open to all, as is the paid passage to Port Kaeir,
preference is given by Commerce Secretariat agents to educated Torphani
refugees.
The inherent goal being to recruit as many intellectual or mercantile
Torphani as possible.
Weight: Single (1 of 3)
Key elements: Commerce Secretariat, Kaeirean merchants, Torphani refugees.
Fudge points: 2
Action resolution
Action 1-2: Basiluddin's promoting republicanism
Resolution: Diff = Normal (0) + Dice (00-+) + Extras (double: +1) = +1 Success
Dice (fp=1):
- Effect on Taltherani: 0
- Basiluddin's service to Saltrim Conclave: 0
- Wizard Guild: -
- Local effect in Saltrim: +
Results: (+1,x,x)
Interpretation:
Basiluddin is successful in his attempts to influence the politics of
Taltheran, to a degree. The politics of Saltrim decisively towards
republicanism. The majority of houses in Taltheran hold to their
neutrality, choosing neither the royalism of Tal City nor the
republicanism of Saltrim.
Basiluddin though is almost at the limit of his influence in Taltheran, a
fact that both he and the Saltrim Conclave are aware of. As such, it is
effectively impossible for him to do much now aside from advise the Conclave.
The future of informal Kaeirean involvement in Taltherna, of the Saltrim
Conclave, and of Taltheran itself, is all very much up in the air. What
future holds is unknown.
Action 3: Millat Shanari
Resolution: Diff = Normal (0) + Dice (+0+-) + Extras () = +1 Success
Dice (fp=2):
- Effect of high-profile supporters: +1
- Port Kaeir: 0
- New Tirmaeir: +1
- Crownsbane Keep: -1
Results: (0,0,0,+1,x,x,x,x,x,x,x)
Interpretation:
The majority of the Houses in New Tirmaeir are now Millati, though the
masses themselves are less affected. The Mayor of New Tirmaeir and the
Consul of the Dominion of Tirmaeir are now both Millati. The continual
effort at conversion though leads to a new development – the election of a
head of the local Millati community.
Story:
In the early hours of the morning, as the night gave way to the first grey
of the new day, the assembly hall of the Great Tower of the South begin to
fill. From across Kaeir, though largely from the three cities of Port
Kaeir, New Tirmaeir and Crownsbane Keep, delegations of the most eminent
and respected members of the Millat Shanari community had arrived.
The Mayor of the city of New Tirmaeir looked around the hall from his
cushion in the corner, slightly amazed at the spectrum of faces that were
present. Having only converted in the new year, Sir Malmiq Wansaan did
not expect to play any significant role in the assembly to be held today,
but was merely satisfied to be present at what he realised would be an
important occasion, and the status his nominal participation would give
him politically as well.
To his left sat a delegation from Port Kaeir, dressed in the military kilt
of the Kaeirean Guard, and beyond them sat similarly dressed Guard
delegations from the other towns and cities. Beyond them again sat the
aloof Fleet delegation, preferring their own company to their comrades in
the Guard even. To Wansaan’s right sat Millati nobles and merchants from
across the Republic, a highly heteregenous collection. Whilst most were
Celtelathi, Celtehari or Tirmaeiri, a scattering of other more unusual
faces could be seen, including a few from the Ka’Shari and Mirrish Creoles
– unusual specimens at the best of times. Most of the Houses that had
converted had sent a representative each he knew, and the sheer number of
House delegations here suggested a lot about the political influence of
the Path.
Across the hall from him sat the old Shanari preachers who had made the
long journey from the Calarnar to Kaeir to help spread the Path. Whilst
they would play little role in the assembly today he knew, it was largely
due to their original efforts that so many in the room now were here in
the first place.
Soon, the hall quietened down as one of the more eminent believers from
Port Kaeir – a Commerce Secretariat officer Wansaan believed – stood up
and called the assembly to order. He had been the one who had called the
assembly in the first place, but as he began talking it was clear that the
Commerce Secretariat officer had not done so for his own benefit. The
officer, whose name Wansaan still could not recall, was outlining the
brief history of the Path in Kaeir, from the original invitation by Lord
Jafaarsan to the construction of the Great Tower of the South, to the
recent though limited conversions.
Though all knew the history, having lived it themselves, the speaker was
reminding them for dramatic effect. He spoke of how the Millati community
here had now reached a new stage in their development and growth, nodding
his head at this point to the old Shanari preachers next to him, and that
it was now time to choose from amongst themselves a leader to govern the
community’s affairs and properly organise the missionary efforts.
Wansaan had known of this already, knowing that as with all such things,
the outcome had already been decided between the most politically
important Millati believers in Kaeir. Though the Lord-Consul was not
present, Wansaan did not doubt that Jafaarsan had been one of the parties
in the decision.
What followed was the expect public discussion of the matter, and many
names were bandied around as candidates in the following hours, as
delegate after delegate stood to speak. Finally, with the support of the
key delegates, a merchant from Kahshaartown is proposed, and is quickly
supported by the majority.
Wansaan realises he knows the merchant, Arlhan von Kahshaar, having dealt
with him in both Port Kaeir and New Tirmaeir. A young merchant who became
successful through his trade in the western and southern Midsea, he is
well liked and respected by many in political and mercantile circles.
Though distantly related to the Senator Karl von Kahshaar, being both of
the Ka’Shari Creole, there is little connection between the two. Wansaan
thought it ironic that a relative of the only major Senator who was not
Millati had now been elected to lead the Millati community here.
Arlhan finally stands, and in the hour that followed, spoke to the
assembly of the need for the community to establish a more formal
structure, especially in missionary matters. All Millati, he declares,
should if they are able to, give a small tithe to the Great Tower of the
South to support the missionaries. Furthermore, Alhan announced he would
adopt the title of Keeper, in accordance with the practices of the Millati
in the Calarnar, and would send a delegation to the Holy Tower of Akbari
in the Calarnar to keep the head of the Millati faith informed of the
efforts being made in Kaeir.
Action 4: Strengthening of Ban Horroth trade ties (was: Panayach trade)
Resolution: Diff = Normal (0) + Dice (++-0) + Extras () = +1 Success
Dice (fp=1):
- Ban Horroth reaction: +1
- Trade acceptance: +1
- Kaeir products: -1
- Luck: 0
Results: (+1,+3,+3,+1) = +2 Success. Action finishes: a more-or-less
permanent trade rout with Ban Horroth has been established. The Panayach
trade port is a growing local nexus.
Interpretation:
The success of the trade route with the Ban Horroth sees the skyrocketing
of the political and commercial importance of the Rimrivertown colony.
The colony is expanded into governorate, with a larger troop deployment
and permanent trade and intelligence missions.
Story:
A month after the departure for Port Kaeir of the triumphant trade-mission
to the Ban Horroth, new orders had come from the Senate. Huacoatl was
promoted to the position of Lord-Governor of the new Governorate of
Rimrivertown, and now commanded five divisions of Colonial Guard, and
would also have an Information Secretariat mission and a Commerce
Secretariat mission nominally under his authority as well. His brief was
simple: to protect the trade-port of Rimrivertown, to maintain and
develop good ties with their Panchayyah ally whose territory surrounded
Kaeir’s Rimrivertown, and to protect and develop the Ban Horroth trade.
Still getting used to his new title, Lord-Governor Huacoatl van Jafaarsan
van Kelshir reflected on his own career, the product of the cosmopolitan
recruitment in the Guard, where Kaeireans, Taltherani, Milakanuri,
Aixelsydanese (notably Lord Basiluddin) and even distant Kelshiri could be
found. Here he was, at what was in some ways the edge of civilisation,
the commander of the newest military force in the Republic, and the
closest he had been in many years to the land of his birth on the Kelshiri
plains at the other end of the Rim Mountains. Taken away from Kelshir as
a child by slave-merchants from the east, he had ended up in a consignment
to the Guard in the days of the Principality of Kaeir, like many other
Guardsmen.
Having worked his way up through the ranks of the Guard, he had obtained
his technical freedom with the advent of the Revolution, though by then so
much of his life was part of the Guard and the Republic it produced
shortly after that the thought of leaving Kaeir was beyond contemplation.
His home was now Kaeir, and his loyalty shared between the Republic and
the Guard, though his foremost loyalty of course was to He Who Is One.
That in itself might be the only reason he could think of for returning to
his long-lost clan, if he could find them, to share the message of the
Path with them. However likely that was. Whilst the Kelshiri plains were
geographically closer than Kaeir, in reality Port Kaeir was only ever two
weeks away ship, and the Kelshiri plains many years away even at the
fastest pace.
The thought of religion though made Huacoatl frown. Despite his success in
establishing the alliance with the Panchayyah and in founding
Rimrivertown, and the related success with the Ban Horroth, the
Lord-Consul had written to him directly, ordering that no preaching of the
Millati faith was permitted to either the Panchayyah or the Ban Horroth by
the Kaeirean forces in Rimrivertown. Such was the doom of authority he
sighed, the greater the responsibility and power the lesser the freedom
and choice. He understood Jafaarsan’s reasoning, as the continued success
of Rimrivertown was important for Kaeirean commerce, and the growth of the
Millati in the Republic had been causing concern amongst certain political
circles. As a Millati, Huacoatl would have to set an impeccable example
so as to undermine any potential criticism of the followers of the Path.
Though of course, if the Grand Panchayyah should ask him a philosophical
question at their next banquet, Huacoatl could only answer him truthfully,
laughing to himself. Jafaarsan probably intended for him to do just that,
judging from the legalistic wording of the Lord-Consul’s letter.
And now that he thought about it, Huacoatl was no longer part of the
Kaeirean Guard – a condition of his appointment. His home for most of his
childhood, and the home that saw him grow from a lad into a man and a
leader of men, and from a slave to a freeman. A momentary sadness was
soon washed away by the fact that his service in the Kaeirean Guard was
only part of his higher service to the Republic. And as a Millati
preacher in the barracks in Port Kaeir had told his original brigade, his
loyalty to the Republic was merely an expression of his loyalty to the
truth of He Who Is One. That itself was a belief little understood by
many outside the Guard – that the popularity of the Millati religion
amongst the Kaeirean Guard was because it gave a religious framework to
the political values and philosophy of Kaeirean republicanism. Little
wonder then that the Path was least popular amongst those Kaeireans in
whom republicanism ran weakest.
Apparently he would be more dedicated to his appointment, and
politically neutral, if he resigned from the Kaeirean Guard. That must
have been the reasoning back in Port Kaeir, or at least part of the
political deal that saw his appointment. Now he his loyalties would be to
the Republic and his faith, and because of his new responsibilities, to
the Rimrivertown Governorate and the Colonial Guard that he commanded. In
this sense, the politickers of Port Kaeir were right, as his interest in
the factional politics of the Republic were marginalised by the depth and
width of his new-found responsibilities.
Locations
The Rimrivertown Governorate is located at the mouth of the river (dubbed
the Rimriver by the Kaeirean traders) between Milakanur and Aixelsydan.
This region is populated by wild woodland tribes related to the
Aixelsydanese linguistically, as they speak dialects of Alorathaean, the
same language sub-group the Aixelsydanese belong to.
The Panchayyah are a tribal nation those rose to regional pre-eminence
thanks to Kaeirean arms and assistance, and their alliance with the Kaeirean
settlement at the mouth of the Rimriver.
The civilian population of Rimrivertown is growing close to outnumbering the
military population, due to growing numbers of merchants, small numbers of
Panchayyah settling in the town, and the establishment of intelligence and
commerce missions in Rimrivertown.
Action 5: Torphani Refugees
Resolution: Diff = Normal (0) + Dice (+--+) + Extras (extra: -1) = -1 Failure
Dice (fp=2):
- Message delivery: +1
- Quantity of refugees: -1
- Quality of refugees: -1
- Luck: +1
Results: (x,x,x)
Interpretation:
Actions for (Society)
Action submission
Action resolution
Action 1-4
Resolution: Diff = () + Dice () + Extras () =
Dice:
Results:
Interpretation:
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Juuso Vesanto - 19 Nov 2004
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Juuso Vesanto - 22 Nov 2004