Events for 1457
Avatar [-4]: A pack of dragons is spotted late in the
evening flying towards Avatar from the sea. They circle
around the town for a moment, then dive down and land
several miles north of the city. Unseen by the people
of Avatar, another pack follows them after the sunset.
The two packs attack each other, and in the aftermath
the town catches fire. The northern side burns to the
ground.
Amo'Trall [-4]: The third Ice Demon invasion has taken its toll on the
Amo'Trall tribes. Although not the target, the Amo'trall stood on the
path of the Ice Demons. Half of the clans have suffered some kind
of damage, and there are some which have been totally annihilated.
Ka'Shari: a small armada of Ka'Shari ships leave the Midsea, heading
north. The armada carries most of the Ka'Shari population, leaving
behind only those that do not share the dream, or have other dreams.
They sail past the Isle of Golaren, north-east until they arrive
on an unmarked patch of sea, where one ship and a pack of dragons
are waiting for them. A gate is conjured into being. The ships position
themselves into a line, and headed by the dragons, they sail
through the gate into a breaking dawn on a new world. Their new
home. The Ka'Shari of Celandra are no more.
Visions, part IX:
"Lady! Is this the place?"
"Yes. Rahi gave us accurate enough information to locate this place.
The reality of Celandra here has been shattered once already.
It will not require a big push to create a new break. Come, I will
guide you and your wizards in creating a gate large enough to allow
the ships through."
"Master, master! Come quick!"
"What? Oh, it's you. Somebody tried the gate did they?"
"Yes! And they did it, and are at it still!"
"They? Many of them?"
They ran to the observation chamber, located near the place
where the Great Portal of Mir had once stood. Everyone in the
room was staring at the scene shown on the Observation Circle:
a small flotilla of ships were passing through the Gate and
into the dawn of the New World.
Hastur was furious.
"How did they do this thing?!? You told me the Ladies were out of it!"
"Apparently not", said a man in a white robe and long beard
calmly. "Rather clever, I think. Smuggle yourself in using
a whole flotilla of ships, and a pack of dragons to boost. Still,
I wouldn't worry about it. You see, they may have gotten in,
but I rather doubt that they can get out."
Delaney's followers had marked the place well. They had
bought several large white bedsheets that they laid on the field to
create a huge cross, which was clearly visible from the air. But
the night was coming...
"Here they come!"
Several dragons swooped in from the sky and landed on the cross.
"YOU MUST HURRY", a voice boomed out. "THE NIGHT CRAWLERS ARE
COMING."
Delaney was positioned on the back of the biggest dragon with
his aids, and about half of his followers climbed on the other
dragons, half a dozen on each.
"WE CAN ONLY TAKE THIS LOT. THE REST WILL HAVE TO WAIT."
"But for how long. When you will be back?!"
No answer came. Instead, the dragons took to the air, and
with a few wing strokes rouse to the night sky. Only then
did the people left on the ground notice the other
dragons who had kept to the air, and now headed back
towards Avatar, where they would make a stand against whatever
was following them.
The dragons landed on a sandy beach far from Avatar.
A shimmering circle was hanging in the air and showing
a green valley.
"HERE IS THE GATE. WELCOME, SEER, WELCOME."
Delaney was carried through the portal to the world
beyond. Once through, he untied the blindfold on his
eyes and looked around him.
"It's good to be home", he said smiling.
Imperial Gazette
by Andrew
From the Imperial Gazette, [Spring] 1457 (published at about the same
time that the New Tirmaeir Conference starts):
Princess Irinia & Prince Lorenica Of Yora'Tirmar To Wed
Palace Mount announced today that Princess Irinia of Sedonia, the
daughter of Empress Yzara IV, has been formally betrothed to Prince
Lorenica of Yora'Tirmar, the youngest son of the Mirrish Crown Prince
Niotrosa. The engagement represents the culmination of several years of
negotiations, and will be the first union between the royal houses of
Mir and Sedonia in history. The wedding will occur sometime in the
spring of next year; an exact date has not been set.
It should be noted that Prince Lorenica is not a sorceror, and as such
is barred from the Mirrish line of succession. However, any children of
the marriage would have no such impediment in Sedonia, provided of
course that they are not mages.
In addition to the betrothal, the negotiators have also arranged for the
addition of three Mirrish Sorcerors to the faculty of the University of
Thalsedon.
It is reliably reported that as wedding gifts, Empress Yzara and
Archmage Eubratosa plan to give the young couple reciprocal titles in
both Mir and Sedonia. While the Mirrish title is undetermined as yet
(and may not be settled until after the end of the New Tirmaeir
Conference), it is believed that the Empress will gift them with the
newly-organized Grand Duchy of Tirmar.
In a related story, the Empress with the advise & consent of the Regency
Council plans to organize other Grand Duchies within Sedonia. (See Pg.2)
by Ibrahim
Karl van Kahshaar, Inquisitor of the Republic, puts the transcribed copy
of the report down on his table. How do you spell imperialism, he
thinks to himself. It will be necessary at the New Tirmaeir conference
to obtain more information on the exact borders of this grand duchy.
Kaeir itself was once a grand duchy in aeons past, though the reason for
the Green Land having such a high status within Sedonia, he mused to
himself, would be little believed by people not of the Lady's traditions.
I fear we have bitten of more than we can chew, in dismantling
Taltheran. The need now is even stronger to continue negotiations with
our allies overseas, as well as with the Wizard's Guild in Taltheran.
If a majority, even simple, of the Guild agrees, it will be a major coup
for Kaeirean fortunes and change the balance of things in the region.
Thankfully though, our economic strategy is slowly beginning to work.
By placing ourselves increasingly further at the centre of Midsea trade,
the consequences of non-localised conflict for trade would be catastrophic.
At the End of the Meeting
by Andrew
The cold grey light of a winter's dawn seeped through the windows of the
conference room tucked away in an isolated corner of the Imperial
Palace. The Regency Council's Joint Committee on Governmental Reform had
been locked in a marathon session since just after dinner the night
before, and the conference table was littered with the detritus that
seemed to always accompany long meetings--a multitude of crumpled pieces
of paper and parchement, mugs of strong tea and coffee cooled into
undrinkability, and widely scattered pastry crumbs.
The committee members were much the worse for wear as well. One of the
older councilors was blatantly snoring, and the circles under Prince
Arden's eyes were so dark that he looked like someone had just punched
him in both eyes.
Stifling a massive yawn, the Prince said, "All right, then, I think we
are
finally agreed. The proposals that will be submitt--will someone
please wake up the recording secretary? Thank you. As I was saying, the
following proposals will be combined into an Omnibus Reform Act to be
submitted to the Council as a whole in the next session."
He picked up a much-scribbled-upon roll of parchement and becan to read.
"Firstly, the name of the Regency Council shall be changed to the
Imperial Parliment. The Parliment shall be divided into two Houses,
Commoners and Nobles. The First Councilor shall henceforth be known as
the Imperial Chancellor. Election procedures shall be as before, except
that the Chancellor shall have the power to call an early election if he
so chooses. An early election must be called if the Chancellor loses the
confidence of the Parliment. The power of the purse shall reside with
Parliment's House of Commoners. Legislation must be passed by both
Houses and approved by the Emperor or Empress to take effect.
"Secondly, the Emperor or Empress shall have the power to veto
legislation passed by Parliment, but imperial vetos may be overridden on
a 8/10ths majority vote. In the event of the physical or mental
incapacity of the reigning monarch, a 8/10ths majority vote is required
to institute a regency. The Empress or Emperor shall have the power to
request that Parliment vote "no confidence" in the Chancellor. The
reigning Monarch may introduce proposed bills into the Parliment through
the Minister of Special Projects. The Minister of Special Projects shall
also be the Imperial Chamberlain, and the power to appoint the Minister
of Special Projects shall lie with the Emperor or Empress."
Prince Arden paused for a jaw-cracking yawn, then continued with,
"Thirdly, the appointments of all other ministers and deputy ministers
lie with the Imperial Chancellor. Fourthly, the appointment of judges
and ambassadors shall be an Imperial power, which in the case of judges
shall be subject to the advice & consent of the current High Justices.
Fiftly, the Imperial Heir, if he or she is of age shall sit as a Member
of the House of Nobles, but may vote only to break ties.
"Sixthly and finally," said the Prince, his words accompanied by faint
applause, "Sixthly and finally, the question of basic rights and
freedoms under the law for subjects of the United Provinces is to be
sent back to the Standing Committee on Law and Judiciary,"--here rather
louder applause from the committee members interjected itself--,"since
it's their bloody problem, not ours."
Prince Arden laid the roll of parchement back on the table. "Hanse," he
asked one of the committee members, "is Baron Illyan still asleep back
in the corner there? He is? No, don't wake him up or we'll never leave
this room. Is there any opposition to the proposals?" The room was
silent except for the snores of the elderly Baron Illyan.
"Very well," said the Prince. "Let the record show that the Committee
passed the proposals by
exhaustion."
by Ibrahim
Karl van Kahshaar, Inquisitor to the Great Council of the Green Republic
of Kaeir handed the small parchment to Boris van Adin, Consul of the
Green Republic.
"You can see from this summary written by our office in Thalsedon,
Boris, what has happened. Between Mir aiming at Tal, this recent
maneuvre in Thalsedon, and the Mirrish-Sedonian marriage down in
Yor-Tirmar, it is very clear what has begun. Those two slumbering
giants are slowly but surely moving back towards empire. Call it
constitutional empire, or what have you, over in Sedonia, but it is
still empire. However, I can't see this altering any of the Republic's
strategic long-term plans, I fear we must be more careful in matters,
van Boris."
The small man upon whom the responsibility of directing the Republic,
and in whom most of the trust of the Houses and the faith of the
followers of the Green Lady was invested, sighed. "Yes, but it has
happened before, Karl. Before your ancestors had even arrived in the
Isles. You know as well as I do why Kaeir was only once conquered, and
on that occasion by the Taltherani, and why during both the Sedonian and
Mirrish empires it was granted far more autonomy than its size or
population would have normally warranted, being made Duchies during both
periods. It is something we should watch, I agree, but this is part of
the historical cycle of things in Qaiyore, and Kaeir has always survived
such cycles, the Lady willing."
R & D
by Andrew
TO: Raden Ghere, Minister of Special Projects
FROM: Doctor Gray Ellis, Ph.D. (Thals.), Deputy Minister of Special
Projects & Director of the Office of Special Research
Raden:
I've finished that assessment you asked me to undertake. After
consulting with our internal team, the professors at the University, and
even sounding out the Mir, we've identified certain areas of high
priority inquiry.
A. Communications/Transportation
As you know, the United Provinces are close to the maximum sustainable
size possible for a centralized government. Either we decentralize
government functions to the provinces, or we must find faster ways of
communicating--which of necessity involves faster modes of transport,
unless we investigate the use of magic.
One method which has been propose is signalling towers paralleling the
major road, using modified military flag- and torch-codes, or mirror
signalling. However, there are concerns about cost of constructing such
a system, and its capacity to carry messages.
Another idea which has been proposed is a sort of railed-road, where
cars carrying goods would be drawn along special rails, rather than
ordinary dirt or stonepaved roads. However, cost is a again a concern,
as is finding animals to draw such carts. Despite such objections, a
similar system is in use for transporting ore in the Kasovian mines, so
the technology is, on a small scale, proven.
Regardless, all those who were contacted agreed that improvements in
communication, be they signal towers, railed-roads, or improved ship
designs, are a key research area.
B. Weapons.
This was the second critical research area identified. As we both know,
the War Ministry is looking for some sort of force multiplier. One of
the weaknesses of the Legions is the lack, generally, of ranged
weaponry. There are several possibilities that my office are currently
investigating.
1) Bows
The longbow offers us very good range, excellent rate of fire, and high
lethality across that range. Unfortunately, longbows require intensive
training from a young age to use effectively. On the other hand, nearly
anyone can learn to use a crossbow, which has high lethality, but a much
shorter range, and a very low rate of fire.
However, my Office has developed a device which we call the "one-shot".
It is essentially a metal tube containing a powerful spring and a
trigger mechanism, capable of holding a single bolt. While its accuracy
is rather poor, it is capable of penetrating plate armor at six feet.
Unfortunately, it's only good for a single shot, as we had three testers
rupture themselves after trying to recock the one-shot prototype without
the special equipment. Despite this, we are beginning production and
will begin issuing one-shots to agents in the field by the end of next
month.
2) Alchemy
While we still have the recipe for Sedonian Fire, we are unable to make
it in useful quantities due to a lack of naptha, the only easily
accessible seeps of which lie in the northern deserts. There are rumors,
though, of naptha swamps in Hansari, and an investigative expedition
might be wise.
There is also the Tophani Fire Drug, used in certain religious festivals
to scare away evil spirits. While the Fire Drug has potential, the toxic
fumes it produces are as dangerous to the user as the target, and until
the fume problem can be resolved, the Fire Drug has little use militarily.
3) Magic
The problem with this option is that most legionaries and potential
legionaries are not magically talented. However, research in the Yzarine
Library suggests that it might be possible to store magical energy in,
for example, a crystal, and then release that magic in increments. Such
crystals can then be incorporated into devices used by non-magicians.
Unfortunately, we can't currently create such devices, but with the
forthcoming arrival of the Mirrish instructors at the University, we may
be able to start training the mages we'll need.
C. Conclusion
The Office of Special Research needs an increased appropriation and more
trained personnel to investigate all of these areas, but we can start
doing the preliminary work at any time.
Yours, Gray.
Exquaestio Interlude 1456-1457
Rojez Lafwe, Primate of Exquaestio, stood. Everyone in the room who wished to speak had had a final say. "It is time for us to vote. It has been requested that a voice vote be made on this issue instead of the standard secret ballot. Are there any objections?"
After a pause, he continued, "Very well then. The rohain observer will call
the vote. I remind you that the bylaws to permit a vote of 'pass' have not
yet been accepted."
As he sat, Marya Randir rose from her place beside Mirafelle, away from the
members of the conclave proper. Rojez had wondered about the propriety of
allowing a follower of Demerhaze, not even a quaestae, to observe these
meetings, but she had been selected by the rohain preceptory to present
rohain views. In the absence of a Preceptor, that made her the seniormost
rohain, and the Precepts and Strictures said that the senior rohain and
espiri must be allowed to observe conclave meetings if they desired.
Allowing her to attend had also meant that she was able to raise
Demerhaze's Veil around the conclave. That magic might be destroyed, but
nothing short of the strongest gods could perceive anything which passed
within without destroying it.
In a firm voice, Marya began calling out the positions occupied by the
members of the conclave, from the least senior to the most.
"The Oversee of The North votes Yea."
Rojez thought it was a special miracle that this meeting had been managed
at all. Years of prior negotiations had culminated in this one, and most of
The Conclave had already journeyed to Cormenaera to welcome their new
members and finish plans for the Festival Year when the news came from
Tanimbar. Mirafelle had then worked herself ragged to teleport in Marya and
the few who had originally decided not to attend.
"The Oversee of Sedonia votes Yea."
Plans for the Festival Year had been going forward, but no one had expected
this meeting to turn so critical. Everyone in this room knew that this vote
would determine much of Exquaestio's future, though none knew what the
results would be.
"The Oversee of Fauve Monde votes Yea."
"THAT was something of a surprise," Rojez reflected. Apparently Atros had
been convinced by the arguments for using using goblins in future conflicts
with the Ice Demons.
"The Oversee of Tanimbar votes Yea."
Which was no surprise at all. The arguments between the new Overpriest and
his sponsor, the Bishop of Orasar, had been acrimonious. It meant, though,
that all four of the new council members had voted for the motion. In turn,
that likely meant that the newest quaestae would also support it.
"The Oversee of Videss votes Yea."
If this measure passed, the Conclave's plans for Videssia would have to put
on hold, Rojez reflected. As satisfying as it would be to bring down the
church of Phos-Skotos, it would be impossible to divert the resources to do
it in the face of conflict with the government of Tanimbar.
"The Oversee of Cormenaera votes Yea."
ALL of Exquaestio's plans would have to be put on hold, or redefined in the
face of this conflict. The morality of this course was clear, genocide was
evil, but what wasn't clear was if Exquaestio could actually do any good.
"The Oversee of New Lands abstains."
Surprise shown on no few faces. This was the Overpriest who had argued that
letting the goblins be slaughtered would likely drive the nonhuman Vraa'al
away from Exquaestio. It looked, though, that in the end his own argument
had failed to sway him.
"The Diocese of Parmouth votes Yea."
The newest of the conclave's bishops had seen fighting against the Ice
Demons as Overpriest of Aseria. His vote meant that the conclave had
definitely managed to make the distinction between Ice Demons and Goblins.
It also meant that at least a simple majority of the conclave would be
voting "Yea." Unfortunately, an issue this important really needed to be
settled by more than a simple majority.
"The Diocese of The Tana votes Nay."
The first nay vote, and completely expected. From what she had said
privately, Rojez was convinced that the Bishop actually favored the motion.
Unfortunately, with Tana in the state it was in because of the Ice Demons,
she needed to be publicly on record as opposing the motion. Anything else
would likely end up with her being lynched.
"The Diocese of Lowfells votes Yea."
Cormenaera might be Exquaestio's administrative center, but Junder was
still the center of its faith. Though its bishop supported her views
Mirafelle had confessed to Rojez that the militancy arising in Junder
disturbed her a bit. She thought the successes in Junder's rebellion and
against the ice demons had turned the quaestae of Junder overly cocky.
"The Diocese of Mirabalpur votes Nay."
In most nations quaestae could hide their beliefs. The Bishop of Mirabalpur
was all too aware that wasn't possible in Mir and had argued strenuously
against the motion. Still, Rojez knew that whatever had prompted this vote,
it wasn't cowardice.
"The Diocese of Orasar votes Nay."
The debate between the Bishop of Orasar and the new Overpriest of Tanimbar
had made the prejudices of the former clear. He hated the goblins
passionately. It was also obvious that the bishop felt betrayed by the
person he'd thought of as a close friend and comrade. Rojez hoped the two
hadn't lost all ability to work together.
"The Diocese of Anecir votes Yea."
None of anradan on the council wanted this fight. If they liked fighting
they'd have joined the rohain. Most had decided, though, that they must
stand up for their beliefs, whatever it might cost them.
"The Diocese of Crisaeda votes Yea."
Rojez dared to hope. Two more Yea votes would give him the 9/12 majority he
needed, and one of those votes would be his own.
"The Diocese of Cormenaera votes Nay."
Rojez had been afraid of that. Since the Primacy was based in Cormenaera he
worked closely with that bishop and knew him well. The bishop had
campaigned hard to get the primacy in 1447, and still felt he'd make a
better primate than Rojez. He'd been clearly wavering throughout the
debates. Still, Rojez knew the bishop would support the conclave's decision
even if he voted against it.
Marya turned to Rojez. "How does the Primacy vote?"
Rojez stared at his hands for a moment. He had decided days ago that
keeping Exquaestio whole was what should drive his vote. Faced with the
actual vote, though, he hesitated. Was keeping Exquaestio together worth
the deaths he was about to create?
"The Primacy votes Yea."
Marya tallied the vote and reported what everyone knew. "The vote is eleven
to four with one abstention."
As Marya seated herself, Rojez rose once again, decades older than he'd
been a few weeks past. He'd sought a decisive 9/12 vote on this issue, and
he hadn't gotten it.
"Fellow councilors, the majority of the conclave favors protecting the
goblins of Tanimbar. While the precepts and strictures which govern this
conclave do not permit this vote to be protested, I must now ask, in all
seriousness: Are there any here who cannot accept the results of this vote?"
The Bishop of Orasar shifted uneasily, and the Bishop of Mirabalpur stared
at the floor instead of meeting the gazes from around the table, but
neither spoke. In his mind Rojez said a prayer of praise and thanksgiving.
This wouldn't break Exquaestio after all.
"Then let it be known that the Grand Conclave of Exquaestio has decided
that all ecclesia and quaestae should work in whatever manner they deem fit
to protect the goblins of Tanimbar from extermination."
"I am declaring tomorrow a day of rest." There was mild laughter from
around the room. The bishops and overpriests knew quite well that this
decision meant there would be no real rest for some time. "We will meet in
two days starting at the second hour to discuss the ramifications of this
decision and the shortcomings of the precepts and strictures this debate
has made clear.
Rojez nodded to Mirafelle and bell-like sound magically filled the room.
Demerhaze Veil dropped and the late afternoon sunlight drowned out
Mirafelle's magical lights.
"This meeting of the Grand Conclave of 1457 is adjourned."
Actions for Mir
Action submission
King Opozoya Villard passes the Sorcerer test and is raised to the rank of Red Robe Sorcerer.
Action 1: Attend Confrence
Mir is sending Prince Niotrosa to the meeting at New Timari. They will be pushing for the 2nd Mirrish Proposal.
difficutly: Normal
fp: 2
Action 2: To Avatar
When Mir resives word that outside the city of Avatar their was a large battle of Dragons and that part of the city of Avatar was burned. In responce to both events Mir sends aid to the city of Avatar. The send food, supplies, magical support and donate money to the rebuilding of burned parts of the city. Mir also sends people to study the dragons and the battle it self. They are to try and discover if any dragons survived, and if so were they went. They are also to see if they can discover were they came from, and why they did battle outside of Avatar.
Difficutly: Hard
fp; 2
Action 3: Tanimbar and their Ice Daemons
Mir and Burcancy will move their troops across the Tanimbar/Burcancy border to clear the lands between Merar and Burcancy. From there they will join up with the Tanimbar armies and support the Tanimbar as they push out into central Tanimbar. At this point Mir only places about 10,000 troops into position, the other being needed else wear. Mir also sends two groups of Warmages, and a Dragon. King Opozoya Villard would put about half of his army into the field to help
Difficulty: Hard
fp: 0
Actions 4: Troops in Yora'Timar
Mir will be moving the rest of its army into yora'timar, with a second dragon and a group of warmages. Mir will also be sending in much of its navy including the ships for last years expadition, which has been posponed a for the year. The Navy will prepare itself to move on Tal. Mir will also position troops in the north so that they will be able to moving into Taltheran next year.
Difficulty: Normal
fp: 2
Action resolution
Action 1: Attend Confrence
Resolution: Diff = Normal (0) + Dice (+--0) + Extras () = -1 Failure
Dice: fp=2
- Diplomacy: +1
- Reaction at home: -1
- Secrecy: -1
- Luck: 0
Results: Any secrecy concerning the subject or outcome of the
conference is blatantly ignored by several important members
of the Mir retinue in the conference. Rumors start to fly, and
they generate much bad blood both home and abroad.
Action 2: To Avatar
Resolution: Diff = Hard (-1) + Dice (++0-) + Extras () = 0 Mixed results
Dice: fp=2
- Help: +1
- Investigations/reason: +1
- Investigations/outcome: 0
- Luck: -1
Results: There's no sign of the dragons, and nobody seems to know where
they came from, or where they went. However, the investigators manage to
link the disappearance of Delaney and his group of followers, and by
interrogating the followers that were left behind, get a good idea of
what this was all about. Although the followers have very vague ideas
of what the second group of dragons were.
Action 3: Tanimbar and their Ice Daemons
Resolution: Diff = Hard (-1) + Dice (0+--) + Extras () = -2 Failure
Dice:
- Logistics: 0
- Combat: +
- Cooperation: -
- Luck: -
Results:
Action 4: Troops in Yora'Timar
Resolution: Diff = Normal (0) + Dice (+0--) + Extras () = -1 Failure
Dice: fp=2
- Logistics: +
- Morale: 0
- Obfuscation/secrecy: -
- Luck: -
Results: After this, the whole
Mid Sea? is talking about the imminent
attack of Mir (and allies) against the (poor, just out of civil war itself)
Kingdom of Taltheran.
Actions for Exquaestio
Action submission
Events
- As part of the Festival Year, the Conclave Council expands to include all existing Overpriests and make 16 electors. Membership on the Council is associated with particular offices instead of particular ranks. (That is, those who administer new oversees will not be automatically admitted to the Council.)
- The demideity Parr begins a tour of the Dreaming. She attempts to visit as many allied and non-hostile deities as possible.
Action 1-2: Festival Year
- Description: Exquaestio sets up a festival year to increase membership and deal with member increases over the coming years. Much effort is put into spreading knowledge about Exquaestio and the services it offers. Ecclesia put special effort into contacting their neighbors, talking about Exquaestio, and sharing Exquaestio services with non-members. While not letting go of their regular duties, Anradan concentrate more on missionary efforts and make plans for increasing membership. Espiri are called upon to make a spectacle of their powers in front of non-quaestae. With their limited numbers the rohain play little part in this festival year, but still demonstrate their abilities.
- Difficulty: Double Easy (+1+1), 8 Fudge Points
- Factors: + low penetration, + magic, + reputation, + sophistication, + craft, + relations, - area sophistication, - area intolerance.
- Results: +2, Travelers, Respected, Faith, General =
Action 3-4: Protecting the Goblins
- Description: After much heated debate, the plans which were being made to strengthen the ties between the goblins and humans of Tanimbar are altered to protect the goblins instead. The evils of genocide are preached. The effects of losing the skilled goblin craftsmen is pointed out to those already involved economically. The problems of the king unilaterally holding the military power he demands and Mirrish interference in Tanimbar are pointed out to noble and commoner alike. To the military it's pointed out that attacking the local goblins does nothing to the greater threat of the Ice Demons, and that a permanent defeat of goblins would permit a smaller army.
- Difficulty: Double Very Hard (+1-2), 4 Fudge Points
- Factors: - change in policy, - numbers favor government, + craft of public speaking, - reputation in Tanimbar, + religious factors, + history against Ice Demons, - loyalty to government
- Results: morality, economics, politics, military =
Action 5: Rebuild Guard
- Description: With the recovery of the rohain Exquaestio attempts this year to rebuild its temple guard. Where at all possible injured and crippled veterans returning from the Ice Demon Wars are selected.
- Difficulty: Extra Easy (-1+1), 0 Fudge Points
- Factors: + established organization, + religious support, + returning veterans.
- Results: morale organization resources membership =
Action 6: Rohain Preceptor
- Description: The situation in Tanimbar requires that a new Preceptor be chosen. Luckily the reduced number of rohain, and the recent loss of most of the upper ranks, means that the choices for new preceptor are obvious.
- Difficulty: Extra#2 Trivial (-2+3), 0 Fudge Points
- Factors: + low numbers of rohain, + obvious candidates, + members generally localized, + Grand Conclave in session.
- Results: rohain, candidates, communications, conclave =
Action resolution
Action 1-2: Festival Year
Resolution: Diff = Easy (+1) + Dice (+++0) + Extras (double: +1) = +5 Superb success
Dice: fp=4
- Performances: +
- External relations: +
- Internal reaction: +
- Luck: 0
Results:
Action 3-4: Protecting the Goblins
Resolution: Diff = Very hard (-2) + Dice (++-0) + Extras (double: +1) = 0 Mixed results
Dice: fp=4
- Logical arguments: +
- Il/semilegal actions: +
- External relations (incl. Tanimbar): -
- Luck: 0
Results:
Action 5: Rebuild Guard
Resolution: Diff = Very easy (+2) + Dice (+000) + Extras (extra: -1) = +2 Success
Dice:
- morale: +
- organization: 0
- resources: 0
- membership: 0
Results:
Action 6: Rohain Preceptor
Resolution: Diff = Easy (+1) + Dice (++0-) + Extras (extra #2: -2) = 0 Mixed results
Dice:
- rohain: +
- candidates: +
- communications: 0
- conclave: -
Results:
Actions for Sedonia
Action submission
Action resolution
Action 1: Secret Service (+2,+1,+2,+1,+1,+1)
Resolution: Hard (-1) + (++-0) = +1 Success
fp 4
* Intelligence Gathering +
* Intelligence Analysis +
* Covert Action -
* Counter-Intelligence 0
Results (+2,+1,+2,+1,+1,+1) = +1 Success
Action 2: The New Tirmaeir Conference
Resolution: Normal (0) + (+-+-) = 0 Mixed Results
* Negotiate with the Mir +
* Negotiate with Kaeir -
* Negotiate with any other interested parties +
* Murphy Factor -
The Sedonia party is unable to pull out their second proposal, but
other then the rumors running around Midsea about the actions towards
Taltheran.
Action 3: Putting the Pieces in Play
Resolution: Normal (0) + (+0+-) = +1 Success
* Deploy III Legion +
* Deploy II Legion 0
* Shift VI & VII Legions +
* Recall I & IV Legions -
Action 4: Through a Glass, Clearly
Resolution: Hard (-1) + (++0-) = 0 Mixed Results
fp: 4
* Find the right shape for the lens +
* Develop a grinding technique +
* Obtain materials 0
* Chance factor -
Results: (0,x,x,x)
Actions for Tanimbar
Action submission
Action resolution
Action 1: No contact with Goblins
Resolution: Norma (0) + (+00-) = 0 Mixed Results
fp:0
* The people +
* Patrols 0
* Merchants 0
* Luck -
Actions 2,3,4: The Offensive begins
Resolution: Hard (-1) + (-+++) + 2 = +4 Success
fp: 0
* Coperation -
* Logistics +
* Combat +
* Luck +
(Juuso an my self will get back to you on the details.)
(Will take five years, unless Juuso things longer or shorter.)
(+4 x x x x)
Actions for Kaeir
Action submission
Action resolution
Actions 1:Conference of New Tirmaeir
Resolution: Normal (0) + (++0-) = +1 Success fp: 2
- Negotiate with Mir. +
- Negotiate with Sedonia. +
- Negotiate with other parties. 0
- Divine will. -
Actions 2:Great Council of the Green Republic
Resolution: Normal (0) + (-0-0) = -2 Failure fp: 0
- the great council -
- reaction of Kaeir proper to the new status Tirmaeir 0
- reaction in Tirmaeir -
- luck 0
Actions 3:Offer of refuge to Taltherani Guilds
Resolution: Normal (0) + (++0+) = +3 Sucess fp: 2
- Talthrean reaction +
- Guild responce +
- Mir and Sedonia responce 0
- Luck +
Actions 4: Negotiation with Taltherani Wizard's Guild
Resolution: Hard (-1) + (+--+) = -1Failure fp: 2
- Taltheran reaction +
- Guild responce -
- Mir and Sedonia's resonce -
- Luck +
Actions 5:Preparation at Midpoint, Saltrim March
Resolution: Normal (0) + (0+0-) -1extra = -1 Failure fp: 0
- Logistics 0
- Morale +
- Obfuscation/secrecy: 0
- Luck -
Actions 6: Northern Trade Convoy (2 of 2)
Resolution: Normal (0) + (++++) - 2 extra = +2 Success fp: 2
- Support from merchants: +
- Green college aid: +
- Aixelsydane navigators: +
- Luck: +
Actions for Panchayyah
Action submission
Action resolution
1-Traveling flotilla of the grand chief
Resolution: Normal (0) + (0-++) = +1 Success
fp: 0
* Merchants 0
* Find magical talent -
* Nobles +
* Luck +
2-internal river controls and security. (term 10
years)
Resolution: Hard (-1) + (0++0) = +1 Success
fp: 0
* Allied Tribes responce
* Non allied tribes
* Location of stations
* Materials
3-arrangements with the snake temple (term 1 year)
Resolution: Hard (-1) + (-0++) = 0 Mixed Results
fp: 0
-
- High Priest reponce -
- Secrecy 0
- Development process +
- Luck +
4- ban horroth arrangements (term TBA)
Resolution: Hard (-1) + (---+) = -3 Failure
fp: 0
-
- Ruddror -
- Ban Horroth -
- Trade -
- Luck +
Actions for Rhudyn
Action submission
Action resolution
Actions 1-2: The Tana
Resolution: Very Hard (-2) + (0+0+) +1 = +2 Success
Weight:double
fp:1
-
- Troop 0
- Tana +
- Northern Free Cities 0
- Leadership +
Tana troops move into the Tana territory. The Tana seem excited to for
stability since many seem to have lost faith in the the few shattered
remanant of the old goverment. With very little effort are the local
leaders able to work with the in coming troops
(This will need seven years)
(+1 x x x x x x)
Action 3-4: supplies
Resolution: Hard (-1) + (0-0+) +1 = 0 Mixed Results
Weight: double
fp: 0
-
- Tana 0
- Craftsmen -
- Magi 0
- Supplies +
The need supplies and food materials are successful moved into the
country, but native Rhudyn are less then enthusiastic about traveling to
Tana. Among the magi only the less skilled are willing and able to
depart to help.
Actions for XXX
Action submission
Action resolution
Action x:
Resolution: Diff = () + Dice () + Extras () =
Dice:
Results:
--
Jason Heaps - 29 Aug 2005