Rhudyn
Action 1-2: Coming together
Difficulty:Normal
Weight:double
Fudge Points:0
The main focus this year is on military corrdination and political support
in their nation. The king will begin a whisper campaign throughout the land
to pull the people into a stronger sense of patriotism. He wants rumors of
the streangth of Rhudyns forces to be passes around and the fact that Rhudyn
brought the allaince together to break the last ice demon invasion. He will
use this to ensure backing of the population and also to get the word to the
southern part of Aixlydon that Rhudyn is willing to give it's all to ensure
the saftey of the population that not to long ago was a part of Rhudyn
itself. Banners will be hung in cities and the northern borders to show
support againts those that fight the ice demons. There will also be rumors
started of the horror that the demons are bringing upon the land that they
have taken over. The mages will continue to recruit and work with the Tanan
mage towers and learn about each other.
Military
Magic
Action 3-4: Lions and tigers and Goblins ohh my part 2!!!
With forces in place and supplies comming from Mir and the aid in arms
coming from Milikanar moral is high. The outpost on the path through the
mountains will be streangthened. Th part closer to Aixlydon will be watched
carefully by the scouts and mage towers. The mages will keep this part
more natural as to not atract attention. Trade ships will have scouts
aboard to survey the coast line and keep track of Aixlydon forces. The
mountain men will be used to survey and tabs on all ice demon movement and
forces. The war will be watched very closely. The navy will continue to
steangthen their forces and technology. Mostly this year is just more
preperation and planing.
Action 3-4: Coming together
Difficulty:Normal
Weight:double
Fudge Points:0
Rhudyn Results
Action 1-2: Coming together
Difficulty:Normal
Weight:double
Fudge Points:0
Increase Patriotism 0
Propagada 0
Military 0
Magic +
Normal (000+) = +1 Success
Action 3-4: Lions and tigers and Goblins ohh my part 2!!!
Ships 0
Fortifications 0
Mountian Men -
Mage +
Normal (00-+) = 0 Mixed Results
Tanimbar
Action 1& 2: Moving back
Normal (00-+) = 0
Objectives
Deployment back to Front 0
Taking over Mirrish positions 0
Intelligence gathering -
Luck +
The Tanimbar military is able to move back to its previous positions
along the goblin front. Unfortantly they between the moving of troops
and the loss of magical gathering systems little information is
gathered on the enemy this year.
Action 3& 4: Marcus' Dream (there will be story behind this, has yet
to be written)
Hard -1 (++00) = +1 Success
Objectives
Travel to Mir +
Getting in to see Torphan Ambassador +
Negotiations 0
Luck 0
The ambassedor allows the Tanimbar
Sedonia
Action 1: Who ya gonna call?
Difficulty: Base of Hard (+1)--However, since this is a strategic
action, I'm going to take 1.5x as long to resolve it, in exchange for a
reduction in difficulty of 1 to Normal. In other words, Jason, figure
out how many successes you think I'd need at base difficulty, then
multiply that number by 1.5
Normal 0+00 =+1
(+1,x,x,x,x,x,x,x,x)
Subparts:
- Clear the ruins 0
- Protect the workers +
- Trap the ghosts in the palace 0
- Find out just what they're really dealing with. 0
Action 2 & 3: Over the Mountains
Type: Double
Normal (+--+) +1 = +1 success
Subparts:
- Infiltrate the Trans-Casov and return safely. +
- Gather information on the Torphani -
- Avoid getting caught by the Torphani, tribals, or wild critters -
- Transfer legions to the border with Torphan. +
Action 4: An unusual request
Kaeir
1. Saltrim Project (2 of 2)
Normal; (+---) = -2 Failure
Sub actions:
Hiring of further labor +
Completion of remaining 10% of docks -
Completion of shipbuilding section of Arsenal -
Completion of manufacturing section of Arsenal -
Fudge points: 2
the depression is felt ever were in saltrim even in its attempt to
build up the docks.
2. Guard Expansion (2 of 2)
Hard -1 (+0++) = +2 sucess
Subparts:
- Recruitment of final 600 into Kingsbane Guard +
- Recruitment of 800 more Rangers-
- None citzens +
- Luck +
Fudge points: 3
3. Fleet Expansion (2 of 2)
Norma (+00+) = +2
subparts
completion of 2nd van recruitment +
Saltrium 0
Emancipation 0
Luck +
Fudge points: 3
Shanar
Action 1: The Kelshiri Campaign (part 1 of 3)
Subparts:
Morale Ability (cavalry in moutains and swamp... just living day to
day is going to be a pain)-
Kelshiri Native reaction 0
Dwi Coatl worshipers reaction (negative would be gurilla tactics,
neutral would be no action, postive would be open war fare) 0
Luck +
Hard -1 (-00+) = -1 Failure
Actions for Mir
Action submission
Action 1: The Southern Expedition (strategic action)
Over the past couple years Mir has been sending several fleets south.
And over the last year they have fortified a sit along the coast.
As of this year the sit is offically named Neasopur. The sit of Neasopur
had walls built around its location to act as a protection. Farms were
planted and common house were raised. This year much of the complex
attention will be focused on stabalizing the farms. Also a water
storage system will be built for the long winter months. More
permanant buildings will be constructed. Large barracks will be
built this year to provided better shelter against the cold.
The fourth fleet will be sent to the sit, as the ships from the
first fleet return. The fourth fleet will carry supplies, as well as a
couple scholars who specialize in dragons. Attempts will once again
be made to survay the lands around the settlement. attention will
be paid to resources such as stones, and wood. Attention will also
be paid to see what information can be found about the wild
dragons in the area.
Difficutly:Normal
Weight: double
Action 2: Temple of the Divine Mothers (Strategic)
The vaults under the Library in Mir still holds the original plans for the
Temple of the Divine Mothers. Mir begins the process of makeing plans for
the new building. While the original plans will be used and as much
attention
will be paid as possible to the old designs, there will be improvements
made
on the building to bring its style up to standard.
Mir will contiune to import the nessisary resources. This year at least
they know exactly what resources will be needed. the resources will be
stockpiled in preperations for the building. With the grounds cleared
this year will be digging out the foundations for the buildings. Also
artisan will be commisioned this year for the larger then life statues
that will grace the complex.
Difficutly:Normal
Weight: Single
Action 3: Do they ever die
With the rescent attacks by the remaining goblins, and reemergance of the
mysterious beasts Mir once again moves to take action. Its military is
still recovering from a decade at war, as so is unable to help that way.
Instead they offer magical help. It will come in the form of
communications
and survalance. these offers will go to both Aixelsdyan, and Rhudyn.
In accordance with the aggreement with Rhudyn Mir will contiune to ship
in supplies. This year most of the supplies will be food for the locals
who have been driven out of there homes. This goes to both Rhudyn and
Aixelsdyan. Offers will also be made to the Sedonian evacuation fleet
Difficutly:Normal
Weight: single
Action resolution
Actions 1: The Southern Expedition (strategic action)
Resolution: Diff = Normal (0) + Dice (-0+0) + Extras (double: +1) = +1
Success
Dice:
- Neasopur construction: -
- Neasopur community: 0
- Neasopur neighborhood: +
- Dragon scholars: 0
Results: Neasopur is built on a promising site beside a good
natural harbor. The natives around the area prove to be friendly,
if somewhat primitive, and turn out to be a big help in getting
the community started. The construction work proves to be more
difficult than expected because of the lack of a good quarry.
The walls around Neasopur are only partly stone.
The scholars find only no traces of dragons in this area, but
the natives tell stories of them far to the south.
Action 2: Temple of the Divine Mothers (Strategic)
Resolution: Diff = Normal (0) + Dice (0+--) + Extras () = -1 Failure
Dice:
- Building on old plans: -
- Resourcing: +
- Foundations: -
- Artisans: 0
Results: Combining old designs with modern ideas and improvements
is not very easy. Building the foundations is delayed considerably
by heavy rainfall during the best construction period.
Action 3: Do they ever die
Resolution: Diff = Normal (0) + Dice (0---) + Extras () = -3 Severe
failure
Dice:
- Magical help: -
- Supply ships: 0
- Sedonian help: -
- Luck: -
Results: This year's military operations are cursed with
bad luck. Due to a multitude of reasons, almost every
operation is a new setback.
NPC
Aixelsydon vs Ice Daemons
Aixelsydon
Aixelsydon has gathered portions of its military and begin to attack
the goblins that have invaded the lowlands. They are trying to push
them out.
Difficutly: Hard -1 (000-) = -2 Failure
Aixelsydon, has been pushed back even farther and were only able to
stop them in near the end of the narrow neck of land between the
mountians and ocean. The goblins now control the eastern section of
the southern shores of Aicelsydon.
--
Chad Powell - 04 Jul 2006