Holy and Green Republic of Kaeir
Player: Ibrahim Underwood (republicofkaeir(at)gmail.com)
"
Merit,
Skill,
Honour,
Service,
Justice.
These are the words by which we live."
- the late Kaeirean statesman and former Consul, Lord Sanus van Jafaarsan, 1450.
Society concept
The Holy and Green Republic of Kaeir is a republic of new Merchant and ancient Noble Houses, and a land steeped in the aeons-old traditions of the mysterious Green Lady and Her Green Cult.
A nation whose primary interest is trade, and whose far-flung trade network has made Kaeir a major economic centre of Midsea trade, Kaeir also has significant natural resources and highly developed artisan and cottage industries.
Originally founded as a reaction to tyranny and the abuse of power by monarchs, the Republic has become more moderate in recent decades, moving considerably away from its early radical republicanism, largely due to the reclamation of the long-lost western half of Kaeir, the departments of Tirmaeir and Saltrim, and its increased political engagement with a number of Midsea countries, including Sedonia.
The arrival, and spread to every sector of society, of the Millati faith has also had a profound impact on Kaeir, with the religion influencing the culture, language and even politics of the Republic, making its most profound change through the religious reforms of 1467 that saw the establishment of the Millat as the State religion.
The Millati faith was also source of inspiration for the founding in Kaeir of one of the most unusual sorcerous organisations in Qaiyore, the Millati militant sorcerous order, the Brotherhood of the Night.
Now an international religious order not connected to the Republic, the headquarters of the Brotherhood was originally located in New Tirmaeir city (now in the Millati holy city of Akbari). In the 1470's the local Kaeirean Chapter of the Brotherhood broke away from the Brotherhood to form the Kaeirean Order of the Nightguard, and remains a central institution to Kaeirean society and life.
The founder of the Brotherhood of the Night, Avan Nightwalker (nee: von Lorpsaan van Mirri), though no longer the Grandmaster of the Brotherhood, has become a central institution in Kaeir in his own right, after becoming the eternal champion and Agent of Kaeir's land-spirit, the Green Lady. The culmination of the revival of the native Green Cult, Kaeirean republicanism, the growth of the Millati, and the founding of the Brotherhood was found in the election of Avan Nightwalker to the Consulship of the Republic, an appointment thought by many to have been forced on the Republic by the enigmatic Green Lady.
And the 1480s civil war in the Republic has seen it move into a new political phase - a semi-theocratic Republic led by the increasingly mysterious Eternal Consul, Avan Nightwalker, an individual whose own humanity becomes less and less clear as he draws closer to the Kaeirean land-spirit that he is spiritually bonded with. The Pax Avanica that Avan has established though has seen the fall of the old aristocratic dominance of Kaeirean politics, with the destruction of many Great Houses that joined the losing rebel side of the civil war, and the introduction of genuine democracy to Kaeirean legislative government.
Society Determinants
Actions in the game
KaeireanCharacters
The Society
Language
Houses of Kaeir
Environment and maps
Philosophy
Guilds
History
Diplomatic Representation
Army and other organizations
The Kaeirean Underworld
Flags of Kaeir
Religion in Kaeir
The ethnography of Kaeir and the Kaeireans
--
Ibrahim Underwood - 16 Oct 2005
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Ibrahim Underwood - 09 Jan 2008