Events for 1460

Buracncy +4

Opozoya Villard is able to find a new queen. She is Crastyle, the daughter of one former Talterhan Merchant houses, and is the first cousin three times removed from Agrigax Milarandos. She also has magical talents. The wedding accures in the begining of year by the end she has given Opozoya a son. They name their son Nepoya Villard.

Kaeir +1

Even despite the finasial losses last year the Houses in Saltrim rally behind the Republic in a effort to fully integrate the new territory.

Parglug +1

They manage to kill one of the sea Monsters, and the monsters leave the Parglug coast after that.

Shanari -2

A movement in the western Shanari tribes brings back the worship of the old Shanari pantheon. As once again priests and shamans begin to emerge for the old gods. It does seem that they do know the ancient ways.

Videssia -2

The Aranda river floods causing havic in both Videss and Celona. As much of the river districts in these two cities are flooded. Rioting start in the both of these cities.

Zelkor +2

The Zelkor's unearth an old secret route that leads under the city to the pass of the cliff. The water around the clifff will allow the access of small ships.

Actions for Mir

Action submission

Actions 1 & 2: Protectorate of Corryn

The Archmage of Mir asting in his capasity as High Priest over Mirrish State Church calls a meeting of Priests sent to the Protectoret. He work on finding the priest that need to be replaced. Then he wil send new priest to first and formost work with the Tower of South so that they can stand together. They will also attend the meeting to help give the nessisary support.

Difficutly: Hard Weight: Double

Actions 3: Tanimbar

Mir will contiune to support the Tanimbar war against the goblins. After last years attempts to penatrate the Goblin fortifications Mir is sending one of the dragons to help brake through the golbin fortifications. The Warlord also using the mages abilties puts them to uses to gather intelligence about the goblins activities.

Difficutly: Normal Weight: Single

Actions 4: The long await expedition.

After delaying the southern expedition Mir once again begins to gather a fleet together with enought supplies to last for two years, and also the supplies for extreme cold. Having already gathered information Mir will also put scholars incharge of looking over the map that had been discovered to see if they can once again to see if they are able to successful interpet the meanings in the map.

Difficutly: Normal Weight: Single

Action resolution

Actions 1 & 2: Protectorate of Corryn

Resolution: Diff = Hard (-1) + Dice (+-+0) + Extras (double: +1) = +1 Success

Dice: fp=2

  • Identify problems: +
  • New priests: -
  • Cooperation: +
  • Luck: 0

Results: Swift action on the part of the archmage gains favour from the people. Although it is hard to find properly diplomatic priests, the personal involvement of the archmage brings results.

Action 3: Tanimbar

Resolution: Diff = Normal (0) + Dice (0+-+) + Extras () = +1 Success

Dice:

  • Using dragon: 0
  • Military action: +
  • Reaction internal: -
  • Luck: +

Results: The dragon is great boost on troop morality, although it is of less use than thought against the essentially underground tunnels of the goblins. Still, extra vigilance brings a boon: a secret way (used to smuggle in supplies) to one of the main strongholds is discovered, and that stronghold is taken easily after that.

Action 4: The long await expedition

Resolution: Diff = Normal (0) + Dice (+---) + Extras () = -2 Failure

Dice:

  • Gather supplies: +
  • Collect fleet: -
  • Interpreting map: -
  • Luck: -

Results: It is very hard to find captains to brave the icy waters on the open ocean outside Mid Sea? . The Ka'Shari are known to have travelled there, but they are gone.

Actions for Kaeir

Action 1. Saltrim Port Reconstruction (Survey)

Difficulty: Normal 0 (++++) = +4 Success Fudge points: 2

Survey + Saltrim reaction + Other domains reaction + Luck +

Action 2 - Protectorate of Corryn

Difficulty: Hard (-1) + (++00) = + 1 Success Fudge points: 2

Meeting + Cordination with Mirrish + Local 0 Luck 0

Action 3 - Panchayyah campaign

Difficulty: Normal (0) + (- - + 0) = -1 Failure

Cordinate with Panchayyah - Supply routes - organization + Luck 0

The campaign never gets off the ground as the Panchayyah spend much of their year looking into the burned out fortress from last year and searching for the raiders.

Action 4 - The Green Bondsmen

Difficulty: Hard -1 + (+++-) = + 1 success Fudge points: 2

Transforming Avin + giving the bond + reaction of gods + reaction of other Millati areas -

The Gods support the move and Avin changes, and the member of the Brotherhood begin to recieve the bond. Unfortantly many of none Kaeir Millati are unhappy with the move. Feeling that it is a return to paganism.

Action 5 - Survey of Port Jabau

Difficulty: Normal 0 (+-00) -1= -1 Failure Extra action Fudge points: 2

gather information + Infiltrate - survey 0 Luck 0

The recent move of the new Milkanur King(or what ever his title) has complicated the relations with Jabau. The recent increase in guards catches several of the agents trying to infiltrate into the local organization.

Action 6 - Tolmersa Naval Mission.

Difficulty: Easy +1 + (-++-) -2 = -1 Failure

surveying - expantions + reaction at Tolmersa + luck -

In reality the only failure is that fact that the survy came back saying they need more resources then they actually did, and large amounts of money were waisted on the expations.

Actions for Sedonia

Action 1: War Drums, Part 1: Wooden Ships and Iron Men

Difficulty: Normal 0 (+0++) = +3 Success Subparts: + Supply construction materials + + Construct ships 0 + Recruit sailors + + Train sailors + Fudge Points: 2

Action 2: War Drums, Part 2: I Want YOU For The Imperial Legions

Difficulty: Normal 0 (++00) =+2 success Subparts: + Activate & deploy Legions VIII, IX, and X + + Recruit legionaries for Legions XI through XX + + Equip legionaries 0 + Deploy new legions to Zelkor 0 Fudge Points: 4

Action 3: The Siege of Zelkor

Difficulty: Hard -1 (+-0-) -2 Failure Subparts: + Damage/destroy granaries + + Damage/destroy Prince's Palace - + Render harbor unusable 0 + Suppress Zelkori counterfire - Fudge Points: 2

The Graneries were heavely damaged, and several ships were sunk in the harbor, but the Zelkori counterfire was able to severly damage the Sedonian artillery.

Action 4: Through a Glass, Clearly

Diffculty: Hard 0 (+0++) = +2 Success Subparts: + Maintaining production of lenses + + Finding merchants/traders to sell the new spectacles in other cities 0 + Experimenting with magnifying the very small + + Experimenting with magnifying the very distant +

(Hard: 0,+2,+1,+2) = +1 Success

Action 5: Persons of Interest Difficulty: Normal 0 +(0++0) -1 = +1 Success Subparts: + Maintain cover 0 + Gather information + + Analyze information + + Luck factor 0

Actions for Rhudyn

action 1: Turning Tana

Difficulty:Normal 0 (0-00) +1 = 0 Mixed Results Weight:Double Fudge Points:1

Military0 Magic - Kings Visit 0 Fortifications 0

Action 2-3:Internal Trade again??

Difficulty:Hard -1 (00-+) + = 0 Mixed Results Weight:Double Fudge Points:1

Expand Port 0 Highway 0 Roads - Luck +

Actions for Shanari

Action 1: Those Sacred Baratiyyah

I am talking with Kalev about some ideas and waiting for his responce to resolve this one.

Action 2: A Scent of Gold

Difficulty: Normal 0 (0+--) = -1 Failure

Subparts: The extent to which there is gold to be found in Kelshiri 0 The brothers ability to find it + How guilty the brothers feel about abandoning their personal mission to see that no Kelshiri miss the light of He Who Is One - The helpfulness of the natives -

Action 3: Those Crazy Baratiyyah

Waiting for reply for this one

Action 4: Non Traditional Treasury

Difficulty: Normal 0 (+-++) = +2 success

Subparts: Whether the Bolari try to do anything about this insult + The reaction of the Faymiyuniyya - How much more efficient Olab can make the treasury + The reaction of the rest of the Commonwealth to it being harder to dodge taxes. +

Actions for Milakanur

Action 1: My Milakanur Sa'eerts as first action in his kingdom vows to impove relations with the people of Jabuar. The area is approximately 15% Milliate, a religion common to the Calanari Desert. In an effort to improve relations with the few Milliate that remain in his kingdom, Sa'eerts meets with the leaders of the Milliate group located in Jabaur. After much deliberation they agree on a treaty that the nation of Milakanur will declare a national holiday in honor of the Milliate's most sacred holiday. The treaty also prohibits any religious persecution, as well as proselyting.

Difficutly: Hard -1 (+++-) +1 = +2 success double action

Subparts Meeting with the Millate + Establishing a Millate holiday + Treaty + Luck -

Action 2: Establish Contacts Sa'eerts sends Manusch to Rhudyn to discuss the flow of trade. Rhudyn has expressed a desire to purchase several tons of the black sulflower. Though this may take a while to gather, Sa'eerts establishes a branch in his cabinet to aid in the growth of the sulflowers in Milakanur. This cabinet would also be responsible for additional research on its uses as well as the uses of other plants native to the Milakanur terrirtories.

Difficutly: Normal 0 (0---) = -3 Failure

Rhudyn 0 Establishing Sulflowers Industry - Search for other wanted resources. - Luck -

Action 3: Prepare Fortifications In 1428 the construction of the Great Wall began. Sa'eerts Orders that these walls be fortified and that a similar wall be built around Jabuar. Sa'eerts increases the number of guards that patrol the area and keep watch over the trade port to ensure the treaty made with the high Milliate and to keep the port secure.

Difficulty: Normal 0 (+0+0) = +2 Success

Gather resources for Building wall + Begin building wall. 0 Increase troops in Jabuar + Luck 0

Actions for XXX

Action submission

Action resolution

Action x:

Resolution: Diff = () + Dice () + Extras () =

Dice:

  • :
  • :
  • :
  • :

Results:

-- Juuso Vesanto - 07 Jan 2006

Topic revision: r1 - 09 Jan 2006 - 17:24:38 - Jason Heaps
 
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