Events for 1458
Burcancy [+3]: The Kings spies are able to uncover a large group of Cult of Garr in the city of Yoole. They are able to take the group out before word of their discovery get out.
Exquaestio [-2]: Burcancy, in its furry over the Exquaestio actions in Tanimbar, expells the Exquaestio religon from the country. King Opozoya Villard is reported to have said. "We will not allow any organization in this country that will support Treason!"
Milakanur [-3]: The yearly river floods do not come this year causes a sever drought this year.
Taltheran [-4]: With the mass exodus of talented guild members, and the threat of Kaeir, Sedonia and Mirrish invasion the remaining guild/merchant houses are unable to control the goverment and are also unable to work together. The country seeing the unstability and fighting of the merchant houses falls into chaos (or the start turning to the three invaders)
Rhudyn [+3] / The Tana [+5]: The daughter of high positioned Rhudyn noble within the buracracy marries the only living child of the former
Queen She? of Tana. She takes on the aspect of her husbands culture and soon the influence spreads among the noble of the buracracy. Soon Tana art, clothing and even their aspects of their language is found all over Rhudyn. It become very popular among the Rhudyn, both high and low for things that are Tana. The Tana Princes influences smooths over the efforts to unit the countries. The two countries appear to be well on their way to union.
Actions for Mir
Action submission
Actions 1: Holy Annexation
With the Exquaestio actions last year Mir has grown distrustfull of the Exquaestio church. The Exquaestio have shown that they are willing to intervein in countries poltics. In responce to the Exquaestio actions Mir is going to take actions. Their first order of buisness is the removale of the university chairs from there control. From now on the chairs will be choosen by the University.
This is but the first order of buisness. The more important part is the relationship of the Exquaestio church to Mir. The Mirrish state church has always been the religious organization to govern the worship of the Gods in Mir. The Mirrish goverment has declared the organization of a branch of the Mirrish Church for the worship of Feroze. The Exquaestio church as it was in Mir is no longer allowed. The clergy of the old Exquaestio Church in Mir are allowed and even encourage to join the Feroze branch of the Mirrish Church. All Exquaestio owned land or property in Mir will be confiscated for the uses by the Feroze branch. Any Exquaestio church functioning outside of the Mirrish State Church will illigal and will be closed and clergy arrested, if mirrish citzens, or returned to there native countries, if not citzens.
The Mirrish Church will contiune to allow the Exquaestio to suggest leaders for the Feroze branch, but they must be citzens of Mir, and approved by the Caerimonia Council. The doctrine of the Feroze branch will contiune to come from either their god directly or from any doctrinal decleration from the main Exquaestio branch. As for missionary work. The Feroze branch will follow the rules which have been established for all member fot he Mirrish State Church. Missionaries must be lisenced, and are only allowed to preach with in their own churches, and at autherized locations.
Difficutly: normal
fp:
Subparts
* Mirrish State Churchs reaction
* Exquaestio in Mir reaction
* Exquaestio outside of Mir reaction
* Luck
Actions 2: Goblin War
With difficutly of the past few years to organize the military efforts of Mir, Burcancy and Tanimbar. Mir will be spending this year working with the Tanimbar generals to figure out a way for the three armies to work together. With Tanimbar's own huge success Mir will be seeing what it is that Tanimbar needs from its allies.
Subparts
* Stratagies
* Coperation
* What resources are need
* Luck
Difficutly: normal
fp:
Actions 3 & 4: Political Annexation
Mir and Sedonia will be moving in together to take their territories in Taltheran. Mirs navy will blockade the city of Tal, and part will attempt to move up the river to blockade the city of Pran as well. Mirrish troops will be marching on Tal to quickly surrond the city. They will be loaning Sedonia some Mage Artillery and a group of Warmages. Mir will be sending its army to besige Tal. They will be takeing most of the Mage Artillery, and their own group of warmages. They will also be sending the dragon along with them. The Dragon will not be used against the city, but will be instructed to fly over the city. Mir will also bring its own siege engines into place around the city. Between the mage artillery and the Seige engines their main effort will be to breach the walls. The Mage artillery and the After Mir has blockaded the harbor and surronded the city, and of course sent the dragon flying over the city, they will offer the city of Tal a chance to surrendor peacefully.
Hopefully they will but if not Mir will move to besiging the city. If Mir is able to take the city quickly the will march to help the Sedonians in Pran.
Much of this will be made easier since much of Taltheran is once again in Civil War.
Tal will be offered the following terms of surrendor.
- If they surrendor immediately and disolve all of the merchant guilds they will be granted the right of full citzenship. The guildmasters will still be allowed to keep their wealth.
- If they surrendor during the seige or once the walls are breached then they will it will take two years for them to become citzens. The guildmasters will be arrested and the guilds disolved. Tribute in the form of 5000 Miral or its equivalent for each year until they are citzens.
-If they do not surrendor they the city will be ransaked, and burned.
Difficutly: Normal (Taltheran Civil War)
Weight: Double
fp:2
Subparts:
* Intimidating the people of Tal into giving up
* Besieging Tal, cutting it off from outside supply
* Breaching the walls
* Sending ships to Pran
Action resolution
Action 1: Holy Annexation
Resolution: Diff = Normal (0) + Dice (++-+) + Extras () = +2 Success
Dice:
* Mirrish State Churchs reaction: +
* Exquaestio in Mir reaction: +
* Exquaestio outside of Mir reaction: -
* Luck: +
Results:
Action 2: Goblin War
Resolution: Diff = Normal (0) + Dice (00--) + Extras () = -2 Failure
Dice:
* Stratagies: 0
* Cooperation: 0
* What resources are need: -
* Luck: -
Results:
Action 3-4: Political Annexation
Resolution: Diff = Normal (0) + Dice (++0-) + Extras (double: +1) = +2 Success
Dice: fp=2
* Intimidating the people of Tal into giving up: +
* Besieging Tal, cutting it off from outside supply: +
* Breaching the walls: 0
* Sending ships to Pran: -
Results:
Actions for Panchayyah
Action submission
Action 1- continue internal river security (2nd of 10
years)
continues as previously with added help from the Kaeir
as part of the rim river project, and focusing more
towards the coastal areas to leverage that advantage.
factors
Allied Tribes response
Non allied tribes
Location of stations
Materials
Action 2- rim river city projects (initial term 5 years-
2 years joint action)
Along the same line as item one, but focusing on rim
river city, also with Kaeir cooperation (see pending
Kaeir turn). staged objectives for the first year are
beginning the creation of a major shipyard on the
inland side of rim river city, using the dredge up
dirt from the ship yard to raise the land, and setting
up irrigation, then housing for the workers, then
moving on to a modest market place expansion to gain
export revenues. The church of the caiman will provide
elemental spells, and temple locations in the new city
will be distributed based on contributions by the
various organizations to the construction project.
The project will be supervised by honored son of the
grand chieftain, Teotaken, with aid from his father,
and discussed via the rim river council.
factors
creation of new temples and market stalls
market expansion by building ocean going ships
temple approvals and support
labor commitment from tribes
Action 3- war preparations (1 year)
The objective is to train for the upcoming battle
against Stihlweese tribe on the northern most portions
of the upper river territory. dealing with further
development of toxins, strategy, scouting, training,
preparations, and weapons acquisition. war
preparations will be lead by honored son of the grand
chieftain, Cacamao, with aid from his father and the
Kaeir. village headmen may also train.
factors
Philosophical orientation: Conquest
unlimited weapon purchasing from Kaier with training
and support
Stihlweese failing to honor the big laws and the way
of the land.
division of land and spoils based upon level of
alliance and contributions to the battle.
Action 4- return of the holy order (term 5 years)
In the ancient days the pah possessed powerful holy
warriors (think Aztec jaguar knights mixed with the
militaristic orders of the crusades). They had
eventually grown too numerous and powerful to be
managed and the resulting conflict brought the tribes
to the fragmented state that they are in today. As a
show of power and to convince tribes that the new
trading relationships that the old ways have not been
forsaken. To prevent the errors of the past The
number of elite warriors will limited to 300, and
expand only in proportion to the growth of the united
tribes. The process involves using the sacred venom
pulque to give the warriors the ability to sense
vibrations in the earth, and a predictive double
vision that shows people's movements in battle. then
special acupuncture and mystic treatments continue to
make every altered warrior the equal of roughly 20 men
in battle. and finally the chosen temple of the
warrior given them additional abilities in there area
of expertise. to be considered for the gift of this
power a warrior must bring back a blood sacrifice from
a battle, and be from a tribe that follows the small
laws. there is a 25 percent fatality ratio.- see
religion and magic post. Additionally The holy orders
draw power from the sacred stones and conquered land
of the 100 arm serpent, so they have no expanded
abilities in lands that do not border their own.
factors.
desire for conquest
historical concerns
temple contributions
candidate recruiting
Action resolution
Action 1:
Resolution: Diff = Hard (-1) + Dice (-++0) + Extras () = 0 Mixed Results
Dice:
- Allied Tribes responce: -
- Non allied tribes: +
- Location of Stations: +
- Materials: 0
(1,0,x,x,x,x,x,x,x,x,x)
Results:
Action 2:
Resolution: Diff = Hard (-1) + Dice (+-0-) + Extras () = -2 Faiulre
Dice:
- creation of new temples and market stalls +
- market expansion by building ocean going ships -
- temple approvals and support 0
- labor commitment from tribes -
Results:
Action 3:
Resolution: Diff = Normal (0) + Dice (000-1) + Extras () = -1 Failure
Dice:
- Training 0
- Toxics 0
- strategy 0
- Preperations -
Results:
Action 4:
Resolution: Diff = Hard (-1) + Dice (+++-) + Extras () = +1 success
Dice:
- desire for conquest +
- historical concerns +
- temple contributions +
- candidate recruiting -
Results:
Actions for XXX
Action submission
Action resolution
Action x:
Resolution: Diff = () + Dice () + Extras () =
Dice:
Results:
--
Juuso Vesanto - 15 Oct 2005