Events 1473
Avatar +2:
The Oceans outside of Avatar are discovered hold an ideal
habitate for Oysters. The country feels and economical boost with the new
source of wealth.
Sa'raa +5:
The mysterious race joins with the Magi of Bel'Adne, and several
of the higher powered Sorcerers from the neo-pagens. They disapper into the
depths of the Saraa's new home within the mountians. Using the research
already done by the Bel'Adne magi they are able to discover a cure for the
plague that is raging the north as the year come to a close. The Saraa are
also able to learn from the cure much about the nature of the plague.
The Plague
in the north contiunes as Hria is contiuned to be devestated, the
plague gains ground both in the Tora lands and the Bel'adne lands. Rumors
of cure begin to spread as the year winds to and end, but not actual cure is
forth comeing as of yet.
The Razanian War contiunes.
Celpalar makes advancement in the north. The
Southern and Western armies of the Razanian are at a standstill in the
south. The Western Razanians trying to get the southern allies to join
them, but the two southern nations point out that if they help brake the
Haran blockade they will be next on the list for Haran to declare war on
(currently Haran only is on a war statues with the Western Razanian Nations
that broke the treaty. As it currently stands Haran still will not allow
Ayrisa to uses there country as staging grounds for a southern invasion, and
that would change if they helped. Haran has said it will allow the Western
Razanian to cross their terriorty but at a price that will be a economical
blow to the western nations, but it would be possible to pay.
Debate contiunes among the councils of Mir as to were to side. The Archmage
continues to support protection only, but the Council wants to throw its
backing behind the Ayrisan to whom stangle enought the country has better
relations, strangle the merchant princes of Mirabalpur and Tal throw their
backing behind the councils view. Prince Niotrosa and the Queen Mother
(Opozoya Villards mother) finally present a compromise. (to be seen in
actions)
Actions 1473
Anaduan
Action 1: "There's a Fungus Among Us!" Part Dux
[SECRET ACTION]
Weight: Single
Difficulty: Hard
Fudge Points: 3
Last year Anaduani scientists and scholars were able to conduct numerous
successful tests and experiments with the fungus. This year, they are
developing new, more resistant and more potent generations, as well as
continuing to attempt to learn how to control it and keep it alive long
enough to transport over several days.
- New Strand
- More Potent
- More resistant
- Control of Fungus
Action 2: "Working in the Coal Mine, Going Down Down Down..." (year 2 of 2)
[SECRET ACTION]
Weight: Single
Difficulty: Normal
Last year, not all the designers, planners, and architects were able to
travel to Rhudyn, delaying the planning process further. The ones who did
make it met with Rhudynese magi, who agreed to help in the construction
process of the underground city. This year they are still determining how
they will go about constructing it, as well as where exactly it should be
located—under an existing city, in the hills, in the middle of nowhere, etc.
A design of the city layout was successfully constructed, they intend to
finish up with the planning of location and methods of construction
- Planning
- Travel
- Site Location
- Construction Methods
Action 3: "Things That Make Other Things Die"
[SECRET ACTION]
Weight: Single
Difficulty: Hard
Fudge Points: 4
With the construction of the new Castle last year, materials were difficult
to come by to begin mass production of the newly developed weapon. With the
design being so new, there is only so much time to teach a certain amount of
people how they are to be constructed, limiting the number of people who can
output them. Aside from building only a few, it is uncertain where the first
ones should be sent first, and are thus sent to the army's training grounds.
This year, an attempt will be made at allocating materials to the project
and then getting the weapons out to the army.
- Materials
- Labor
- Assembly
- Deployment
Action 4: "Operation Freedom"
Weight: Single
Difficulty: Normal?
FP: 5
In lieu of the recent findings thanks to the Rhudynese government, a
unanimous descision is made to help free the slaves of Sout. A letter,
written personally by the Dux of the Royal Army, is sent to the 15,000
mercinaries already with Rhudynese soldiers in the area, directing them the
join in the cause and engage in active battle. Meanwhile, 60,000 foot
soldiers of the full-time army are called up to active duty. They are
dispatched to Sout 12 days after the Mercinaries recieve the letter, and
travel via ships provided by Rhudyn. Uppon arrival, 15,000 men are left to
defend the port city while the other 45,000 march to meet up and join the
Rhudynese army in the attack. They follow the commands of Rhudynese battle
commanders.
Summary:
15,000 mercenaries join in the fight along side Rhudyn right away.
60,000 full-time soldiers travel to the main land, 15,000 remain in the
port, 45,000 meet up with the army.
- Call-Up
- Deployment
- Meet up w/ Rhudyn
- Follow commands from Rhudynese leaders
Results
Action 1: "There's a Fungus Among Us!" Part Dux
[SECRET ACTION]
Weight: Single
Difficulty: Hard
Fudge Points: 3
-1 (+000) 0 Mixed Results
- New Strand
- More Potent
- More resistant
- Control of Fungus
Action 2: "Working in the Coal Mine, Going Down Down Down..." (year 2 of 2)
[SECRET ACTION]
Weight: Single
Difficulty: Normal
0 (0+++) = +3 Success
- Planning
- Travel
- Site Location
- Construction Methods
Action 3: "Things That Make Other Things Die"
[SECRET ACTION]
Weight: Single
Difficulty: Hard
Fudge Points: 4
-1 (+++0) = +2 Success
- Materials
- Labor
- Assembly
- Deployment
Action 4: "Operation Freedom"
(0) + fp(++) + (-0) = +1 Success
Sub-parts:
* Call-up (+)
* Deployment (+)
* Meet up with Rhudyn (-)
* Follow commands from Rhudynese leaders (0)
Sedonia
Some internal events:
* Prince Yarrow, the eldest son of Emperor Arden XXI, turns 18 and is
officially invested as Crown Prince of Sedonia.
* Field Marshal Sir Valen Martros, Duke of Pran, Baron Martros, Chief of
the Imperial General Staff, is forced to retire due to age & ill health.
He is replaced by his deputy, Sir Valroc Balterin, despite the Emperor's
concern that the new Field Marshal is too close, politically, to Duke
Harald of Caladyn.
Action 1: Who You Gonna Call?
Weight: Strategic (11 of 9 and LAST, frak it!)
Description: The Order of Coron now has enough information to finally
lay the Banshee of Zelkor to permanent rest. The Archprelate of the
Order of Coron makes the decision that the permanent destruction of the
Banshee is worth the loss of the mage-priests who will be conducting the
ritual. Being unwilling to demand of others that which he would not do
himself, the Archprelate announces that he will take the lead position
in the ritual. The civilian labor force, the legions stationed in and
around the city, and all priests not needed for the ritual destruction
of the Banshee are evacuated from the city.
At the appointed hour, the Archprelate, twelve other High Priests of
Coron, and 26 acolytes begin the great ritual.
Fudge Points: 8 fp
No sub-parts as such, this is all or nothing.
Action 2: A Better Boat
Weight: Strategic (0,0,+2,0,+1,+3,x)
Description: The fleet modernization truly begins to roll, as the first
galleasses joined the fleet last year, and the first prototype galleon
was built. The focus shifts to increasing production of the galleasses
as old, obsolete galleys are pulled out of the line and broken up for
parts, while the galleon design team works on refining the design.
Fudge Points: 0
Sub-Parts:
- refine galleon hull design for production models
- refine galleon sail plan for production models
- produce more galleasses
- break-up & recycle the oldest galleys
Action 3: Power Projection
Weight: Single, Secret
Description: The Ministry of Special Projects begins funding two
competing pilot weapons projects in an initial proof-of-concept study to
determine which avenue to pursue. The goals are:
* The weapon must not be prohibitively expensive to make
* It must be usable by persons of low magical talent
* It should be scalable for use on the battlefield, in sieges, aboard
ships, and for anti-air use
The first project is attempting to make a magic rod or staff that can
repeatedly discharge bolts of magical energy at a target; the second
project, meanwhile, is working on a magical device that can launch solid
projectiles through the air at a rate, range, and velocity equal to or
better than the current standard 11-pounder naval ballista
All that is expected, at this point, are prototypes.
Difficulty: 0
Fudge Points: 0
Sub-Parts:
- Project One feasibility
- Project One cost
- Project Two feasibility
- Project Two cost
Action 4: Infiltrate, Investigate, Exfiltrate
Weight: Single, Secret
Description: Disturbing rumors of secret Anaduani research projects
reach the ears of the Ministry of Special Projects. It is decided to
increase Sedonian intelligence assets in Anaduan. A team of four agents
is sent; one, the controller, has a diplomatic cover and will be based
in the Sedonian legation in the Anaduani capital, to collect any
intelligence gathered by the three Vraa'al or half-Vraa'al infiltration
specialists.
The effort has four goals: get in to Anaduan, gather information on what
Anaduan's up to, find out where whatever's going on is going on, and get
out again with the information.
Difficulty: Hard -1
Fudge Points: 0
Subparts:
- Get the 'illegal' infiltration agents into Anaduan
- Gather intel on fungus project
- Gather intel on secret city project
- Get out of Anaduan with the information, or at least get the
information out.
Results
Action 1: Who You Gonna Call?
Fudge Points: 4 fp
-2 (+++-) = 0 Mixed Results
The Banshiee is dead, but so is everyone else. The entire group was dead,
the palace of the Prince of Zelkor is now a large sink hole in the middle of
the city, and nothing remains of the royal crypts. The deaths from the
explosion is minimal though as they had the forsight clear the area around
the palace.
The Order of Coron also finds communication with its god at a minimal
level. Either way they city of Zelkor is finally free from the curse.
Action 2: A Better Boat
Weight: Strategic (0,0,+2,0,+1,+3,x)
Fudge Points: 0
0 (0---) = -3 Failure
Sub-Parts:
- refine galleon hull design for production models 0
- refine galleon sail plan for production models -
- produce more galleasses -
- break-up & recycle the oldest galleys -
The ship-building project is badly disrupted by labor unrest among the dockworkers' and shipyard guilds in Thalsedon, Gomel, and Inibar,
including riots between internal guild factions and a month-long strike at the Thalsedon shipyards.
Investigation by local authorities and the Ministry of Special Projects reveals that the strikes and unrest were largely caused by spill-over of the struggle between the Kaeiran Protectors, the Von Blutzunft, and Sedonian organized crime for control of the dockworkers' guilds. In the end, the Ronir-Varros family's ties to both organized crime and Sedonian Intelligence force the Kaeiran factions out, but a diplomatic note is sent to Kaeir's Senate, 'requesting' that they crack down on the Protectors and the Von Blutzunft before things get
really out of control.
Action 3: Power Projection
Weight: Single, Secret
Difficulty: 0
Fudge Points: 0
0 (+00-) =0 Mixed Results
Sub-Parts:
- Project One feasibility +
- Project One cost 0
- Project Two feasibility 0
- Project Two cost -
The first project seems fesible but will be coastly but falls at the what the coverment is willing to pay. The second seems less likely and far as is well above the price the goverment would be willing to pay.
The decision is made to proceed with Project One. The prototype 'device' is crude, ungainly, barely portable, made from rather expensive materials, requires the sacrifice of small mammals to function, and has a distressing tendency to get cold enough to liquify the air around it and freeze its operator solid when its components are even slightly out of alignment, but when it works, it
works, which is more than could be said for the prototype Project Two produced.
After the catastrophic failure of Project Two's prototype, the remains of the device and its unfortunate operators were wrapped in silk, sealed in a lead cask along with the project records, and dumped in the deepest part of the Gulf of Gomel, since no volcano was handy.
Action 4: Infiltrate, Investigate, Exfiltrate
Weight: Single, Secret
Difficulty: Very Hard -2 (Andrew told me to up it)
FP: 4
-2 (+++0) +1 Success
Subparts:
- Get the 'illegal' infiltration agents into Anaduan +
- Gather intel on fungus project +
- Gather intel on secret city project+
- Get out of Anaduan with the information, or at least get the
information out. 0
The information that Anduan is up to something is relady back to the
capital, and the agent gets some information on the two projects but is only
able to relay the information back in tide bits so it won't be until next
year that the agency will get the full information.
Action 1-2: Going and Going
Duration: 3 more years
Difficult: Normal
Fudge points: 0
Milikanur will continue to build the wall for security.
- Wall
- Stone
- work accomplished
- Luck
Action 3: A good neighbor in the North (secret)
Difficult: Normal
Fudge points: 0
Milakanur will continue to show the new religion in the Shanari
Commonwealth that they are supported by Milakanur. They will receive
money and goods like the previous shipments. Also Milakanur will offer
to sell them arms at a decent price. So they can defend themselves
against any aggressors.
- Secret
- Money
- Shanari Commonwealth
- Arms
Action 4: Razania
Difficult: Normal
Fudge Points: 0
Seeing as Rhudyn is becoming involved in Sout Milakanur will send
supplies regularly to the Rhudyn base established in Sout to provide
extra food, clothing, and arms that will help Rhudyn. Also a small
navel detachment will be used to help with the blockade, 10 ships.
- Rhudyn base establishment
- transportation of goods
- Blockade
- Luck
Results
Action 1-2: Going and Going
Duration: 3 more years
Difficult: Normal
Fudge points: 0
Milikanur will continue to build the wall for security.
- Wall -
- Stone +
- work accomplished -
- Luck 0
0 (-+-0) +1 = 0 Mixed Results
Action 3: A good neighbor in the North (secret)
Difficult: Normal
Fudge points: 0
0 (+000) = +1 Success
- Secret +
- Money 0
- Shanari Commonwealth 0
- Arms 0
Action 4: Razania
Difficult: Normal
Fudge Points: 0
0 (0---) = -3 Failure
- Rhudyn base establishment 0
- transportation of goods -
- Blockade -
- Luck -
Write up will come with the total war results.
Rhudyn Action 1473
Action 1-3: The Other War
Fudge points: 8
Difficulty: Hard
Weight: 3
With the prolonged war and the chance for the troops to get a few years of
rest Rhudyn will now become more involved in the war. Rhudyn has been in a
ready state of war and the navy has already conducted transportation
invasions into Razania so the preparation is already done. Rhudyn full
military will be called into place with 60,000 troops being active.
After several years of blockading and pirating the coast is well known.
Rhudyn will launch a mass troop deployment into the southernmost kingdom of
Sout. The military port in Aixelsydan will be used to help prepare the
launch of troops and as a safe heaven in case of need. Of course the king of
Aixelsydan (secretly) will be notified so that their will be no
misunderstandings. Basically the ships will launch from the port in
Aixelsydan and follow the coast around to Sout. This will be a clean, pirate
free invasion with no Tana concealing magic involved so to keep one of
Rhudyn’s best secrets safe.
The child of the high ranking official of Sout will be used to ask the
father meet with Rhudyn officials "intel officers" on secret terms on Rhudyn
turf, being a ship or the port in Aixelsydan. the deal will be his childs
life, a new life in Rhudyn with land granted and a well life provided for on
the east coast with his family for information on troops, ports, land, and
protocol.
The invasion will go in two parts. The first will be the surprise attack
which will be an invasion force that will invade, take the docks and the
surrounding city. This will be a force of around 15,000 Rhudyn men and
15,000 Anaduani soldiers for a total of 30,000 in the initial landing..
After wards the full force will move in. With safe landing the soldiers will
be deployed first to help set up defense and then the Calvary will be
unloaded. The Calvary will only be 2,000 large. The remaining troops will be
15,000. With 47,000 (excluding Kaeir numbers) troops in place in Sout the
city will then be held. Shortly after the city is held scouting parties will
be dispatched to gather Intel on the armies of Sout. As little blood shed as
possible will be spilled during this invasion
The Kaeirean Special Ambassador to the Kingdom of Rhudyn informed the
King of Rhudyn of the Kaeirean desire to assist Rhudyn in its efforts in
Razania, both as a sign of good faith and friendship, and recognising
and supporting much of Rhudyn's strategic reasons for involvement.
A senior member of the Kaeirean General Staff accompanied the Kaeirean
Special Ambassador, to discuss military matters with the Rhudynese
military command, if so desired, and to develop and organise plans for
the coordination of any effort. In particular, the Kaeirean officer is
to discuss how and where Kaeir may best become involved in the war, and
how the contribution of Kaeirean territorial and maritime forces may be
best utilised.
Rhudyn having accepted the help of Kaeir, will therefore see two arms of
the Kaeirean military joining the Rhudynese invasion. (see Kaeir's
actions for 1473)
A weeks time after the city is held the full force of Rhudyn will move
against the enemy army, first offering a chance for the army to surrender,
to save the bloodshed of the soldiers of both countries. Of course this will
probably be declined so Rhudyn will engage with the full force of 34,000
(combined with the 2,000 Kaeir calvary) men leaving a defense of 15,000 men
in the city to protect it. The defense will be the combination of Kaeir and
Anaduan soldiers. Most of the Anaduan soldiers here have been working for
Rhudyn as naval marines in the blockade.
the calvary will be used as recon and skirmish fighters until a large battle
takes place in which they will join the full force of the military in
traditional calvary tactics.
Also the mercenary Midsea Legion Will be hired to hit Sagor and hold
constant state of invasion and retreat multiple times or simple invasion and
evasion in order to assure that Sagor does not come to Sout to help right
away.
A sum up
Initial Invasion
- 30,000 Rhudyn/Anaduan
- 7,400 Kaeir
- followed by another 2,000 Kaeir calvary
- followed by another 15,000 soldiers and 2,000 Rhudyn calvary
- Total= 56,400 soldiers
War
- 15,000 Anaduan
- 32,000 Rhudyn
- 2,000 Kaeir
- Total= 34,000 engaging Sout defenses
- Government official intel
- Invasion
- Secrecy
- Midsea Legion
Action 4: The cover up
Weight 1
Fudge 0
Diff: Normal
In order to assure that Kaeir does not get to invloved in the Tanamir Sea
and feel that they need to deal with the Pirates of Tana Ronara will propose
a deal. He will confess that Tana pirates are suspected in the dealings but
it would be better if they were not brought into this. For the sacking of an
obscure port of Bernar on a day set by Kaeir which the pirates now know
exstensivly after so many years of intense raiding Kaeir will overlook Tana
and blame someone else if needs be.
Also to try to keep the seers from finding out that it was Pirates, the
tower will conduct an intensive magical clean of the area tyring to rid the
area of any possibilities of scrying power and physical evidences. Also just
in case evidence will be planted of possible Videssian involvment, a warlord
out for a little coin prehaps.
- Deal
- Magical cover up
- Sacking
- Seers fooled
Action 5 Calvary
Weight: 1
Difficulty: Normal
Fudge: 0
Semi secret, it will mostly take place in the secluded areas of Ota'Rriej
that has no foreign visitors usually.
In response to the difficulty of the great cavalry of Rhudyn from the
previous year Rhudyn will begin to produce offspring of Raken at a more
accelerated rate than normal in order to have a bigger cavalry than before
within the next ten years.
(secret)
Also other animals will be looked into for battle purposes. Horses will be
implemented to make up for the loss right now, already being an animal that
is commonly used by most nations of
Mid Sea? . However another idea that has
come from the University of Ota'Rriej from the Master Kinjoam is that
Hippogriffs would make an excellent source for a mount. Therefore, a request
will be made from the universities department of biology to collect
hatchlings and eggs and raise them around humans and study the training
abilities that would work best on the animals. The studies from the year
1470 that made a break through on Hippogriff behavior will be a guide for
the raising of the animals. Also a broad study of the animal will begin in
its natural environment that will be done by a few select expert individuals
in the field of fauna.
- Raking Breeding
- larger horse use for the time
- Hippogriff captures
- Hippogriff trainings
Results
Action 1-3: The Other War
Fudge points: 8
Difficulty: Hard
Weight: 3
I'm going to say that there are about 9,000 soldiers defending the
Kingdom of Sout, with about half of them, 4,500, in the city itself. I'm
also going to give the Rhudyn-Kaeiran side a +1 for size instead of the
+2 they would normally get for being 4x the size of the city defenders,
since Kaeir's failure means that a big portion of the troops failed to
arrive in a timely manner.
Sout City Force: +2 (Professionals, Behind Defences)
Sout City Morale: +1 (Professionals, Defending Homeland, but taken by
surprise)
R/K Initial Invasion Force: +1 (Professionals, no history of alliance)
R/K Initial Invasion Morale: +1 (Professionals)
Size Bonus: +1
(3 + (0000)) - (3 + (00--)) = +2 Rhudyn/Kaeiran Victory
(1 + (-00-)) = -2 Sout Morale Check Failed
(.1 * ((17000+4500)/2)) * 3 = 3900
Escape of Royal Family ((0++-) = +1).
Exceptance of Surrender ((00+0) = +1)
Attempt to outflank the Haran-Aryisa-Mir forces to the west and cross
the Haran River: (++0-) = +1 Success
Attempt to run for home through the eastern foothills of the Rim
Mountains: (-++0) = +1 Success
Celpalar's push to complet its conquests: (+2 + (-++-)) = +2 Success
Write Up:
The Invasion of Sout is a catastrophy that some how worked in the end. The
Kaeir fleets are delayed by the weather so that while arriving in time to
help, as were the Anduanian troops. The taking of the city of Sout was a
bloodbath, but thanks to the Mirrish bloackade the supplies were at a
minimal so it was that the city of Sout feel before the on slaughter, but
not before all of the defenders had sacrafised themselves for the city and
Royal Family who managed to escape from the city and flee the country and
managed to make their way out of the country and to Aixelsdan. The
remaining Lords of the city agree to surrendor the city and country side to
the invaders.
Saragor gathers in councils to consult about their options in regards to the
war. Their list of allies begins to dwindle, and their supplies are at a
minimal as Mir contiunes its bloacked of the coast.
The Western Armys take the dangerous track through the lands to the west of
Haran crossing dangerous mountian territories and eventually returned to the
western kingdoms. Unfortantly the march now known as "The Bloody March"
cost the western troops 35% of their troops to desertion, diesas and
starvation.
Celpalar pushes north ward and takes Farnor and Bernor.
Ayrisa moves its troop towards the west to be joined by Mir.
Action 4: Calvary
Weight: 1
Difficulty: Normal
Fudge: 0
0 (++++) = +4 Success
Raken breeding increases drastically allowing the lost animals in the
Calvary to have full Raken replacements in ten years time. Horses are
implemented successfully to keep the Calvary fully operational.
30 Hippogriff hatchlings were captured in this year and around 20 eggs were taken. The studies previously done on hippogriffs prove to be incredibly accurate as all eggs hatch successfully and the hatchlings adapt well to human contact. The animals grow quickly and healthily over the year and take to their human trainers. The training for the hippogriffs works well also. The theory of training them much like the raken proves to be effective, taking it slow and trying to get the animal to adjust to humans first. Although no human rider flights are made the animals became accustom to tackle gear and constant human interaction. A strong base of training hippogriffs is laid. The training done in the isolated area of central Rhudyn keeps the whole affair secret as desired.
Local events:
* Street war breaks out between rival gangs and crime families after the crimebosses of crimbosses, the Protector of Protectors, dies without a successor.
Action 1. Research Sedonian Steel (Kaeiro-Sedonian GATE)
Weight: Single, Strategic.
Difficulty: Hard.
Duration: 4 of 4 (0,+1,0,X)
sub-parts
* Agreement of Brotherhood of the Night to help, in exchange for access to alchemical research findings and demon-hunting crossbows.
* Study of Sedonian steel. 0
Factors:
- Research exposure to Sedonian Steel
- Brotherhood assistance
- Green College assistance
After analysing the previous years' mixed results using the
falsification method, the researchers are able to rule out a number of
theoretical issues, and thereby further refine their knowledge on
Sedonian steel. They hope to crack the secret this year.
Action 2. Investigating a Disappearance.
The Senate dispatches a squadron of ships from the elite First Van, of
the Republican Fleet to the Tanamiri Sea to investigate the
disappearance of the Kaeirean Midsea Trading Company's mapping expedition.
The ten ships include the standard attachement of Fleet Marines, as well
as a large number of the Mystics, Marlupinist devotees of the Angel of
the Seas (aka the Blue Angel, aka the Lord of the Seas) - remembering
that it was the predominantly Marlupinist maritime classes - the
dockworkers, sailors, arsenalworkers, deepsea fishermen - who had forced
the Senate to do something. The Mystics are Authority-magic users
devoted to the Angel of the Seas, of mixed quality and strength.
Standard patrol orders are issued to the expedition leader, military
engagements are to be avoided wherever possible, and energy is to be
spent on investigating the disappearance with the help of the mystics of
the Angel of the Seas.
Weight: Single, Tactical.
Difficulty: Hard.
Duration: Single turn.
sub-parts
- Travelling through the Sea of Tanamir without incident.
- Searching for evidence regarding the disappearance.
- Public relations back home amongst the all-important maritime classes.
- Senate controlling events (avoiding any public airing of findings so as to better control what happens, etc).
Factors:
- Authority magic of the Angel of the Seas devotees (aka Lord of the Seas)
- Green College assistance
- Length of time since incident
- Rhudyn efforts to conceal
Action 3. Aiding a new friend.
Kaeir sees an opportunity in the Razanian war to both improve its trade
influence and improve relations with Rhudyn and Celpalar, both of whom
are considered by Kaeir to be strategically important in terms of trade,
influence, location and strength.
Therefore, the Senate orders four Vans of the Fleet, the Fleet Marines,
the 1st-6th Guard units, the Tirmaeiri Rangers, and the Republican Guard
Engineer Corps, to sail to Rhudyn to meet up with the Rhudynese
expeditionary force.
The Kaeirean forces are divided into two groups. The 1st Kaeirean
Expeditionary Force is made up of the Tirmaeiri Rangers and the
Republican Guard Engineer Corps. The 2nd Kaeirean Expeditionary Force,
comprised of the Green Guard, the Straits Guard, the Crownsbane Guard,
the Draakosbane Guard, the Czarsbane Guard, the Kingsbane Guard, and the
Kaeirean Republican Fleet Marines.
The coordination of the 1st and 2nd Kaeirean Expeditionary Forces with
the Rhudynese invasion force is carried out before hand by a commander
of the Kaeirean General Staff, and Lord-Minister Huacoatl von Kelshiri
van Jafaarsan, who had both travelled to Rhudynese earlier to negotiate
Kaeirean assistance to Rhudyn.
The 1st Kaeirean Expeditionary Force, led by 1st Captain of the
Tirmaeiri Rangers, Captain Erik van Wansaan, is placed under the command
of the Rhudynese commander of the invasion, and the 2nd Kaeirean
Expeditionary Force, under the command of the Kaeirean General,
Lord-General Aiden von Orsaan van Kriegzunft, to undertake an amphibious
assault on the Soutanese capital in conjunction with the Rhudynese forces.
The Kaeirean naval forces, under the command of Lord-Admiral Hale von
Duriddin, will be initially transporting Kaeirean and Rhudynese forces
to their landing sites, and dealing with all and any Razanian naval
forces that are encountered. Once the initial landing is made, the
Kaeirean naval forces will both blockade Sout City during the initial
attack, and engage and destroy any Razanian seaforces afterwards that
exist south of Aryisa.
A detachement of magic-users from the sorcerous Green College do accept
the Senate's request for volunteers, and these are divided equally
between the Kaeirean forces.
As Kaeir is technically not declaring war on Sout and Sargor, but merely
"assisting" Rhudyn (officially, anyway), the Senate is able to use a
legal loophole to avoid putting the matter before the Great Council
until 1474.
Supplies from Kaeir will be transported to the Kaeirean Naval Mission at
Tolmersa by private Kaeirean merchants under contract to the Republic,
where it will be picked up by ships from the Kaeirean Naval Expedition.
1st Kaeirean Expeditionary Force:
Tirmaeiri Rangers cavalry - 2000 (Force: Good, Morale: Good, Size: Small).
- Battle hardened (Southern Expedition & Panchayyah)
- Expert in irregular warfare and living off the land
- Expert in mounted combat in hills/mountains (northern Tirmaeir),
jungle/forest (Panchayyah).
2nd Kaeirean Expeditionary Force (Force: Good, Morale: Good, Size: Fair).
Republican Guard - 6000.
Marines - 2000.
Kaeirean Naval Expeditionary force:
Republican Fleet - 80 galleasses (Force: Good, Morale: Good, Size: Great?)
- Primary orientation is conquest/acquisition of trade = Force +1, Size +1.
- Technological advantage = superior galleasses vs. inferior galleys.
- Kaeirean ships go into battle believing in their inherent maritime superiority.
Weight: Single, Tactical.
Difficulty: Hard.
Duration: (1 of X)
sub-parts
- Transporting Kaeirean forces to Aixelsydan.
- Landing of Kaeiro-Rhudynese forces to Sout.
- Invasion of Sout City.
- Naval Engagements with Sout naval forces.
4. Hunting a Shadow [secret action]
Weight: Single, Tactical/External.
Duration: 3 of 3. (-1, 0, X)
Difficulty: Hard
Key Elements: Doranax Nightwalker.
FP: 4
Doranax Nightwalker has successfully created his serpentine binding of
concealment, an advanced binding magick that conceals his spiritual aura
and power, allowing him to get close enough to the boy-prophet and his
sister.
Getting close enough is important, as Doranax has abandoned the
commitment he gave to Avan Nightwalker not to do anything more than
observe and track the boy-prophet. Despite the decision of the
Brotherhood, despite his promise to his former mentor Avan, and despite
the fact that the boy-prophet does not appear to be any sort of
sorcerous or spiritual Abomination, but just mortal, Doranax has decided
that he must assassinate the boy-prophet and his sister.
Sub-parts:
- Locating the boy-prophet again.
- Assassination of the boy-prophet and his sister.
- Aftermath
Factors:
- Doranax's experience with tracking and knowledge of the neopagans
- Doranax's zealotry
- True nature of boy-prophet and his sister unknown
- Doranax lost the boy-prophet and his retinue while performing the
binding ritual
Results
Action 1. Research Sedonian Steel (Kaeiro-Sedonian GATE)
Weight: Single, Strategic.
Difficulty: Hard.
Duration: 4 of 4 (0,+1,0,X)
- (-0++) = 0 Mixed Results
sub-parts
- Agreement of Brotherhood of the Night to help, in exchange for access to alchemical research findings and demon-hunting crossbows. -
- Study of Sedonian steel. 0
Action 2. Investigating a Disappearance.
Weight: Single, Tactical.
Difficulty: Hard.
Duration: Single turn.
- (0-+0) = -1 Failure
sub-parts
- Travelling through the Sea of Tanamir without incident. 0
- Searching for evidence regarding the disappearance. -
- Public relations back home amongst the all-important maritime classes. +
- Senate controlling events (avoiding any public airing of findings so as to better control what happens, etc). 0
The travel is uneventful and occures within the expected amont of time. The search turns out misrable as it appears that the delay in time and the storm seems to have effectively washed away evidences in the area. The search begins to appeas the marine class though.
The search fails to discover any concrete evidence regarding the
disappearance of the expedition, though a handful of Mystics of the Angel of
the Seas believe they saw Videssian colours in visions. However, the
majority of their peers in the search do not agree, and the consensus
amongst the ship-captains and the mystics is that the expedition was
destroyed in a storm.
The visions of some of the mystics though is reported to the Senate, and given the proximity of Rhudyn to the Sea of Tanamir, and that of the Videssian warlords to the southern end of the Tanamir, secret correspondence is sent to the Rhudynese King.
The return of the search expedition manages to considerably deflate the tension amongst the maritime classes. However, a certain tension remains, evidence perhaps of deeper issues.
Action 3. Aiding a new friend.
-3 Failure
Weight: Single, Tactical.
Difficulty: Hard.
Duration: (1 of X)
sub-parts
- Transporting Kaeirean forces to Aixelsydan.
- Landing of Kaeiro-Rhudynese forces to Sout.
- Invasion of Sout City.
- Naval Engagements with Sout naval forces.
(
-1) + (---+) = -3 Failure
sub-parts
* Transporting Kaeirean forces to Aixelsydan. (-)
* Landing of Kaeiro-Rhudynese forces to Sout. (-)
* Invasion of Sout City. (-)
* Naval Engagements with Sout naval forces. (+)
4. Hunting a Shadow [secret action]
Weight: Single, Tactical/External.
Duration: 3 of 3. (-1, 0, X)
Difficulty: Hard
Key Elements: Doranax Nightwalker.
FP: 4
- (++--) = -1 Failure
Sub-parts:
- Locating the boy-prophet again. +
- Assassination of the boy-prophet +
- Assassination of the sister. -
- Aftermath -
Doranax Nightwalker is able to join the expedition that heads to the
mountians that seperates the Shanari Desert and Terebuani. He stumbled upon the new Saara village which was currently being built. A large gathering was occuring in the mountians. A gathering of Saara, Shanari, and Bel'Adne Magic users had come to find a cure to the plague.
Doranax was successful in killing the boy prophet but the only oppertunity presented itself was durning a magical experiment to find a cure. The sister proved another issue. Not only did she avoid manage to avoid the assasign she brought down her wrath. Doranax Nightwalker was killed in the following battle owning mainly to his lack of knowledge on her abilities.
Doranax may have succed in killing the boy prophet, but he has more then successed in creating a martor of the youth. The converts of the become more stantch in their faith.
The Bel'Adne Brotherhood was the first to hear of the actions of Doranax,and rumor begin to spread through out the brotherhood.
The peoples around the desert hold their breath to see what happens.
Writeup:
See lengthy post (and a summary accidentally posted to the list).
Interesting times await the Brotherhood as a whole, and the Kaeirean Chapter of the Nightbrothers in particular.
Additionally (now this is outside of jurisdiction of my society, but trust me when I say the only impact it will have is on my society):
To all members of the Council of Masters,
We, the Masters of the Chapters of the North and the Calarnar, under the terms of the Articles of the Order, two senior members being the minimum number required to call an extraordinary meeting of the Council of Masters of the Brotherhood of the Night, hereby summon a meeting of the Council of Masters of the Brotherhood of the Night.
The meeting shall be held in the Chapter Lodge of the Holy City of Akbari, commencing on the first day of the second moon of the new year.
Under the terms of the Articles of the Order, all Masters of the
Brotherhood, whether Masters-regular, Masters of Office, Lodgemasters or Chaptermasters, are required to attend. Only the most extreme of
emergencies shall be sufficient excuse for non-attendance, as laid out in the Articles of the Order.
The meeting has been called to address the dangerous situation that has developed in the northwest Calarnar, and the complicity of Master Doranax Nightwalker, Master of Binding Magicks, in this crisis.
Signed.
Aernath Nightwalker, Master of the Chapter of the North (Saranbar Lodge) Fariq Nightwalker, Master of the Chapter of the Calarnar (Akbari Lodge)
a 2nd letter:
Chaptermaster Avan,
In line with the summoning of the Council of Masters to the Lodge of Akbari by the Chaptermasters of the North and the Calarnar, I in my capacity as Grandmaster, hereby instruct you to bring with you any brothers you may consider pertinent to the matter to be discussed in the meeting. I also order you to bring with you Master Doranax's apprentice, Asghalf Nightblade.
I am currently in Corryn, where I have been inspecting the progress of the Lodge there. I shall be sailing to Port Jabau, and shall await you in the Jabuasi Lodge.
You know how serious this situation is, and how much more it could become. We will have much to discuss about this affair once you reach Jabau - before we leave for Akbari - and your former apprentice, whom you held authority over as Chaptermaster of the Kaeirean Nightbrothers.
Signed,
Cyril Nightwalker
Grandmaster of the Order
Actions 1 - 4: Ayrisa and Razanian War
Mir contiunes to move its troops into Ayrisa. Also like before they will
also move to place a blockade along the southern coasts. The Mirrish troops
as for this year have desided to protect the Ayrisa and Haran nations. Mir
tells Ayrisa that they will help defend but if their is to any aggression it
is suggest that the Ayrisan's wait until next year when the mirrish troops
can be in place. Mir will more the dragon into the west, but they will
attempt to keep the presence of the dragon there secret and it will only be
used to defend the Ayrisan forces.
Results
Actions 1-2: Ayrisa and Razanian War / Moving troops and the dragon
Results: Difficulity Normal (0) + Dice (0+0-) + Extras (+1 double) = +1 Success
Subparts:
- Moving troops: 0
- Weather:+1
- Moving the dragon (in secret): 0
- Luck:-1
Action 3-4: Ayrisa and Razanian War / Southern blockade and protect
Ayrisa & Haran
Results: Difficulity Normal (0) + Dice (+0--) + Extras (+1 double) = 0
Mixed results
Subparts:
- Blockade southern coasts: +1
- Protect Ayrisa and Haran: 0
- Effect of dragon: -1
- Luck: -1
The War
I'm going to say that there are about 9,000 soldiers defending the
Kingdom of Sout, with about half of them, 4,500, in the city itself. I'm
also going to give the Rhudyn-Kaeiran side a +1 for size instead of the
+2 they would normally get for being 4x the size of the city defenders,
since Kaeir's failure means that a big portion of the troops failed to
arrive in a timely manner.
Sout City Force: +2 (Professionals, Behind Defences)
Sout City Morale: +1 (Professionals, Defending Homeland, but taken by
surprise)
R/K Initial Invasion Force: +1 (Professionals, no history of alliance)
R/K Initial Invasion Morale: +1 (Professionals)
Size Bonus: +1
(3 + (0000)) - (3 + (00--)) = +2 Rhudyn/Kaeiran Victory
(1 + (-00-)) = -2 Sout Morale Check Failed
(.1 * ((17000+4500)/2)) * 3 = 3900
Escape of Royal Family ((0++-) = +1).
Exceptance of Surrender ((00+0) = +1)
Attempt to outflank the Haran-Aryisa-Mir forces to the west and cross
the Haran River: (++0-) = +1 Success
Attempt to run for home through the eastern foothills of the Rim
Mountains: (-++0) = +1 Success
Celpalar's push to complet its conquests: (+2 + (-++-)) = +2 Success
Write Up:
The Invasion of Sout is a catastrophy that some how worked in the end. The
Kaeir fleets are delayed by the weather so that while arriving in time to
help, as were the Anduanian troops. The taking of the city of Sout was a
bloodbath, but thanks to the Mirrish bloackade the supplies were at a
minimal so it was that the city of Sout feel before the on slaughter, but
not before all of the defenders had sacrafised themselves for the city and
Royal Family who managed to escape from the city and flee the country and
managed to make their way out of the country and to Aixelsdan. The
remaining Lords of the city agree to surrendor the city and country side to
the invaders.
Saragor gathers in councils to consult about their options in regards to the
war. Their list of allies begins to dwindle, and their supplies are at a
minimal as Mir contiunes its bloacked of the coast.
The Western Armys take the dangerous track through the lands to the west of
Haran crossing dangerous mountian territories and eventually returned to the
western kingdoms. Unfortantly the march now known as "The Bloody March"
cost the western troops 35% of their troops to desertion, diesas and
starvation.
Celpalar pushes north ward and takes Farnor and Bernor.
Ayrisa moves its troop towards the west to be joined by Mir.
--
Chad Powell - 02 Apr 2007